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Feb 1st, 2019
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  1. #pragma once
  2. #include "raylib.h"
  3.  
  4. struct Map {
  5.     Rectangle rec;
  6.     Color color;
  7.     int width;
  8.     int height;
  9.     int tileSize;
  10. };
  11.  
  12. struct Tile {
  13.     int id;
  14.     int x;
  15.     int y;
  16. };
  17.  
  18. void InitMap();
  19. void makeTiles(struct Tile *pTiles[]);
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