LegitTeddyBears

Death

Jun 3rd, 2017
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C# 0.77 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class Death : MessageHandler
  6. {
  7.     void Start()
  8.     {
  9.        
  10.         MessageHandler m_messageHandler = GetComponent<MessageHandler>();
  11.  
  12.         if (m_messageHandler)
  13.         {
  14.             m_messageHandler.RegisterDelegate(RecieveMessage);
  15.         }
  16.     }
  17.     void RecieveMessage(MessageType msgType, GameObject go, MessageData msgData)
  18.     {
  19.         switch (msgType)
  20.         {
  21.             case MessageType.DIED:
  22.                 DeathData dthData = msgData as DeathData;
  23.                 if (dthData != null)
  24.                 {
  25.                     Die();
  26.                 }
  27.                 break;
  28.         }
  29.     }
  30.     void Die()
  31.     {
  32.         Destroy(gameObject);
  33.     }
  34. }
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