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- Trigger0And1
- dotrigger 0
- end
- Route22_MapScriptHeader:
- MapTriggers:
- db 2
- dw Trigger0And1, 0
- dw Trigger0And1, 1
- MapCallbacks:
- db 0
- MapRoute22Signpost0Script:
- jumptext UnknownText_0x7c005
- UnknownText_0x7c005:
- text "#MON LEAGUE"
- para "VICTORY ROAD"
- line "ENTRANCE"
- done
- RightTrap ; LOWER
- checkevent EVENT_34B
- iftrue .stop
- ; hasn't happened yet, so do it
- checkflag ENGINE_PLAYER_IS_FEMALE
- iftrue .female
- ; player is male, so initiate male trainer
- appear 2
- applymovement 2, .movement
- winlosstext .player, .enemy
- checkevent EVENT_GOT_CYNDAQUIL_FROM_ELM
- iftrue .enemyWithSquirtle
- checkevent EVENT_GOT_CHIKORITA_FROM_ELM
- iftrue .enemyWithCharmander
- jump .enemyWithBulbasaur
- .female
- appear 3
- applymovement 3, .movement
- winlosstext .player, .enemy
- checkevent EVENT_GOT_CYNDAQUIL_FROM_ELM
- iftrue .enemyWithSquirtle2
- checkevent EVENT_GOT_CHIKORITA_FROM_ELM
- iftrue .enemyWithCharmander2
- jump .enemyWithBulbasaur2
- end
- .movement
- turn_head_right
- step_right
- step_right
- step_right
- step_end
- .enemyWithSquirtle
- loadtrainer RIVAL1, 1
- reloadmapafterbattle
- jump .preFinish
- .enemyWithBulbasaur
- loadtrainer RIVAL1, 2
- reloadmapafterbattle
- jump .preFinish
- .enemyWithCharmander
- loadtrainer RIVAL1, 3
- reloadmapafterbattle
- jump .preFinish
- .enemyWithSquirtle2
- loadtrainer RIVAL2, 1
- reloadmapafterbattle
- jump .preFinish2
- .enemyWithBulbasaur2
- loadtrainer RIVAL2, 2
- reloadmapafterbattle
- jump .preFinish2
- .enemyWithCharmander2
- loadtrainer RIVAL2, 3
- reloadmapafterbattle
- jump .preFinish2
- .preFinish
- applymovement 2, .backMovement
- applymovement PLAYER, .lookRight
- applymovement 2, .finalMovement
- jump .finish
- .preFinish2
- applymovement 3, .backMovement
- applymovement PLAYER, .lookRight
- applymovement 3, .finalMovement
- jump .finish
- .backMovement
- turn_head_up
- step_up
- turn_head_right
- step_right
- step_end
- .lookUp
- turn_head_up
- step_end
- .lookDown
- turn_head_down
- step_end
- .lookRight
- turn_head_right
- step_end
- .backMovement2
- turn_head_down
- step_down
- turn_head_right
- step_right
- step_end
- .walkUpLookRight
- turn_head_up
- step_up
- turn_head_right
- step_end
- .walkDownLookRight
- turn_head_down
- step_down
- turn_head_right
- step_end
- .secondpreFinish
- applymovement 2, .backMovement2
- applymovement PLAYER, .lookRight
- applymovement 2, .finalMovement
- jump .finish
- .secondpreFinish2
- applymovement 3, .backMovement2
- applymovement PLAYER, .lookRight
- applymovement 3, .finalMovement
- jump .finish
- .finalMovement
- step_right
- step_right
- step_right
- step_right
- step_right
- step_right
- step_end
- .finish
- setevent EVENT_34B
- disappear 2
- disappear 3
- .stop
- end
- ; exit
- .player
- text "i won"
- line "lol"
- done
- .enemy
- text "i won"
- line "lol"
- done
- LeftTrap ; UPPER
- checkevent EVENT_34B
- iftrue .stop
- ; hasn't happened yet, so do it
- checkflag ENGINE_PLAYER_IS_FEMALE
- iftrue .female2
- ; player is male, so initiate male trainer
- appear 2
- applymovement 2, .movement2
- winlosstext .player, .enemy
- checkevent EVENT_GOT_CYNDAQUIL_FROM_ELM
- iftrue .secondenemyWithSquirtle
- checkevent EVENT_GOT_CHIKORITA_FROM_ELM
- iftrue .secondenemyWithCharmander
- jump .secondenemyWithBulbasaur
- .female2
- appear 3
- applymovement 3, .movement2
- winlosstext .player, .enemy
- checkevent EVENT_GOT_CYNDAQUIL_FROM_ELM
- iftrue .secondenemyWithSquirtle2
- checkevent EVENT_GOT_CHIKORITA_FROM_ELM
- iftrue .secondenemyWithCharmander2
- jump .secondenemyWithBulbasaur2
- end
- .movement2
- turn_head_right
- step_right
- step_right
- turn_head_up
- step_up
- turn_head_right
- step_right
- step_end
- .secondenemyWithSquirtle
- loadtrainer RIVAL1, 1
- reloadmapafterbattle
- jump .secondpreFinish
- .secondenemyWithBulbasaur
- loadtrainer RIVAL1, 2
- reloadmapafterbattle
- jump .secondpreFinish
- .secondenemyWithCharmander
- loadtrainer RIVAL1, 3
- reloadmapafterbattle
- jump .secondpreFinish
- .secondenemyWithSquirtle2
- loadtrainer RIVAL2, 2
- reloadmapafterbattle
- jump .secondpreFinish2
- .secondenemyWithBulbasaur2
- loadtrainer RIVAL2, 2
- reloadmapafterbattle
- jump .secondpreFinish2
- .secondenemyWithCharmander2
- loadtrainer RIVAL2, 3
- reloadmapafterbattle
- jump .secondpreFinish2
- .finish
- setevent EVENT_34B
- disappear 2
- disappear 3
- .stop
- end
- ; exit
- .backMovement
- turn_head_up
- step_up
- turn_head_right
- step_right
- step_end
- .lookUp
- turn_head_up
- step_end
- .lookDown
- turn_head_down
- step_end
- .lookRight
- turn_head_right
- step_end
- .backMovement2
- turn_head_down
- step_down
- turn_head_right
- step_right
- step_end
- .walkUpLookRight
- turn_head_up
- step_up
- turn_head_right
- step_end
- .walkDownLookRight
- turn_head_down
- step_down
- turn_head_right
- step_end
- .secondpreFinish
- applymovement 2, .backMovement2
- applymovement PLAYER, .lookRight
- applymovement 2, .finalMovement
- jump .finish
- .secondpreFinish2
- applymovement 3, .backMovement2
- applymovement PLAYER, .lookRight
- applymovement 3, .finalMovement
- jump .finish
- .finalMovement
- step_right
- step_right
- step_right
- step_right
- step_right
- step_right
- step_end
- .player
- text "i won"
- line "lol"
- done
- .enemy
- text "i won"
- line "lol"
- done
- Route22_MapEventHeader:
- ; filler
- db 0, 0
- Warps:
- db 1
- warp_def $5, $d, 1, VICTORY_ROAD_GATE
- XYTriggers:
- db 2
- xy_trigger 0, 4, 28, $0, LeftTrap, $0, $0
- xy_trigger 0, 5, 28, $0, RightTrap, $0, $0
- Signposts:
- db 1
- signpost 7, 15, SIGNPOST_READ, MapRoute22Signpost0Script
- PersonEvents:
- db 2
- person_event SPRITE_CHRIS, 5, 24, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, null, EVENT_105
- person_event SPRITE_KRIS, 5, 24, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, null, EVENT_105
- null
- end
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