Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public static byte[] Fuck(Client.GameState client)
- {
- PlayerPacket n = new PlayerPacket();
- n.UID = client.Entity.UID;
- n.Mesh = client.Entity.Mesh;
- //
- //
- //
- //
- return ServerBase.Kernel.FinalizeProtoBuf(n, 10014);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement