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- - is tackle even necessary? considering ms in slot 1
- - pause manip edwin
- - faster running manip for psychic
- - trent deload manip x2
- - route 114 spinner into trent: repel on bonk before 114 spinner, then go 1L of normal path to get repel manip for trent
- - seafloor cavern
- > heal so shelly crunch puts you into torrent (usually super)
- > ohko shelly mightyena in torrent
- > heal to 40+ for archie (potion or super)
- > guard spec., x spec x2, x speed, (heal powder), surf x3
- - crobat gets a turn because you're underleveled, but it will always attack you
- > could also make it work at high health by finishing setup on crobat (heal powder if confused to take guaranteed damage)
- - 2 persims for sure
- - set up on whiscash instead? because eq is guaranteed ohko surf and amnesia is like 98% ohko hydro pump. success chance is ~85%, whereas sealeo is only 70% and risks para.
- - desert AND lake candy?
- - skip speed on norman and mud shot the first slaking? speed doesn't matter on second one because you kill it on a loafing turn (so just strength x2)
- - second x atk on archie 1 early with gentle kip
- -----
- X SPECIALS
- essential:
- - wallace
- - archie 2
- - archie 2
- - glacia
- - glacia
- important:
- - winona
- - champion
- - phoebe OR glacia
- flex:
- - T&L
- - archie 2
- X SPEEDS
- essential:
- - archie 1
- - rival 3
- - T&L
- - archie 2
- - drake
- flex:
- - norman
- - winona (only with lax and lonely kips, especially lonely, which can skip 12th x attack)
- - sidney
- - glacia
- - champion
- GUARD SPECS
- 1 or 2
- SUMMARY
- (assumes you have your escape rope; buy 1 fewer super if you don't)
- option A: 7/9/7/12/1/2 + 2 supers
- option B: 7/8/6/12/1/2 + 3 supers (no backup for kyogre
- option C: 7/8/6/12/1/1 + 4 supers
- LONELY KIP ONLY:
- option A: 7/10/7/11/1/2 + 2 supers
- option B: 7/8/7/11/1/2 + 3 supers
- option C: 7/8/7/11/1/1 + 4 supers
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