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- #include <SKY>
- #include <weapon-config>
- #define YSI_NO_HEAP_MALLOC
- #define YSI_NO_MODE_CACHE
- #if defined _ALS_OnPlayerGiveDamage
- #undef OnPlayerGiveDamage
- #else
- #define _ALS_OnPlayerGiveDamage
- #endif
- #define OnPlayerGiveDamage NULL_OnPlayerGiveDamage
- #if defined NULL_OnPlayerGiveDamage
- forward NULL_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
- #endif
- #if defined _ALS_OnPlayerTakeDamage
- #undef OnPlayerTakeDamage
- #else
- #define _ALS_OnPlayerTakeDamage
- #endif
- #define OnPlayerTakeDamage NULL_OnPlayerTakeDamage
- #if defined NULL_OnPlayerTakeDamage
- forward NULL_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
- #endif
- #include <sscanf2>
- //>> YSI
- #include <YSI_Coding\y_timers>
- #include <YSI_Storage\y_ini>
- //>> pawn.
- #include <Pawn.CMD>
- #include <Pawn.RakNet>
- //>>
- #include <newsamp>
- #include <progress2>
- //>>
- #include <mapandreas>
- #include <TimestampToDate>
- #include <setplayergravity>
- #include <geolocation>
- //>>
- #include <VD>
- #include <a_mysql>
- #include <nex-ac>
- #include <streamer>
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