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Vedrann

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Jun 1st, 2020
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  1. #include <SKY>
  2. #include <weapon-config>
  3. #define YSI_NO_HEAP_MALLOC
  4. #define YSI_NO_MODE_CACHE
  5. #if defined _ALS_OnPlayerGiveDamage
  6. #undef OnPlayerGiveDamage
  7. #else
  8. #define _ALS_OnPlayerGiveDamage
  9. #endif
  10. #define OnPlayerGiveDamage NULL_OnPlayerGiveDamage
  11. #if defined NULL_OnPlayerGiveDamage
  12. forward NULL_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
  13. #endif
  14.  
  15. #if defined _ALS_OnPlayerTakeDamage
  16. #undef OnPlayerTakeDamage
  17. #else
  18. #define _ALS_OnPlayerTakeDamage
  19. #endif
  20. #define OnPlayerTakeDamage NULL_OnPlayerTakeDamage
  21. #if defined NULL_OnPlayerTakeDamage
  22. forward NULL_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
  23. #endif
  24.  
  25. #include <sscanf2>
  26. //>> YSI
  27. #include <YSI_Coding\y_timers>
  28. #include <YSI_Storage\y_ini>
  29. //>> pawn.
  30. #include <Pawn.CMD>
  31. #include <Pawn.RakNet>
  32. //>>
  33. #include <newsamp>
  34. #include <progress2>
  35. //>>
  36. #include <mapandreas>
  37. #include <TimestampToDate>
  38.  
  39. #include <setplayergravity>
  40. #include <geolocation>
  41. //>>
  42. #include <VD>
  43. #include <a_mysql>
  44. #include <nex-ac>
  45. #include <streamer>
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