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- Let's make a game!
- -Tiberium
- -by Apotheosis
- Settings :
- -prices increase by 100%
- -selling gives back 100%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *energy
- -named Joules
- *tenergy
- -named Total Energy
- *tib
- -named Tiberium
- *ttib
- -named Total Tiberium
- *tech
- -named Tech Points
- *mp
- -named Military Power
- *time
- -named Time
- *enemy
- -named Enemy Forces
- *gdi
- -named GDI Forces
- *scrin
- -named Scrin Forces
- *damage
- -named Enemy Damage Dealt
- *enemykill
- -named Enemies Forces Destroyed
- *threshholdtower
- -named Percent of Threshold Tower Complete
- Clickables :
- *crusade
- -named Crusade
- -gives 1 enemykill for 1 enemy
- -visible
- -gains 100% per mp
- *bounty
- -named Bounty
- -gives 1 energy, 1 tenergy
- -gains 100% per enemykill
- -unlocks at 1e9 enemykill
- *tibraid
- -named Tiberium Raid
- -gives 1000000 tib, 1000000 ttib
- -visible
- *masspower
- -named Build 100 Tiberium Powerplant
- -gives 100 powerplant for 150000000 tib
- -unlocks at 1000 powerplant
- *endgame
- -named Build 1000 Conyard
- -gives 1000 thresholdconyard for 3e12 tib, 5e8 tech
- -unlocks at 1000 thresholdconyard
- Buildings :
- *timer
- -abstract
- -gives 1 time
- -starts at 1
- *gdispawner
- -abstract
- -gives 1 gdi, 1 enemy
- -gains 50% per time
- -gains 2% per time
- -gains .5% per time
- -gains .02% per time
- -starts at 1
- *scrinspawner
- -abstract
- -gives 1 scrin, 1 enemy
- -gains .005% per ttib
- -gains .000001% per ttib
- -starts at 1
- *energydrain
- -abstract
- -gives 1 damage for 1 energy
- -gains 2% per enemy
- -starts at 1
- *tibminer
- -named Tiberium Mining Rig
- -"A massive vehicle that harvests tiberium. +1000 Tiberium"
- -gives 1000 tib, 1000 ttib
- -costs 1500000 tib
- -visible
- -gains 25% per refinery
- *refinery
- -named Tiberium Refinery
- -"Boosts tiberium yield by 25% per refinery"
- -costs 10000000 tib
- -visible
- -starts at 1
- *tibnode
- -named Tiberium Network Node
- -"Mines tiberium incredibly fast, but uses a lot of energy. +75000 tiberium. Uses 10 GW"
- -gives 75000 tib, 75000 ttib for 1e10 energy
- -costs 300000000 tib, 2000 tech
- *powerplant
- -named Tiberium Power Plant
- -"Breaks down tiberium into energy. -100 Tiberium, +200 MW"
- -gives 200000000 energy, 200000000 tenergy for 100 tib
- -costs 1500000 tib
- -visible
- *reactor
- -named Nuclear Reactor
- -"Produce energy without need for tib input. +1 GW"
- -gives 1e9 energy, 1e9 tenergy
- -costs 20000000 tib, 100 tech
- *tibhub
- -named Tiberium Control Hub
- -"Generates more power the more tiberium you have stockpiled."
- -gives 1 energy, 1 tenergy
- -gains 100% per tib
- -costs 1e9 tib, 50000 tech
- *handofnod
- -named Hand of Nod
- -"Trains infantry. -50 tiberium, +1 military power. Uses 50 MW"
- -gives 1 mp for 50 tib, 50000000 energy
- -costs 1000000 tib
- -unlocks at 1 powerplant
- *warfactory
- -named War Factory
- -"Builds tanks. -500 tiberium, +12 military power. Uses 400 MW"
- -gives 12 mp for 500 tib, 400000000 energy
- -costs 25000000 tib
- -unlocks at 10 handofnod
- *airtower
- -named Air Tower
- -"Builds bombers. -3000 tiberium, +90 military power. Uses 2 GW"
- -gives 90 mp for 3000 tib, 2e9 energy
- -costs 300000000 tib
- *operationscenter
- -named Operations Center
- -"Gives 1 tech point each minute. Uses 1 GW of energy"
- -gives .016 tech for 1e9 energy
- -costs 15000000 tib
- -unlocks at 1 powerplant
- *techlab
- -named Tech Lab
- -"Gives 1 tech point every 5 seconds. Uses 10 GW of energy"
- -gives .2 tech for 1e10 energy
- -costs 50000000 tib
- *thresholdconyard
- -named Threshold Construction Yard
- -"Uses immense amounts of energy to slowly build a threshold tower. -1 TW"
- -gives .0000003 threshholdtower for 1e12 energy
- -costs 3e9 tib, 500000 tech
- //Defense
- *tibshardlauncher
- -named Tiberium Shard Launcher
- -"Launch shards of tiberium to kill attackers. -75 tiberium, +13000 kills"
- -gives 13000 enemykill for 13000 enemy, 75 tib
- -costs 50000 tib
- -visible
- *laserturret
- -named Laser Turret
- -"Concentrate energy to kill attackers. -300 MW, +90000 kills"
- -gives 90000 enemykill for 90000 enemy, 300000000 energy
- -costs 200000 tib
- *obelisk
- -named Obelisk of Light
- -"Towers shoot beams of incredible energy. -4 GW, +3600000 kills"
- -gives 3600000 enemykill for 3600000 enemy, 4e9 energy
- -costs 1500000 tib
- *nuke
- -named Nuclear Silo
- -"Reign down Armageddon on your enemies. -600000 tiberium, +2400000000 kills"
- -gives 2400000000 enemykill for 2400000000 enemy, 600000 tib
- -costs 50000000 tib
- Upgrades :
- *lasertech
- -named Laser Technology
- -"Unlocks more powerful defensive structures."
- -unlocks laserturret
- -costs 20 tech
- -unlocks at 1 tech
- *stealth
- -named Stealth Tech
- -"Stealth will allow us to evade our enemies. -50% damage taken"
- -multiplies efficiency of energydrain by 50%
- -unlocks advstealth
- -costs 50 tech
- -unlocks at 1 tech
- *advstealth
- -named Advanced Stealth
- -"As the GDI gains military supremacy, we must hide to survive. -50% damage taken"
- -multiplies efficiency of energydrain by 50%
- -costs 1000 tech
- *energyshields
- -named Energy Shields
- -"Stolen Scrin Tech will allow you to shield structures and units. -75% damage taken"
- -multiplies efficiency of energydrain by 25%
- -costs 10000 tech
- -unlocks at 1 techlab
- *underground
- -named Underground Vaults
- -"Nod must build their forces underground to avoid attention from GDI and the Scrin. -80% damage taken"
- -multiplies efficiency of energydrain by 20%
- -costs 100000 tech
- -unlocks at 100 techlab
- *moltentiberium
- -named Molten Tiberium
- -"Rendering tiberium to a molten state doubles tiberium power plant consumption and production."
- -multiplies efficiency of powerplant by 200%
- -costs 100 tech
- -unlocks at 20 powerplant
- *liquidtiberium
- -named Liquid Tiberium
- -"Refining tiberium into a liquid state triples power plant speed. Beware, you may start attracting too much attention from the scrin."
- -multiplies efficiency of powerplant by 300%
- -costs 2000 tech
- -unlocks at 1 techlab
- -unlocks tiberiumplasma
- *tiberiumplasma
- -named Tiberium Plasma
- -"Superconcentrated tiberium is fed to your power plants, making them 2.5 times as fast. The scrin will certainly redouble their efforts upon detecting this upgrade"
- -multiplies efficiency of powerplant by 250%
- -costs 15000 tech
- *blackhand
- -named Black Hand
- -"Elite infantry can now be trained. x3 hand of nod production"
- -multiplies efficiency of handofnod by 300%
- -costs 300 tech
- -unlocks at 20 handofnod
- *markedofkane
- -named Marked of Kane
- -"Your infantry are no longer human-- are now something more. x4 hand of nod production"
- -multiplies efficiency of handofnod by 400%
- -costs 2000 tech
- -unlocks at 100 handofnod
- *chosenofkane
- -named Chosen of Kane
- -"Your infantry are unstoppable. x5 hand of nod production"
- -multiplies efficiency of handofnod by 500%
- -costs 15000 tech
- -unlocks at 100 handofnod
- *lasercapacitors
- -named Laser Capacitors
- -"Tanks are now equipped with lasers instead of shells. +50% warfactory production"
- -multiplies efficiency of warfactory by 150%
- -costs 1500 tech
- -unlocks at 5 warfactory
- -unlocks beamcannon
- *beamcannon
- -named Beam Cannons
- -"These vehicles can concentrate energy to deal incredible damage. +50% warfactory production"
- -multiplies efficiency of warfactory by 150%
- -costs 5000 tech
- *redeemer
- -named Redeemer
- -"Massive assault walker to counter GDI mammoth tanks. +150% warfactory production"
- -multiplies efficiency of warfactory by 250%
- -costs 50000 tech
- -unlocks at 100 warfactory
- *hitech
- -named Tech Labs
- -"Build cutting edge tech labs to improve your military and use of tiberium."
- -unlocks techlab
- -costs 1500 tech
- -unlocks at 100 tech
- *obelisktech
- -named Obelisks
- -"Technology allows you to concentrate energy beams to deal incredible damage to enemies."
- -unlocks obelisk
- -costs 3000 tech
- -unlocks at 1 techlab
- *avatars
- -named Avatars
- -"These mammoth mechanized walkers are like walking obelisks of light. x2 warfactory production"
- -multiplies efficiency of warfactory by 200%
- -costs 20000 tech
- -unlocks at 1 techlab
- *bombers
- -named Air Power
- -"Build vertigo bombers to dominate the skies."
- -unlocks airtower
- -costs 5000 tech
- -unlocks at 1 techlab
- *venoms
- -named Venom Choppers
- -"These mass produced aircraft will help you dominate the skies. x2 Air Tower production"
- -multiplies efficiency of airtower by 200%
- -costs 75000 tech
- -unlocks at 10 airtower
- *vaporbombs
- -named Vapor Bombs
- -"Vertigo bombers drop tiberium vaper bombs-- dealing maximum damage. x2.5 Air Tower production"
- -multiplies efficiency of airtower by 250%
- -costs 1250000 tech
- -unlocks at 100 airtower
- *blueshardlaunchers
- -named Blue Shard Launchers
- -"Shard launchers are now x3 more powerful"
- -costs 300 tech
- -multiplies efficiency of tibshardlauncher by 300%
- -unlocks at 50 tibshardlauncher
- *blackshardlaunchers
- -named Black Shard Launchers
- -"Shard launchers are now x5 more powerful"
- -costs 3000 tech
- -multiplies efficiency of tibshardlauncher by 500%
- -unlocks at 200 tibshardlauncher
- *concentratedobelisks
- -named Concentrated Obelisks
- -"Each obelisk focuses other obelisks by 1%"
- -costs 300000 tech
- -multiplies efficiency of obelisk by 1% per obelisk
- -unlocks at 20 obelisk
- *nucleartech
- -named Nuclear Power
- -"Find a way to harness energy that doesn't require constant tiberium inputs."
- -unlocks reactor
- -costs 20000 tech
- -unlocks at 1 techlab
- *tiberiumcontrolrods
- -named Tiberium Control Rods
- -"Tiberium stabilizes your nuclear reactors, increasing output by 50%"
- -multiplies efficiency of reactor by 150%
- -costs 30000 tech, 1e7 tib
- -unlocks at 1 reactor
- -unlocks breederreaction
- *breederreaction
- -named Breeder Reactions
- -"Nuclear reactors breed additional fuel, doubling output"
- -multiplies efficiency of reactor by 200%
- -costs 70000 tech
- -unlocks fusionreactors
- *fusionreactors
- -named Fusion Reactions
- -"Fusion reactions triple nuclear reactor output"
- -multiplies efficiency of reactor by 300%
- -costs 300000 tech
- *nuclearweapons
- -named Nuclear Weapons
- -"The best defense is annihilation of your enemies."
- -unlocks nuke
- -costs 200000 tech
- -unlocks at 1 reactor
- *rapidnuke
- -named Nuclear Apocalypse
- -"Rain down nukes on your enemies. x8 nuke rate"
- -multiplies efficiency of nuke by 800%
- -costs 2000000 tech
- -unlocks at 100 nuke
- *tiberiumcontrolnetwork
- -named Tiberium Control Network
- -"The time has come to ascend in our mastery of tiberium and develop a new system to mine it."
- -unlocks tibnode
- -costs 100000 tech
- -unlocks at 1e11 ttib
- *globaltibnetwork
- -named Global Tiberium Network
- -"Each node in the network increases all nodes mining speed by 3000 tib/second"
- -multiplies efficiency of tibnode by 4% per tibnode
- -costs 500000 tech
- -unlocks at 10 tibnode
- *tiberiumhubs
- -named Tiberium Collection Hubs
- -"Generate passive energy from stored tiberium. The true purpose of the Tib Network"
- -unlocks tibhub
- -costs 1000000 tech
- -unlocks at 30 tibnode
- *harmonics
- -named Harmonic Tech
- -"Leak designs to the GDI for harmonic weapons that can destroy tiberium based creatures. Will reduce scrin power growth by 50%, but will double GDI power. Use only as a last resort."
- -multiplies efficiency of scrinspawner by 50%
- -multiplies efficiency of gdispawner by 200%
- -costs 5000 tech
- -unlocks at 1e12 scrin
- *ioncannon
- -named Ion Cannon Tech
- -"Give the GDI the tech to build an ion cannon. Will reduce scrin power by 4/5, but increase GDI power by 400%. You will regret this, but it may be necessary for survival."
- -multiplies efficiency of scrinspawner by 20%
- -multiplies efficiency of gdispawner by 500%
- -costs 50000 tech
- -unlocks at 1e13 scrin
- *tibcontroldef
- -named Tiberium Control Defense System
- -"give the GDI access to the tiberium control network. Reduces Scrin power by 90%, but the GDI will be 5 times more powerful."
- -multiplies efficiency of scrinspawner by 10%
- -multiplies efficiency of gdispawner by 500%
- -costs 500000 tech
- -unlocks at 1e14 scrin
- *ionfleet
- -named Ion Defense Fleet
- -"Give the GDI the tech to build a space fleet of ion cannon armed starships. Reduces scrin threat by 80%, but increase GDI power by 300%."
- -multiplies efficiency of scrinspawner by 20%
- -multiplies efficiency of gdispawner by 300%
- -costs 2000000 tech
- -unlocks at 1e15 scrin
- *legion
- -named Legion
- -"AI makes your tech centers better, but demand more energy, for each tech center."
- -multiplies efficiency of techlab by 1% per techlab
- -costs 50000 tech
- -unlocks at 50 techlab
- *threshold
- -named Threshold Construction
- -"Constructing a threshold tower will allow you to finally ascend. However, it will be obscenely energy intensive and require a massive global tiberium control network to complete."
- -unlocks thresholdconyard
- -costs 5000000 tech
- -unlocks at 1 tibhub
- //Battle Upgrades
- *rank1
- -named Tiberian Trainee
- -"Your journey has just begun"
- -multiplies efficiency of crusade by 200%
- -costs 1e6 tib
- -unlocks at 1000 enemykill
- *rank2
- -named Tiberian Novice
- -"You are just starting to cut your teeth in battle"
- -multiplies efficiency of crusade by 200%
- -costs 2e6 tib
- -unlocks at 1000000 enemykill
- *rank3
- -named Tiberian Veteran
- -"You have met the GDI and Scrin in battle many times and survived"
- -multiplies efficiency of crusade by 200%
- -costs 5e6 tib
- -unlocks at 1000000000 enemykill
- *rank4
- -named Tiberian Elite
- -"Few match your skill in battle"
- -multiplies efficiency of crusade by 200%
- -costs 1e7 tib
- -unlocks at 100000000000 enemykill
- *rank5
- -named Tiberian Master
- -"You will let no army stand in the way of you and tiberium"
- -multiplies efficiency of crusade by 200%
- -costs 2e7 tib
- -unlocks at 1000000000000 enemykill
- *rank6
- -named Tiberian Messiah
- -"Tiberium is the key to your ascendance"
- -multiplies efficiency of crusade by 200%
- -costs 5e7 tib
- -unlocks at 10000000000000 enemykill
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