View difference between Paste ID: u8YQwnV5 and J30psLPa
SHOW: | | - or go back to the newest paste.
1
Let's make a game!
2-
        -Slowtorio Far Realm
2+
        -Tiberium
3
        -by Apotheosis
4
 
5
Settings :
6
        -prices increase by 100%
7
        -selling gives back 100%
8
        -resources are hidden by default
9
        -clickables are hidden by default
10
        -buildings are hidden by default
11
        -upgrades are hidden by default
12
 
13
Resources :
14
 
15
    *energy
16
    -named Joules
17
18
    *tenergy
19
    -named Total Energy
20
21-
    *benergy
21+
    *tib
22-
    -named Banished Energy
22+
    -named Tiberium
23
24-
    *matter
24+
    *ttib
25-
    -named Matter
25+
    -named Total Tiberium
26
27-
    *composite
27+
    *tech
28-
    -named Composite
28+
    -named Tech Points
29
30-
    *cog
30+
   *mp
31-
    -named Cog
31+
   -named Military Power
32
33-
    *automaton
33+
34-
    -named Automaton
34+
35
 
36-
    *tc
36+
    *enemy
37-
    -named Tachyon Crystal
37+
    -named Enemy Forces
38
39-
    *inspiration
39+
    *gdi
40-
    -named Inspiration
40+
    -named GDI Forces
41
42-
    *sentience
42+
    *scrin
43-
    -named Sentience
43+
    -named Scrin Forces
44
45-
    *fabric
45+
46-
    -named Reality Fabric
46+
    -named Enemy Damage Dealt
47
48
    *enemykill
49
    -named Enemies Forces Destroyed
50
51-
    *flux
51+
     *threshholdtower
52-
    -named Flux
52+
    -named Percent of Threshold Tower Complete
53
54-
    *boundflux
54+
55-
    -named Bound Flux
55+
56
57-
	*angel
57+
   *crusade
58-
	-named Wrath Angels
58+
	-named Crusade
59
    -gives 1 enemykill for 1 enemy
60-
    *outsider
60+
61-
    -named Outsiders
61+
    -gains 100% per mp
62
63-
    *timeoutsider
63+
   *bounty
64-
    -named Time Outsiders
64+
   -named Bounty
65
   -gives 1 energy, 1 tenergy
66-
    *fluxoutsider
66+
   -gains 100% per enemykill
67-
    -named Flux Outsiders
67+
   -unlocks at 1e9 enemykill
68
69
	*tibraid
70-
    -named Entropy Damage
70+
	-named Tiberium Raid
71
	-gives 1000000 tib, 1000000 ttib
72-
    *outsiderkill
72+
	-visible
73-
    -named Outsiders Banished
73+
74
  *masspower
75
   -named Build 100 Tiberium Powerplant
76
   -gives 100 powerplant for 150000000 tib
77
   -unlocks at 1000 powerplant
78-
    *kill
78+
79-
    -named Banish Outsider
79+
   *endgame
80-
    -gives 1 outsiderkill for 1 outsider
80+
   -named Build 1000 Conyard
81
   -gives 1000 thresholdconyard for 3e12 tib, 5e8 tech
82-
	-gains 7% per angel
82+
   -unlocks at 1000 thresholdconyard
83
84-
    *rift
84+
85-
    -named Energy Rift
85+
86-
    -gives 1e11 energy, 1e11 tenergy, 600000 flux
86+
87-
    -gains 100% per riftshredder
87+
88
	-abstract
89
	-gives 1 time
90-
     *forsee
90+
91-
     -named Forsee
91+
92-
     -gives 666 inspiration, 1000000000 flux
92+
	*gdispawner
93
    -abstract
94-
    *expedition
94+
    -gives 1 gdi, 1 enemy
95-
    -named Expedition
95+
	-gains 50% per time
96-
    -gives 1 tc for 5 automaton
96+
    -gains 2% per time
97-
    -gains 1% per automaton
97+
    -gains .5% per time
98
    -gains .02% per time
99-
     *bind
99+
100-
     -named Bind Flux
100+
101-
     -gives 1e7 boundflux for 1e7 flux, 1e7 energy
101+
    *scrinspawner
102
    -abstract
103-
	*necrostorm
103+
    -gives 1 scrin, 1 enemy
104-
	-named Necrostorm
104+
    -gains .005% per ttib
105-
	-gives 1 energy, 1 tenergy
105+
	-gains .000001% per ttib
106-
	-gains 100% per outsiderkill
106+
107
108-
	*1000focus
108+
109-
	-named Mass Focus Orb
109+
110-
	-gives 1000 focusorb for 400000000 matter
110+
111-
	-unlocks at 1000 focusorb
111+
    -gains 2% per enemy
112
    -starts at 1
113
114-
	*100tachyongen
114+
    *tibminer
115-
	-named Mass Tachyon Generation
115+
    -named Tiberium Mining Rig
116-
	-gives 1000 tachyongenerator for 5000000 tc, 30000000000 composite
116+
    -"A massive vehicle that harvests tiberium. +1000 Tiberium"
117-
	-unlocks at 1000 tachyongenerator
117+
    -gives 1000 tib, 1000 ttib
118
    -costs 1500000 tib
119-
	*summonangel
119+
120-
	-named Summon Angel
120+
    -gains 25% per refinery
121-
	-gives 1 angel for 1e19 energy
121+
122
    *refinery
123-
	*specialconflict
123+
    -named Tiberium Refinery
124-
    -named Path of Conflict
124+
    -"Boosts tiberium yield by 25% per refinery"
125-
    -locks specialharmony
125+
    -costs 10000000 tib
126-
    -locks specialenigma
126+
127-
    -unlocks conflict1
127+
128-
    -locks specialconflict
128+
129
    *tibnode
130-
    *specialharmony
130+
    -named Tiberium Network Node
131-
    -named Path of Harmony
131+
    -"Mines tiberium incredibly fast, but uses a lot of energy. +75000 tiberium. Uses 10 GW"
132-
    -locks specialconflict
132+
    -gives 75000 tib, 75000 ttib for 1e10 energy
133-
    -locks specialenigma
133+
    -costs 300000000 tib, 2000 tech
134-
    -unlocks harmony1
134+
     
135-
    -locks specialharmony
135+
    *powerplant
136
    -named Tiberium Power Plant
137-
    *specialenigma
137+
    -"Breaks down tiberium into energy. -100 Tiberium, +200 MW"
138-
     -named Enigmatic Path
138+
    -gives 200000000 energy, 200000000 tenergy for 100 tib
139-
    -locks specialharmony
139+
    -costs 1500000 tib
140-
    -locks specialconflict
140+
141-
    -unlocks enigma1
141+
142-
    -locks specialenigma
142+
    *reactor
143
    -named Nuclear Reactor
144
    -"Produce energy without need for tib input. +1 GW"
145
    -gives 1e9 energy, 1e9 tenergy
146
    -costs 20000000 tib, 100 tech
147
148
    *tibhub
149
    -named Tiberium Control Hub
150
    -"Generates more power the more tiberium you have stockpiled."
151-
	*timespawner
151+
    -gives 1 energy, 1 tenergy
152
    -gains 100% per tib
153-
    -gives 1 outsider, 1 timeoutsider
153+
    -costs 1e9 tib, 50000 tech
154-
	-gains 40% per time
154+
155-
    -gains 4% per time
155+
    *handofnod
156-
    -gains .4% per time
156+
    -named Hand of Nod
157-
    -gains .04% per time
157+
    -"Trains infantry. -50 tiberium, +1 military power. Uses 50 MW"
158-
    -gains .004% per time
158+
    -gives 1 mp for 50 tib, 50000000 energy
159
    -costs 1000000 tib
160
    -unlocks at 1 powerplant
161-
    *fluxspawner
161+
162
    *warfactory
163-
    -gives 1 outsider, 1 fluxoutsider
163+
    -named War Factory
164-
    -gains .02% per flux
164+
    -"Builds tanks. -500 tiberium, +12 military power. Uses 400 MW"
165
    -gives 12 mp for 500 tib, 400000000 energy
166
    -costs 25000000 tib
167
    -unlocks at 10 handofnod
168
169
   *airtower
170-
    -gains 10% per outsider
170+
    -named Air Tower
171
    -"Builds bombers. -3000 tiberium, +90 military power. Uses 2 GW"
172
    -gives 90 mp for 3000 tib, 2e9 energy
173-
     *fluxacc
173+
    -costs 300000000 tib
174-
     -abstract
174+
175-
     -gives 1 flux
175+
    *operationscenter
176
    -named Operations Center
177-
    *mattermagnet
177+
    -"Gives 1 tech point each minute. Uses 1 GW of energy"
178-
    -named Matter Magnet
178+
    -gives .016 tech for 1e9 energy
179-
    -"A device that attracts particles to form solid matter. Uses 250 MW, +50 matter"
179+
    -costs 15000000 tib
180-
    -gives 50 matter for 2.5e8 energy
180+
    -unlocks at 1 powerplant
181-
    -costs 2e11 energy
181+
182-
    -unlocks at 1 energy
182+
    *techlab
183-
    -gains 50% per magplus
183+
     -named Tech Lab
184
     -"Gives 1 tech point every 5 seconds. Uses 10 GW of energy"
185-
    *magplus
185+
     -gives .2 tech for 1e10 energy
186-
    -named Attractor
186+
     -costs 50000000 tib
187-
    -"Boosts strength of matter magnets by 50%"
187+
188-
    -costs 200000 composite
188+
    *thresholdconyard
189
    -named Threshold Construction Yard
190-
    *mine
190+
    -"Uses immense amounts of energy to slowly build a threshold tower. -1 TW"
191-
    -named Mine
191+
    -gives .0000003 threshholdtower for 1e12 energy
192-
    -"Automatons will dig deep to gather matter for you. +11000000 matter."
192+
    -costs 3e9 tib, 500000 tech
193-
    -costs 500000 automaton
193+
194-
    -gives 11000000 matter
194+
195
196-
    *prism
196+
197-
    -named Prism
197+
198-
    -"Focuses existing electromagnetic radiation to produce energy without generating any flux. +750 MW"
198+
199-
    -gives 750000000 energy, 750000000 tenergy
199+
200-
    -costs 750000 matter
200+
     *tibshardlauncher
201-
    -unlocks at 1 matter
201+
     -named Tiberium Shard Launcher
202
     -"Launch shards of tiberium to kill attackers. -75 tiberium, +13000 kills"
203-
    *riftshredder
203+
     -gives 13000 enemykill for 13000 enemy, 75 tib
204-
    -named Rift Shredder
204+
     -costs 50000 tib
205-
    -"A device that greatly increases the size of rifts you generate, boosting energy gain but also flux." 
205+
     -visible
206-
    -costs 20000 matter
206+
207-
    -unlocks at 1 matter
207+
     *laserturret
208
     -named Laser Turret
209-
    *focusorb
209+
     -"Concentrate energy to kill attackers. -300 MW, +90000 kills"
210-
    -named Focus Orb
210+
     -gives 90000 enemykill for 90000 enemy, 300000000 energy
211-
    -"A concentrated orb of matter that can generate inspiration. +.02 inspiration, uses 1 GW"
211+
     -costs 200000 tib
212-
    -gives .02 inspiration for 1e9 energy
212+
213-
    -costs 400000 matter
213+
     *obelisk
214-
    -unlocks at 1 matter
214+
     -named Obelisk of Light
215
     -"Towers shoot beams of incredible energy. -4 GW, +3600000 kills"
216-
    *mindstone
216+
      -gives 3600000 enemykill for 3600000 enemy, 4e9 energy
217-
    -named Mind Stone
217+
     -costs 1500000 tib
218-
    -"A far superior focus orb. Each mindstone boosts the power of other mindstones. +15 inspiration, uses 300 GW"
218+
219-
    -gives 15 inspiration for 3e11 energy
219+
     *nuke
220-
    -costs 150000 inspiration, 5000000 composite
220+
     -named Nuclear Silo
221-
    -gains 5% per mindstone
221+
     -"Reign down Armageddon on your enemies. -600000 tiberium, +2400000000 kills"
222
     -gives 2400000000 enemykill for 2400000000 enemy, 600000 tib
223-
    *tempestcore
223+
     -costs 50000000 tib
224-
    -named Tempest Core
224+
225-
    -"Generate a storm that yields energy, but also flux. +800 MW, +3400 Flux"
225+
226-
    -costs 200000 matter
226+
227-
    -gives 8e8 energy, 8e8 tenergy, 3400 flux
227+
228
 
229-
    *obelisk
229+
230-
    -named Obelisk
230+
231-
    -"A much larger, more potent form the prism. +600 GW"
231+
232-
    -gives 6e11 energy, 6e11 tenergy
232+
233-
    -costs 500000000 matter, 230000000 composite
233+
234
Upgrades :
235-
    *fluxforge
235+
236-
    -named Flux Forge
236+
	*lasertech
237-
    -"Turn matter into composite. Generates some flux. -750 matter, +150 composite, +50000 Flux, uses 2 GW. +50% per fluxforge"
237+
    -named Laser Technology
238-
    -gives 150 composite, 50000 flux for 750 matter, 2e9 energy
238+
    -"Unlocks more powerful defensive structures."
239-
    -costs 2250000 matter
239+
    -unlocks laserturret
240-
	-gains 50% per fluxforge
240+
    -costs 20 tech
241
    -unlocks at 1 tech
242-
    *factory
242+
243-
    -named Factory
243+
    *stealth
244-
    -"Craft matter into something more useful. Generates flux. -7500 matter, -25 GW +5 cog, +75000 flux"
244+
    -named Stealth Tech
245-
    -gives 5 cog, 75000 flux for 2.5e10 energy, 7500 matter
245+
    -"Stealth will allow us to evade our enemies. -50% damage taken"
246-
    -costs 2500000 composite
246+
247-
    -gains 35% per mechboost
247+
    -unlocks advstealth
248
    -costs 50 tech
249-
     *automator
249+
    -unlocks at 1 tech
250-
     -named Automator
250+
251-
     -"Uses 25 cog, 150 composite, 50 GW, +125000 flux for +1 automaton"
251+
    *advstealth
252-
     -gives 1 automaton, 125000 flux for 25 cog, 150 composite and 5e10 energy
252+
    -named Advanced Stealth
253-
     -costs 60000 inspiration, 150000 cog, 9000000 composite
253+
    -"As the GDI gains military supremacy, we must hide to survive. -50% damage taken"
254-
     -gains 35% per mechboost
254+
255
    -costs 1000 tech
256-
    *mechboost
256+
257-
    -named Manufactury
257+
    *energyshields
258-
    -"Accelerates factories and automaters by 35%"
258+
    -named Energy Shields
259-
    -costs 500000 cog
259+
    -"Stolen Scrin Tech will allow you to shield structures and units. -75% damage taken"
260
    -multiplies efficiency of energydrain by 25%
261-
     *lifeforge
261+
    -costs 10000 tech
262-
     -named Life Forge
262+
    -unlocks at 1 techlab
263-
     -"Draws immense energy to capture sentience. Uses 6.25 TW, gives .25 Sentience"
263+
264-
     -gives .25 sentience for 6.25e12 energy
264+
    *underground
265-
     -costs 25000 tc, 1500000000 matter
265+
    -named Underground Vaults
266
    -"Nod must build their forces underground to avoid attention from GDI and the Scrin. -80% damage taken"
267-
     *hivemind
267+
     -multiplies efficiency of energydrain by 20%
268-
     -named Hive Mind
268+
    -costs 100000 tech
269-
     -"Generates inspiration without the need for energy. Synergistically boosts other hiveminds. +1 inspiration"
269+
    -unlocks at 100 techlab
270-
     -gives 1 inspiration
270+
271-
     -gains 10% per hivemind
271+
272-
     -costs 2500 sentience, 25000000 composite
272+
    *moltentiberium
273
    -named Molten Tiberium
274-
     *tachyongenerator
274+
    -"Rendering tiberium to a molten state doubles tiberium power plant consumption and production."
275-
     -named Tachyon Generator
275+
    -multiplies efficiency of powerplant by 200%
276-
     -"Generates unimaginable power by shifting particles back and forth through time. However, creates accelerating flux. +75 TW, +420 flux/sec/sec"
276+
    -costs 100 tech
277-
     -gives 7.5e13 energy, 7.5e13 tenergy, 420 fluxacc
277+
    -unlocks at 20 powerplant
278-
     -costs 5000 tc, 30000000 composite
278+
279
    *liquidtiberium
280-
     *weaver
280+
    -named Liquid Tiberium
281-
     -named Reality Weaver
281+
    -"Refining tiberium into a liquid state triples power plant speed. Beware, you may start attracting too much attention from the scrin."
282-
     -"Weaver the very fabric of reality itself. Boost speed in various ways. +1 Fabric"
282+
    -multiplies efficiency of powerplant by 300%
283-
     -gives 1 fabric
283+
    -costs 2000 tech
284-
     -costs 100 sentience, 5e16 energy
284+
    -unlocks at 1 techlab
285-
     -gains 25% per dreamheart
285+
    -unlocks tiberiumplasma
286
287-
     *omniweaver
287+
   *tiberiumplasma
288-
     -named Omniweaver
288+
    -named Tiberium Plasma
289-
     -"Spawns reality weavers. Uses a lot of energy. -50 PW"
289+
    -"Superconcentrated tiberium is fed to your power plants, making them 2.5 times as fast. The scrin will certainly redouble their efforts upon detecting this upgrade"
290-
     -costs 500000 sentience, 2e20 energy
290+
    -multiplies efficiency of powerplant by 250%
291-
     -gives 1 weaver for 5e16 energy
291+
    -costs 15000 tech
292-
     -unlocks at 1000 weaver
292+
293
294-
     *dreamheart
294+
    *blackhand
295-
     -named Dream Heart
295+
    -named Black Hand
296-
     -"Where imagination and reality become one in the same. +25% weaver production"
296+
    -"Elite infantry can now be trained. x3 hand of nod production"
297-
     -costs 50000000 inspiration
297+
    -multiplies efficiency of handofnod by 300%
298-
     -unlocks at 1 weaver
298+
    -costs 300 tech
299
    -unlocks at 20 handofnod
300-
     *tcfarm
300+
301-
     -named Tachyon Crystal Farm
301+
    *markedofkane
302-
     -"A pocket dimension where you may grow tachyon crystals. +1 TC, 2,000,000 flux for 1.5 TW"
302+
    -named Marked of Kane
303-
     -costs 5000000 fabric
303+
    -"Your infantry are no longer human-- are now something more. x4 hand of nod production"
304-
     -gives 1 tc, 2e6 flux for 1.5e12 energy
304+
    -multiplies efficiency of handofnod by 400%
305-
     -gains 15% per tcgrowth
305+
    -costs 2000 tech
306
    -unlocks at 100 handofnod
307-
     *tcgrowth
307+
308-
      -named Tachyon Crystal Accelerator
308+
    *chosenofkane
309-
     -"Boost tc farming speed and energy consumption by 15%"
309+
    -named Chosen of Kane
310-
     -costs 1e9 fabric
310+
    -"Your infantry are unstoppable. x5 hand of nod production"
311-
     -unlocks at 100 tcfarm
311+
    -multiplies efficiency of handofnod by 500%
312
    -costs 15000 tech
313-
      *sourcespring
313+
    -unlocks at 100 handofnod
314-
      -named Source Spring
314+
315-
      -"Fold the fabric of reality for nigh-infinite energy. +200 TW"
315+
    *lasercapacitors
316-
      -costs 2e14 fabric
316+
    -named Laser Capacitors
317-
      -gives 2e14 energy, 2e14 tenergy
317+
    -"Tanks are now equipped with lasers instead of shells. +50% warfactory production"
318
    -multiplies efficiency of warfactory by 150%
319-
     *monument
319+
    -costs 1500 tech
320-
     -named Monument of the Fallen
320+
    -unlocks at 5 warfactory
321-
     -"Generates more energy the more outsiders you banish."
321+
    -unlocks beamcannon
322-
     -gives 1 energy, 1 tenergy, 1 benergy
322+
323-
     -gains 1% per outsiderkill
323+
    *beamcannon
324-
     -costs 60000000000 matter, 2500000000 composite, 90000000 inspiration
324+
    -named Beam Cannons
325
    -"These vehicles can concentrate energy to deal incredible damage. +50% warfactory production"
326-
     *prismspire
326+
     -multiplies efficiency of warfactory by 150%
327-
     -named Prismatic Spire
327+
    -costs 5000 tech
328-
     -"Generates boundless flux-free energy. +300 GW"
328+
329-
     -gives 3e11 energy, 3e11 tenergy
329+
     *redeemer
330-
     -costs 600000000 boundflux
330+
    -named Redeemer
331
    -"Massive assault walker to counter GDI mammoth tanks. +150% warfactory production"
332
    -multiplies efficiency of warfactory by 250%
333
    -costs 50000 tech
334
    -unlocks at 100 warfactory
335
336
     *hitech
337
     -named Tech Labs
338-
     *ballista
338+
     -"Build cutting edge tech labs to improve your military and use of tiberium."
339-
     -named Ballista
339+
     -unlocks techlab
340-
     -"Launch charged projectiles into outsiders. Uses 75 MW, 15 matter to banish 15000 outsiders"
340+
     -costs 1500 tech
341-
     -gives 15000 outsiderkill for 15000 outsider, 75000000 energy, 15 matter
341+
     -unlocks at 100 tech
342-
     -costs 37500 matter
342+
343-
	-gains 20% per militarytech
343+
     *obelisktech
344
     -named Obelisks
345-
     *mortar
345+
     -"Technology allows you to concentrate energy beams to deal incredible damage to enemies."
346-
     -named Mortar
346+
     -unlocks obelisk
347-
     -"Launches large projectiles long distances and great heights onto outsiders. Uses 1 GW, 300 matter to banish 400000 outsiders"
347+
     -costs 3000 tech
348-
     -gives 400000 outsiderkill for 400000 outsider, 1000000000 energy, 300 matter
348+
     -unlocks at 1 techlab
349-
     -costs 500000 matter, 50000 composite
349+
350-
	-gains 20% per militarytech
350+
     *avatars
351
     -named Avatars
352-
     *bombardairship
352+
     -"These mammoth mechanized walkers are like walking obelisks of light. x2 warfactory production"
353-
     -named Bombard Airship
353+
     -multiplies efficiency of warfactory by 200%
354-
     -"A floating airship manned by automatons. Reigns down bombs on the outsiders. Uses 120 GW, 50000 matter to banish 110000000 outsiders"
354+
    -costs 20000 tech
355-
     -gives 110000000 outsiderkill for 110000000 outsider, 120000000000 energy, 50000 matter
355+
     -unlocks at 1 techlab
356-
     -costs 2500000 composite, 5000 automaton, 150000 cog
356+
357-
	-gains 20% per militarytech
357+
     *bombers
358
     -named Air Power
359-
	*militarytech
359+
     -"Build vertigo bombers to dominate the skies."
360-
	-named Military Technology
360+
     -unlocks airtower
361-
	-"Boosts fire rate of ballista, mortar and bombard by 20%"
361+
     -costs 5000 tech
362-
	-costs 15000000 inspiration
362+
     -unlocks at 1 techlab
363-
	-unlocks at 10 bombardairship
363+
364
      *venoms
365-
     *eradicator
365+
     -named Venom Choppers
366-
     -named Eradicator
366+
     -"These mass produced aircraft will help you dominate the skies. x2 Air Tower production"
367-
     -"An immense, powerful structure that devastates outsider ranks. Uses 360 GW to banish 54000000 outsiders"
367+
     -multiplies efficiency of airtower by 200%
368-
     -gives 54000000 outsiderkill for 3.6e11 energy, 54000000 outsider
368+
    -costs 75000 tech
369-
     -costs 14000000 composite
369+
     -unlocks at 10 airtower
370
371-
     *psitower
371+
     *vaporbombs
372-
     -named Psionic Tower
372+
     -named Vapor Bombs
373-
     -"Generate magic force through pure will and inspiration. Uses 135 inspiration to banish 1100000000 outsiders"
373+
     -"Vertigo bombers drop tiberium vaper bombs-- dealing maximum damage. x2.5 Air Tower production"
374-
     -gives 1100000000 outsiderkill for 135 inspiration, 1100000000 outsider
374+
     -multiplies efficiency of airtower by 250%
375-
     -costs 750000 inspiration, 500000000 matter
375+
    -costs 1250000 tech
376
     -unlocks at 100 airtower
377-
     *unmaker
377+
378-
     -named Unmaker
378+
     *blueshardlaunchers
379-
     -"An unparalleled defensive structure that fuels itself on Tachyon Crystals. Uses 1 Tachyon Crystal to banish 925,000,000 Outsiders. Each unmaker speeds up other unmakers by 6%"
379+
     -named Blue Shard Launchers
380-
     -gives 925000000 outsiderkill for 1 tc, 925000000 outsider
380+
     -"Shard launchers are now x3 more powerful"
381-
     -costs 6e9 matter, 1e8 composite, 3e6 inspiration
381+
     -costs 300 tech
382-
	-gains 6% per unmaker
382+
     -multiplies efficiency of tibshardlauncher by 300%
383
     -unlocks at 50 tibshardlauncher
384
385
    *blackshardlaunchers
386
     -named Black Shard Launchers
387
     -"Shard launchers are now x5 more powerful"
388
     -costs 3000 tech
389
     -multiplies efficiency of tibshardlauncher by 500%
390
     -unlocks at 200 tibshardlauncher
391
392
     *concentratedobelisks
393
     -named Concentrated Obelisks
394
     -"Each obelisk focuses other obelisks by 1%"
395-
	*wand
395+
     -costs 300000 tech
396-
	-named Magic Wand
396+
     -multiplies efficiency of obelisk by 1% per obelisk
397-
	-"Banish 5 times as many outsiders at a time"
397+
     -unlocks at 20 obelisk
398-
	-multiplies efficiency of kill by 500%
398+
399-
	-costs 2 inspiration
399+
     *nucleartech
400-
	-unlocks at 1 focusorb
400+
     -named Nuclear Power
401-
	-unlocks staff
401+
     -"Find a way to harness energy that doesn't require constant tiberium inputs."
402
     -unlocks reactor
403-
    *staff
403+
     -costs 20000 tech
404-
	-named Arcane Staff
404+
     -unlocks at 1 techlab
405-
	-"Banish 5 times as many outsiders at a time"
405+
406-
	-multiplies efficiency of kill by 500%
406+
     *tiberiumcontrolrods
407-
	-costs 25 inspiration
407+
     -named Tiberium Control Rods
408-
	-unlocks amulet
408+
     -"Tiberium stabilizes your nuclear reactors, increasing output by 50%"
409
     -multiplies efficiency of reactor by 150%
410-
    *amulet
410+
     -costs 30000 tech, 1e7 tib
411-
	-named Amulet of Focus
411+
     -unlocks at 1 reactor
412-
	-"Banish 5 times as many outsiders at a time"
412+
     -unlocks breederreaction
413-
	-multiplies efficiency of kill by 500%
413+
414-
	-costs 350 inspiration
414+
     *breederreaction
415-
	-unlocks circlet
415+
     -named Breeder Reactions
416
     -"Nuclear reactors breed additional fuel, doubling output"
417-
    *circlet
417+
     -multiplies efficiency of reactor by 200%
418-
	-named Circlet of Mana
418+
     -costs 70000 tech
419-
	-"Banish five as many outsiders at a time"
419+
     -unlocks fusionreactors
420-
	-multiplies efficiency of kill by 500%
420+
421-
	-costs 1500 inspiration
421+
    *fusionreactors
422-
	-unlocks ring
422+
     -named Fusion Reactions
423
     -"Fusion reactions triple nuclear reactor output"
424-
    *ring
424+
     -multiplies efficiency of reactor by 300%
425-
	-named Ring of Power
425+
     -costs 300000 tech
426-
	-"Banish five times as many outsiders at a time"
426+
427-
	-multiplies efficiency of kill by 500%
427+
     *nuclearweapons
428-
	-costs 20000 inspiration
428+
     -named Nuclear Weapons
429-
	-unlocks armor
429+
     -"The best defense is annihilation of your enemies."
430
     -unlocks nuke
431-
    *armor
431+
     -costs 200000 tech
432-
	-named Armor of Invulnerability
432+
     -unlocks at 1 reactor
433-
	-"Banish ten times as many outsiders at a time"
433+
434-
	-multiplies efficiency of kill by 1000%
434+
     *rapidnuke
435-
	-costs 80000 inspiration
435+
     -named Nuclear Apocalypse
436-
	-unlocks orb
436+
     -"Rain down nukes on your enemies. x8 nuke rate"
437
     -multiplies efficiency of nuke by 800%
438-
    *orb
438+
     -costs 2000000 tech
439-
	-named Orb of Annihilation
439+
     -unlocks at 100 nuke
440-
	-"Banish fifteen times as many outsiders at a time."
440+
441-
	-multiplies efficiency of kill by 1500%
441+
     *tiberiumcontrolnetwork
442-
	-costs 300000 inspiration, 1000 tc
442+
     -named Tiberium Control Network
443-
	-unlocks book
443+
     -"The time has come to ascend in our mastery of tiberium and develop a new system to mine it."
444
     -unlocks tibnode
445-
    *book
445+
     -costs 100000 tech
446-
    -named Book of Infinite Knowledge
446+
     -unlocks at 1e11 ttib
447-
    -"Banish more outsiders the more time that has passed"
447+
448-
    -multiplies efficiency of kill by .001% per time
448+
     *globaltibnetwork
449-
    -costs 10000000 inspiration
449+
     -named Global Tiberium Network
450-
    -unlocks arc
450+
     -"Each node in the network increases all nodes mining speed by 3000 tib/second"
451
     -multiplies efficiency of tibnode by 4% per tibnode
452-
    *arc
452+
     -costs 500000 tech
453-
    -named The Arc
453+
     -unlocks at 10 tibnode
454-
    -"A weapon of unimaginable power. Banish twenty times as many outsiders at a time."
454+
455-
    -multiplies efficiency of kill by 2000%
455+
     *tiberiumhubs
456-
    -costs 1e9 inspiration, 666666 tc
456+
     -named Tiberium Collection Hubs
457-
	-unlocks heavenfury
457+
     -"Generate passive energy from stored tiberium. The true purpose of the Tib Network"
458
     -unlocks tibhub
459-
	*heavenfury
459+
     -costs 1000000 tech
460-
	-named Fury of the Heavens
460+
     -unlocks at 30 tibnode
461-
	-"Summon down swarms of immortal angels to obliterate the Outsiders. Each angel gives 7% bonus to banishment."
461+
462-
	-unlocks summonangel
462+
     *harmonics
463-
	-costs 77777777777 inspiration
463+
     -named Harmonic Tech
464
     -"Leak designs to the GDI for harmonic weapons that can destroy tiberium based creatures. Will reduce scrin power growth by 50%, but will double GDI power. Use only as a last resort."
465-
    *projectiles
465+
     -multiplies efficiency of scrinspawner by 50%
466-
    -named Ballista Technology
466+
     -multiplies efficiency of gdispawner by 200%
467-
    -"A primitive defense against the outsiders."
467+
     -costs 5000 tech
468-
    -unlocks ballista
468+
     -unlocks at 1e12 scrin
469-
    -costs 5 inspiration
469+
470-
    -unlocks at 1 focusorb
470+
     *ioncannon
471
     -named Ion Cannon Tech
472-
    *hellfire
472+
     -"Give the GDI the tech to build an ion cannon. Will reduce scrin power by 4/5, but increase GDI power by 400%. You will regret this, but it may be necessary for survival."
473-
    -named Hellfire
473+
     -multiplies efficiency of scrinspawner by 20%
474-
    -"Rifts are now 6% more powerful per shredder"
474+
     -multiplies efficiency of gdispawner by 500%
475-
    -multiplies efficiency of rift by 6% per riftshredder
475+
     -costs 50000 tech
476-
    -costs 6 inspiration
476+
     -unlocks at 1e13 scrin
477-
    -unlocks at 20 riftshredder
477+
478
     *tibcontroldef
479-
    *blightfire
479+
     -named Tiberium Control Defense System
480-
    -named Blightfire
480+
     -"give the GDI access to the tiberium control network. Reduces Scrin power by 90%, but the GDI will be 5 times more powerful."
481-
    -"Rifts are now 6 times more powerful"
481+
     -multiplies efficiency of scrinspawner by 10%
482-
    -multiplies efficiency of rift by 600%
482+
     -multiplies efficiency of gdispawner by 500%
483-
    -costs 5000 inspiration
483+
     -costs 500000 tech
484-
    -unlocks at 50 riftshredder
484+
     -unlocks at 1e14 scrin
485
486-
     *voidfire
486+
     *ionfleet
487-
    -named Voidfire
487+
     -named Ion Defense Fleet
488-
    -"And all things will end-- rifts are 1% more powerful per shredder"
488+
     -"Give the GDI the tech to build a space fleet of ion cannon armed starships. Reduces scrin threat by 80%, but increase GDI power by 300%."
489-
    -multiplies efficiency of rift by 1% per riftshredder
489+
     -multiplies efficiency of scrinspawner by 20%
490-
    -costs 400000 inspiration
490+
     -multiplies efficiency of gdispawner by 300%
491-
    -unlocks at 200 riftshredder
491+
     -costs 2000000 tech
492
     -unlocks at 1e15 scrin
493-
    *phase2
493+
494-
    -named First Evolution
494+
     *legion
495-
    -"Evolve to a deeper level of power and control of the Far Realm"
495+
     -named Legion
496-
    -costs 500 inspiration
496+
     -"AI makes your tech centers better, but demand more energy, for each tech center."
497-
    -unlocks tempestcore
497+
     -multiplies efficiency of techlab by 1% per techlab
498-
    -unlocks fluxforge
498+
     -costs 50000 tech
499-
    -unlocks barrage
499+
     -unlocks at 50 techlab
500-
    -unlocks at 1 inspiration
500+
501
    *threshold
502-
    *channeling
502+
    -named Threshold Construction
503-
    -named Channeling
503+
    -"Constructing a threshold tower will allow you to finally ascend. However, it will be obscenely energy intensive and require a massive global tiberium control network to complete."
504-
    -"Improve your prism technology by channeling more concentrated energy through obelisks."
504+
    -unlocks thresholdconyard
505-
    -costs 1000 inspiration
505+
    -costs 5000000 tech
506-
    -unlocks obelisk
506+
    -unlocks at 1 tibhub
507-
    -unlocks at 1 composite
507+
508
509-
    *attraction
509+
510-
    -named Attraction
510+
511-
    -"Attract more matter if you have the energy to do so."
511+
512-
    -costs 1500 inspiration
512+
513-
    -unlocks at 1 composite
513+
514-
    -unlocks magplus
514+
    -named Tiberian Trainee
515
    -"Your journey has just begun"
516-
    *barrage
516+
    -multiplies efficiency of crusade by 200%
517-
    -named Barrage
517+
    -costs 1e6 tib
518-
    -"Reign down fire on the outsiders."
518+
    -unlocks at 1000 enemykill
519-
    -costs 400 inspiration
519+
520-
    -unlocks mortar
520+
521
    -named Tiberian Novice
522-
    *mentalism
522+
    -"You are just starting to cut your teeth in battle"
523-
    -named Mentalism
523+
    -multiplies efficiency of crusade by 200%
524-
    -"Ancient techniques hone your focus, boosting focus orbs by 1% per focus orb."
524+
    -costs 2e6 tib
525-
    -multiplies efficiency of focusorb by 1% per focusorb
525+
    -unlocks at 1000000 enemykill
526-
    -costs 3000 inspiration
526+
527-
    -unlocks at 100 focusorb
527+
528
    -named Tiberian Veteran
529-
     *manufacturing
529+
    -"You have met the GDI and Scrin in battle many times and survived"
530-
     -named Manufacturing
530+
    -multiplies efficiency of crusade by 200%
531-
     -"Industry will be necessary to progress."
531+
    -costs 5e6 tib
532-
     -costs 10000 inspiration
532+
    -unlocks at 1000000000 enemykill
533-
     -unlocks factory
533+
534-
     -unlocks fastforge
534+
535-
     -unlocks at 1 composite
535+
    -named Tiberian Elite
536
    -"Few match your skill in battle"
537
    -multiplies efficiency of crusade by 200%
538-
    *forbiddenknowledge
538+
    -costs 1e7 tib
539-
    -named Forbidden Knowledge
539+
    -unlocks at 100000000000 enemykill
540-
    -"Gain the ability to see into the future to gain great insight--at a terrible cost."
540+
541-
    -unlocks forsee
541+
     *rank5
542-
    -costs 1e13 energy
542+
    -named Tiberian Master
543-
    -unlocks at 1e14 energy
543+
    -"You will let no army stand in the way of you and tiberium"
544-
    -unlocks eldritch
544+
    -multiplies efficiency of crusade by 200%
545
    -costs 2e7 tib
546-
    *eldritch
546+
    -unlocks at 1000000000000 enemykill
547-
    -named Eldritch Knowledge
547+
548-
    -"You can forsee 666 times as much... at 666 times the cost."
548+
    *rank6
549-
    -multiplies efficiency of forsee by 66600%
549+
    -named Tiberian Messiah
550-
    -costs 1e16 energy
550+
    -"Tiberium is the key to your ascendance"
551-
	-unlocks cthuulian
551+
    -multiplies efficiency of crusade by 200%
552
    -costs 5e7 tib
553-
    *cthuulian
553+
    -unlocks at 10000000000000 enemykill
554-
    -named Cthuulian Knowledge
554+