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| 1 | Let's make a game! | |
| 2 | - | -Slowtorio Far Realm |
| 2 | + | -Tiberium |
| 3 | -by Apotheosis | |
| 4 | ||
| 5 | Settings : | |
| 6 | -prices increase by 100% | |
| 7 | -selling gives back 100% | |
| 8 | -resources are hidden by default | |
| 9 | -clickables are hidden by default | |
| 10 | -buildings are hidden by default | |
| 11 | -upgrades are hidden by default | |
| 12 | ||
| 13 | Resources : | |
| 14 | ||
| 15 | *energy | |
| 16 | -named Joules | |
| 17 | ||
| 18 | *tenergy | |
| 19 | -named Total Energy | |
| 20 | ||
| 21 | - | *benergy |
| 21 | + | *tib |
| 22 | - | -named Banished Energy |
| 22 | + | -named Tiberium |
| 23 | ||
| 24 | - | *matter |
| 24 | + | *ttib |
| 25 | - | -named Matter |
| 25 | + | -named Total Tiberium |
| 26 | ||
| 27 | - | *composite |
| 27 | + | *tech |
| 28 | - | -named Composite |
| 28 | + | -named Tech Points |
| 29 | ||
| 30 | - | *cog |
| 30 | + | *mp |
| 31 | - | -named Cog |
| 31 | + | -named Military Power |
| 32 | ||
| 33 | - | *automaton |
| 33 | + | |
| 34 | - | -named Automaton |
| 34 | + | |
| 35 | ||
| 36 | - | *tc |
| 36 | + | *enemy |
| 37 | - | -named Tachyon Crystal |
| 37 | + | -named Enemy Forces |
| 38 | ||
| 39 | - | *inspiration |
| 39 | + | *gdi |
| 40 | - | -named Inspiration |
| 40 | + | -named GDI Forces |
| 41 | ||
| 42 | - | *sentience |
| 42 | + | *scrin |
| 43 | - | -named Sentience |
| 43 | + | -named Scrin Forces |
| 44 | ||
| 45 | - | *fabric |
| 45 | + | |
| 46 | - | -named Reality Fabric |
| 46 | + | -named Enemy Damage Dealt |
| 47 | ||
| 48 | *enemykill | |
| 49 | -named Enemies Forces Destroyed | |
| 50 | ||
| 51 | - | *flux |
| 51 | + | *threshholdtower |
| 52 | - | -named Flux |
| 52 | + | -named Percent of Threshold Tower Complete |
| 53 | ||
| 54 | - | *boundflux |
| 54 | + | |
| 55 | - | -named Bound Flux |
| 55 | + | |
| 56 | ||
| 57 | - | *angel |
| 57 | + | *crusade |
| 58 | - | -named Wrath Angels |
| 58 | + | -named Crusade |
| 59 | -gives 1 enemykill for 1 enemy | |
| 60 | - | *outsider |
| 60 | + | |
| 61 | - | -named Outsiders |
| 61 | + | -gains 100% per mp |
| 62 | ||
| 63 | - | *timeoutsider |
| 63 | + | *bounty |
| 64 | - | -named Time Outsiders |
| 64 | + | -named Bounty |
| 65 | -gives 1 energy, 1 tenergy | |
| 66 | - | *fluxoutsider |
| 66 | + | -gains 100% per enemykill |
| 67 | - | -named Flux Outsiders |
| 67 | + | -unlocks at 1e9 enemykill |
| 68 | ||
| 69 | *tibraid | |
| 70 | - | -named Entropy Damage |
| 70 | + | -named Tiberium Raid |
| 71 | -gives 1000000 tib, 1000000 ttib | |
| 72 | - | *outsiderkill |
| 72 | + | -visible |
| 73 | - | -named Outsiders Banished |
| 73 | + | |
| 74 | *masspower | |
| 75 | -named Build 100 Tiberium Powerplant | |
| 76 | -gives 100 powerplant for 150000000 tib | |
| 77 | -unlocks at 1000 powerplant | |
| 78 | - | *kill |
| 78 | + | |
| 79 | - | -named Banish Outsider |
| 79 | + | *endgame |
| 80 | - | -gives 1 outsiderkill for 1 outsider |
| 80 | + | -named Build 1000 Conyard |
| 81 | -gives 1000 thresholdconyard for 3e12 tib, 5e8 tech | |
| 82 | - | -gains 7% per angel |
| 82 | + | -unlocks at 1000 thresholdconyard |
| 83 | ||
| 84 | - | *rift |
| 84 | + | |
| 85 | - | -named Energy Rift |
| 85 | + | |
| 86 | - | -gives 1e11 energy, 1e11 tenergy, 600000 flux |
| 86 | + | |
| 87 | - | -gains 100% per riftshredder |
| 87 | + | |
| 88 | -abstract | |
| 89 | -gives 1 time | |
| 90 | - | *forsee |
| 90 | + | |
| 91 | - | -named Forsee |
| 91 | + | |
| 92 | - | -gives 666 inspiration, 1000000000 flux |
| 92 | + | *gdispawner |
| 93 | -abstract | |
| 94 | - | *expedition |
| 94 | + | -gives 1 gdi, 1 enemy |
| 95 | - | -named Expedition |
| 95 | + | -gains 50% per time |
| 96 | - | -gives 1 tc for 5 automaton |
| 96 | + | -gains 2% per time |
| 97 | - | -gains 1% per automaton |
| 97 | + | -gains .5% per time |
| 98 | -gains .02% per time | |
| 99 | - | *bind |
| 99 | + | |
| 100 | - | -named Bind Flux |
| 100 | + | |
| 101 | - | -gives 1e7 boundflux for 1e7 flux, 1e7 energy |
| 101 | + | *scrinspawner |
| 102 | -abstract | |
| 103 | - | *necrostorm |
| 103 | + | -gives 1 scrin, 1 enemy |
| 104 | - | -named Necrostorm |
| 104 | + | -gains .005% per ttib |
| 105 | - | -gives 1 energy, 1 tenergy |
| 105 | + | -gains .000001% per ttib |
| 106 | - | -gains 100% per outsiderkill |
| 106 | + | |
| 107 | ||
| 108 | - | *1000focus |
| 108 | + | |
| 109 | - | -named Mass Focus Orb |
| 109 | + | |
| 110 | - | -gives 1000 focusorb for 400000000 matter |
| 110 | + | |
| 111 | - | -unlocks at 1000 focusorb |
| 111 | + | -gains 2% per enemy |
| 112 | -starts at 1 | |
| 113 | ||
| 114 | - | *100tachyongen |
| 114 | + | *tibminer |
| 115 | - | -named Mass Tachyon Generation |
| 115 | + | -named Tiberium Mining Rig |
| 116 | - | -gives 1000 tachyongenerator for 5000000 tc, 30000000000 composite |
| 116 | + | -"A massive vehicle that harvests tiberium. +1000 Tiberium" |
| 117 | - | -unlocks at 1000 tachyongenerator |
| 117 | + | -gives 1000 tib, 1000 ttib |
| 118 | -costs 1500000 tib | |
| 119 | - | *summonangel |
| 119 | + | |
| 120 | - | -named Summon Angel |
| 120 | + | -gains 25% per refinery |
| 121 | - | -gives 1 angel for 1e19 energy |
| 121 | + | |
| 122 | *refinery | |
| 123 | - | *specialconflict |
| 123 | + | -named Tiberium Refinery |
| 124 | - | -named Path of Conflict |
| 124 | + | -"Boosts tiberium yield by 25% per refinery" |
| 125 | - | -locks specialharmony |
| 125 | + | -costs 10000000 tib |
| 126 | - | -locks specialenigma |
| 126 | + | |
| 127 | - | -unlocks conflict1 |
| 127 | + | |
| 128 | - | -locks specialconflict |
| 128 | + | |
| 129 | *tibnode | |
| 130 | - | *specialharmony |
| 130 | + | -named Tiberium Network Node |
| 131 | - | -named Path of Harmony |
| 131 | + | -"Mines tiberium incredibly fast, but uses a lot of energy. +75000 tiberium. Uses 10 GW" |
| 132 | - | -locks specialconflict |
| 132 | + | -gives 75000 tib, 75000 ttib for 1e10 energy |
| 133 | - | -locks specialenigma |
| 133 | + | -costs 300000000 tib, 2000 tech |
| 134 | - | -unlocks harmony1 |
| 134 | + | |
| 135 | - | -locks specialharmony |
| 135 | + | *powerplant |
| 136 | -named Tiberium Power Plant | |
| 137 | - | *specialenigma |
| 137 | + | -"Breaks down tiberium into energy. -100 Tiberium, +200 MW" |
| 138 | - | -named Enigmatic Path |
| 138 | + | -gives 200000000 energy, 200000000 tenergy for 100 tib |
| 139 | - | -locks specialharmony |
| 139 | + | -costs 1500000 tib |
| 140 | - | -locks specialconflict |
| 140 | + | |
| 141 | - | -unlocks enigma1 |
| 141 | + | |
| 142 | - | -locks specialenigma |
| 142 | + | *reactor |
| 143 | -named Nuclear Reactor | |
| 144 | -"Produce energy without need for tib input. +1 GW" | |
| 145 | -gives 1e9 energy, 1e9 tenergy | |
| 146 | -costs 20000000 tib, 100 tech | |
| 147 | ||
| 148 | *tibhub | |
| 149 | -named Tiberium Control Hub | |
| 150 | -"Generates more power the more tiberium you have stockpiled." | |
| 151 | - | *timespawner |
| 151 | + | -gives 1 energy, 1 tenergy |
| 152 | -gains 100% per tib | |
| 153 | - | -gives 1 outsider, 1 timeoutsider |
| 153 | + | -costs 1e9 tib, 50000 tech |
| 154 | - | -gains 40% per time |
| 154 | + | |
| 155 | - | -gains 4% per time |
| 155 | + | *handofnod |
| 156 | - | -gains .4% per time |
| 156 | + | -named Hand of Nod |
| 157 | - | -gains .04% per time |
| 157 | + | -"Trains infantry. -50 tiberium, +1 military power. Uses 50 MW" |
| 158 | - | -gains .004% per time |
| 158 | + | -gives 1 mp for 50 tib, 50000000 energy |
| 159 | -costs 1000000 tib | |
| 160 | -unlocks at 1 powerplant | |
| 161 | - | *fluxspawner |
| 161 | + | |
| 162 | *warfactory | |
| 163 | - | -gives 1 outsider, 1 fluxoutsider |
| 163 | + | -named War Factory |
| 164 | - | -gains .02% per flux |
| 164 | + | -"Builds tanks. -500 tiberium, +12 military power. Uses 400 MW" |
| 165 | -gives 12 mp for 500 tib, 400000000 energy | |
| 166 | -costs 25000000 tib | |
| 167 | -unlocks at 10 handofnod | |
| 168 | ||
| 169 | *airtower | |
| 170 | - | -gains 10% per outsider |
| 170 | + | -named Air Tower |
| 171 | -"Builds bombers. -3000 tiberium, +90 military power. Uses 2 GW" | |
| 172 | -gives 90 mp for 3000 tib, 2e9 energy | |
| 173 | - | *fluxacc |
| 173 | + | -costs 300000000 tib |
| 174 | - | -abstract |
| 174 | + | |
| 175 | - | -gives 1 flux |
| 175 | + | *operationscenter |
| 176 | -named Operations Center | |
| 177 | - | *mattermagnet |
| 177 | + | -"Gives 1 tech point each minute. Uses 1 GW of energy" |
| 178 | - | -named Matter Magnet |
| 178 | + | -gives .016 tech for 1e9 energy |
| 179 | - | -"A device that attracts particles to form solid matter. Uses 250 MW, +50 matter" |
| 179 | + | -costs 15000000 tib |
| 180 | - | -gives 50 matter for 2.5e8 energy |
| 180 | + | -unlocks at 1 powerplant |
| 181 | - | -costs 2e11 energy |
| 181 | + | |
| 182 | - | -unlocks at 1 energy |
| 182 | + | *techlab |
| 183 | - | -gains 50% per magplus |
| 183 | + | -named Tech Lab |
| 184 | -"Gives 1 tech point every 5 seconds. Uses 10 GW of energy" | |
| 185 | - | *magplus |
| 185 | + | -gives .2 tech for 1e10 energy |
| 186 | - | -named Attractor |
| 186 | + | -costs 50000000 tib |
| 187 | - | -"Boosts strength of matter magnets by 50%" |
| 187 | + | |
| 188 | - | -costs 200000 composite |
| 188 | + | *thresholdconyard |
| 189 | -named Threshold Construction Yard | |
| 190 | - | *mine |
| 190 | + | -"Uses immense amounts of energy to slowly build a threshold tower. -1 TW" |
| 191 | - | -named Mine |
| 191 | + | -gives .0000003 threshholdtower for 1e12 energy |
| 192 | - | -"Automatons will dig deep to gather matter for you. +11000000 matter." |
| 192 | + | -costs 3e9 tib, 500000 tech |
| 193 | - | -costs 500000 automaton |
| 193 | + | |
| 194 | - | -gives 11000000 matter |
| 194 | + | |
| 195 | ||
| 196 | - | *prism |
| 196 | + | |
| 197 | - | -named Prism |
| 197 | + | |
| 198 | - | -"Focuses existing electromagnetic radiation to produce energy without generating any flux. +750 MW" |
| 198 | + | |
| 199 | - | -gives 750000000 energy, 750000000 tenergy |
| 199 | + | |
| 200 | - | -costs 750000 matter |
| 200 | + | *tibshardlauncher |
| 201 | - | -unlocks at 1 matter |
| 201 | + | -named Tiberium Shard Launcher |
| 202 | -"Launch shards of tiberium to kill attackers. -75 tiberium, +13000 kills" | |
| 203 | - | *riftshredder |
| 203 | + | -gives 13000 enemykill for 13000 enemy, 75 tib |
| 204 | - | -named Rift Shredder |
| 204 | + | -costs 50000 tib |
| 205 | - | -"A device that greatly increases the size of rifts you generate, boosting energy gain but also flux." |
| 205 | + | -visible |
| 206 | - | -costs 20000 matter |
| 206 | + | |
| 207 | - | -unlocks at 1 matter |
| 207 | + | *laserturret |
| 208 | -named Laser Turret | |
| 209 | - | *focusorb |
| 209 | + | -"Concentrate energy to kill attackers. -300 MW, +90000 kills" |
| 210 | - | -named Focus Orb |
| 210 | + | -gives 90000 enemykill for 90000 enemy, 300000000 energy |
| 211 | - | -"A concentrated orb of matter that can generate inspiration. +.02 inspiration, uses 1 GW" |
| 211 | + | -costs 200000 tib |
| 212 | - | -gives .02 inspiration for 1e9 energy |
| 212 | + | |
| 213 | - | -costs 400000 matter |
| 213 | + | *obelisk |
| 214 | - | -unlocks at 1 matter |
| 214 | + | -named Obelisk of Light |
| 215 | -"Towers shoot beams of incredible energy. -4 GW, +3600000 kills" | |
| 216 | - | *mindstone |
| 216 | + | -gives 3600000 enemykill for 3600000 enemy, 4e9 energy |
| 217 | - | -named Mind Stone |
| 217 | + | -costs 1500000 tib |
| 218 | - | -"A far superior focus orb. Each mindstone boosts the power of other mindstones. +15 inspiration, uses 300 GW" |
| 218 | + | |
| 219 | - | -gives 15 inspiration for 3e11 energy |
| 219 | + | *nuke |
| 220 | - | -costs 150000 inspiration, 5000000 composite |
| 220 | + | -named Nuclear Silo |
| 221 | - | -gains 5% per mindstone |
| 221 | + | -"Reign down Armageddon on your enemies. -600000 tiberium, +2400000000 kills" |
| 222 | -gives 2400000000 enemykill for 2400000000 enemy, 600000 tib | |
| 223 | - | *tempestcore |
| 223 | + | -costs 50000000 tib |
| 224 | - | -named Tempest Core |
| 224 | + | |
| 225 | - | -"Generate a storm that yields energy, but also flux. +800 MW, +3400 Flux" |
| 225 | + | |
| 226 | - | -costs 200000 matter |
| 226 | + | |
| 227 | - | -gives 8e8 energy, 8e8 tenergy, 3400 flux |
| 227 | + | |
| 228 | ||
| 229 | - | *obelisk |
| 229 | + | |
| 230 | - | -named Obelisk |
| 230 | + | |
| 231 | - | -"A much larger, more potent form the prism. +600 GW" |
| 231 | + | |
| 232 | - | -gives 6e11 energy, 6e11 tenergy |
| 232 | + | |
| 233 | - | -costs 500000000 matter, 230000000 composite |
| 233 | + | |
| 234 | Upgrades : | |
| 235 | - | *fluxforge |
| 235 | + | |
| 236 | - | -named Flux Forge |
| 236 | + | *lasertech |
| 237 | - | -"Turn matter into composite. Generates some flux. -750 matter, +150 composite, +50000 Flux, uses 2 GW. +50% per fluxforge" |
| 237 | + | -named Laser Technology |
| 238 | - | -gives 150 composite, 50000 flux for 750 matter, 2e9 energy |
| 238 | + | -"Unlocks more powerful defensive structures." |
| 239 | - | -costs 2250000 matter |
| 239 | + | -unlocks laserturret |
| 240 | - | -gains 50% per fluxforge |
| 240 | + | -costs 20 tech |
| 241 | -unlocks at 1 tech | |
| 242 | - | *factory |
| 242 | + | |
| 243 | - | -named Factory |
| 243 | + | *stealth |
| 244 | - | -"Craft matter into something more useful. Generates flux. -7500 matter, -25 GW +5 cog, +75000 flux" |
| 244 | + | -named Stealth Tech |
| 245 | - | -gives 5 cog, 75000 flux for 2.5e10 energy, 7500 matter |
| 245 | + | -"Stealth will allow us to evade our enemies. -50% damage taken" |
| 246 | - | -costs 2500000 composite |
| 246 | + | |
| 247 | - | -gains 35% per mechboost |
| 247 | + | -unlocks advstealth |
| 248 | -costs 50 tech | |
| 249 | - | *automator |
| 249 | + | -unlocks at 1 tech |
| 250 | - | -named Automator |
| 250 | + | |
| 251 | - | -"Uses 25 cog, 150 composite, 50 GW, +125000 flux for +1 automaton" |
| 251 | + | *advstealth |
| 252 | - | -gives 1 automaton, 125000 flux for 25 cog, 150 composite and 5e10 energy |
| 252 | + | -named Advanced Stealth |
| 253 | - | -costs 60000 inspiration, 150000 cog, 9000000 composite |
| 253 | + | -"As the GDI gains military supremacy, we must hide to survive. -50% damage taken" |
| 254 | - | -gains 35% per mechboost |
| 254 | + | |
| 255 | -costs 1000 tech | |
| 256 | - | *mechboost |
| 256 | + | |
| 257 | - | -named Manufactury |
| 257 | + | *energyshields |
| 258 | - | -"Accelerates factories and automaters by 35%" |
| 258 | + | -named Energy Shields |
| 259 | - | -costs 500000 cog |
| 259 | + | -"Stolen Scrin Tech will allow you to shield structures and units. -75% damage taken" |
| 260 | -multiplies efficiency of energydrain by 25% | |
| 261 | - | *lifeforge |
| 261 | + | -costs 10000 tech |
| 262 | - | -named Life Forge |
| 262 | + | -unlocks at 1 techlab |
| 263 | - | -"Draws immense energy to capture sentience. Uses 6.25 TW, gives .25 Sentience" |
| 263 | + | |
| 264 | - | -gives .25 sentience for 6.25e12 energy |
| 264 | + | *underground |
| 265 | - | -costs 25000 tc, 1500000000 matter |
| 265 | + | -named Underground Vaults |
| 266 | -"Nod must build their forces underground to avoid attention from GDI and the Scrin. -80% damage taken" | |
| 267 | - | *hivemind |
| 267 | + | -multiplies efficiency of energydrain by 20% |
| 268 | - | -named Hive Mind |
| 268 | + | -costs 100000 tech |
| 269 | - | -"Generates inspiration without the need for energy. Synergistically boosts other hiveminds. +1 inspiration" |
| 269 | + | -unlocks at 100 techlab |
| 270 | - | -gives 1 inspiration |
| 270 | + | |
| 271 | - | -gains 10% per hivemind |
| 271 | + | |
| 272 | - | -costs 2500 sentience, 25000000 composite |
| 272 | + | *moltentiberium |
| 273 | -named Molten Tiberium | |
| 274 | - | *tachyongenerator |
| 274 | + | -"Rendering tiberium to a molten state doubles tiberium power plant consumption and production." |
| 275 | - | -named Tachyon Generator |
| 275 | + | -multiplies efficiency of powerplant by 200% |
| 276 | - | -"Generates unimaginable power by shifting particles back and forth through time. However, creates accelerating flux. +75 TW, +420 flux/sec/sec" |
| 276 | + | -costs 100 tech |
| 277 | - | -gives 7.5e13 energy, 7.5e13 tenergy, 420 fluxacc |
| 277 | + | -unlocks at 20 powerplant |
| 278 | - | -costs 5000 tc, 30000000 composite |
| 278 | + | |
| 279 | *liquidtiberium | |
| 280 | - | *weaver |
| 280 | + | -named Liquid Tiberium |
| 281 | - | -named Reality Weaver |
| 281 | + | -"Refining tiberium into a liquid state triples power plant speed. Beware, you may start attracting too much attention from the scrin." |
| 282 | - | -"Weaver the very fabric of reality itself. Boost speed in various ways. +1 Fabric" |
| 282 | + | -multiplies efficiency of powerplant by 300% |
| 283 | - | -gives 1 fabric |
| 283 | + | -costs 2000 tech |
| 284 | - | -costs 100 sentience, 5e16 energy |
| 284 | + | -unlocks at 1 techlab |
| 285 | - | -gains 25% per dreamheart |
| 285 | + | -unlocks tiberiumplasma |
| 286 | ||
| 287 | - | *omniweaver |
| 287 | + | *tiberiumplasma |
| 288 | - | -named Omniweaver |
| 288 | + | -named Tiberium Plasma |
| 289 | - | -"Spawns reality weavers. Uses a lot of energy. -50 PW" |
| 289 | + | -"Superconcentrated tiberium is fed to your power plants, making them 2.5 times as fast. The scrin will certainly redouble their efforts upon detecting this upgrade" |
| 290 | - | -costs 500000 sentience, 2e20 energy |
| 290 | + | -multiplies efficiency of powerplant by 250% |
| 291 | - | -gives 1 weaver for 5e16 energy |
| 291 | + | -costs 15000 tech |
| 292 | - | -unlocks at 1000 weaver |
| 292 | + | |
| 293 | ||
| 294 | - | *dreamheart |
| 294 | + | *blackhand |
| 295 | - | -named Dream Heart |
| 295 | + | -named Black Hand |
| 296 | - | -"Where imagination and reality become one in the same. +25% weaver production" |
| 296 | + | -"Elite infantry can now be trained. x3 hand of nod production" |
| 297 | - | -costs 50000000 inspiration |
| 297 | + | -multiplies efficiency of handofnod by 300% |
| 298 | - | -unlocks at 1 weaver |
| 298 | + | -costs 300 tech |
| 299 | -unlocks at 20 handofnod | |
| 300 | - | *tcfarm |
| 300 | + | |
| 301 | - | -named Tachyon Crystal Farm |
| 301 | + | *markedofkane |
| 302 | - | -"A pocket dimension where you may grow tachyon crystals. +1 TC, 2,000,000 flux for 1.5 TW" |
| 302 | + | -named Marked of Kane |
| 303 | - | -costs 5000000 fabric |
| 303 | + | -"Your infantry are no longer human-- are now something more. x4 hand of nod production" |
| 304 | - | -gives 1 tc, 2e6 flux for 1.5e12 energy |
| 304 | + | -multiplies efficiency of handofnod by 400% |
| 305 | - | -gains 15% per tcgrowth |
| 305 | + | -costs 2000 tech |
| 306 | -unlocks at 100 handofnod | |
| 307 | - | *tcgrowth |
| 307 | + | |
| 308 | - | -named Tachyon Crystal Accelerator |
| 308 | + | *chosenofkane |
| 309 | - | -"Boost tc farming speed and energy consumption by 15%" |
| 309 | + | -named Chosen of Kane |
| 310 | - | -costs 1e9 fabric |
| 310 | + | -"Your infantry are unstoppable. x5 hand of nod production" |
| 311 | - | -unlocks at 100 tcfarm |
| 311 | + | -multiplies efficiency of handofnod by 500% |
| 312 | -costs 15000 tech | |
| 313 | - | *sourcespring |
| 313 | + | -unlocks at 100 handofnod |
| 314 | - | -named Source Spring |
| 314 | + | |
| 315 | - | -"Fold the fabric of reality for nigh-infinite energy. +200 TW" |
| 315 | + | *lasercapacitors |
| 316 | - | -costs 2e14 fabric |
| 316 | + | -named Laser Capacitors |
| 317 | - | -gives 2e14 energy, 2e14 tenergy |
| 317 | + | -"Tanks are now equipped with lasers instead of shells. +50% warfactory production" |
| 318 | -multiplies efficiency of warfactory by 150% | |
| 319 | - | *monument |
| 319 | + | -costs 1500 tech |
| 320 | - | -named Monument of the Fallen |
| 320 | + | -unlocks at 5 warfactory |
| 321 | - | -"Generates more energy the more outsiders you banish." |
| 321 | + | -unlocks beamcannon |
| 322 | - | -gives 1 energy, 1 tenergy, 1 benergy |
| 322 | + | |
| 323 | - | -gains 1% per outsiderkill |
| 323 | + | *beamcannon |
| 324 | - | -costs 60000000000 matter, 2500000000 composite, 90000000 inspiration |
| 324 | + | -named Beam Cannons |
| 325 | -"These vehicles can concentrate energy to deal incredible damage. +50% warfactory production" | |
| 326 | - | *prismspire |
| 326 | + | -multiplies efficiency of warfactory by 150% |
| 327 | - | -named Prismatic Spire |
| 327 | + | -costs 5000 tech |
| 328 | - | -"Generates boundless flux-free energy. +300 GW" |
| 328 | + | |
| 329 | - | -gives 3e11 energy, 3e11 tenergy |
| 329 | + | *redeemer |
| 330 | - | -costs 600000000 boundflux |
| 330 | + | -named Redeemer |
| 331 | -"Massive assault walker to counter GDI mammoth tanks. +150% warfactory production" | |
| 332 | -multiplies efficiency of warfactory by 250% | |
| 333 | -costs 50000 tech | |
| 334 | -unlocks at 100 warfactory | |
| 335 | ||
| 336 | *hitech | |
| 337 | -named Tech Labs | |
| 338 | - | *ballista |
| 338 | + | -"Build cutting edge tech labs to improve your military and use of tiberium." |
| 339 | - | -named Ballista |
| 339 | + | -unlocks techlab |
| 340 | - | -"Launch charged projectiles into outsiders. Uses 75 MW, 15 matter to banish 15000 outsiders" |
| 340 | + | -costs 1500 tech |
| 341 | - | -gives 15000 outsiderkill for 15000 outsider, 75000000 energy, 15 matter |
| 341 | + | -unlocks at 100 tech |
| 342 | - | -costs 37500 matter |
| 342 | + | |
| 343 | - | -gains 20% per militarytech |
| 343 | + | *obelisktech |
| 344 | -named Obelisks | |
| 345 | - | *mortar |
| 345 | + | -"Technology allows you to concentrate energy beams to deal incredible damage to enemies." |
| 346 | - | -named Mortar |
| 346 | + | -unlocks obelisk |
| 347 | - | -"Launches large projectiles long distances and great heights onto outsiders. Uses 1 GW, 300 matter to banish 400000 outsiders" |
| 347 | + | -costs 3000 tech |
| 348 | - | -gives 400000 outsiderkill for 400000 outsider, 1000000000 energy, 300 matter |
| 348 | + | -unlocks at 1 techlab |
| 349 | - | -costs 500000 matter, 50000 composite |
| 349 | + | |
| 350 | - | -gains 20% per militarytech |
| 350 | + | *avatars |
| 351 | -named Avatars | |
| 352 | - | *bombardairship |
| 352 | + | -"These mammoth mechanized walkers are like walking obelisks of light. x2 warfactory production" |
| 353 | - | -named Bombard Airship |
| 353 | + | -multiplies efficiency of warfactory by 200% |
| 354 | - | -"A floating airship manned by automatons. Reigns down bombs on the outsiders. Uses 120 GW, 50000 matter to banish 110000000 outsiders" |
| 354 | + | -costs 20000 tech |
| 355 | - | -gives 110000000 outsiderkill for 110000000 outsider, 120000000000 energy, 50000 matter |
| 355 | + | -unlocks at 1 techlab |
| 356 | - | -costs 2500000 composite, 5000 automaton, 150000 cog |
| 356 | + | |
| 357 | - | -gains 20% per militarytech |
| 357 | + | *bombers |
| 358 | -named Air Power | |
| 359 | - | *militarytech |
| 359 | + | -"Build vertigo bombers to dominate the skies." |
| 360 | - | -named Military Technology |
| 360 | + | -unlocks airtower |
| 361 | - | -"Boosts fire rate of ballista, mortar and bombard by 20%" |
| 361 | + | -costs 5000 tech |
| 362 | - | -costs 15000000 inspiration |
| 362 | + | -unlocks at 1 techlab |
| 363 | - | -unlocks at 10 bombardairship |
| 363 | + | |
| 364 | *venoms | |
| 365 | - | *eradicator |
| 365 | + | -named Venom Choppers |
| 366 | - | -named Eradicator |
| 366 | + | -"These mass produced aircraft will help you dominate the skies. x2 Air Tower production" |
| 367 | - | -"An immense, powerful structure that devastates outsider ranks. Uses 360 GW to banish 54000000 outsiders" |
| 367 | + | -multiplies efficiency of airtower by 200% |
| 368 | - | -gives 54000000 outsiderkill for 3.6e11 energy, 54000000 outsider |
| 368 | + | -costs 75000 tech |
| 369 | - | -costs 14000000 composite |
| 369 | + | -unlocks at 10 airtower |
| 370 | ||
| 371 | - | *psitower |
| 371 | + | *vaporbombs |
| 372 | - | -named Psionic Tower |
| 372 | + | -named Vapor Bombs |
| 373 | - | -"Generate magic force through pure will and inspiration. Uses 135 inspiration to banish 1100000000 outsiders" |
| 373 | + | -"Vertigo bombers drop tiberium vaper bombs-- dealing maximum damage. x2.5 Air Tower production" |
| 374 | - | -gives 1100000000 outsiderkill for 135 inspiration, 1100000000 outsider |
| 374 | + | -multiplies efficiency of airtower by 250% |
| 375 | - | -costs 750000 inspiration, 500000000 matter |
| 375 | + | -costs 1250000 tech |
| 376 | -unlocks at 100 airtower | |
| 377 | - | *unmaker |
| 377 | + | |
| 378 | - | -named Unmaker |
| 378 | + | *blueshardlaunchers |
| 379 | - | -"An unparalleled defensive structure that fuels itself on Tachyon Crystals. Uses 1 Tachyon Crystal to banish 925,000,000 Outsiders. Each unmaker speeds up other unmakers by 6%" |
| 379 | + | -named Blue Shard Launchers |
| 380 | - | -gives 925000000 outsiderkill for 1 tc, 925000000 outsider |
| 380 | + | -"Shard launchers are now x3 more powerful" |
| 381 | - | -costs 6e9 matter, 1e8 composite, 3e6 inspiration |
| 381 | + | -costs 300 tech |
| 382 | - | -gains 6% per unmaker |
| 382 | + | -multiplies efficiency of tibshardlauncher by 300% |
| 383 | -unlocks at 50 tibshardlauncher | |
| 384 | ||
| 385 | *blackshardlaunchers | |
| 386 | -named Black Shard Launchers | |
| 387 | -"Shard launchers are now x5 more powerful" | |
| 388 | -costs 3000 tech | |
| 389 | -multiplies efficiency of tibshardlauncher by 500% | |
| 390 | -unlocks at 200 tibshardlauncher | |
| 391 | ||
| 392 | *concentratedobelisks | |
| 393 | -named Concentrated Obelisks | |
| 394 | -"Each obelisk focuses other obelisks by 1%" | |
| 395 | - | *wand |
| 395 | + | -costs 300000 tech |
| 396 | - | -named Magic Wand |
| 396 | + | -multiplies efficiency of obelisk by 1% per obelisk |
| 397 | - | -"Banish 5 times as many outsiders at a time" |
| 397 | + | -unlocks at 20 obelisk |
| 398 | - | -multiplies efficiency of kill by 500% |
| 398 | + | |
| 399 | - | -costs 2 inspiration |
| 399 | + | *nucleartech |
| 400 | - | -unlocks at 1 focusorb |
| 400 | + | -named Nuclear Power |
| 401 | - | -unlocks staff |
| 401 | + | -"Find a way to harness energy that doesn't require constant tiberium inputs." |
| 402 | -unlocks reactor | |
| 403 | - | *staff |
| 403 | + | -costs 20000 tech |
| 404 | - | -named Arcane Staff |
| 404 | + | -unlocks at 1 techlab |
| 405 | - | -"Banish 5 times as many outsiders at a time" |
| 405 | + | |
| 406 | - | -multiplies efficiency of kill by 500% |
| 406 | + | *tiberiumcontrolrods |
| 407 | - | -costs 25 inspiration |
| 407 | + | -named Tiberium Control Rods |
| 408 | - | -unlocks amulet |
| 408 | + | -"Tiberium stabilizes your nuclear reactors, increasing output by 50%" |
| 409 | -multiplies efficiency of reactor by 150% | |
| 410 | - | *amulet |
| 410 | + | -costs 30000 tech, 1e7 tib |
| 411 | - | -named Amulet of Focus |
| 411 | + | -unlocks at 1 reactor |
| 412 | - | -"Banish 5 times as many outsiders at a time" |
| 412 | + | -unlocks breederreaction |
| 413 | - | -multiplies efficiency of kill by 500% |
| 413 | + | |
| 414 | - | -costs 350 inspiration |
| 414 | + | *breederreaction |
| 415 | - | -unlocks circlet |
| 415 | + | -named Breeder Reactions |
| 416 | -"Nuclear reactors breed additional fuel, doubling output" | |
| 417 | - | *circlet |
| 417 | + | -multiplies efficiency of reactor by 200% |
| 418 | - | -named Circlet of Mana |
| 418 | + | -costs 70000 tech |
| 419 | - | -"Banish five as many outsiders at a time" |
| 419 | + | -unlocks fusionreactors |
| 420 | - | -multiplies efficiency of kill by 500% |
| 420 | + | |
| 421 | - | -costs 1500 inspiration |
| 421 | + | *fusionreactors |
| 422 | - | -unlocks ring |
| 422 | + | -named Fusion Reactions |
| 423 | -"Fusion reactions triple nuclear reactor output" | |
| 424 | - | *ring |
| 424 | + | -multiplies efficiency of reactor by 300% |
| 425 | - | -named Ring of Power |
| 425 | + | -costs 300000 tech |
| 426 | - | -"Banish five times as many outsiders at a time" |
| 426 | + | |
| 427 | - | -multiplies efficiency of kill by 500% |
| 427 | + | *nuclearweapons |
| 428 | - | -costs 20000 inspiration |
| 428 | + | -named Nuclear Weapons |
| 429 | - | -unlocks armor |
| 429 | + | -"The best defense is annihilation of your enemies." |
| 430 | -unlocks nuke | |
| 431 | - | *armor |
| 431 | + | -costs 200000 tech |
| 432 | - | -named Armor of Invulnerability |
| 432 | + | -unlocks at 1 reactor |
| 433 | - | -"Banish ten times as many outsiders at a time" |
| 433 | + | |
| 434 | - | -multiplies efficiency of kill by 1000% |
| 434 | + | *rapidnuke |
| 435 | - | -costs 80000 inspiration |
| 435 | + | -named Nuclear Apocalypse |
| 436 | - | -unlocks orb |
| 436 | + | -"Rain down nukes on your enemies. x8 nuke rate" |
| 437 | -multiplies efficiency of nuke by 800% | |
| 438 | - | *orb |
| 438 | + | -costs 2000000 tech |
| 439 | - | -named Orb of Annihilation |
| 439 | + | -unlocks at 100 nuke |
| 440 | - | -"Banish fifteen times as many outsiders at a time." |
| 440 | + | |
| 441 | - | -multiplies efficiency of kill by 1500% |
| 441 | + | *tiberiumcontrolnetwork |
| 442 | - | -costs 300000 inspiration, 1000 tc |
| 442 | + | -named Tiberium Control Network |
| 443 | - | -unlocks book |
| 443 | + | -"The time has come to ascend in our mastery of tiberium and develop a new system to mine it." |
| 444 | -unlocks tibnode | |
| 445 | - | *book |
| 445 | + | -costs 100000 tech |
| 446 | - | -named Book of Infinite Knowledge |
| 446 | + | -unlocks at 1e11 ttib |
| 447 | - | -"Banish more outsiders the more time that has passed" |
| 447 | + | |
| 448 | - | -multiplies efficiency of kill by .001% per time |
| 448 | + | *globaltibnetwork |
| 449 | - | -costs 10000000 inspiration |
| 449 | + | -named Global Tiberium Network |
| 450 | - | -unlocks arc |
| 450 | + | -"Each node in the network increases all nodes mining speed by 3000 tib/second" |
| 451 | -multiplies efficiency of tibnode by 4% per tibnode | |
| 452 | - | *arc |
| 452 | + | -costs 500000 tech |
| 453 | - | -named The Arc |
| 453 | + | -unlocks at 10 tibnode |
| 454 | - | -"A weapon of unimaginable power. Banish twenty times as many outsiders at a time." |
| 454 | + | |
| 455 | - | -multiplies efficiency of kill by 2000% |
| 455 | + | *tiberiumhubs |
| 456 | - | -costs 1e9 inspiration, 666666 tc |
| 456 | + | -named Tiberium Collection Hubs |
| 457 | - | -unlocks heavenfury |
| 457 | + | -"Generate passive energy from stored tiberium. The true purpose of the Tib Network" |
| 458 | -unlocks tibhub | |
| 459 | - | *heavenfury |
| 459 | + | -costs 1000000 tech |
| 460 | - | -named Fury of the Heavens |
| 460 | + | -unlocks at 30 tibnode |
| 461 | - | -"Summon down swarms of immortal angels to obliterate the Outsiders. Each angel gives 7% bonus to banishment." |
| 461 | + | |
| 462 | - | -unlocks summonangel |
| 462 | + | *harmonics |
| 463 | - | -costs 77777777777 inspiration |
| 463 | + | -named Harmonic Tech |
| 464 | -"Leak designs to the GDI for harmonic weapons that can destroy tiberium based creatures. Will reduce scrin power growth by 50%, but will double GDI power. Use only as a last resort." | |
| 465 | - | *projectiles |
| 465 | + | -multiplies efficiency of scrinspawner by 50% |
| 466 | - | -named Ballista Technology |
| 466 | + | -multiplies efficiency of gdispawner by 200% |
| 467 | - | -"A primitive defense against the outsiders." |
| 467 | + | -costs 5000 tech |
| 468 | - | -unlocks ballista |
| 468 | + | -unlocks at 1e12 scrin |
| 469 | - | -costs 5 inspiration |
| 469 | + | |
| 470 | - | -unlocks at 1 focusorb |
| 470 | + | *ioncannon |
| 471 | -named Ion Cannon Tech | |
| 472 | - | *hellfire |
| 472 | + | -"Give the GDI the tech to build an ion cannon. Will reduce scrin power by 4/5, but increase GDI power by 400%. You will regret this, but it may be necessary for survival." |
| 473 | - | -named Hellfire |
| 473 | + | -multiplies efficiency of scrinspawner by 20% |
| 474 | - | -"Rifts are now 6% more powerful per shredder" |
| 474 | + | -multiplies efficiency of gdispawner by 500% |
| 475 | - | -multiplies efficiency of rift by 6% per riftshredder |
| 475 | + | -costs 50000 tech |
| 476 | - | -costs 6 inspiration |
| 476 | + | -unlocks at 1e13 scrin |
| 477 | - | -unlocks at 20 riftshredder |
| 477 | + | |
| 478 | *tibcontroldef | |
| 479 | - | *blightfire |
| 479 | + | -named Tiberium Control Defense System |
| 480 | - | -named Blightfire |
| 480 | + | -"give the GDI access to the tiberium control network. Reduces Scrin power by 90%, but the GDI will be 5 times more powerful." |
| 481 | - | -"Rifts are now 6 times more powerful" |
| 481 | + | -multiplies efficiency of scrinspawner by 10% |
| 482 | - | -multiplies efficiency of rift by 600% |
| 482 | + | -multiplies efficiency of gdispawner by 500% |
| 483 | - | -costs 5000 inspiration |
| 483 | + | -costs 500000 tech |
| 484 | - | -unlocks at 50 riftshredder |
| 484 | + | -unlocks at 1e14 scrin |
| 485 | ||
| 486 | - | *voidfire |
| 486 | + | *ionfleet |
| 487 | - | -named Voidfire |
| 487 | + | -named Ion Defense Fleet |
| 488 | - | -"And all things will end-- rifts are 1% more powerful per shredder" |
| 488 | + | -"Give the GDI the tech to build a space fleet of ion cannon armed starships. Reduces scrin threat by 80%, but increase GDI power by 300%." |
| 489 | - | -multiplies efficiency of rift by 1% per riftshredder |
| 489 | + | -multiplies efficiency of scrinspawner by 20% |
| 490 | - | -costs 400000 inspiration |
| 490 | + | -multiplies efficiency of gdispawner by 300% |
| 491 | - | -unlocks at 200 riftshredder |
| 491 | + | -costs 2000000 tech |
| 492 | -unlocks at 1e15 scrin | |
| 493 | - | *phase2 |
| 493 | + | |
| 494 | - | -named First Evolution |
| 494 | + | *legion |
| 495 | - | -"Evolve to a deeper level of power and control of the Far Realm" |
| 495 | + | -named Legion |
| 496 | - | -costs 500 inspiration |
| 496 | + | -"AI makes your tech centers better, but demand more energy, for each tech center." |
| 497 | - | -unlocks tempestcore |
| 497 | + | -multiplies efficiency of techlab by 1% per techlab |
| 498 | - | -unlocks fluxforge |
| 498 | + | -costs 50000 tech |
| 499 | - | -unlocks barrage |
| 499 | + | -unlocks at 50 techlab |
| 500 | - | -unlocks at 1 inspiration |
| 500 | + | |
| 501 | *threshold | |
| 502 | - | *channeling |
| 502 | + | -named Threshold Construction |
| 503 | - | -named Channeling |
| 503 | + | -"Constructing a threshold tower will allow you to finally ascend. However, it will be obscenely energy intensive and require a massive global tiberium control network to complete." |
| 504 | - | -"Improve your prism technology by channeling more concentrated energy through obelisks." |
| 504 | + | -unlocks thresholdconyard |
| 505 | - | -costs 1000 inspiration |
| 505 | + | -costs 5000000 tech |
| 506 | - | -unlocks obelisk |
| 506 | + | -unlocks at 1 tibhub |
| 507 | - | -unlocks at 1 composite |
| 507 | + | |
| 508 | ||
| 509 | - | *attraction |
| 509 | + | |
| 510 | - | -named Attraction |
| 510 | + | |
| 511 | - | -"Attract more matter if you have the energy to do so." |
| 511 | + | |
| 512 | - | -costs 1500 inspiration |
| 512 | + | |
| 513 | - | -unlocks at 1 composite |
| 513 | + | |
| 514 | - | -unlocks magplus |
| 514 | + | -named Tiberian Trainee |
| 515 | -"Your journey has just begun" | |
| 516 | - | *barrage |
| 516 | + | -multiplies efficiency of crusade by 200% |
| 517 | - | -named Barrage |
| 517 | + | -costs 1e6 tib |
| 518 | - | -"Reign down fire on the outsiders." |
| 518 | + | -unlocks at 1000 enemykill |
| 519 | - | -costs 400 inspiration |
| 519 | + | |
| 520 | - | -unlocks mortar |
| 520 | + | |
| 521 | -named Tiberian Novice | |
| 522 | - | *mentalism |
| 522 | + | -"You are just starting to cut your teeth in battle" |
| 523 | - | -named Mentalism |
| 523 | + | -multiplies efficiency of crusade by 200% |
| 524 | - | -"Ancient techniques hone your focus, boosting focus orbs by 1% per focus orb." |
| 524 | + | -costs 2e6 tib |
| 525 | - | -multiplies efficiency of focusorb by 1% per focusorb |
| 525 | + | -unlocks at 1000000 enemykill |
| 526 | - | -costs 3000 inspiration |
| 526 | + | |
| 527 | - | -unlocks at 100 focusorb |
| 527 | + | |
| 528 | -named Tiberian Veteran | |
| 529 | - | *manufacturing |
| 529 | + | -"You have met the GDI and Scrin in battle many times and survived" |
| 530 | - | -named Manufacturing |
| 530 | + | -multiplies efficiency of crusade by 200% |
| 531 | - | -"Industry will be necessary to progress." |
| 531 | + | -costs 5e6 tib |
| 532 | - | -costs 10000 inspiration |
| 532 | + | -unlocks at 1000000000 enemykill |
| 533 | - | -unlocks factory |
| 533 | + | |
| 534 | - | -unlocks fastforge |
| 534 | + | |
| 535 | - | -unlocks at 1 composite |
| 535 | + | -named Tiberian Elite |
| 536 | -"Few match your skill in battle" | |
| 537 | -multiplies efficiency of crusade by 200% | |
| 538 | - | *forbiddenknowledge |
| 538 | + | -costs 1e7 tib |
| 539 | - | -named Forbidden Knowledge |
| 539 | + | -unlocks at 100000000000 enemykill |
| 540 | - | -"Gain the ability to see into the future to gain great insight--at a terrible cost." |
| 540 | + | |
| 541 | - | -unlocks forsee |
| 541 | + | *rank5 |
| 542 | - | -costs 1e13 energy |
| 542 | + | -named Tiberian Master |
| 543 | - | -unlocks at 1e14 energy |
| 543 | + | -"You will let no army stand in the way of you and tiberium" |
| 544 | - | -unlocks eldritch |
| 544 | + | -multiplies efficiency of crusade by 200% |
| 545 | -costs 2e7 tib | |
| 546 | - | *eldritch |
| 546 | + | -unlocks at 1000000000000 enemykill |
| 547 | - | -named Eldritch Knowledge |
| 547 | + | |
| 548 | - | -"You can forsee 666 times as much... at 666 times the cost." |
| 548 | + | *rank6 |
| 549 | - | -multiplies efficiency of forsee by 66600% |
| 549 | + | -named Tiberian Messiah |
| 550 | - | -costs 1e16 energy |
| 550 | + | -"Tiberium is the key to your ascendance" |
| 551 | - | -unlocks cthuulian |
| 551 | + | -multiplies efficiency of crusade by 200% |
| 552 | -costs 5e7 tib | |
| 553 | - | *cthuulian |
| 553 | + | -unlocks at 10000000000000 enemykill |
| 554 | - | -named Cthuulian Knowledge |
| 554 | + |