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- --Phantom Forces ESP V3 By RelentlessRaptor / !!!RelentlessRaptor#5709 on discord.
- --Please credit me in any videos you use this in. Thanks.
- wait(0.5)
- plrs = nil
- for _,p in pairs(game:GetChildren()) do
- if p.ClassName == ("Players") then
- plrs = p
- end
- end
- function tors(plr)
- local fr = Instance.new("SurfaceGui",plr.Character.Torso)
- local frf = Instance.new("Frame",fr)
- fr.Face = "Front"
- fr.AlwaysOnTop = true
- frf.Size = UDim2.new(1,0,1,0)
- frf.BorderSizePixel = 0
- frf.BackgroundColor3 = Color3.new(1,0,0)
- frf.BackgroundTransparency = 0.2
- local ba = Instance.new("SurfaceGui",plr.Character.Torso)
- local baf = Instance.new("Frame",ba)
- ba.Face = "Back"
- ba.AlwaysOnTop = true
- baf.Size = UDim2.new(1,0,1,0)
- baf.BorderSizePixel = 0
- baf.BackgroundColor3 = Color3.new(1,0,0)
- baf.BackgroundTransparency = 0.2
- local le = Instance.new("SurfaceGui",plr.Character.Torso)
- local lef = Instance.new("Frame",le)
- le.Face = "Left"
- le.AlwaysOnTop = true
- lef.Size = UDim2.new(1,0,1,0)
- lef.BorderSizePixel = 0
- lef.BackgroundColor3 = Color3.new(1,0,0)
- lef.BackgroundTransparency = 0.2
- local ri = Instance.new("SurfaceGui",plr.Character.Torso)
- local rif = Instance.new("Frame",ri)
- ri.Face = "Right"
- ri.AlwaysOnTop = true
- rif.Size = UDim2.new(1,0,1,0)
- rif.BorderSizePixel = 0
- rif.BackgroundColor3 = Color3.new(1,0,0)
- rif.BackgroundTransparency = 0.2
- local to = Instance.new("SurfaceGui",plr.Character.Torso)
- local tof = Instance.new("Frame",to)
- to.Face = "Top"
- to.AlwaysOnTop = true
- tof.Size = UDim2.new(1,0,1,0)
- tof.BorderSizePixel = 0
- tof.BackgroundColor3 = Color3.new(1,0,0)
- tof.BackgroundTransparency = 0.2
- local bo = Instance.new("SurfaceGui",plr.Character.Torso)
- local bof = Instance.new("Frame",bo)
- bo.Face = "Bottom"
- bo.AlwaysOnTop = true
- bof.Size = UDim2.new(1,0,1,0)
- bof.BorderSizePixel = 0
- bof.BackgroundColor3 = Color3.new(1,0,0)
- bof.BackgroundTransparency = 0.2
- end
- function rightar(plr)
- local fr = Instance.new("SurfaceGui",plr.Character["Right Arm"])
- local frf = Instance.new("Frame",fr)
- fr.Face = "Front"
- fr.AlwaysOnTop = true
- frf.Size = UDim2.new(1,0,1,0)
- frf.BorderSizePixel = 0
- frf.BackgroundColor3 = Color3.new(1,0,0)
- frf.BackgroundTransparency = 0.2
- local ba = Instance.new("SurfaceGui",plr.Character["Right Arm"])
- local baf = Instance.new("Frame",ba)
- ba.Face = "Back"
- ba.AlwaysOnTop = true
- baf.Size = UDim2.new(1,0,1,0)
- baf.BorderSizePixel = 0
- baf.BackgroundColor3 = Color3.new(1,0,0)
- baf.BackgroundTransparency = 0.2
- local le = Instance.new("SurfaceGui",plr.Character["Right Arm"])
- local lef = Instance.new("Frame",le)
- le.Face = "Left"
- le.AlwaysOnTop = true
- lef.Size = UDim2.new(1,0,1,0)
- lef.BorderSizePixel = 0
- lef.BackgroundColor3 = Color3.new(1,0,0)
- lef.BackgroundTransparency = 0.2
- local ri = Instance.new("SurfaceGui",plr.Character["Right Arm"])
- local rif = Instance.new("Frame",ri)
- ri.Face = "Right"
- ri.AlwaysOnTop = true
- rif.Size = UDim2.new(1,0,1,0)
- rif.BorderSizePixel = 0
- rif.BackgroundColor3 = Color3.new(1,0,0)
- rif.BackgroundTransparency = 0.2
- local to = Instance.new("SurfaceGui",plr.Character["Right Arm"])
- local tof = Instance.new("Frame",to)
- to.Face = "Top"
- to.AlwaysOnTop = true
- tof.Size = UDim2.new(1,0,1,0)
- tof.BorderSizePixel = 0
- tof.BackgroundColor3 = Color3.new(1,0,0)
- tof.BackgroundTransparency = 0.2
- local bo = Instance.new("SurfaceGui",plr.Character["Right Arm"])
- local bof = Instance.new("Frame",bo)
- bo.Face = "Bottom"
- bo.AlwaysOnTop = true
- bof.Size = UDim2.new(1,0,1,0)
- bof.BorderSizePixel = 0
- bof.BackgroundColor3 = Color3.new(1,0,0)
- bof.BackgroundTransparency = 0.2
- end
- function leftar(plr)
- local fr = Instance.new("SurfaceGui",plr.Character["Left Arm"])
- local frf = Instance.new("Frame",fr)
- fr.Face = "Front"
- fr.AlwaysOnTop = true
- frf.Size = UDim2.new(1,0,1,0)
- frf.BorderSizePixel = 0
- frf.BackgroundColor3 = Color3.new(1,0,0)
- frf.BackgroundTransparency = 0.2
- local ba = Instance.new("SurfaceGui",plr.Character["Left Arm"])
- local baf = Instance.new("Frame",ba)
- ba.Face = "Back"
- ba.AlwaysOnTop = true
- baf.Size = UDim2.new(1,0,1,0)
- baf.BorderSizePixel = 0
- baf.BackgroundColor3 = Color3.new(1,0,0)
- baf.BackgroundTransparency = 0.2
- local le = Instance.new("SurfaceGui",plr.Character["Left Arm"])
- local lef = Instance.new("Frame",le)
- le.Face = "Left"
- le.AlwaysOnTop = true
- lef.Size = UDim2.new(1,0,1,0)
- lef.BorderSizePixel = 0
- lef.BackgroundColor3 = Color3.new(1,0,0)
- lef.BackgroundTransparency = 0.2
- local ri = Instance.new("SurfaceGui",plr.Character["Left Arm"])
- local rif = Instance.new("Frame",ri)
- ri.Face = "Right"
- ri.AlwaysOnTop = true
- rif.Size = UDim2.new(1,0,1,0)
- rif.BorderSizePixel = 0
- rif.BackgroundColor3 = Color3.new(1,0,0)
- rif.BackgroundTransparency = 0.2
- local to = Instance.new("SurfaceGui",plr.Character["Left Arm"])
- local tof = Instance.new("Frame",to)
- to.Face = "Top"
- to.AlwaysOnTop = true
- tof.Size = UDim2.new(1,0,1,0)
- tof.BorderSizePixel = 0
- tof.BackgroundColor3 = Color3.new(1,0,0)
- tof.BackgroundTransparency = 0.2
- local bo = Instance.new("SurfaceGui",plr.Character["Left Arm"])
- local bof = Instance.new("Frame",bo)
- bo.Face = "Bottom"
- bo.AlwaysOnTop = true
- bof.Size = UDim2.new(1,0,1,0)
- bof.BorderSizePixel = 0
- bof.BackgroundColor3 = Color3.new(1,0,0)
- bof.BackgroundTransparency = 0.2
- end
- function leftle(plr)
- local fr = Instance.new("SurfaceGui",plr.Character["Left Leg"])
- local frf = Instance.new("Frame",fr)
- fr.Face = "Front"
- fr.AlwaysOnTop = true
- frf.Size = UDim2.new(1,0,1,0)
- frf.BorderSizePixel = 0
- frf.BackgroundColor3 = Color3.new(1,0,0)
- frf.BackgroundTransparency = 0.2
- local ba = Instance.new("SurfaceGui",plr.Character["Left Leg"])
- local baf = Instance.new("Frame",ba)
- ba.Face = "Back"
- ba.AlwaysOnTop = true
- baf.Size = UDim2.new(1,0,1,0)
- baf.BorderSizePixel = 0
- baf.BackgroundColor3 = Color3.new(1,0,0)
- baf.BackgroundTransparency = 0.2
- local le = Instance.new("SurfaceGui",plr.Character["Left Leg"])
- local lef = Instance.new("Frame",le)
- le.Face = "Left"
- le.AlwaysOnTop = true
- lef.Size = UDim2.new(1,0,1,0)
- lef.BorderSizePixel = 0
- lef.BackgroundColor3 = Color3.new(1,0,0)
- lef.BackgroundTransparency = 0.2
- local ri = Instance.new("SurfaceGui",plr.Character["Left Leg"])
- local rif = Instance.new("Frame",ri)
- ri.Face = "Right"
- ri.AlwaysOnTop = true
- rif.Size = UDim2.new(1,0,1,0)
- rif.BorderSizePixel = 0
- rif.BackgroundColor3 = Color3.new(1,0,0)
- rif.BackgroundTransparency = 0.2
- local to = Instance.new("SurfaceGui",plr.Character["Left Leg"])
- local tof = Instance.new("Frame",to)
- to.Face = "Top"
- to.AlwaysOnTop = true
- tof.Size = UDim2.new(1,0,1,0)
- tof.BorderSizePixel = 0
- tof.BackgroundColor3 = Color3.new(1,0,0)
- tof.BackgroundTransparency = 0.2
- local bo = Instance.new("SurfaceGui",plr.Character["Left Leg"])
- local bof = Instance.new("Frame",bo)
- bo.Face = "Bottom"
- bo.AlwaysOnTop = true
- bof.Size = UDim2.new(1,0,1,0)
- bof.BorderSizePixel = 0
- bof.BackgroundColor3 = Color3.new(1,0,0)
- bof.BackgroundTransparency = 0.2
- end
- function rightle(plr)
- local fr = Instance.new("SurfaceGui",plr.Character["Right Leg"])
- local frf = Instance.new("Frame",fr)
- fr.Face = "Front"
- fr.AlwaysOnTop = true
- frf.Size = UDim2.new(1,0,1,0)
- frf.BorderSizePixel = 0
- frf.BackgroundColor3 = Color3.new(1,0,0)
- frf.BackgroundTransparency = 0.2
- local ba = Instance.new("SurfaceGui",plr.Character["Right Leg"])
- local baf = Instance.new("Frame",ba)
- ba.Face = "Back"
- ba.AlwaysOnTop = true
- baf.Size = UDim2.new(1,0,1,0)
- baf.BorderSizePixel = 0
- baf.BackgroundColor3 = Color3.new(1,0,0)
- baf.BackgroundTransparency = 0.2
- local le = Instance.new("SurfaceGui",plr.Character["Right Leg"])
- local lef = Instance.new("Frame",le)
- le.Face = "Left"
- le.AlwaysOnTop = true
- lef.Size = UDim2.new(1,0,1,0)
- lef.BorderSizePixel = 0
- lef.BackgroundColor3 = Color3.new(1,0,0)
- lef.BackgroundTransparency = 0.2
- local ri = Instance.new("SurfaceGui",plr.Character["Right Leg"])
- local rif = Instance.new("Frame",ri)
- ri.Face = "Right"
- ri.AlwaysOnTop = true
- rif.Size = UDim2.new(1,0,1,0)
- rif.BorderSizePixel = 0
- rif.BackgroundColor3 = Color3.new(1,0,0)
- rif.BackgroundTransparency = 0.2
- local to = Instance.new("SurfaceGui",plr.Character["Right Leg"])
- local tof = Instance.new("Frame",to)
- to.Face = "Top"
- to.AlwaysOnTop = true
- tof.Size = UDim2.new(1,0,1,0)
- tof.BorderSizePixel = 0
- tof.BackgroundColor3 = Color3.new(1,0,0)
- tof.BackgroundTransparency = 0.2
- local bo = Instance.new("SurfaceGui",plr.Character["Right Leg"])
- local bof = Instance.new("Frame",bo)
- bo.Face = "Bottom"
- bo.AlwaysOnTop = true
- bof.Size = UDim2.new(1,0,1,0)
- bof.BorderSizePixel = 0
- bof.BackgroundColor3 = Color3.new(1,0,0)
- bof.BackgroundTransparency = 0.2
- end
- function hea(plr)
- local fr = Instance.new("SurfaceGui",plr.Character.Head)
- local frf = Instance.new("Frame",fr)
- fr.Face = "Front"
- fr.AlwaysOnTop = true
- frf.Size = UDim2.new(1,0,1,0)
- frf.BorderSizePixel = 0
- frf.BackgroundColor3 = Color3.new(1,0,0)
- frf.BackgroundTransparency = 0.2
- local ba = Instance.new("SurfaceGui",plr.Character.Head)
- local baf = Instance.new("Frame",ba)
- ba.Face = "Back"
- ba.AlwaysOnTop = true
- baf.Size = UDim2.new(1,0,1,0)
- baf.BorderSizePixel = 0
- baf.BackgroundColor3 = Color3.new(1,0,0)
- baf.BackgroundTransparency = 0.2
- local le = Instance.new("SurfaceGui",plr.Character.Head)
- local lef = Instance.new("Frame",le)
- le.Face = "Left"
- le.AlwaysOnTop = true
- lef.Size = UDim2.new(1,0,1,0)
- lef.BorderSizePixel = 0
- lef.BackgroundColor3 = Color3.new(1,0,0)
- lef.BackgroundTransparency = 0.2
- local ri = Instance.new("SurfaceGui",plr.Character.Head)
- local rif = Instance.new("Frame",ri)
- ri.Face = "Right"
- ri.AlwaysOnTop = true
- rif.Size = UDim2.new(1,0,1,0)
- rif.BorderSizePixel = 0
- rif.BackgroundColor3 = Color3.new(1,0,0)
- rif.BackgroundTransparency = 0.2
- local to = Instance.new("SurfaceGui",plr.Character.Head)
- local tof = Instance.new("Frame",to)
- to.Face = "Top"
- to.AlwaysOnTop = true
- tof.Size = UDim2.new(1,0,1,0)
- tof.BorderSizePixel = 0
- tof.BackgroundColor3 = Color3.new(1,0,0)
- tof.BackgroundTransparency = 0.2
- local bo = Instance.new("SurfaceGui",plr.Character.Head)
- local bof = Instance.new("Frame",bo)
- bo.Face = "Bottom"
- bo.AlwaysOnTop = true
- bof.Size = UDim2.new(1,0,1,0)
- bof.BorderSizePixel = 0
- bof.BackgroundColor3 = Color3.new(1,0,0)
- bof.BackgroundTransparency = 0.2
- end
- ------------------------------------------------------------------------------------------------------------------------
- function ttors(plr)
- local fr = Instance.new("SurfaceGui",plr.Character.Torso)
- local frf = Instance.new("Frame",fr)
- fr.Face = "Front"
- fr.AlwaysOnTop = true
- frf.Size = UDim2.new(1,0,1,0)
- frf.BorderSizePixel = 0
- frf.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- frf.BackgroundTransparency = 0.2
- local ba = Instance.new("SurfaceGui",plr.Character.Torso)
- local baf = Instance.new("Frame",ba)
- ba.Face = "Back"
- ba.AlwaysOnTop = true
- baf.Size = UDim2.new(1,0,1,0)
- baf.BorderSizePixel = 0
- baf.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- baf.BackgroundTransparency = 0.2
- local le = Instance.new("SurfaceGui",plr.Character.Torso)
- local lef = Instance.new("Frame",le)
- le.Face = "Left"
- le.AlwaysOnTop = true
- lef.Size = UDim2.new(1,0,1,0)
- lef.BorderSizePixel = 0
- lef.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- lef.BackgroundTransparency = 0.2
- local ri = Instance.new("SurfaceGui",plr.Character.Torso)
- local rif = Instance.new("Frame",ri)
- ri.Face = "Right"
- ri.AlwaysOnTop = true
- rif.Size = UDim2.new(1,0,1,0)
- rif.BorderSizePixel = 0
- rif.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- rif.BackgroundTransparency = 0.2
- local to = Instance.new("SurfaceGui",plr.Character.Torso)
- local tof = Instance.new("Frame",to)
- to.Face = "Top"
- to.AlwaysOnTop = true
- tof.Size = UDim2.new(1,0,1,0)
- tof.BorderSizePixel = 0
- tof.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- tof.BackgroundTransparency = 0.2
- local bo = Instance.new("SurfaceGui",plr.Character.Torso)
- local bof = Instance.new("Frame",bo)
- bo.Face = "Bottom"
- bo.AlwaysOnTop = true
- bof.Size = UDim2.new(1,0,1,0)
- bof.BorderSizePixel = 0
- bof.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- bof.BackgroundTransparency = 0.2
- end
- function trightar(plr)
- local fr = Instance.new("SurfaceGui",plr.Character["Right Arm"])
- local frf = Instance.new("Frame",fr)
- fr.Face = "Front"
- fr.AlwaysOnTop = true
- frf.Size = UDim2.new(1,0,1,0)
- frf.BorderSizePixel = 0
- frf.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- frf.BackgroundTransparency = 0.2
- local ba = Instance.new("SurfaceGui",plr.Character["Right Arm"])
- local baf = Instance.new("Frame",ba)
- ba.Face = "Back"
- ba.AlwaysOnTop = true
- baf.Size = UDim2.new(1,0,1,0)
- baf.BorderSizePixel = 0
- baf.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- baf.BackgroundTransparency = 0.2
- local le = Instance.new("SurfaceGui",plr.Character["Right Arm"])
- local lef = Instance.new("Frame",le)
- le.Face = "Left"
- le.AlwaysOnTop = true
- lef.Size = UDim2.new(1,0,1,0)
- lef.BorderSizePixel = 0
- lef.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- lef.BackgroundTransparency = 0.2
- local ri = Instance.new("SurfaceGui",plr.Character["Right Arm"])
- local rif = Instance.new("Frame",ri)
- ri.Face = "Right"
- ri.AlwaysOnTop = true
- rif.Size = UDim2.new(1,0,1,0)
- rif.BorderSizePixel = 0
- rif.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- rif.BackgroundTransparency = 0.2
- local to = Instance.new("SurfaceGui",plr.Character["Right Arm"])
- local tof = Instance.new("Frame",to)
- to.Face = "Top"
- to.AlwaysOnTop = true
- tof.Size = UDim2.new(1,0,1,0)
- tof.BorderSizePixel = 0
- tof.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- tof.BackgroundTransparency = 0.2
- local bo = Instance.new("SurfaceGui",plr.Character["Right Arm"])
- local bof = Instance.new("Frame",bo)
- bo.Face = "Bottom"
- bo.AlwaysOnTop = true
- bof.Size = UDim2.new(1,0,1,0)
- bof.BorderSizePixel = 0
- bof.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- bof.BackgroundTransparency = 0.2
- end
- function tleftar(plr)
- local fr = Instance.new("SurfaceGui",plr.Character["Left Arm"])
- local frf = Instance.new("Frame",fr)
- fr.Face = "Front"
- fr.AlwaysOnTop = true
- frf.Size = UDim2.new(1,0,1,0)
- frf.BorderSizePixel = 0
- frf.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- frf.BackgroundTransparency = 0.2
- local ba = Instance.new("SurfaceGui",plr.Character["Left Arm"])
- local baf = Instance.new("Frame",ba)
- ba.Face = "Back"
- ba.AlwaysOnTop = true
- baf.Size = UDim2.new(1,0,1,0)
- baf.BorderSizePixel = 0
- baf.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- baf.BackgroundTransparency = 0.2
- local le = Instance.new("SurfaceGui",plr.Character["Left Arm"])
- local lef = Instance.new("Frame",le)
- le.Face = "Left"
- le.AlwaysOnTop = true
- lef.Size = UDim2.new(1,0,1,0)
- lef.BorderSizePixel = 0
- lef.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- lef.BackgroundTransparency = 0.2
- local ri = Instance.new("SurfaceGui",plr.Character["Left Arm"])
- local rif = Instance.new("Frame",ri)
- ri.Face = "Right"
- ri.AlwaysOnTop = true
- rif.Size = UDim2.new(1,0,1,0)
- rif.BorderSizePixel = 0
- rif.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- rif.BackgroundTransparency = 0.2
- local to = Instance.new("SurfaceGui",plr.Character["Left Arm"])
- local tof = Instance.new("Frame",to)
- to.Face = "Top"
- to.AlwaysOnTop = true
- tof.Size = UDim2.new(1,0,1,0)
- tof.BorderSizePixel = 0
- tof.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- tof.BackgroundTransparency = 0.2
- local bo = Instance.new("SurfaceGui",plr.Character["Left Arm"])
- local bof = Instance.new("Frame",bo)
- bo.Face = "Bottom"
- bo.AlwaysOnTop = true
- bof.Size = UDim2.new(1,0,1,0)
- bof.BorderSizePixel = 0
- bof.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- bof.BackgroundTransparency = 0.2
- end
- function tleftle(plr)
- local fr = Instance.new("SurfaceGui",plr.Character["Left Leg"])
- local frf = Instance.new("Frame",fr)
- fr.Face = "Front"
- fr.AlwaysOnTop = true
- frf.Size = UDim2.new(1,0,1,0)
- frf.BorderSizePixel = 0
- frf.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- frf.BackgroundTransparency = 0.2
- local ba = Instance.new("SurfaceGui",plr.Character["Left Leg"])
- local baf = Instance.new("Frame",ba)
- ba.Face = "Back"
- ba.AlwaysOnTop = true
- baf.Size = UDim2.new(1,0,1,0)
- baf.BorderSizePixel = 0
- baf.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- baf.BackgroundTransparency = 0.2
- local le = Instance.new("SurfaceGui",plr.Character["Left Leg"])
- local lef = Instance.new("Frame",le)
- le.Face = "Left"
- le.AlwaysOnTop = true
- lef.Size = UDim2.new(1,0,1,0)
- lef.BorderSizePixel = 0
- lef.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- lef.BackgroundTransparency = 0.2
- local ri = Instance.new("SurfaceGui",plr.Character["Left Leg"])
- local rif = Instance.new("Frame",ri)
- ri.Face = "Right"
- ri.AlwaysOnTop = true
- rif.Size = UDim2.new(1,0,1,0)
- rif.BorderSizePixel = 0
- rif.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- rif.BackgroundTransparency = 0.2
- local to = Instance.new("SurfaceGui",plr.Character["Left Leg"])
- local tof = Instance.new("Frame",to)
- to.Face = "Top"
- to.AlwaysOnTop = true
- tof.Size = UDim2.new(1,0,1,0)
- tof.BorderSizePixel = 0
- tof.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- tof.BackgroundTransparency = 0.2
- local bo = Instance.new("SurfaceGui",plr.Character["Left Leg"])
- local bof = Instance.new("Frame",bo)
- bo.Face = "Bottom"
- bo.AlwaysOnTop = true
- bof.Size = UDim2.new(1,0,1,0)
- bof.BorderSizePixel = 0
- bof.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- bof.BackgroundTransparency = 0.2
- end
- function trightle(plr)
- local fr = Instance.new("SurfaceGui",plr.Character["Right Leg"])
- local frf = Instance.new("Frame",fr)
- fr.Face = "Front"
- fr.AlwaysOnTop = true
- frf.Size = UDim2.new(1,0,1,0)
- frf.BorderSizePixel = 0
- frf.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- frf.BackgroundTransparency = 0.2
- local ba = Instance.new("SurfaceGui",plr.Character["Right Leg"])
- local baf = Instance.new("Frame",ba)
- ba.Face = "Back"
- ba.AlwaysOnTop = true
- baf.Size = UDim2.new(1,0,1,0)
- baf.BorderSizePixel = 0
- baf.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- baf.BackgroundTransparency = 0.2
- local le = Instance.new("SurfaceGui",plr.Character["Right Leg"])
- local lef = Instance.new("Frame",le)
- le.Face = "Left"
- le.AlwaysOnTop = true
- lef.Size = UDim2.new(1,0,1,0)
- lef.BorderSizePixel = 0
- lef.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- lef.BackgroundTransparency = 0.2
- local ri = Instance.new("SurfaceGui",plr.Character["Right Leg"])
- local rif = Instance.new("Frame",ri)
- ri.Face = "Right"
- ri.AlwaysOnTop = true
- rif.Size = UDim2.new(1,0,1,0)
- rif.BorderSizePixel = 0
- rif.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- rif.BackgroundTransparency = 0.2
- local to = Instance.new("SurfaceGui",plr.Character["Right Leg"])
- local tof = Instance.new("Frame",to)
- to.Face = "Top"
- to.AlwaysOnTop = true
- tof.Size = UDim2.new(1,0,1,0)
- tof.BorderSizePixel = 0
- tof.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- tof.BackgroundTransparency = 0.2
- local bo = Instance.new("SurfaceGui",plr.Character["Right Leg"])
- local bof = Instance.new("Frame",bo)
- bo.Face = "Bottom"
- bo.AlwaysOnTop = true
- bof.Size = UDim2.new(1,0,1,0)
- bof.BorderSizePixel = 0
- bof.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- bof.BackgroundTransparency = 0.2
- end
- function thea(plr)
- local fr = Instance.new("SurfaceGui",plr.Character.Head)
- local frf = Instance.new("Frame",fr)
- fr.Face = "Front"
- fr.AlwaysOnTop = true
- frf.Size = UDim2.new(1,0,1,0)
- frf.BorderSizePixel = 0
- frf.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- frf.BackgroundTransparency = 0.2
- local ba = Instance.new("SurfaceGui",plr.Character.Head)
- local baf = Instance.new("Frame",ba)
- ba.Face = "Back"
- ba.AlwaysOnTop = true
- baf.Size = UDim2.new(1,0,1,0)
- baf.BorderSizePixel = 0
- baf.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- baf.BackgroundTransparency = 0.2
- local le = Instance.new("SurfaceGui",plr.Character.Head)
- local lef = Instance.new("Frame",le)
- le.Face = "Left"
- le.AlwaysOnTop = true
- lef.Size = UDim2.new(1,0,1,0)
- lef.BorderSizePixel = 0
- lef.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- lef.BackgroundTransparency = 0.2
- local ri = Instance.new("SurfaceGui",plr.Character.Head)
- local rif = Instance.new("Frame",ri)
- ri.Face = "Right"
- ri.AlwaysOnTop = true
- rif.Size = UDim2.new(1,0,1,0)
- rif.BorderSizePixel = 0
- rif.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- rif.BackgroundTransparency = 0.2
- local to = Instance.new("SurfaceGui",plr.Character.Head)
- local tof = Instance.new("Frame",to)
- to.Face = "Top"
- to.AlwaysOnTop = true
- tof.Size = UDim2.new(1,0,1,0)
- tof.BorderSizePixel = 0
- tof.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- tof.BackgroundTransparency = 0.2
- local bo = Instance.new("SurfaceGui",plr.Character.Head)
- local bof = Instance.new("Frame",bo)
- bo.Face = "Bottom"
- bo.AlwaysOnTop = true
- bof.Size = UDim2.new(1,0,1,0)
- bof.BorderSizePixel = 0
- bof.BackgroundColor3 = Color3.new(0/255, 255/255, 255/255)
- bof.BackgroundTransparency = 0.2
- end
- while true do
- wait(0.1)
- for _, v in pairs(plrs:GetChildren()) do
- if v.TeamColor ~= plrs.LocalPlayer.TeamColor and not v.Character.Torso:FindFirstChild("SurfaceGui") then -- ~=
- tors(v)
- rightar(v)
- leftar(v)
- leftle(v)
- rightle(v)
- hea(v)
- end
- if v.TeamColor == plrs.LocalPlayer.TeamColor and v.Name ~= plrs.LocalPlayer.Name and not v.Character.Torso:FindFirstChild("SurfaceGui") then -- ~=
- ttors(v)
- trightar(v)
- tleftar(v)
- tleftle(v)
- trightle(v)
- thea(v)
- end
- end
- end
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