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- -- ⚡ FIXED + COMBINED SCRIPT: DEATH LOOP ESCAPE + CLAW EQUIP + KILL BURST ⚡
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local LocalPlayer = Players.LocalPlayer
- local UserInputService = game:GetService("UserInputService")
- -- 🔁 Track and re-equip tools after death
- defaultToolWatch = {}
- local function ultraEquipAll()
- local char = LocalPlayer.Character
- if not char then return end
- local hum = char:FindFirstChildOfClass("Humanoid")
- if not hum then return end
- for _, tool in ipairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- hum:EquipTool(tool)
- end
- end
- end
- -- 🛠️ Fix tool stuck issue and re-equip
- local function forceToolReload()
- local char = LocalPlayer.Character
- if not char then return end
- local hum = char:FindFirstChildOfClass("Humanoid")
- if not hum then return end
- hum:UnequipTools()
- task.wait(0.1)
- ultraEquipAll()
- end
- -- 💀 Instant kill function for target
- local function killTarget(target)
- if target and target.Character then
- local hum = target.Character:FindFirstChildOfClass("Humanoid")
- if hum and hum.Health > 0 then
- hum.Health = 0
- hum:TakeDamage(9e9)
- end
- end
- end
- -- 🔄 Tool detection logic
- local function onToolEquipped(player, tool)
- print("[⚡] " .. player.Name .. " equipped: " .. tool.Name)
- end
- local function watchTool(tool, player)
- if tool:IsA("Tool") then
- tool.Equipped:Connect(function()
- onToolEquipped(player, tool)
- end)
- onToolEquipped(player, tool)
- end
- end
- local function handleTools(player)
- local function scan(container)
- for _, item in pairs(container:GetChildren()) do
- watchTool(item, player)
- end
- container.ChildAdded:Connect(function(child)
- watchTool(child, player)
- end)
- end
- scan(player.Backpack)
- end
- -- 🧲 Auto collect claw tool
- local function Get()
- local Root = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i, v in next, workspace.Tycoons:GetDescendants() do
- if v:IsA("TouchTransmitter") and v.Parent.Parent.Name:find("GearGiver1") then
- firetouchinterest(Root, v.Parent, 0)
- firetouchinterest(Root, v.Parent, 1)
- end
- end
- end
- -- 🧠 Monitor for death loop state and fix
- local function checkDeathLoop()
- local char = LocalPlayer.Character
- if not char then return end
- local hum = char:FindFirstChildOfClass("Humanoid")
- if not hum then return end
- hum.Died:Connect(function()
- task.wait(0.5)
- LocalPlayer:LoadCharacter()
- end)
- hum.HealthChanged:Connect(function(hp)
- if hp < hum.MaxHealth then
- task.wait(0)
- forceToolReload()
- end
- end)
- end
- -- 👥 Listen for character respawn
- LocalPlayer.CharacterAdded:Connect(function()
- LocalPlayer.Character:WaitForChild("HumanoidRootPart")
- RunService.Stepped:Wait()
- Get()
- handleTools(LocalPlayer)
- task.wait(0.2)
- forceToolReload()
- checkDeathLoop()
- end)
- -- 🟢 Trigger once if character already exists
- if LocalPlayer.Character then
- Get()
- handleTools(LocalPlayer)
- task.wait(0.2)
- forceToolReload()
- checkDeathLoop()
- end
- warn("[✅ DEATH LOOP FIXED | CLAW MONITOR | TOOL AUTO RELOAD | KILL READY]")
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