fggkyle

Consolidated Hookshot Timing

Aug 27th, 2017
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  1. Hookshot Skip Timing
  2. Imbued's original pastebin with lots more information: https://pastebin.com/3rWJEDNL
  3.  
  4. ===Cycle 2===
  5.  
  6. [Hookshot]Zora Mask -> HESS + Superswim to PF -> fast 3 bomb -> HESS -> Egg -> Hookshot = 28.1 + 55.6 + 80.7 = 164.4
  7. [No Hookshot]Zora Mask -> Hess + Superswim to PR -> PR egg = 21.8 + 46.34 = 68.14
  8.  
  9. Segment: -96.26s
  10. OVERALL NO HOOKSHOT: -96.26s
  11.  
  12. [Hookshot]Exit Zora Hall as Zora -> 1 Pause Fairy Pirate CS Skip -> Hookshot Turtle = 31.2 + 23.5 = 54.7
  13. [No Hookshot]Exit Zora Hall as Zora -> Turtle Hover -> turn human if zora ledge grab -> watch Pirate CS = 13 + 67 = 80
  14.  
  15. Segment: +25.3s
  16. OVERALL NO HOOKSHOT: -70.96s
  17.  
  18. [Hookshot]Enter Woodfall -> hookshot to main room -> hookshot torch -> torch = 11.8 + 6.18 = 17.98
  19. [No Hookshot]Control after Enter Woodfall -> mega to main -> torch mega -> torch = 32
  20.  
  21. ===Cycle 3===
  22.  
  23. Segment: +14.02s
  24. OVERALL NO HOOKSHOT: -56.94s
  25.  
  26. [Hookshot]Enter Snowhead -> no icicles -> S'crow Skip -> Enter Wizrobe = 41.2 - 1.7 - .6 = 38.9 (realistic)
  27. [No Hookshot]Enter Snowhead -> Bridge Zora Jump -> Elevator Hover -> Arrow Drop + Enter Wizrobe = 25.6 + 28.95 = 54.55
  28.  
  29. Segment: +15.65s
  30. OVERALL NO HOOKSHOT: -41.29s
  31.  
  32. [Hookshot]Wizrobe -> hookshot torch -> bridge hover -> Control After Upstairs -> Store -> gain control = 42.6s
  33. [No Hookshot]Wizrobe -> Store -> Long Jump -> Melt Ice (JP) -> Upstairs -> Bridge Hover = 17.85 + 37.3 = 55.15s
  34.  
  35. Segment: +12.55s
  36. OVERALL NO HOOKSHOT: -28.74s
  37.  
  38. ===Cycle 4===
  39.  
  40. [Hookshot] SoS Stone Tower
  41. [No Hookshot]New Cycle -> turn Zora -> ECT Chest -> 10 bombs + 20 Chus -> turn human = 53 + 1.5 = 54.5
  42.  
  43. Segment: +54.5s
  44. OVERALL NO HOOKSHOT: +25.76s
  45.  
  46. [Hookshot]Enter Mirror Room -> Weirdshot -> Enter Air Draft Room = 16.6
  47. [No Hookshot]Enter Mirror Room -> Sun Block Hover -> Enter Air Draft Room = 19.7
  48.  
  49. Segment: +3.1s
  50. OVERALL NO HOOKSHOT: +28.86s
  51.  
  52. [Hookshot]Enter Air Draft Room -> Weirdshot -> Enter Garo = 15.64 - 3.45 = 12.19
  53. [No Hookshot]Enter Air Draft Room -> Recoils -> Enter Garo = 1.5 + 16.9 + 1.85 - 3.4 = 16.85
  54.  
  55. Segment: +4.66s
  56. OVERALL NO HOOKSHOT: +33.52s
  57.  
  58. [Hookshot]Enter ISTT -> Storage -> Sun Block Clip -> Eyegore -> Beamos -> Bomb + magic drop -> Enter twinmold = 82.09
  59. [No Hookshot]Enter ISTT -> magic drop + Long Jump -> hover BK Skip -> Enter Twinmold = 18.65 + 36.85 = 55.5
  60.  
  61. Segment: -26.59s
  62. OVERALL NO HOOKSHOT: +6.93s
  63.  
  64. ===Comparing Cycle 5===
  65. *Termina bomb skip is faster for hookshot and no hookshot, so strats for each will be considered
  66.  
  67. [Hookshot] 2nd Nejiron bomb drop = 3.66
  68. [No Hookshot] Doesn't need 2nd Nejiron bomb drop = 0
  69.  
  70. Segment: -3.66s
  71. OVERALL NO HOOKSHOT: +3.27s
  72.  
  73. [Hookshot]Drop Bugs after bomb drop = 6.6
  74. [No Hookshot] Dupes chus, so it doesn't need to do the above = 0
  75.  
  76. SEGMENT: -6.6s
  77. OVERALL NO HOOKSHOT: -3.33s
  78.  
  79. [Hookshot]New Cycle -> Dog Hover into Clock Tower = 26.71
  80. [No Hookshot]New Cycle -> Chu Hover into Clock Tower = 13.86
  81.  
  82. SEGMENT: -12.85s
  83. OVERALL NO HOOKSHOT: -16.18s
  84.  
  85. [Hookshot]Enter Moon -> Superslide to Majora = 9.10
  86. [No Hookshot]Enter Moon -> backwalk Chu HESS to Majora = ~~~~11.5
  87.  
  88. SEGMENT: Honestly, these would be equal in practice with a good Chu HESS
  89. OVERALL NO HOOKSHOT: -16.18s
  90.  
  91. ===Equips===
  92. With optimal routes for each, hookshot skip saves 2 pauses for equips. Furthermore, not having the hookshot in your inventory makes equipping things faster, and some other equips, such as equipping the bottle to get the PR egg, are faster. So, conservatively, I'm saying 4s, although in practice it would likely be more than 4s.
  93.  
  94. SEGMENT: -~4s
  95. OVERALL NO HOOKSHOT: -20.18s
  96.  
  97. =====CONCLUSION=====
  98.  
  99. Hookshot skip saves about 20 seconds, but this is 20 seconds faster than the Termina bomb skip no one did in the old route, so in practice, hookshot skip saves over 30s (approximately 33s, give or take).
  100.  
  101. Hookshot skip saves a bunch of time getting the PR egg and then slowly bleeds time hovering onto the turtle, in Woodfall, Snowhead, and Stone Tower Temple, but gains a bunch of time in ISTT and being able to save chus for cycle 5.
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