matrefeytontias

Matrefeytontias's Pastebin

3,326 22,743 0 12 years ago
Name / Title Added Expires Hits Comments Syntax  
Untitled Jun 29th, 2018 Never 410 0 None -
Untitled Feb 18th, 2018 Never 370 0 C++ -
Reverse arc-length parameterization implementation Sep 20th, 2017 Never 2,664 0 Haxe -
Untitled May 29th, 2017 Never 351 0 Python -
Untitled Apr 29th, 2017 Never 2,649 0 Haxe -
BoIMB dev log output Feb 3rd, 2017 Never 400 0 None -
Game-breaking pitch shifting Nov 26th, 2016 Never 2,612 0 Haxe -
ThreeDee z80 ASM 3D engine Nov 13th, 2016 Never 408 0 Z80 Assembler -
HaxePunk HWImage class Oct 1st, 2016 Never 2,706 0 Haxe -
[HaxePunk] Grid on Pixelmask/Imagemask collision checking Sep 10th, 2016 Never 2,735 0 Haxe -
Actual black hole distortion effect Apr 27th, 2016 Never 389 0 OpenGL Shading -
n2DLib rotosprite implementation Apr 24th, 2016 Never 356 0 C -
Stereographic projection Apr 3rd, 2016 Never 355 0 C++ -
Population/water/food evolution model Mar 8th, 2016 Never 365 0 None -
Black hole distortion effect Apr 18th, 2015 Never 524 0 OpenGL Shading -
Checking if a point is included in a quad (2D) Nov 25th, 2014 Never 460 0 None -
Untitled Nov 23rd, 2014 Never 457 0 None -
Untitled Nov 20th, 2014 Never 435 0 None -
Custom rotosprite May 17th, 2014 Never 516 0 C++ -
Checkboxes demo Mar 5th, 2014 Never 394 0 JavaScript -
[Axe] Fastest 3D dotted cube I could write - 56 FPS Oct 27th, 2013 Never 354 0 None -
[Axe] Clipped triangle routine (arguments from -512 to 511) Jul 4th, 2013 Never 346 0 None -
[Axe] Plasma Jun 21st, 2013 Never 416 0 None -
[Axe] Face sorting routine May 14th, 2013 Never 337 0 None -
[Axe] Angle-based laser routine May 10th, 2013 Never 360 0 None -
[Axe]Jumps lib (Ti-Editor compatible) Mar 3rd, 2012 Never 336 0 None -
[Axe] Jumps engine (Ti-Editor compatible) Mar 3rd, 2012 Never 355 0 None -
Isometric 3D engine, scrolling, 2 textures, grayscales - Axe Feb 24th, 2012 Never 342 0 None -
Isometric scrolling 3D engine - Axe (not fixed) Feb 23rd, 2012 Never 346 0 None -