SebastianLague

SebastianLague's Pastebin

Cape Town, South Africa    3,976 105,990 2 12 years ago
Name / Title Added Expires Hits Comments Syntax  
Path mover with reverse Jul 16th, 2018 Never 365 0 C# -
Path mover Jul 14th, 2018 Never 608 0 C# -
Python zip/list comprehension explanation Jun 14th, 2018 Never 419 0 C# -
Aziz May 4th, 2018 Never 218 0 None -
Alpha-beta pseudocode Apr 20th, 2018 Never 20,055 0 None -
Minimax pseudocode Apr 20th, 2018 Never 18,405 0 None -
VSCommunity theme Jan 22nd, 2018 Never 351 0 None -
Grid Dec 19th, 2017 Never 264 0 C# -
Spirit rover solution - Cutzer243 Dec 3rd, 2017 Never 745 0 None -
Spirit Rover solution - JanTuts Nov 25th, 2017 Never 251 0 None -
Spirit rover solution - ezamelczyk Nov 22nd, 2017 Never 368 0 None -
Spirit rover solution - Rouxerr Nov 22nd, 2017 Never 246 0 None -
Spirit Rover solution Nov 20th, 2017 Never 3,452 0 None -
Untitled Nov 17th, 2017 Never 261 0 C# -
Datetime example Nov 16th, 2017 Never 268 0 C# -
Refactor example Nov 15th, 2017 Never 232 0 C# -
Blob map Oct 16th, 2017 Never 230 0 C# -
My VS Theme Aug 31st, 2017 Never 568 0 None -
Blender shortcuts Jul 20th, 2017 Never 268 0 None -
Procgen E21 edge connection seam fix Jun 8th, 2017 Never 4,254 0 C# -
Triplanar shader Apr 8th, 2017 Never 351 0 None -
2 Texture blend shader Jan 14th, 2017 Never 421 0 None -
Load objects editor example Jan 2nd, 2017 Never 287 0 C# -
Water pro with edge blend Dec 16th, 2016 Never 303 0 None -
Edge blend shader Dec 16th, 2016 Never 366 0 None -
A* find closest walkable node Nov 20th, 2016 Never 283 0 C# -
platformer slide test Sep 27th, 2016 Never 266 0 C# -
Fixed falloff map edges Sep 1st, 2016 Never 1,376 0 C# -
Custom input Jul 28th, 2016 Never 226 0 C# -
Unity gitignore Jun 28th, 2016 Never 303 0 None -
Cody Shay map gen fixed Jun 13th, 2016 Never 279 0 C# -
Untitled Jun 12th, 2016 Never 252 0 C# -
Base Class (thomas) Apr 3rd, 2016 Never 244 0 C# -
Console Game (thomas) Apr 3rd, 2016 Never 329 0 C# -
marching squares texture generation Mar 31st, 2016 Never 423 0 C# -
Alternate room connection algorithm; no caching Mar 30th, 2016 Never 212 0 C# -
Alternate room connection algorithm; caching Mar 30th, 2016 Never 233 0 C# -
RequestMeshData method Mar 21st, 2016 Never 9,455 0 C# -
TerrainChunk + collider, unoptimized Mar 20th, 2016 Never 296 0 C# -
Foreach/For loop performance test Mar 15th, 2016 Never 394 0 C# -
Cave MapGen with spawn items method Mar 12th, 2016 Never 271 0 C# -
Circumcentre + Circumradius Jan 16th, 2016 Never 251 0 C# -
Hex Gen Test Jul 1st, 2015 Never 486 0 C# -
PCG 03 MapGenerator Mar 2nd, 2015 Never 606 0 C# -
PCG 03 MeshGenerator Mar 2nd, 2015 Never 650 0 C# -
Marching Squares Tutorial Visualization Mar 2nd, 2015 Never 1,087 0 C# -
Procedural Cave Generation 01 Feb 9th, 2015 Never 1,010 0 C# -
A* Pathfinding Tutorial 04 (Heap) Dec 24th, 2014 Never 4,399 0 C# -
A* Pathfinding Tutorial 01 (Pseudocode) Dec 19th, 2014 Never 2,976 0 None -
A* Pathfinding Tutorial 03 Dec 19th, 2014 Never 9,239 0 C# -
A* Pathfinding Tutorial 02 Dec 18th, 2014 Never 4,824 0 C# -
Custom MonoDevelop Theme Oct 4th, 2014 Never 1,610 0 XML -
First Person Controller (Spherical Worlds) Oct 3rd, 2014 Never 10,484 0 C# -