SebastianLague

SebastianLague's Pastebin

Cape Town, South Africa    3,754 98,562 2 10 years ago
Name / Title Added Expires Hits Comments Syntax  
Path mover with reverse Jul 16th, 2018 Never 282 0 C# -
Path mover Jul 14th, 2018 Never 530 0 C# -
Python zip/list comprehension explanation Jun 14th, 2018 Never 319 0 C# -
Aziz May 4th, 2018 Never 127 0 None -
Alpha-beta pseudocode Apr 20th, 2018 Never 18,817 0 None -
Minimax pseudocode Apr 20th, 2018 Never 17,299 0 None -
VSCommunity theme Jan 22nd, 2018 Never 278 0 None -
Grid Dec 19th, 2017 Never 202 0 C# -
Spirit rover solution - Cutzer243 Dec 3rd, 2017 Never 663 0 None -
Spirit Rover solution - JanTuts Nov 25th, 2017 Never 167 0 None -
Spirit rover solution - ezamelczyk Nov 22nd, 2017 Never 296 0 None -
Spirit rover solution - Rouxerr Nov 22nd, 2017 Never 165 0 None -
Spirit Rover solution Nov 20th, 2017 Never 3,184 0 None -
Untitled Nov 17th, 2017 Never 164 0 C# -
Datetime example Nov 16th, 2017 Never 196 0 C# -
Refactor example Nov 15th, 2017 Never 148 0 C# -
Blob map Oct 16th, 2017 Never 154 0 C# -
My VS Theme Aug 31st, 2017 Never 485 0 None -
Blender shortcuts Jul 20th, 2017 Never 175 0 None -
Procgen E21 edge connection seam fix Jun 8th, 2017 Never 3,942 0 C# -
Triplanar shader Apr 8th, 2017 Never 274 0 None -
2 Texture blend shader Jan 14th, 2017 Never 349 0 None -
Load objects editor example Jan 2nd, 2017 Never 230 0 C# -
Water pro with edge blend Dec 16th, 2016 Never 224 0 None -
Edge blend shader Dec 16th, 2016 Never 288 0 None -
A* find closest walkable node Nov 20th, 2016 Never 216 0 C# -
platformer slide test Sep 27th, 2016 Never 172 0 C# -
Fixed falloff map edges Sep 1st, 2016 Never 1,279 0 C# -
Custom input Jul 28th, 2016 Never 152 0 C# -
Unity gitignore Jun 28th, 2016 Never 210 0 None -
Cody Shay map gen fixed Jun 13th, 2016 Never 213 0 C# -
Untitled Jun 12th, 2016 Never 174 0 C# -
Base Class (thomas) Apr 3rd, 2016 Never 171 0 C# -
Console Game (thomas) Apr 3rd, 2016 Never 211 0 C# -
marching squares texture generation Mar 31st, 2016 Never 351 0 C# -
Alternate room connection algorithm; no caching Mar 30th, 2016 Never 140 0 C# -
Alternate room connection algorithm; caching Mar 30th, 2016 Never 145 0 C# -
RequestMeshData method Mar 21st, 2016 Never 9,045 0 C# -
TerrainChunk + collider, unoptimized Mar 20th, 2016 Never 220 0 C# -
Foreach/For loop performance test Mar 15th, 2016 Never 314 0 C# -
Cave MapGen with spawn items method Mar 12th, 2016 Never 198 0 C# -
Circumcentre + Circumradius Jan 16th, 2016 Never 179 0 C# -
Hex Gen Test Jul 1st, 2015 Never 408 0 C# -
PCG 03 MapGenerator Mar 2nd, 2015 Never 514 0 C# -
PCG 03 MeshGenerator Mar 2nd, 2015 Never 557 0 C# -
Marching Squares Tutorial Visualization Mar 2nd, 2015 Never 996 0 C# -
Procedural Cave Generation 01 Feb 9th, 2015 Never 929 0 C# -
A* Pathfinding Tutorial 04 (Heap) Dec 24th, 2014 Never 4,316 0 C# -
A* Pathfinding Tutorial 01 (Pseudocode) Dec 19th, 2014 Never 2,906 0 None -
A* Pathfinding Tutorial 03 Dec 19th, 2014 Never 9,134 0 C# -
A* Pathfinding Tutorial 02 Dec 18th, 2014 Never 4,754 0 C# -
Custom MonoDevelop Theme Oct 4th, 2014 Never 1,534 0 XML -
First Person Controller (Spherical Worlds) Oct 3rd, 2014 Never 10,169 0 C# -