| Name / Title | Added | Expires | Hits | Comments | Syntax | |
|---|---|---|---|---|---|---|
| Path mover with reverse | Jul 16th, 2018 | Never | 365 | 0 | C# | - |
| Path mover | Jul 14th, 2018 | Never | 608 | 0 | C# | - |
| Python zip/list comprehension explanation | Jun 14th, 2018 | Never | 419 | 0 | C# | - |
| Alpha-beta pseudocode | Apr 20th, 2018 | Never | 20,055 | 0 | None | - |
| Minimax pseudocode | Apr 20th, 2018 | Never | 18,405 | 0 | None | - |
| VSCommunity theme | Jan 22nd, 2018 | Never | 351 | 0 | None | - |
| Spirit rover solution - Cutzer243 | Dec 3rd, 2017 | Never | 745 | 0 | None | - |
| Spirit Rover solution - JanTuts | Nov 25th, 2017 | Never | 251 | 0 | None | - |
| Spirit rover solution - ezamelczyk | Nov 22nd, 2017 | Never | 368 | 0 | None | - |
| Spirit rover solution - Rouxerr | Nov 22nd, 2017 | Never | 246 | 0 | None | - |
| Spirit Rover solution | Nov 20th, 2017 | Never | 3,452 | 0 | None | - |
| Datetime example | Nov 16th, 2017 | Never | 268 | 0 | C# | - |
| Refactor example | Nov 15th, 2017 | Never | 232 | 0 | C# | - |
| My VS Theme | Aug 31st, 2017 | Never | 568 | 0 | None | - |
| Blender shortcuts | Jul 20th, 2017 | Never | 268 | 0 | None | - |
| Procgen E21 edge connection seam fix | Jun 8th, 2017 | Never | 4,254 | 0 | C# | - |
| Triplanar shader | Apr 8th, 2017 | Never | 351 | 0 | None | - |
| 2 Texture blend shader | Jan 14th, 2017 | Never | 421 | 0 | None | - |
| Load objects editor example | Jan 2nd, 2017 | Never | 287 | 0 | C# | - |
| Water pro with edge blend | Dec 16th, 2016 | Never | 303 | 0 | None | - |
| Edge blend shader | Dec 16th, 2016 | Never | 366 | 0 | None | - |
| A* find closest walkable node | Nov 20th, 2016 | Never | 283 | 0 | C# | - |
| platformer slide test | Sep 27th, 2016 | Never | 266 | 0 | C# | - |
| Fixed falloff map edges | Sep 1st, 2016 | Never | 1,376 | 0 | C# | - |
| Custom input | Jul 28th, 2016 | Never | 226 | 0 | C# | - |
| Unity gitignore | Jun 28th, 2016 | Never | 303 | 0 | None | - |
| Cody Shay map gen fixed | Jun 13th, 2016 | Never | 279 | 0 | C# | - |
| Base Class (thomas) | Apr 3rd, 2016 | Never | 244 | 0 | C# | - |
| Console Game (thomas) | Apr 3rd, 2016 | Never | 329 | 0 | C# | - |
| marching squares texture generation | Mar 31st, 2016 | Never | 423 | 0 | C# | - |
| Alternate room connection algorithm; no caching | Mar 30th, 2016 | Never | 212 | 0 | C# | - |
| Alternate room connection algorithm; caching | Mar 30th, 2016 | Never | 233 | 0 | C# | - |
| RequestMeshData method | Mar 21st, 2016 | Never | 9,455 | 0 | C# | - |
| TerrainChunk + collider, unoptimized | Mar 20th, 2016 | Never | 296 | 0 | C# | - |
| Foreach/For loop performance test | Mar 15th, 2016 | Never | 394 | 0 | C# | - |
| Cave MapGen with spawn items method | Mar 12th, 2016 | Never | 271 | 0 | C# | - |
| Circumcentre + Circumradius | Jan 16th, 2016 | Never | 251 | 0 | C# | - |
| Hex Gen Test | Jul 1st, 2015 | Never | 486 | 0 | C# | - |
| PCG 03 MapGenerator | Mar 2nd, 2015 | Never | 606 | 0 | C# | - |
| PCG 03 MeshGenerator | Mar 2nd, 2015 | Never | 650 | 0 | C# | - |
| Marching Squares Tutorial Visualization | Mar 2nd, 2015 | Never | 1,087 | 0 | C# | - |
| Procedural Cave Generation 01 | Feb 9th, 2015 | Never | 1,010 | 0 | C# | - |
| A* Pathfinding Tutorial 04 (Heap) | Dec 24th, 2014 | Never | 4,399 | 0 | C# | - |
| A* Pathfinding Tutorial 01 (Pseudocode) | Dec 19th, 2014 | Never | 2,976 | 0 | None | - |
| A* Pathfinding Tutorial 03 | Dec 19th, 2014 | Never | 9,239 | 0 | C# | - |
| A* Pathfinding Tutorial 02 | Dec 18th, 2014 | Never | 4,824 | 0 | C# | - |
| Custom MonoDevelop Theme | Oct 4th, 2014 | Never | 1,610 | 0 | XML | - |
| First Person Controller (Spherical Worlds) | Oct 3rd, 2014 | Never | 10,484 | 0 | C# | - |