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- options:
- {mn::baan::%player%::cooldown::houthakker} = {mn::baan::%loop-player%::cooldown::houthakker}
- command /purchase <player> <number> <number> <number> <number> <item>:
- trigger:
- if (amount of iron ingots in arg 1's inventory) is more than arg-2:
- if (amount of gold ingots in arg 1's inventory) is more than arg-3:
- if (amount of emeralds in arg 1's inventory) is more than arg-4:
- loop arg-5 times:
- give arg-6 to arg 1
- on break of dirt:
- player's gamemode is not creative:
- if {mn::baan::%player%::houthakker} is true:
- if {mn::baan::%player%::cooldown::houthakker} is 0:
- if {mn::baan::%player%::houthakker::level} is 1:
- add 1 to {mn::baan::%player%::houthakker::points}
- set {mn::baan::%player%::cooldown::houthakker} to 10
- else:
- send "&0[&b&lMineNation&0] &cJe hebt niet een hoog genoeg level om dit blok te breken, of je hebt niet de goede baan."
- cancel event
- else:
- send "&0[&b&lMineNation&0] &cJe hebt nog een cooldown van &4&l%{mn::baan::%player%::cooldown::houthakker}% &csecondes."
- cancel event
- else:
- set {mn::baan::%player%::houthakker} to true
- set {mn::baan::%player%::cooldown::houthakker} to 0
- set {mn::baan::%player%::houthakker::level} to 1
- every 1 second:
- loop all players:
- if {mn::baan::%loop-player%::cooldown::houthakker} is more than 0:
- remove 1 from {mn::baan::%loop-player%::cooldown::houthakker}
- function capitalizeFirst(text: texts, p: player):
- loop {_text::*}:
- set {_first-char} to first character of loop-value
- set {_remaining} to last (length of loop-value - 1) characters of loop-value
- set {_output} to "%{_first-char} in upper case%%{_remaining} in lower case%"
- send "%{_output}%" to {_p}
- command /test [<text>]:
- trigger:
- capitalizeFirst(arg 1, player)
- #Antwoorden
- #command /purchase <player> <number> <number> <number> <number> <item>:
- # trigger:
- # if (amount of iron ingot in arg 1's inventory) is more than arg-2:
- # if (amount of gold ingot in arg 1's inventory) is more than arg-3:
- # if (amount of emeralds in arg 1's inventory) is more than arg-4:
- # loop arg-5 times:
- # give arg-6 to arg-1
- #===========================[ end ]===========================
- #function capitalizeFirst(text: texts) :: texts:
- # loop {_text::*}:
- # set {_first-char} to first character of loop-value
- # set {_remaining} to last (length of loop-value - 1) characters of loop-value
- # set {_output::%loop-index%} to "%{_first-char} in upper case%%{_remaining}%"
- # return {_output::*}
- #===========================[ end ]===========================
- #on break of a log:
- # player's gamemode is not creative:
- # if {mn::baan::%player%::houthakker} is true:
- # if {mn::baan::%player%::cooldown::houthakker} is 0:
- # if {mn::baan::%player%::houthakker::level} is 1:
- # add 1 to {mn::baan::%player%::houthakker::points}
- # set {mn::baan::%player%::cooldown::houthakker} to 30
- # else:
- # send "&0[&b&lMineNation&0] &cJe hebt niet een hoog genoeg level om dit blok te breken, of je hebt niet de goede baan."
- # cancel event
- # else:
- # send "&0[&b&lMineNation&0] &cJe hebt nog een cooldown van &4&l%{mn::baan::%player%::cooldown::houthakker}% &csecondes."
- # cancel event
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