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Settlement Manager System – Concept for SCG Mod

Apr 10th, 2025
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  1. # πŸ§‘β€πŸ’Ό Settlement Manager System – Concept for SCG Mod
  2.  
  3. This concept expands the **Settlement Command Grid (SCG)** mod with a fully automated **Settlement Manager** role that handles job assignments, logistics, and dynamic reactions based on real-time settlement needs.
  4.  
  5. ---
  6.  
  7. ## πŸ“‹ Terminal Menu
  8.  
  9. ```
  10. > Assign Settlement Manager
  11. [Lucy] [Assign]
  12. [Robotron MK2] [Assign]
  13. [No Manager] [Clear]
  14.  
  15. > Manager Settings
  16. [βœ“] Auto-Assign Settlers to Jobs
  17. [βœ“] Monitor Food/Water Needs
  18. [βœ“] Rebalance Defenders if Threat Detected
  19. [βœ“] Move Unused Settlers to Other Settlements
  20. ```
  21.  
  22. ---
  23.  
  24. ## πŸ”§ Manager Duties
  25.  
  26. ### 1. Auto Job Assignment
  27. - Prioritizes settlers based on:
  28. 1. Food production
  29. 2. Water
  30. 3. Defense
  31. 4. Scavenging / crafting
  32. - Unassigned settlers get auto-routed to the most needed job.
  33.  
  34. ### 2. Needs Monitoring
  35. - Watches for:
  36. - Food shortages
  37. - Power failures
  38. - Low water supply
  39. - Triggers alerts in the terminal or automatic job reshuffles.
  40.  
  41. ### 3. Defense Rebalancing
  42. - If an attack is incoming or ongoing:
  43. - Reassigns idle settlers to guard posts
  44. - Activates defensive power zones
  45. - Prioritizes repairs post-attack
  46.  
  47. ### 4. Inter-Settlement Logistics
  48. - Detects overpopulation or idle settlers
  49. - Reassigns excess settlers to underpopulated locations
  50. - Logic options like:
  51. - β€œMaintain 4+ settlers at this location”
  52. - β€œSend overflow to: [Sanctuary Hills]”
  53.  
  54. ### 5. Manager Progression (Optional)
  55. - Settlers gain "management skill" over time
  56. - Better managers improve:
  57. - Happiness recovery rate
  58. - Job efficiency
  59. - Resource usage
  60.  
  61. ---
  62.  
  63. ## πŸ€– Advanced Options
  64.  
  65. ### Manager Personality Types:
  66. - **Organized** – Balanced job distribution
  67. - **Paranoid** – Defense-heavy assignments
  68. - **Lazy** – Delays changes or leaves some idle
  69. - **Robotic** – Perfectly efficient, no morale boosts
  70.  
  71. ---
  72.  
  73. ## πŸ“¬ Example Terminal Log Message:
  74.  
  75. > *"Manager [Cogsworth] detected a +40% increase in fog creature activity. 2 settlers reassigned to defensive posts. Power rerouted to turret grid Alpha."*
  76.  
  77. ---
  78.  
  79. This system would make SCG feel alive β€” turning every settlement into a self-managing micro-colony when the player isn't around.
  80.  
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