Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # π§βπΌ Settlement Manager System β Concept for SCG Mod
- This concept expands the **Settlement Command Grid (SCG)** mod with a fully automated **Settlement Manager** role that handles job assignments, logistics, and dynamic reactions based on real-time settlement needs.
- ---
- ## π Terminal Menu
- ```
- > Assign Settlement Manager
- [Lucy] [Assign]
- [Robotron MK2] [Assign]
- [No Manager] [Clear]
- > Manager Settings
- [β] Auto-Assign Settlers to Jobs
- [β] Monitor Food/Water Needs
- [β] Rebalance Defenders if Threat Detected
- [β] Move Unused Settlers to Other Settlements
- ```
- ---
- ## π§ Manager Duties
- ### 1. Auto Job Assignment
- - Prioritizes settlers based on:
- 1. Food production
- 2. Water
- 3. Defense
- 4. Scavenging / crafting
- - Unassigned settlers get auto-routed to the most needed job.
- ### 2. Needs Monitoring
- - Watches for:
- - Food shortages
- - Power failures
- - Low water supply
- - Triggers alerts in the terminal or automatic job reshuffles.
- ### 3. Defense Rebalancing
- - If an attack is incoming or ongoing:
- - Reassigns idle settlers to guard posts
- - Activates defensive power zones
- - Prioritizes repairs post-attack
- ### 4. Inter-Settlement Logistics
- - Detects overpopulation or idle settlers
- - Reassigns excess settlers to underpopulated locations
- - Logic options like:
- - βMaintain 4+ settlers at this locationβ
- - βSend overflow to: [Sanctuary Hills]β
- ### 5. Manager Progression (Optional)
- - Settlers gain "management skill" over time
- - Better managers improve:
- - Happiness recovery rate
- - Job efficiency
- - Resource usage
- ---
- ## π€ Advanced Options
- ### Manager Personality Types:
- - **Organized** β Balanced job distribution
- - **Paranoid** β Defense-heavy assignments
- - **Lazy** β Delays changes or leaves some idle
- - **Robotic** β Perfectly efficient, no morale boosts
- ---
- ## π¬ Example Terminal Log Message:
- > *"Manager [Cogsworth] detected a +40% increase in fog creature activity. 2 settlers reassigned to defensive posts. Power rerouted to turret grid Alpha."*
- ---
- This system would make SCG feel alive β turning every settlement into a self-managing micro-colony when the player isn't around.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement