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- //Use in wfa to work!!!
- //replace while with timer
- using System.Windows.Forms;
- using System.Runtime.InteropServices;
- using System.Drawing;
- //this is not Ai its bruteForce
- [DllImport("user32.dll")]
- public static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint cButtons, uint dwExtraInfo);
- //Mouse actions
- private const int MOUSEEVENTF_LEFTDOWN = 0x02;
- private const int MOUSEEVENTF_LEFTUP = 0x04;
- private const int MOUSEEVENTF_RIGHTDOWN = 0x08;
- private const int MOUSEEVENTF_RIGHTUP = 0x10;
- private void MoveCursor(int xMovement,int yMovement)
- {
- // Set the Current cursor, move the cursor's Position,
- // and set its clipping rectangle to the form.
- this.Cursor = new Cursor(Cursor.Current.Handle);
- Cursor.Position = new Point(Cursor.Position.X - xMovement, Cursor.Position.Y - yMovement);
- // Cursor.Clip = new Rectangle(this.Location, this.Size);
- }
- while(true){
- for (int i = 0; i != 5; i++)
- {
- uint X = (uint)Cursor.Position.X;
- uint Y = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
- MoveCursor(70, 0);
- uint newX = (uint)Cursor.Position.X;
- uint newY = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTDOWN , newX, newY, 0, 0);
- }
- mouse_event(MOUSEEVENTF_LEFTUP, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- MoveCursor(0, 70);
- mouse_event(MOUSEEVENTF_LEFTDOWN, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- for (int i = 0; i != 5; i++)
- {
- uint X = (uint)Cursor.Position.X;
- uint Y = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
- MoveCursor(-70, 0);
- uint newX = (uint)Cursor.Position.X;
- uint newY = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTDOWN, newX, newY, 0, 0);
- }
- mouse_event(MOUSEEVENTF_LEFTUP, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- MoveCursor(0, 70);
- mouse_event(MOUSEEVENTF_LEFTDOWN, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- for (int i = 0; i != 5; i++)
- {
- uint X = (uint)Cursor.Position.X;
- uint Y = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
- MoveCursor(70, 0);
- uint newX = (uint)Cursor.Position.X;
- uint newY = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTDOWN, newX, newY, 0, 0);
- }
- mouse_event(MOUSEEVENTF_LEFTUP, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- MoveCursor(0, 70);
- mouse_event(MOUSEEVENTF_LEFTDOWN, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- for (int i = 0; i != 5; i++)
- {
- uint X = (uint)Cursor.Position.X;
- uint Y = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
- MoveCursor(-70, 0);
- uint newX = (uint)Cursor.Position.X;
- uint newY = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTDOWN, newX, newY, 0, 0);
- }
- mouse_event(MOUSEEVENTF_LEFTUP, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- MoveCursor(0, 70);
- mouse_event(MOUSEEVENTF_LEFTDOWN, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- for (int i = 0; i != 5; i++)
- {
- uint X = (uint)Cursor.Position.X;
- uint Y = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
- MoveCursor(70, 0);
- uint newX = (uint)Cursor.Position.X;
- uint newY = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTDOWN, newX, newY, 0, 0);
- }
- mouse_event(MOUSEEVENTF_LEFTUP, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- MoveCursor(0, 350);
- mouse_event(MOUSEEVENTF_LEFTDOWN, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- for (int i = 0; i != 5; i++)
- {
- uint X = (uint)Cursor.Position.X;
- uint Y = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
- MoveCursor(-350, 0);
- uint newX = (uint)Cursor.Position.X;
- uint newY = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTDOWN, newX, newY, 0, 0);
- }
- }
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