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Zeldaboy111

Skript #242 - Map

Sep 22nd, 2019
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  1. options:
  2.  
  3. prefix: &f[&aTD&f]
  4. mprefix: &f[&aTD&f] &6>>&f
  5. {TD::edittingmap::%arg-1%} = {TD::edittingmap::%player%}
  6. {TD::blockLoc::%{TD::cancelBreak::num::%location of event-block%}%} = {TD::blockLoc::%{Count}%}
  7. {TD::blockType::%{TD::cancelBreak::num::%location of event-block%}%} = {TD::blockType::%{Count}%}
  8. {TD::wSign::%arg 2%::warp} = {TD::wSign::%{_name}%::warp} = {TD::wSign::%location of clicked block%::warp}
  9. {TD::wSign::%location of targeted block%} = {TD::wSign::%location of clicked block%}
  10. {TD::warps::%arg 2%} = {TD::warps::%{_name}%}
  11.  
  12. #options:
  13.  
  14. on enderman place:
  15. if world of event-block is "TD":
  16. cancel event
  17.  
  18.  
  19. on enderman pickup:
  20. if world of event-block is "TD":
  21. cancel event
  22.  
  23.  
  24. on place:
  25. if world of event-block is "TD":
  26. if {TD::edittingmap::%player%} is not set:
  27. cancel event
  28. stop
  29.  
  30. else:
  31. set {TD::blockLoc::%{Count}%} to location of event-block
  32. set {TD::blockType::%{Count}%} to type of event-block
  33. set {TD::cancelBreak::%location of event-block%} to true
  34. set {TD::cancelBreak::num::%location of event-block%} to {Count}
  35. add 1 to {Count}
  36.  
  37.  
  38.  
  39. on break:
  40. if world of event-block is "TD":
  41. if {TD::edittingmap::%player%} is not set:
  42. if {TD::cancelBreak::%location of event-block%} is true:
  43. cancel event
  44. stop
  45.  
  46. else:
  47. if {TD::cancelBreak::%location of event-block%} is true:
  48. delete {TD::blockLoc::%{TD::cancelBreak::num::%location of event-block%}%}
  49. delete {TD::blockType::%{TD::cancelBreak::num::%location of event-block%}%}
  50. delete {TD::cancelBreak::%location of event-block%}
  51. delete {TD::cancelBreak::num::%location of event-block%}
  52. remove 1 from {Count}
  53.  
  54.  
  55.  
  56. on rightclick:
  57. if clicked block is a sign:
  58. if {TD::wSign::%location of clicked block%} is set:
  59. set {_name} to {TD::wSign::%location of clicked block%}
  60. set {_warp} to {TD::wSign::%{_name}%::warp}
  61.  
  62. teleport player to {TD::warps::%{_warp}%}
  63.  
  64. #make spawned entity pathfind to player with speed 0.5
  65.  
  66. #Wave command
  67. #Setcastle command
  68.  
  69. every 1 tick:
  70. loop all entities in world "TD":
  71. #send "%loop-value%" to console
  72.  
  73. #Detect name of entity
  74.  
  75. #if loop-value is "zombie":
  76. # send "Pathfinding..." to console
  77. # make loop-value pathfind to {loc2} with speed 0.5
  78.  
  79.  
  80. command /wave [<text>]:
  81. trigger:
  82. if player has permission "TD.startWave":
  83.  
  84. #stop
  85. set {_loc} to location of targeted block
  86. set {loc2} to location of player
  87. spawn zombie at {_loc}
  88. set name of last spawned zombie to "&2Zombie :: %arg 1%"
  89.  
  90.  
  91. #add spawned entity to {TD::waveEntities::*}
  92.  
  93. #while spawned entity exists:
  94. # if distance between player and spawned entity is greater than 2:
  95. # make spawned entity pathfind to player with speed 0.5
  96. # wait a tick
  97.  
  98. #wait 1 second
  99.  
  100. #spawn zombie at {_loc}
  101. #set name of last spawned zombie to "&2Zombie"
  102. #while spawned entity exists:
  103. # if distance between player and spawned entity is greater than 2:
  104. # make spawned entity pathfind to player with speed 0.5
  105. # wait a tick
  106. #wait 1 second
  107.  
  108. #spawn zombie at {_loc}
  109. #set name of last spawned zombie to "&2Zombie"
  110. #while spawned entity exists:
  111. # if distance between player and spawned entity is greater than 2:
  112. # make spawned entity pathfind to player with speed 0.5
  113. # wait a tick
  114.  
  115. #wait 1 second
  116.  
  117. #spawn zombie at {_loc}
  118. #set name of last spawned zombie to "&2Zombie"
  119. #while spawned entity exists:
  120. # if distance between player and spawned entity is greater than 2:
  121. # make spawned entity pathfind to player with speed 0.5
  122. # wait a tick
  123.  
  124. #wait 1 second
  125.  
  126. #spawn zombie at {_loc}
  127. #set name of last spawned zombie to "&2Zombie"
  128. #while spawned entity exists:
  129. # if distance between player and spawned entity is greater than 2:
  130. # make spawned entity pathfind to player with speed 0.5
  131. # wait a tick
  132.  
  133.  
  134.  
  135. command /editmap [<offline player>]:
  136. trigger:
  137. if arg 1 is not set:
  138. if player has permission "TD.editmap":
  139.  
  140. if {TD::edittingmap::%player%} is not set:
  141. set {TD::edittingmap::%player%} to true
  142. send "{@mprefix} Je kan de map nu bewerken."
  143.  
  144. else:
  145. clear {TD::edittingmap::%player%}
  146. send "{@mprefix} Je kan de map niet meer bewerken."
  147.  
  148. else:
  149. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  150.  
  151. else:
  152.  
  153. if player has permission "TD.editmap.others":
  154. if {TD::edittingmap::%arg-1%} is not set:
  155. set {TD::edittingmap::%arg-1%} to true
  156.  
  157. if arg-1 is player:
  158. send "{@mprefix} Je kan de map nu bewerken."
  159.  
  160. else:
  161. send "{@mprefix} Je kan de map nu bewerken." to arg 1
  162. send "{@mprefix} De speler &l%arg 1% &fkan de map nu bewerken."
  163.  
  164. else:
  165. clear {TD::edittingmap::%arg-1%}
  166.  
  167. if arg-1 is player:
  168. send "{@mprefix} Je kan de map niet meer bewerken."
  169.  
  170. else:
  171. send "{@mprefix} Je kan de map niet meer bewerken." to arg 1
  172. send "{@mprefix} De speler &l%arg 1% &fkan de map niet meer bewerken."
  173.  
  174. else:
  175. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  176.  
  177.  
  178. command /reset:
  179. trigger:
  180. if player has permission "TD.resetmap":
  181.  
  182. if {TD::reset::%player%} is true:
  183. send "{@mprefix} &4Je bent de map al aan het resetten."
  184.  
  185. else:
  186. set {TD::reset::%player%} to true
  187. send "{@mprefix} De map aan het resetten..."
  188.  
  189. loop {Count} times:
  190. set {Count} to loop-value
  191. set block at location of {TD::blockLoc::%{Count}%} to {TD::blockType::%{Count}%}
  192.  
  193. wait 10 ticks
  194. delete {TD::reset::%player%}
  195. send "{@mprefix} Map gereset!"
  196. else:
  197. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  198.  
  199. # 1 -> create/remove, 2 -> mapnaam, 3 -> warp (bij create), 4 -> spelers (bij create)
  200. # 1 -> setwarp, 2 -> naam
  201. # 1 -> warplist
  202. command /sign [<text>] [<text>] [<text>] [<text>]:
  203. trigger:
  204. if player has permission "TD.joinsign":
  205. if arg 1 is "setwarp":
  206. if arg 2 is set:
  207. if {TD::warpList::*} doesn't contain "%arg 2%":
  208. send "{@mprefix} Warp %arg 2% gemaakt!"
  209.  
  210. add arg 2 to {TD::warpList::*}
  211. set {TD::warps::%arg 2%} to location of player
  212. set {_name} to arg 2
  213.  
  214. else:
  215. send "{@mprefix} &4De warp &c%arg 2% &4is al in gebruik."
  216.  
  217. else:
  218. send "{@mprefix} &4Je moet nog een &cwarpnaam &4opgeven."
  219.  
  220. else if arg 1 is "warplist":
  221. if {TD::warpList::*} is not empty:
  222. send "{@mprefix} Dit is de lijst met alle warps:%nl%%{TD::warpList::*}%"
  223. else:
  224. send "{@mprefix} Er zijn geen warps."
  225.  
  226. else if arg 1 is "create":
  227. if targeted block is not a sign:
  228. send "{@mprefix} &4Een join sign kan alleen een sign zijn."
  229.  
  230. else if {TD::%location of targeted block%} is set:
  231. send "{@mprefix} &4Het getargete blok is al een join sign."
  232.  
  233. else if arg 2 is set:
  234. if {TD::signList::*} contains arg 2:
  235. send "{@mprefix} &4De naam &c%arg 2% &4is al in gebruik."
  236.  
  237. else:
  238. if arg 3 is set:
  239. send "%{TD::warpList::*}%"
  240. if {TD::warpList::*} doesn't contain arg 3:
  241. send "{@mprefix} &4De warp &c%arg 3% &4bestaat niet."
  242.  
  243.  
  244.  
  245. else:
  246. if arg 4 is set:
  247. send "{@mprefix} Join sign gemaakt met de volgende eigenschappen:%nl%&fNaam: %arg 2%%nl%&fWarp: %arg 3%%nl%&fSpelers: %arg 4%"
  248. add arg 2 to {TD::signList::*}
  249. set {TD::wSign::%location of targeted block%} to arg 2
  250. set {TD::wSign::%arg 2%::warp} to arg 3
  251. set {TD::wSign::%arg 2%::maxP} to arg 4
  252.  
  253.  
  254. else:
  255. send "{@mprefix} &4Je moet nog een &caantal spelers &4opgeven."
  256.  
  257.  
  258.  
  259. else:
  260. send "{@mprefix} &4Je moet nog een &cwarp &4en &caantal spelers &4opgeven."
  261. else:
  262. send "{@mprefix} &4Je moet nog een &cnaam, warp &4en &caantal spelers &4opgeven."
  263.  
  264.  
  265. else if arg 1 is "remove":
  266. if targeted block is not a sign:
  267. send "{@mprefix} &4Een join sign kan alleen een sign zijn."
  268.  
  269. else:
  270. send "{@mprefix} Join sign aan het verwijderen..."
  271.  
  272. set {_name} to {TD::wSign::%location of targeted block%}
  273.  
  274. remove {_name} from {TD::signList::*}
  275. delete {TD::wSign::%location of targeted block%}
  276. delete {TD::wSign::%{_name}%::warp}
  277. delete {TD::wSign::%{_name}%::maxP}
  278.  
  279. wait 3 ticks
  280.  
  281. send "{@mprefix} Join sign verwijderd!"
  282.  
  283. else if arg 1 is set:
  284. send "{@mprefix} &4Het argument &c%arg 1% &4is ongeldig, kies uit de volgende argumenten: &ccreate, remove &4of &csetwarp&4."
  285.  
  286. else:
  287. send "{@mprefix} &4Je moet nog opgeven wat je wil doen, &ccreate, remove &4of &csetwarp&4."
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