Cedany_Paints

CF GUI HELP

Mar 19th, 2021
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  1. Questions related to Carrion Fields can be answered using the in-game HELP command, or by visiting
  2. our forums at forums.carrionfields.com.
  3.  
  4. Enter: guihelp <number> to learn about a feature.
  5.  
  6. 1 - Variables
  7. 2 - Highlights
  8. 3 - Aliases
  9. 4 - The Friends and Enemies System
  10. 5 - Gauges and the 'Setprompt' Command
  11. 6 - Item Journal
  12. 7 - Target Swapping
  13. 8 - Logging
  14. 9 - Combat Damage Colors
  15. 10 - Mapping
  16. 11 - Advanced Aliases & Scripting
  17. 12 - Useful Utility Commands - NEW, Must-Read!
  18. 0 - Troubleshooting
  19.  
  20. Note: *Right-click* the top area in any of the windows or elements on this screen, and you can
  21. unlock them, move them, or even close them. If you mess up, guireset will revert to your previous
  22. state. Use guisave to save the layout once you're satisfied. If you accidentally closed a window,
  23. use 'guirestore'.
  24.  
  25. To get started quick: Type alias to create aliases, var to create variables.
  26.  
  27. guihelp 1
  28. Variables
  29.  
  30. Syntax: var <variable name> <value>
  31. var to see and manage existing variables
  32.  
  33. Variables are special words that can be set to stand for another for use in aliases (which are
  34. detailed in guihelp 2). For example, you might set the variable @food to 'chicken', or @target to
  35. the name of the person you're trying to kill. This makes your aliases more flexible and
  36. multifunctional.
  37.  
  38. Some of the variables are "default variables," which are recommended and used throughout your
  39. interface. In the bar at the bottom of your screen, you will see six boxes labeled Target, Action,
  40. Ally, Aid, Mainhand, and Offhand. These are important variables to set, so they're listed in a
  41. place where you can always see them. On the right side of your screen, there is also an alias and
  42. variable window, which displays all of your set aliases and variables for your convenience.
  43.  
  44. If one of your variables refers to an item, we recommend that you use the in-game KEYWORD command
  45. and copy all of the keywords, encased in single-quotes (example: 'whole chicken') into your
  46. variable to avoid accidentally using the wrong item.
  47.  
  48. guihelp 2
  49. Highlights
  50.  
  51. Syntax: high <color> <text>
  52. high to see and manage existing highlights
  53.  
  54. Highlights change the color of certain words or phrases. This can make it easier to see when
  55. important affects fall, or if you walk into a room with a "chest" in the description, for example.
  56.  
  57. For a full list of colors, use the showcolors command.
  58.  
  59. Helpful Links:
  60.  
  61. Chat our friendly immortals and playerbase for help: Carrion Fields Discord
  62.  
  63. For help with the client, visit The Mudlet Manual
  64.  
  65. Enter 'guihelp' alone to return to the main help menu.
  66.  
  67. guihelp 3
  68. Aliases
  69.  
  70. Syntax: alias <pattern> <full command> to create or modify an alias
  71. alias to see and manage existing aliases
  72. alias remove <pattern> to delete a single alias
  73. alias clear_yes to delete all aliases
  74. Special characters: # = Your input, @ = Variable, ; = Split
  75.  
  76. Aliases are like shortcuts that allow you to enter a complex command by just typing a few letters.
  77. You can make your own using the alias command, and you can even throw in variables you create using
  78. the var command.
  79.  
  80. Examples:
  81. alias heal co 'heal'
  82. Input: Output:
  83. heal -> co 'heal'
  84. heal pal -> co 'heal' pal
  85.  
  86. alias bt bash @target
  87. Set @target or any other variable with the variable command (i.e. var @target Joe). If you enter
  88. something else after 'bt', your command will replace the @target.
  89.  
  90. Input: Output:
  91. bt -> bash Joe
  92. bt giant -> bash giant
  93.  
  94. alias aa @action @target
  95. (If we set @action to "trip" using: var @action trip)
  96. Input: Output:
  97. aa -> trip Joe
  98. aa giant -> trip giant
  99.  
  100. alias gc get # @container;eat #
  101. The # character translates into whatever you enter after the pattern. The ; character splits your
  102. alias into multiple commands. So, if @container = "knapsack"...
  103. Input: Output:
  104. gc bread -> get bread knapsack
  105. eat bread
  106.  
  107. Need more help? Ask on The Carrion Fields Official Discord channel!
  108.  
  109.  
  110. guihelp 4
  111. The Friends and Enemies System
  112.  
  113. Syntax: info
  114. friend <name>
  115. enemy <name>
  116. neutral <name>
  117. The Friends and Enemies System exists to help you keep track of characters you encounter. You can
  118. add friends, enemies, or just neutral people to the list, and then fill in details about them as
  119. you learn more about them in-game.
  120. This useful feature might help you remember an enemy's cabal, a warrior's specializations or a
  121. shapeshifter's forms. On the WHO and WHERE lists, names of friends will be tinted blue, while
  122. enemies' will be tinted red.
  123.  
  124. * We recommend that you begin by typing the info command by itself. *
  125.  
  126. Helpful Links:
  127.  
  128. Chat our friendly immortals and playerbase for help: Carrion Fields Discord
  129.  
  130. For help with the client, visit The Mudlet Manual
  131.  
  132. Enter 'guihelp' alone to return to the main help menu.
  133.  
  134. guihelp 5
  135. Gauges and the 'Setprompt' Command
  136.  
  137. Syntax: setprompt (shows all options)
  138.  
  139. The gauges on the bottom console show your health, mana, movement and experience to next level
  140. based on the percentage of each. They gather those numbers from your prompt, from level-up messages,
  141. and from the SCORE command, when you use it.
  142.  
  143. The setprompt command fixes your prompt to work with the GUI. Typing setprompt by itself will set
  144. the default Carrionfields prompt for you. You can also make your own prompt using the format
  145. described in the in-game HELP PROMPT.
  146.  
  147. Helpful Links:
  148.  
  149. Chat our friendly immortals and playerbase for help: Carrion Fields Discord
  150.  
  151. For help with the client, visit The Mudlet Manual
  152.  
  153. Enter 'guihelp' alone to return to the main help menu.
  154.  
  155. guihelp 6
  156. Item Journal
  157.  
  158. Syntax: journal to see a list of stored items
  159. journal <item number> to view a stored item identification
  160. journal remove <item number> to remove a stored item identification
  161. journal <keyword> to search for a keyword, which could be any word in the stored item
  162. identification. Suggested keywords include item type, material, attack type, or affect type.
  163.  
  164. The Item Journal is an automatic feature that automatically logs and stores every item that you
  165. identify.
  166.  
  167. Because some methods of identification are imperfect (i.e. the lore skill), you may wish to use
  168. journal remove <item number> on an item before trying a more reliable method to correct any bad
  169. data.
  170.  
  171. Helpful Links:
  172.  
  173. Chat our friendly immortals and playerbase for help: Carrion Fields Discord
  174.  
  175. For help with the client, visit The Mudlet Manual
  176.  
  177. Enter 'guihelp' alone to return to the main help menu.
  178.  
  179. guihelp 7
  180. Target Swapping
  181.  
  182. Syntax: t1 <name>
  183. t2 <name>
  184. t3 <name>
  185. t4 <name>
  186.  
  187. Each of these commands adds an alternate target to buttons at the top of your interface. The t1
  188. command sets a name that will become your Target when you press the F1 key or click the button. The
  189. t2 command corresponds to your F2 key, and so on.
  190.  
  191. For example: Edward is your Target, and Jacob is your t1 alternate target. You press F1 or click on
  192. Jacob's name. Jacob then becomes your Target.
  193.  
  194. The a5, a6, and a7 commands can be used to add alternate actions to the buttons at the top of your
  195. interface.
  196.  
  197. See guihelp 1 for more on The Targeting System.
  198.  
  199. Helpful Links:
  200.  
  201. Chat our friendly immortals and playerbase for help: Carrion Fields Discord
  202.  
  203. For help with the client, visit The Mudlet Manual
  204.  
  205. Enter 'guihelp' alone to return to the main help menu.
  206.  
  207. guihelp 8
  208. Logging
  209. Syntax: autolog
  210. log <filename>
  211. searchlog <filename> <word or phrase>
  212.  
  213. Examples: log cabalraid
  214. searchlog cabalraid is DEAD!!
  215.  
  216. The autolog command toggles automatic logging of each and every session. Those raw logs go into
  217. the log folder and are named using a date and time code.
  218.  
  219. You can also use the log command to start a separate log. If you enter a filename that doesn't
  220. exist, it will create it as a text file in the log folder, which can be easily accessed by clicking
  221. the 'Logs' button at the top right corner of the screen. Use log off to stop logging. The searchlog
  222. command will find instances of a word or set of words in a log.
  223.  
  224. This quick logging function was contributed by a member of the Mudlet community. If you want to
  225. create more robust logs, you may use Mudlet's stock logging or replay features, located in the row
  226. of buttons to the right of the input prompt.
  227.  
  228. Helpful Links:
  229.  
  230. Chat our friendly immortals and playerbase for help: Carrion Fields Discord
  231.  
  232. For help with the client, visit The Mudlet Manual
  233.  
  234. See the Mudlet forums for more on The Simple Logger
  235.  
  236. Enter 'guihelp' alone to return to the main help menu.
  237.  
  238. guihelp 9
  239. Combat Damage Colors
  240. Syntax: damcolor <on/off>
  241. damcolor <incoming/outgoing> <color>
  242.  
  243. You can change the colors of damage affecting your character and damage that your character is
  244. doing to others. This makes it easier for many players to immediately understand what is going on
  245. in the heat of battle.
  246.  
  247. Use the showcolors command for a list of valid colors.
  248.  
  249. Helpful Links:
  250.  
  251. Chat our friendly immortals and playerbase for help: Carrion Fields Discord
  252.  
  253. For help with the client, visit The Mudlet Manual
  254.  
  255. Enter 'guihelp' alone to return to the main help menu.
  256.  
  257. guihelp 0
  258. Troubleshooting
  259.  
  260. Many issues with the GUI can be fixed by entering SCORE or AFF in-game. On rare occasions, you may
  261. need to use the setprompt command again. If something seems hopelessly broken, try restarting
  262. Mudlet. If that fails, try creating a new profile and reloading this package. If you have further
  263. questions, comments or suggestions, please email [email protected] and I'll do my best to
  264. help you out. If you're having trouble with an alias or some other type of customization, and
  265. copying/modifying an existing one isn't cutting it, check out Mudlet's wiki and forums - they do a
  266. great job and the community there is extremely supportive.
  267.  
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