UnknownZealot

Untitled

Aug 18th, 2018
72
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 64.42 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Targer = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  166. print("Complete! Running...")
  167.  
  168. --//Paste script below this line.
  169.  
  170. wait()
  171. Player = game:GetService("Players").LocalPlayer
  172. PlayerGui = Player.PlayerGui
  173. Cam = workspace.CurrentCamera
  174. Backpack = Player.Backpack
  175. Character = Player.Character
  176. Humanoid = Character.Humanoid
  177. Mouse = Player:GetMouse()
  178. RootPart = Character.HumanoidRootPart
  179. Torso = Character.Torso
  180. Head = Character.Head
  181. RightArm = Character["Right Arm"]
  182. LeftArm = Character["Left Arm"]
  183. RightLeg = Character["Right Leg"]
  184. LeftLeg = Character["Left Leg"]
  185. RootJoint = RootPart.RootJoint
  186. Neck = Torso.Neck
  187. RightShoulder = Torso["Right Shoulder"]
  188. LeftShoulder = Torso["Left Shoulder"]
  189. RightHip = Torso["Right Hip"]
  190. LeftHip = Torso["Left Hip"]
  191. local sick = Instance.new("Sound", Character)
  192. sick.SoundId = "rbxassetid://1386866434"
  193. sick.Name = "BGM"
  194. sick.Looped = true
  195. sick.Pitch = 1
  196. sick.Volume = 2
  197. sick:Play()
  198. IT = Instance.new
  199. CF = CFrame.new
  200. VT = Vector3.new
  201. RAD = math.rad
  202. C3 = Color3.new
  203. UD2 = UDim2.new
  204. BRICKC = BrickColor.new
  205. ANGLES = CFrame.Angles
  206. EULER = CFrame.fromEulerAnglesXYZ
  207. COS = math.cos
  208. ACOS = math.acos
  209. SIN = math.sin
  210. ASIN = math.asin
  211. ABS = math.abs
  212. MRANDOM = math.random
  213. FLOOR = math.floor
  214. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  215. local NEWMESH = IT(MESH)
  216. if MESH == "SpecialMesh" then
  217. NEWMESH.MeshType = MESHTYPE
  218. if MESHID ~= "nil" and MESHID ~= "" then
  219. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  220. end
  221. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  222. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  223. end
  224. end
  225. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  226. NEWMESH.Scale = SCALE
  227. NEWMESH.Parent = PARENT
  228. return NEWMESH
  229. end
  230. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  231. local NEWPART = IT("Part")
  232. NEWPART.formFactor = FORMFACTOR
  233. NEWPART.Reflectance = REFLECTANCE
  234. NEWPART.Transparency = TRANSPARENCY
  235. NEWPART.CanCollide = false
  236. NEWPART.Locked = true
  237. NEWPART.Anchored = true
  238. if ANCHOR == false then
  239. NEWPART.Anchored = false
  240. end
  241. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  242. NEWPART.Name = NAME
  243. NEWPART.Size = SIZE
  244. NEWPART.Position = Torso.Position
  245. NEWPART.Material = MATERIAL
  246. NEWPART:BreakJoints()
  247. NEWPART.Parent = PARENT
  248. return NEWPART
  249. end
  250. Player_Size = 1
  251. Animation_Speed = 3
  252. Frame_Speed = 0.016666666666666666
  253. local Speed = 16
  254. local Effects2 = {}
  255. local weldBetween = function(a, b)
  256. local weldd = Instance.new("ManualWeld")
  257. weldd.Part0 = a
  258. weldd.Part1 = b
  259. weldd.C0 = CFrame.new()
  260. weldd.C1 = b.CFrame:inverse() * a.CFrame
  261. weldd.Parent = a
  262. return weldd
  263. end
  264. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  265. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  266. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  267. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  268. local CHANGEDEFENSE = 0
  269. local CHANGEDAMAGE = 0
  270. local CHANGEMOVEMENT = 0
  271. local ANIM = "Idle"
  272. local ATTACK = false
  273. local EQUIPPED = false
  274. local HOLD = false
  275. local COMBO = 1
  276. local Rooted = false
  277. local SINE = 0
  278. local KEYHOLD = false
  279. local CHANGE = 2 / Animation_Speed
  280. local WALKINGANIM = false
  281. local WALK = 0
  282. local VALUE1 = false
  283. local VALUE2 = false
  284. local ROBLOXIDLEANIMATION = IT("Animation")
  285. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  286. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  287. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  288. WEAPONGUI.Name = "Weapon GUI"
  289. local Effects = IT("Folder", Character)
  290. Effects.Name = "Effects"
  291. local ANIMATOR = Humanoid.Animator
  292. local ANIMATE = Character.Animate
  293. local ATTACKEDTAUNTS = {
  294. "907332040",
  295. "907332525",
  296. "907330011"
  297. }
  298. local ATTACKTAUNTS = {
  299. "907329893",
  300. "907329532",
  301. "907333294",
  302. "907332856"
  303. }
  304. local ULTTAUNTS = {
  305. "907332997",
  306. "907332670",
  307. "907330103"
  308. }
  309. local UNANCHOR = true
  310. local SKILLTEXTCOLOR = C3(1, 0, 0)
  311. ArtificialHB = Instance.new("BindableEvent", script)
  312. ArtificialHB.Name = "ArtificialHB"
  313. script:WaitForChild("ArtificialHB")
  314. frame = Frame_Speed
  315. tf = 0
  316. allowframeloss = false
  317. tossremainder = false
  318. lastframe = tick()
  319. script.ArtificialHB:Fire()
  320. game:GetService("RunService").Heartbeat:connect(function(s, p)
  321. tf = tf + s
  322. if tf >= frame then
  323. if allowframeloss then
  324. script.ArtificialHB:Fire()
  325. lastframe = tick()
  326. else
  327. for i = 1, math.floor(tf / frame) do
  328. script.ArtificialHB:Fire()
  329. end
  330. lastframe = tick()
  331. end
  332. if tossremainder then
  333. tf = 0
  334. else
  335. tf = tf - frame * math.floor(tf / frame)
  336. end
  337. end
  338. end)
  339. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  340. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  341. end
  342. function PositiveAngle(NUMBER)
  343. if NUMBER >= 0 then
  344. NUMBER = 0
  345. end
  346. return NUMBER
  347. end
  348. function NegativeAngle(NUMBER)
  349. if NUMBER <= 0 then
  350. NUMBER = 0
  351. end
  352. return NUMBER
  353. end
  354. function Swait(NUMBER)
  355. if NUMBER == 0 or NUMBER == nil then
  356. ArtificialHB.Event:wait()
  357. else
  358. for i = 1, NUMBER do
  359. ArtificialHB.Event:wait()
  360. end
  361. end
  362. end
  363. function QuaternionFromCFrame(cf)
  364. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  365. local trace = m00 + m11 + m22
  366. if trace > 0 then
  367. local s = math.sqrt(1 + trace)
  368. local recip = 0.5 / s
  369. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  370. else
  371. local i = 0
  372. if m00 < m11 then
  373. i = 1
  374. end
  375. if m22 > (i == 0 and m00 or m11) then
  376. i = 2
  377. end
  378. if i == 0 then
  379. local s = math.sqrt(m00 - m11 - m22 + 1)
  380. local recip = 0.5 / s
  381. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  382. elseif i == 1 then
  383. local s = math.sqrt(m11 - m22 - m00 + 1)
  384. local recip = 0.5 / s
  385. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  386. elseif i == 2 then
  387. local s = math.sqrt(m22 - m00 - m11 + 1)
  388. local recip = 0.5 / s
  389. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  390. end
  391. end
  392. end
  393. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  394. local xs, ys, zs = x + x, y + y, z + z
  395. local wx, wy, wz = w * xs, w * ys, w * zs
  396. local xx = x * xs
  397. local xy = x * ys
  398. local xz = x * zs
  399. local yy = y * ys
  400. local yz = y * zs
  401. local zz = z * zs
  402. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  403. end
  404. function QuaternionSlerp(a, b, t)
  405. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  406. local startInterp, finishInterp
  407. if cosTheta >= 1.0E-4 then
  408. if 1 - cosTheta > 1.0E-4 then
  409. local theta = ACOS(cosTheta)
  410. local invSinTheta = 1 / SIN(theta)
  411. startInterp = SIN((1 - t) * theta) * invSinTheta
  412. finishInterp = SIN(t * theta) * invSinTheta
  413. else
  414. startInterp = 1 - t
  415. finishInterp = t
  416. end
  417. elseif 1 + cosTheta > 1.0E-4 then
  418. local theta = ACOS(-cosTheta)
  419. local invSinTheta = 1 / SIN(theta)
  420. startInterp = SIN((t - 1) * theta) * invSinTheta
  421. finishInterp = SIN(t * theta) * invSinTheta
  422. else
  423. startInterp = t - 1
  424. finishInterp = t
  425. end
  426. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  427. end
  428. function Clerp(a, b, t)
  429. local qa = {
  430. QuaternionFromCFrame(a)
  431. }
  432. local qb = {
  433. QuaternionFromCFrame(b)
  434. }
  435. local ax, ay, az = a.x, a.y, a.z
  436. local bx, by, bz = b.x, b.y, b.z
  437. local _t = 1 - t
  438. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  439. end
  440. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  441. local frame = IT("Frame")
  442. frame.BackgroundTransparency = TRANSPARENCY
  443. frame.BorderSizePixel = BORDERSIZEPIXEL
  444. frame.Position = POSITION
  445. frame.Size = SIZE
  446. frame.BackgroundColor3 = COLOR
  447. frame.BorderColor3 = BORDERCOLOR
  448. frame.Name = NAME
  449. frame.Parent = PARENT
  450. return frame
  451. end
  452. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  453. local label = IT("TextLabel")
  454. label.BackgroundTransparency = 1
  455. label.Size = UD2(1, 0, 1, 0)
  456. label.Position = UD2(0, 0, 0, 0)
  457. label.TextColor3 = TEXTCOLOR
  458. label.TextStrokeTransparency = STROKETRANSPARENCY
  459. label.TextTransparency = TRANSPARENCY
  460. label.FontSize = TEXTFONTSIZE
  461. label.Font = TEXTFONT
  462. label.BorderSizePixel = BORDERSIZEPIXEL
  463. label.TextScaled = false
  464. label.Text = TEXT
  465. label.Name = NAME
  466. label.Parent = PARENT
  467. return label
  468. end
  469. function NoOutlines(PART)
  470. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  471. end
  472. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  473. local NEWWELD = IT(TYPE)
  474. NEWWELD.Part0 = PART0
  475. NEWWELD.Part1 = PART1
  476. NEWWELD.C0 = C0
  477. NEWWELD.C1 = C1
  478. NEWWELD.Parent = PARENT
  479. return NEWWELD
  480. end
  481. local S = IT("Sound")
  482. function CreateSound(ID, PARENT, VOLUME, PITCH)
  483. local NEWSOUND
  484. coroutine.resume(coroutine.create(function()
  485. NEWSOUND = S:Clone()
  486. NEWSOUND.Parent = PARENT
  487. NEWSOUND.Volume = VOLUME
  488. NEWSOUND.Pitch = PITCH
  489. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  490. Swait()
  491. NEWSOUND:play()
  492. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  493. end))
  494. return NEWSOUND
  495. end
  496. function CFrameFromTopBack(at, top, back)
  497. local right = top:Cross(back)
  498. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  499. end
  500. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  501. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  502. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  503. wave.CFrame = CFRAME
  504. coroutine.resume(coroutine.create(function(PART)
  505. for i = 1, WAIT do
  506. Swait()
  507. mesh.Scale = mesh.Scale + GROW
  508. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  509. if DOESROT == true then
  510. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  511. end
  512. wave.Transparency = wave.Transparency + 0.5 / WAIT
  513. if wave.Transparency > 0.99 then
  514. wave:remove()
  515. end
  516. end
  517. end))
  518. end
  519. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  520. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  521. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  522. wave.CFrame = CFRAME
  523. coroutine.resume(coroutine.create(function(PART)
  524. for i = 1, WAIT do
  525. Swait()
  526. mesh.Scale = mesh.Scale + GROW
  527. if DOESROT == true then
  528. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  529. end
  530. wave.Transparency = wave.Transparency + 0.5 / WAIT
  531. if wave.Transparency > 0.99 then
  532. wave:remove()
  533. end
  534. end
  535. end))
  536. end
  537. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  538. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  539. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  540. wave.CFrame = CFRAME
  541. coroutine.resume(coroutine.create(function(PART)
  542. for i = 1, WAIT do
  543. Swait()
  544. mesh.Scale = mesh.Scale + GROW
  545. wave.Transparency = wave.Transparency + 1 / WAIT
  546. if wave.Transparency > 0.99 then
  547. wave:remove()
  548. end
  549. end
  550. end))
  551. end
  552. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  553. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  554. local mesh
  555. if KIND == "Base" then
  556. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  557. elseif KIND == "Thin" then
  558. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  559. elseif KIND == "Round" then
  560. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  561. end
  562. wave.CFrame = CFRAME
  563. coroutine.resume(coroutine.create(function(PART)
  564. for i = 1, WAIT do
  565. Swait()
  566. mesh.Scale = mesh.Scale + GROW / 10
  567. wave.Transparency = wave.Transparency + 0.5 / WAIT
  568. if wave.Transparency > 0.99 then
  569. wave:remove()
  570. end
  571. end
  572. end))
  573. end
  574. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  575. for _, c in pairs(PARENT:GetChildren()) do
  576. if c.ClassName == "Model" then
  577. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  578. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  579. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  580. if DIST > (TORSO.Position - FROM).Magnitude then
  581. table.insert(TABLE, c)
  582. end
  583. AddChildrenToTable(FROM, c, DIST, TABLE)
  584. elseif c.ClassName == "Folder" then
  585. AddChildrenToTable(FROM, c, DIST, TABLE)
  586. end
  587. end
  588. end
  589. end
  590. function MakeForm(PART, TYPE)
  591. if TYPE == "Cyl" then
  592. local MSH = IT("CylinderMesh", PART)
  593. elseif TYPE == "Ball" then
  594. local MSH = IT("SpecialMesh", PART)
  595. MSH.MeshType = "Sphere"
  596. elseif TYPE == "Wedge" then
  597. local MSH = IT("SpecialMesh", PART)
  598. MSH.MeshType = "Wedge"
  599. end
  600. end
  601. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  602. if DoesCourontine == false then
  603. local Direction = CF(Part.Position, ToLocation)
  604. local Distance = (Part.Position - ToLocation).magnitude
  605. for i = 1, AmountOfTime do
  606. Swait()
  607. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  608. Direction = Part.CFrame
  609. end
  610. Part:remove()
  611. elseif DoesCourontine == true then
  612. coroutine.resume(coroutine.create(function()
  613. local Direction = CF(Part.Position, ToLocation)
  614. local Distance = (Part.Position - ToLocation).magnitude
  615. for i = 1, AmountOfTime do
  616. Swait()
  617. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  618. Direction = Part.CFrame
  619. end
  620. Part:remove()
  621. end))
  622. end
  623. end
  624. function CheckTableForString(Table, String)
  625. for i, v in pairs(Table) do
  626. if string.find(string.lower(String), string.lower(v)) then
  627. return true
  628. end
  629. end
  630. return false
  631. end
  632. function CheckIntangible(Hit)
  633. local ProjectileNames = {
  634. "Water",
  635. "Arrow",
  636. "Projectile",
  637. "Effect",
  638. "Rail",
  639. "Lightning",
  640. "Bullet"
  641. }
  642. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  643. return true
  644. end
  645. return false
  646. end
  647. Debris = game:GetService("Debris")
  648. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  649. local Direction = CFrame.new(StartPos, Vec).lookVector
  650. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  651. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  652. if RayHit and CheckIntangible(RayHit) then
  653. if DelayIfHit then
  654. wait()
  655. end
  656. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  657. end
  658. return RayHit, RayPos, RayNormal
  659. end
  660. function turnto(position)
  661. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  662. end
  663. local naeeym2 = Instance.new("BillboardGui", Character)
  664. naeeym2.AlwaysOnTop = true
  665. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  666. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  667. naeeym2.Adornee = Character.Head
  668. naeeym2.Name = "Name"
  669. naeeym2.PlayerToHideFrom = Player
  670. local tecks2 = Instance.new("TextLabel", naeeym2)
  671. tecks2.BackgroundTransparency = 1
  672. tecks2.TextScaled = true
  673. tecks2.BorderSizePixel = 0
  674. tecks2.Text = "DOMINUS INANIS, the Forgotten Dominus"
  675. tecks2.Font = "Antique"
  676. tecks2.TextSize = 30
  677. tecks2.TextStrokeTransparency = 0
  678. tecks2.TextColor3 = Color3.new(1, 0, 0)
  679. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  680. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  681. tecks2.Parent = naeeym2
  682. Humanoid.Died:connect(function()
  683. Humanoid.Parent = nil
  684. Humanoid.MaxHealth = "inf"
  685. Humanoid.Health = "inf"
  686. refit()
  687. Humanoid.Parent = Character
  688. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  689. for i = 1, 5 do
  690. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1))
  691. end
  692. killnearest(Torso.Position, 25, 180)
  693. end)
  694. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  695. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  696. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  697. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  698. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  699. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  700. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  701. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  702. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  703. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  704. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  705. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  706. function killnearest(position, range, maxstrength)
  707. for i, v in ipairs(workspace:GetChildren()) do
  708. local body = v:GetChildren()
  709. for part = 1, #body do
  710. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  711. if v.ClassName == "Model" then
  712. v:BreakJoints()
  713. end
  714. local bv = Instance.new("BodyVelocity")
  715. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  716. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  717. bv.Parent = body[part]
  718. Debris:AddItem(bv, 0.2)
  719. end
  720. end
  721. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  722. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  723. end
  724. end
  725. end
  726. function Transparency(TRANS)
  727. tecks2.TextTransparency = TRANS
  728. tecks2.TextStrokeTransparency = TRANS
  729. for _, c in pairs(Character:GetChildren()) do
  730. if c.ClassName == "Part" and c ~= RootPart then
  731. c.Transparency = TRANS
  732. if c:FindFirstChildOfClass("Decal") then
  733. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  734. end
  735. elseif c.ClassName == "Accessory" then
  736. c.Handle.Transparency = TRANS
  737. elseif c.ClassName == "Model" then
  738. for _, q in pairs(c:GetChildren()) do
  739. if q.ClassName == "Part" then
  740. q.Transparency = TRANS
  741. if q:FindFirstChildOfClass("Decal") then
  742. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  743. end
  744. end
  745. end
  746. end
  747. end
  748. end
  749. function Orbital_Devastor()
  750. local HITBODIES = {}
  751. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  752. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  753. CENTER.CFrame = CF(ECH)
  754. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  755. MakeForm(RAY, "Cyl")
  756. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  757. MakeForm(RAY2, "Cyl")
  758. RAY.CFrame = CF(ECH)
  759. RAY2.CFrame = CF(ECH)
  760. CreateSound("1368573150", CENTER, 10, 0.8)
  761. for i = 1, 100 do
  762. Swait()
  763. RAY.Transparency = RAY.Transparency - 0.01
  764. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  765. RAY2.Transparency = RAY2.Transparency - 0.012
  766. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  767. end
  768. for i = 1, 5 do
  769. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  770. end
  771. RAY:remove()
  772. RAY2:remove()
  773. CreateSound("1368637781", CENTER, 10, 0.8)
  774. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  775. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  776. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  777. Debris:AddItem(CENTER, 5)
  778. CreateSound("414517163", CENTER, 10, 0.8)
  779. for i = 1, 5 do
  780. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  781. end
  782. for e = 1, #HITBODIES do
  783. if HITBODIES[e] ~= nil then
  784. local BOD = HITBODIES[e]
  785. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  786. if TORS then
  787. BOD:BreakJoints()
  788. for _, c in pairs(BOD:GetChildren()) do
  789. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  790. local bv = Instance.new("BodyVelocity")
  791. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  792. bv.velocity = CF(ECH, c.Position).lookVector * 250
  793. bv.Parent = c
  794. Debris:AddItem(bv, 0.2)
  795. end
  796. end
  797. end
  798. end
  799. end
  800. end
  801. function Savage_Fire()
  802. ATTACK = true
  803. Rooted = true
  804. VALUE1 = true
  805. local HITBODIES = {}
  806. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  807. MakeForm(VISUAL, "Ball")
  808. VISUAL.CFrame = RootPart.CFrame
  809. for i = 0, 1.2, 0.1 / Animation_Speed do
  810. Swait()
  811. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  812. VISUAL.Transparency = VISUAL.Transparency - 0.005
  813. if MRANDOM(1, 2) == 1 then
  814. do
  815. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  816. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  817. MakeForm(SPHERE, "Ball")
  818. coroutine.resume(coroutine.create(function()
  819. for i = 1, 100 do
  820. Swait()
  821. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  822. SPHERE.Transparency = i / 100
  823. end
  824. SPHERE:remove()
  825. end))
  826. end
  827. end
  828. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  834. end
  835. Character.Archivable = true
  836. local CLONE = Character:Clone()
  837. CLONE.BGM:remove()
  838. CLONE.Effects:remove()
  839. CLONE.Parent = Effects
  840. local X = 1 - VISUAL.Transparency
  841. local ORIGINPOS = RootPart.Position
  842. Transparency(1)
  843. VALUE2 = true
  844. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  845. for i = 1, 50 do
  846. Swait()
  847. VISUAL.Transparency = VISUAL.Transparency + X / 50
  848. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  849. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  855. end
  856. VISUAL:remove()
  857. coroutine.resume(coroutine.create(function()
  858. local PITS = {}
  859. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  860. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  861. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  862. if HITFLOOR ~= nil then
  863. local POS = CLONE.Torso.Position
  864. CLONE:remove()
  865. for i = 1, 150 do
  866. Swait()
  867. local PEWSOUND = {
  868. "907527750",
  869. "907527912",
  870. "907528019",
  871. "907530553"
  872. }
  873. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  874. if MRANDOM(1, 2) == 1 then
  875. local ICICLE = IT("CornerWedgePart", Effects)
  876. ICICLE.Locked = true
  877. ICICLE.CanCollide = false
  878. ICICLE.Anchored = true
  879. ICICLE.BrickColor = BRICKC("Really red")
  880. ICICLE.Material = "Neon"
  881. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  882. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  883. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  884. table.insert(PITS, ICICLE)
  885. for e = 1, #HITBODIES do
  886. if HITBODIES[e] ~= nil then
  887. local BOD = HITBODIES[e]
  888. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  889. if TORS then
  890. BOD:BreakJoints()
  891. for _, c in pairs(BOD:GetChildren()) do
  892. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  893. local bv = Instance.new("BodyVelocity")
  894. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  895. bv.velocity = CF(POS, c.Position).lookVector * 250
  896. bv.Parent = c
  897. Debris:AddItem(bv, 0.2)
  898. end
  899. end
  900. end
  901. end
  902. end
  903. HITBODIES = {}
  904. end
  905. end
  906. coroutine.resume(coroutine.create(function()
  907. for i = 1, 10 do
  908. Swait()
  909. for e = 1, #PITS do
  910. if PITS[e] ~= nil then
  911. local E = PITS[e]
  912. E.Transparency = E.Transparency + 0.1
  913. end
  914. end
  915. end
  916. for e = 1, #PITS do
  917. if PITS[e] ~= nil then
  918. local E = PITS[e]
  919. E:remove()
  920. end
  921. end
  922. end))
  923. end
  924. end))
  925. VALUE2 = false
  926. VALUE1 = false
  927. ATTACK = false
  928. Rooted = false
  929. for i = 1, 10 do
  930. Swait()
  931. Transparency(1 - i / 10)
  932. end
  933. end
  934. function Grave_Encounter()
  935. local HITBODIES = {}
  936. local PEWSOUND = {
  937. "907527750",
  938. "907527912",
  939. "907528019",
  940. "907530553"
  941. }
  942. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  943. if HITFLOOR ~= nil then
  944. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  945. ATTACK = true
  946. Rooted = false
  947. local GYRO = IT("BodyGyro", RootPart)
  948. GYRO.D = 100
  949. GYRO.P = 2000
  950. GYRO.MaxTorque = VT(0, 4000000, 0)
  951. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  952. for i = 0, 3.5, 0.1 / Animation_Speed do
  953. Swait()
  954. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  955. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  956. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. end
  963. for i = 0, 0.15, 0.1 / Animation_Speed do
  964. Swait()
  965. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  966. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  967. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. end
  974. Rooted = true
  975. GYRO:remove()
  976. coroutine.resume(coroutine.create(function()
  977. local PITS = {}
  978. local FRAME = RootPart.CFrame
  979. for i = 1, 200 do
  980. Swait()
  981. for e = 1, #HITBODIES do
  982. if HITBODIES[e] ~= nil then
  983. local BOD = HITBODIES[e]
  984. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  985. if TORS then
  986. BOD:BreakJoints()
  987. table.remove(HITBODIES, e)
  988. end
  989. end
  990. end
  991. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  992. MakeForm(GLITCH, "Cyl")
  993. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  994. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  995. if HITFLOOR ~= nil then
  996. table.insert(PITS, GLITCH)
  997. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  998. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  999. if MRANDOM(1, 2) == 1 then
  1000. local ICICLE = IT("CornerWedgePart", Effects)
  1001. ICICLE.Locked = true
  1002. ICICLE.CanCollide = false
  1003. ICICLE.Anchored = true
  1004. ICICLE.BrickColor = BRICKC("Really red")
  1005. ICICLE.Material = "Neon"
  1006. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  1007. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1008. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1009. table.insert(PITS, ICICLE)
  1010. end
  1011. else
  1012. GLITCH:remove()
  1013. break
  1014. end
  1015. end
  1016. coroutine.resume(coroutine.create(function()
  1017. for i = 1, 10 do
  1018. Swait()
  1019. for e = 1, #PITS do
  1020. if PITS[e] ~= nil then
  1021. local E = PITS[e]
  1022. E.Transparency = E.Transparency + 0.1
  1023. end
  1024. end
  1025. end
  1026. for e = 1, #PITS do
  1027. if PITS[e] ~= nil then
  1028. local E = PITS[e]
  1029. E:remove()
  1030. end
  1031. end
  1032. end))
  1033. end))
  1034. for i = 0, 1, 0.1 / Animation_Speed do
  1035. Swait()
  1036. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. end
  1043. ATTACK = false
  1044. Rooted = false
  1045. end
  1046. end
  1047. function Endless_Pain()
  1048. local HITBODIES = {}
  1049. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1050. if HITFLOOR ~= nil then
  1051. CreateSound("463598785", RootPart, 10, 0.8)
  1052. ATTACK = true
  1053. Rooted = true
  1054. VALUE1 = true
  1055. for i = 1, 500 do
  1056. Swait()
  1057. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  1058. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  1059. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  1060. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. for e = 1, #HITBODIES do
  1067. if HITBODIES[e] ~= nil then
  1068. local BOD = HITBODIES[e]
  1069. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1070. if TORS and TORS:FindFirstChild("BV") == nil then
  1071. local bv = Instance.new("BodyVelocity")
  1072. bv.Name = "BV"
  1073. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1074. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1075. bv.Parent = TORS
  1076. Debris:AddItem(bv, 0.1)
  1077. end
  1078. end
  1079. end
  1080. end
  1081. coroutine.resume(coroutine.create(function()
  1082. for e = 1, #HITBODIES do
  1083. Swait()
  1084. if HITBODIES[e] ~= nil then
  1085. local BOD = HITBODIES[e]
  1086. for i = 1, #HITBODIES do
  1087. if HITBODIES[i] == BOD and i ~= e then
  1088. table.remove(HITBODIES, i)
  1089. end
  1090. end
  1091. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1092. if TORS then
  1093. TORS.Anchored = false
  1094. CreateSound("92597369", TORS, 10, 0.8)
  1095. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  1096. BOD:BreakJoints()
  1097. for _, c in pairs(BOD:GetChildren()) do
  1098. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1099. local bv = Instance.new("BodyVelocity")
  1100. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1101. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  1102. bv.Parent = c
  1103. Debris:AddItem(bv, 0.2)
  1104. end
  1105. end
  1106. end
  1107. end
  1108. end
  1109. end))
  1110. VALUE1 = false
  1111. ATTACK = false
  1112. Rooted = false
  1113. end
  1114. end
  1115. function Absoluteum()
  1116. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1117. if HITFLOOR ~= nil then
  1118. do
  1119. local HITBODIES = {}
  1120. ATTACK = true
  1121. Rooted = true
  1122. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1123. MakeForm(ABSOLUTE, "Ball")
  1124. CreateSound("416200578", RootPart, 10, 1)
  1125. for i = 0, 8, 0.1 / Animation_Speed do
  1126. Swait()
  1127. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1128. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1129. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1130. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1131. MakeForm(CHARGE, "Ball")
  1132. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1133. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1134. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. end
  1141. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1142. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1143. for i = 1, 45 do
  1144. Swait()
  1145. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. end
  1152. coroutine.resume(coroutine.create(function()
  1153. local IMPACT = false
  1154. local BULLET = ABSOLUTE
  1155. MakeForm(BULLET, "Ball")
  1156. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1157. for i = 1, 500 do
  1158. Swait()
  1159. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1160. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1161. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1162. if HIT ~= nil then
  1163. IMPACT = true
  1164. break
  1165. end
  1166. end
  1167. if IMPACT == false then
  1168. for i = 1, 40 do
  1169. Swait()
  1170. BULLET.Size = BULLET.Size * 0.9
  1171. end
  1172. BULLET:remove()
  1173. else
  1174. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1175. for i = 1, 175 do
  1176. Swait()
  1177. BULLET.Size = BULLET.Size * 0.99
  1178. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1179. end
  1180. CreateSound("438666001", BULLET, 10, 3)
  1181. Swait(35)
  1182. BULLET.Transparency = 1
  1183. for i = 1, 20 do
  1184. for e = 1, 5 do
  1185. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1186. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1187. end
  1188. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1189. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1190. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1191. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1192. Swait(5)
  1193. for e = 1, #HITBODIES do
  1194. if HITBODIES[e] ~= nil then
  1195. local BOD = HITBODIES[e]
  1196. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1197. if TORS then
  1198. BOD:BreakJoints()
  1199. for _, c in pairs(BOD:GetChildren()) do
  1200. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1201. local bv = Instance.new("BodyVelocity")
  1202. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1203. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1204. bv.Parent = c
  1205. Debris:AddItem(bv, 0.2)
  1206. end
  1207. end
  1208. end
  1209. end
  1210. end
  1211. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1212. end
  1213. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1214. Debris:AddItem(BULLET, 10)
  1215. end
  1216. end))
  1217. ATTACK = false
  1218. Rooted = false
  1219. end
  1220. end
  1221. end
  1222. local Decal = IT("Decal")
  1223. function Unwilling_Hop()
  1224. ATTACK = true
  1225. Rooted = false
  1226. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1227. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1228. local decal = Decal:Clone()
  1229. decal.Parent = O1
  1230. decal.Face = "Top"
  1231. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1232. local decal2 = Decal:Clone()
  1233. decal2.Parent = O1
  1234. decal2.Face = "Bottom"
  1235. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1236. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1237. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1238. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1239. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1240. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1241. local decal = Decal:Clone()
  1242. decal.Parent = O2
  1243. decal.Face = "Top"
  1244. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1245. local decal2 = Decal:Clone()
  1246. decal2.Parent = O2
  1247. decal2.Face = "Bottom"
  1248. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1249. CreateSound("1127492102", O1, 10, 0.7)
  1250. CreateSound("1127492102", O2, 10, 0.7)
  1251. for i = 1, 75 do
  1252. Swait()
  1253. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1254. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1255. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1256. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1257. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. end
  1264. Rooted = true
  1265. UNANCHOR = false
  1266. RootPart.Anchored = true
  1267. VALUE1 = true
  1268. for i = 1, 15 do
  1269. Transparency(i / 15)
  1270. Swait()
  1271. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1272. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. end
  1279. RootPart.CFrame = ROOT.CFrame
  1280. ROOT:remove()
  1281. for i = 1, 15 do
  1282. Transparency(1 - i / 15)
  1283. Swait()
  1284. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1285. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. end
  1292. VALUE1 = false
  1293. coroutine.resume(coroutine.create(function()
  1294. for i = 1, 75 do
  1295. Swait()
  1296. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1297. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1298. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1299. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1300. end
  1301. O1:remove()
  1302. O2:remove()
  1303. end))
  1304. UNANCHOR = true
  1305. RootPart.Anchored = false
  1306. ATTACK = false
  1307. Rooted = false
  1308. end
  1309. function Taunt()
  1310. ATTACK = true
  1311. Rooted = true
  1312. local ROAR = CreateSound("907329293", Head, 10, 0.9)
  1313. Swait()
  1314. repeat
  1315. Swait()
  1316. ROAR.Parent = Head
  1317. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. until ROAR.Playing == false
  1324. ATTACK = false
  1325. Rooted = false
  1326. end
  1327. function Roar()
  1328. ATTACK = true
  1329. Rooted = true
  1330. local ROAR = CreateSound("544159394", Head, 10, 0.8)
  1331. Swait()
  1332. repeat
  1333. Swait()
  1334. ROAR.Parent = Head
  1335. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. until ROAR.Playing == false
  1342. ATTACK = false
  1343. Rooted = false
  1344. end
  1345. function MouseDown(Mouse)
  1346. if ATTACK == false then
  1347. end
  1348. end
  1349. function MouseUp(Mouse)
  1350. HOLD = false
  1351. end
  1352. function KeyDown(Key)
  1353. KEYHOLD = true
  1354. if Key == "z" and ATTACK == false then
  1355. Orbital_Devastor()
  1356. end
  1357. if Key == "b" and ATTACK == false then
  1358. Savage_Fire()
  1359. end
  1360. if Key == "c" and ATTACK == false then
  1361. Grave_Encounter()
  1362. end
  1363. if Key == "v" and ATTACK == false then
  1364. Endless_Pain()
  1365. end
  1366. if Key == "x" and ATTACK == false then
  1367. Absoluteum()
  1368. end
  1369. if Key == "q" and ATTACK == false then
  1370. Unwilling_Hop()
  1371. end
  1372. if Key == "t" and ATTACK == false then
  1373. Taunt()
  1374. end
  1375. if Key == "9" and ATTACK == false then
  1376. Roar()
  1377. end
  1378. end
  1379. function KeyUp(Key)
  1380. KEYHOLD = false
  1381. end
  1382. Mouse.Button1Down:connect(function(NEWKEY)
  1383. MouseDown(NEWKEY)
  1384. end)
  1385. Mouse.Button1Up:connect(function(NEWKEY)
  1386. MouseUp(NEWKEY)
  1387. end)
  1388. Mouse.KeyDown:connect(function(NEWKEY)
  1389. KeyDown(NEWKEY)
  1390. end)
  1391. Mouse.KeyUp:connect(function(NEWKEY)
  1392. KeyUp(NEWKEY)
  1393. end)
  1394. function unanchor()
  1395. if UNANCHOR == true then
  1396. g = Character:GetChildren()
  1397. for i = 1, #g do
  1398. if g[i].ClassName == "Part" then
  1399. g[i].Anchored = false
  1400. end
  1401. end
  1402. end
  1403. end
  1404. function refit()
  1405. RootJoint.Parent = RootPart
  1406. Neck.Parent = Torso
  1407. RightShoulder.Parent = Torso
  1408. LeftShoulder.Parent = Torso
  1409. RightHip.Parent = Torso
  1410. LeftHip.Parent = Torso
  1411. RootPart.Parent = Character
  1412. LeftArm.Parent = Character
  1413. RightArm.Parent = Character
  1414. RightLeg.Parent = Character
  1415. LeftLeg.Parent = Character
  1416. Torso.Parent = Character
  1417. Head.Parent = Character
  1418. end
  1419. Humanoid.Changed:connect(function(Jump)
  1420. if Jump == "Jump" and Disable_Jump == true then
  1421. Humanoid.Jump = false
  1422. end
  1423. end)
  1424. Humanoid.HipHeight = 2
  1425. Head:ClearAllChildren()
  1426. local FF = IT("ForceField", Character)
  1427. FF.Visible = false
  1428. Speed = 45
  1429. CreateSound("907332997", Head, 10, 0.9)
  1430. while true do
  1431. Swait()
  1432. ANIMATE.Parent = nil
  1433. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1434. IDLEANIMATION:Play()
  1435. SINE = SINE + CHANGE
  1436. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1437. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1438. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1439. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1440. if ATTACK == false then
  1441. if TORSOVELOCITY < 1 then
  1442. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. elseif TORSOVELOCITY > 1 then
  1449. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. end
  1456. end
  1457. if VALUE2 == false then
  1458. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1459. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1460. end
  1461. unanchor()
  1462. Humanoid.MaxHealth = "inf"
  1463. Humanoid.Health = "inf"
  1464. if Rooted == false then
  1465. Disable_Jump = false
  1466. Humanoid.WalkSpeed = Speed
  1467. elseif Rooted == true then
  1468. Disable_Jump = true
  1469. Humanoid.WalkSpeed = 0
  1470. end
  1471. for _, c in pairs(Character:GetChildren()) do
  1472. if c.ClassName == "Part" then
  1473. c.Material = "Neon"
  1474. if c:FindFirstChildOfClass("ParticleEmitter") then
  1475. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1476. end
  1477. if c == Torso then
  1478. c.Color = C3(0, 0, 0)
  1479. elseif c == RightArm then
  1480. c.Color = C3(0.1, 0, 0)
  1481. elseif c == LeftArm then
  1482. c.Color = C3(0.1, 0, 0)
  1483. elseif c == RightLeg then
  1484. c.Color = C3(0.05, 0, 0)
  1485. elseif c == LeftLeg then
  1486. c.Color = C3(0.05, 0, 0)
  1487. elseif c == Head then
  1488. if c:FindFirstChild("Dominus") == nil then
  1489. local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "114455897", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1490. M.Name = "Dominus"
  1491. end
  1492. if c:FindFirstChild("face") then
  1493. c.face:remove()
  1494. end
  1495. end
  1496. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1497. c:remove()
  1498. end
  1499. end
  1500. FF.Parent = Character
  1501. sick.Parent = Character
  1502. refit()
  1503. script.Parent = WEAPONGUI
  1504. Character.Parent = workspace
  1505. Humanoid.PlatformStand = false
  1506. Humanoid.Name = "Forgotten Dominus"
  1507. for _, c in pairs(game.Players:GetChildren()) do
  1508. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1509. c.Character:BreakJoints()
  1510. end
  1511. end
  1512. Humanoid.DisplayDistanceType = "None"
  1513. end
Advertisement
Add Comment
Please, Sign In to add comment