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End_Wolf

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Aug 24th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. plr = game.Players.LocalPlayer
  7. repeat wait() until plr.Character
  8. char = plr.Character
  9.  
  10. BRICKC = BrickColor.new
  11. inthenether = false
  12.  
  13. function createimage(Type, Parent, Face, ID)
  14. local image = Instance.new(Type,Parent)
  15. image.Face = Face
  16. image.Texture = ID
  17. end
  18. function createtexture(Parent, Face, ID, StudsU, StudsV, Transparency)
  19. local image = Instance.new("Texture",Parent)
  20. image.Face = Face
  21. image.Texture = ID
  22. image.StudsPerTileU = StudsU
  23. image.StudsPerTileV = StudsV
  24. image.Transparency = Transparency
  25. end
  26. function createpart(Parent, Material, BrickC, Anchored, CF, Name, Size, Collide, Orientation)
  27. local part = Instance.new("Part",Parent)
  28. part.Material = Material
  29. part.BrickColor = BRICKC(tostring(BrickC))
  30. part.Anchored = Anchored
  31. part.CFrame = CF
  32. part.Name = Name
  33. part.Size = Size
  34. part.CanCollide = Collide
  35. part.Orientation = Orientation
  36. end
  37. function createimageonallsides(ID, Parent)
  38. createimage("Decal", Parent, "Top", ID)
  39. createimage("Decal", Parent, "Bottom", ID)
  40. createimage("Decal", Parent, "Left", ID)
  41. createimage("Decal", Parent, "Right", ID)
  42. createimage("Decal",Parent, "Front", ID)
  43. createimage("Decal", Parent, "Back", ID)
  44. end
  45.  
  46. local NetherPortal = Instance.new("Model",workspace)
  47. NetherPortal.Name = "Portal"
  48.  
  49. local Nether = Instance.new("Model",char)
  50. Nether.Parent = nil
  51. Nether.Name = "Nether"
  52.  
  53.  
  54. function createportal()
  55. local part1 = createpart(NetherPortal, "Slate", BRICKC("Really black"), true, CFrame.new(-0.19, 18, -11.43),"Part1", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
  56. local part2 = createpart(NetherPortal, "Slate", BRICKC("Really black"), true, CFrame.new(-12.19, 14, -11.43),"Part2", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
  57. local part3 = createpart(NetherPortal, "Slate", BRICKC("Really black"), true, CFrame.new(-8.19, 18, -11.43),"Part3", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
  58. local part4 = createpart(NetherPortal, "Slate", BRICKC("Really black"), true, CFrame.new(-4.19, 18, -11.43), "Part4", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
  59. local part5 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-0.19, 14, -11.43), "Part5", Vector3.new(4,4,4),true, Vector3.new(0,0,0))
  60. local part6 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-12.19, 10, -11.43), "Part6", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
  61. local part7 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-12.19, 18, -11.43), "Part7", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
  62. local part8 = createpart(NetherPortal, "Slate", BRICKC'Bright violet', true, CFrame.new(-6.142, 10, -11.466), "Part8", Vector3.new(8, 1.6, 12), false, Vector3.new(90,0,0))
  63. local part9 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-0.19, 10, -11.43), "Part9", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
  64. local part10 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-12.19, 6, -11.43), "Part10", Vector3.new(4,4,4), true , Vector3.new(0,0,0))
  65. local part11 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-12.19, 2, -11.43), "Part11", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
  66. local part12 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-4.19, 2, -11.43), "Part12", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
  67. local part13 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-0.19, 6, -11.43), "Part13", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
  68. local part14 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-8.19, 2, -11.43), "Part14", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
  69. local part15 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-0.19, 2, -11.43), "Part15", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
  70. end
  71.  
  72. createportal()
  73.  
  74.  
  75. function generatenether()
  76. local base = createpart(Nether, "Plastic", BRICKC'Bright green', true, CFrame.new(-11.935, 5000, -45.017), "Base", Vector3.new(377.7, 399.93, 2),true, Vector3.new(90,0,0))
  77. local wall1 = createpart(Nether, "Plastic", BRICKC'Bright green', true, CFrame.new(-191.117, 5212.282, -43.413), "Wall1", Vector3.new(404.32, 421.87, 4),true, Vector3.new(0, -90, 0))
  78. local wall2 = createpart(Nether, "Plastic", BRICKC'Bright green', true, CFrame.new(178.849, 5212.282, -43.413), "Wall2", Vector3.new(404.32, 421.87, 4),true, Vector3.new(0, 90, 0))
  79. local wall3 = createpart(Nether, "Plastic", BRICKC'Bright green', true, CFrame.new(-8.58, 5212.282, -244.122), "Wall3", Vector3.new(370.83, 421.87, 4), true, Vector3.new(0, 180, 180))
  80. local wall4 = createpart(Nether, "Plastic", BRICKC'Bright green', true, CFrame.new(-8.58, 5212.282, 155.843), "Wall4", Vector3.new(370.83, 421.87, 4), true, Vector3.new(0, 180, 180))
  81. local roof = createpart(Nether, "Plastic", BRICKC'Bright green', true, CFrame.new(-11.935, 5415.161, -45.017), "Roof", Vector3.new(370.83, 421.87, 4), true, Vector3.new(-90, 0, 0))
  82. end
  83.  
  84.  
  85. for i,v in pairs(NetherPortal:GetChildren()) do
  86. if v.Name ~= "Part8" then
  87.  
  88. end
  89. if v.Name == "Part8" then
  90. createtexture(v, "Top", "http://www.roblox.com/asset/?id=77399998", 4 , 4, 0.1)
  91. createtexture(v, "Bottom", "http://www.roblox.com/asset/?id=77399998", 4, 4, 0.1)
  92. v.Transparency = 0.7
  93. end
  94. end
  95. timer = 50
  96. generatenether()
  97. local NetherTheme = Instance.new("Sound",char)
  98. NetherTheme.SoundId = "rbxassetid://169283546"
  99. NetherTheme.Volume = 4
  100. NetherTheme.Looped = true
  101. for i,v in pairs(Nether:GetChildren()) do
  102. if v.Name ~= "Base" then
  103. createtexture(v, "Front", "rbxassetid://75881126", 4, 4, 0)
  104. end
  105. if v.Name == "Base" and v.Name ~= "Wall4" then
  106. createtexture(v, "Front", "rbxassetid://42112689", 4, 4, 0)
  107. end
  108. if v.Name == "Wall4" then
  109. createtexture(v, "Back", "rbxassetid://75881126", 4, 4, 0)
  110. end
  111. v.Anchored = true
  112. v.CanCollide = true
  113. end
  114.  
  115.  
  116.  
  117.  
  118. screen = Instance.new("ScreenGui")
  119. frame = Instance.new("Frame", screen)
  120. frame.Size = UDim2.new(1,0 , 1,0)
  121. frame.BackgroundTransparency = 1
  122. frame.BackgroundColor3 = BRICKC'Royal purple'.Color
  123.  
  124. local idle = Instance.new("Sound",NetherPortal)
  125. idle.SoundId = "rbxassetid://144392025"
  126. idle.Volume = 4
  127. NetherPortal.Part8.Touched:connect(function(part)
  128. local human = part.Parent:FindFirstChildOfClass("Humanoid")
  129. if human then
  130. screen.Parent = game.Players[human.Parent.Name].PlayerGui
  131. for i = 1,timer do
  132. wait()
  133. frame.BackgroundTransparency = frame.BackgroundTransparency - 0.0005
  134. end
  135. Nether.Parent = char
  136. human.Parent.Torso.CFrame = Nether.Base.CFrame + Vector3.new(0, 5, 0)
  137. NetherTheme:Play()
  138. screen.Parent = nil
  139. inthenether = true
  140. end
  141. end)
  142. while true do
  143. wait()
  144. if not inthenether then
  145. wait(math.random(1,5))
  146. idle:Play()
  147. repeat wait() until idle.IsPlaying == false
  148. end
  149. end
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