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- private Rigidbody rb;
- // Use this for initialization
- void Start () {
- rb = GetComponent<Rigidbody>();
- }
- // Update is called once per frame
- void FixedUpdate () {
- float moveHorizontal = Input.GetAxis ("Horizontal");
- float moveVertical = Input.GetAxis ("Vertical");
- Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
- rb.AddForce (movement);
- }
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