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- #The Loop
- while running:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
- #key detection
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_LEFT:
- car1.x_change = -5
- elif event.key == pygame.K_RIGHT:
- car1.x_change = 5
- if event.type == pygame.KEYUP:
- if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
- car1.x_change = 0
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