#The Loop while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False #key detection if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: car1.x_change = -5 elif event.key == pygame.K_RIGHT: car1.x_change = 5 if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: car1.x_change = 0