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- local mod = {
- event_triggered = false
- }
- if SaveData and SaveFileName then
- SaveData.first_time_in_inn = false
- end
- Mods.hook.set("first_time_inn", "StateIngame.physics_async_update", function (func, self, ...)
- if not mod.event_triggered and self.level then
- mod.event_triggered = true
- local level = self.level
- Level.trigger_event(level, "first_time_started_game")
- Mods.hook.enable(false, "first_time_inn", "StateIngame.physics_async_update")
- end
- local result = func(self, ...)
- return result
- end)
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