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- Kizuna vs Kid (STR)
- BATTLE 1
- QCK/PSY/INT Charge Specials
- QCK/PSY/INT Charge Super Switch Effect/VS Effect
- BATTLE 2
- Damage Reduction: (5 turns)
- Slot Change: [BLOCK]
- BOSS
- Immunity: (98 turns)
- Damage: 50000
- Damage Reduction Over Certain Amount: (5 turns)
- RCV Bind: (5 turns)
- Nullify Damage: (1 turn)
- Defeated Action
- Damage: 100000
- BOSS Behavior Change (Boss Lv. 31+)
- Damage Reduction Over Certain Amount: Increased Turns (+1 turn)
- Increased Damage Taken (Crew): 5x (1 turn)
- ATK Down: (5 turns)
- Kizuna vs Kid (PSY)
- BATTLE 1
- Striker/Shooter/Driven Charge Specials
- Striker/Shooter/Driven Charge Super Switch Effect/VS Effect
- BATTLE 2
- Damage Reduction Over Certain Amount: (5 turns)
- DEF Up: (5 turns)
- BOSS
- Immunity: (98 turns)
- Percentage Damage: 55%
- Pain: 15000 damage (5 turns)
- Special Reverse (Top-Row): (1 turn)
- Special Reverse (Crewmate): (2 turns)
- Special Bind (Crewmate): (5 turns)
- BOSS Behavior Change (Boss Lv. 31+)
- Special Reverse (Crewmate): Increased Turns (+1 turn)
- Special Bind (Crewmate): Increased Turns (+1 turn)
- Fear: 1 turn
- Kizuna vs Kid (QCK)
- BATTLE 1
- Driven/Cerebral/Powerhouse Charge Specials
- Driven/Cerebral/Powerhouse Charge Super Switch Effect/VS Effect
- BATTLE 2
- Special Reverse: (1 turn)
- Nullify Damage: (1 turn)
- Slot Change: Unfavorable slots
- BOSS
- Mixed Types (First: 33% QCK / Mid 33% INT / Last 34% DEX)
- Immunity (except DEF Down): (98 turns)
- Limit Special Use: 2 times (1 turn)
- ATK Down: (5 turns)
- Special Bind (Crewmate): (5 turns)
- BOSS Behavior Change (Boss Lv. 31+)
- ATK Down: Increased Turns (+1 turn)
- Special Bind (Crewmate): Increased Turns (+1 turn)
- DEF Up: (5 turns)
- Super Kizuna vs Kid (INT)
- BATTLE 1
- Free Spirit/Cerebral Charge Specials
- Free Spirit/Cerebral Charge Super Switch Effect/VS Effect
- BATTLE 2
- Negate Additive Chain Multiplier Boosts/Set Chain Multiplier: (98 turns)
- Barrier (Slot): [TND] 1 tap (1 turn)
- Damage Reduction Over Certain Amount: (5 turns)
- After 1 turn Action
- Remove Beneficial Effects/Accumulated Values
- Slot Change: [S. BLOCK]
- Special Reverse: (3 turns) (at BATTLE 3)
- Retreat
- BOSS
- Immunity (except Increase Damage Taken): (+99 turns)
- Super Types
- DEF Up: (6 turn)
- Despair: (9 turns)
- Boosts ATK by 3x for 1 turn, reduce action turns
- Interrupt Specials: Increase Damage Taken/Forced Increase Damage Taken
- Remove Beneficial Effects/Accumulated Values
- Slot Bind: (5 turns)
- Interrupt Specials: Damage/Percentage Damage/Fixed Damage (until enemy's 1 normal action)
- Damage 0 Over Certain Amount: Over 5,000,000 damage (1 turn)
- After 1 turn Action
- Intimidation: Slot Effect Boosts (-1 turn) (5 turns)
- Damage Reduction Over Certain Amount: (5 turns)
- Super Kizuna vs Kid (DEX)
- BATTLE 1
- Fighter/Powerhouse Charge Specials
- Fighter/Powerhouse Charge Super Switch Effect/VS Effect
- BATTLE 2
- Despair (Captain): Top-Right (10 turns)
- Resiliene: 5 turns
- Unfavorable Slots: Type/[RCV] (1 turns)
- Defeated Action
- Charge Specials (Captain): Top-Right (10 turns)
- Damage: 50000
- After 1 turn Action
- Remove Beneficial Effects/Accumulated Values
- Special Bind: (5 turns) (at BATTLE 3)
- Decrease Chain Multiplier Growth Rate: (5 turns) (at BATTLE 3)
- Damage: 100000
- Retreat
- BOSS
- Immunity (except Increase Damage Taken): (+99 turns)
- Super Types
- Reduce Damage Over a Certain Amount: (6 turns)
- Paralysis: (6 turns)
- Intimidation: ATK Boost Effect (-1 turn) (5 turns)
- Matching [WANO][RCV][TND] Slot Multiplier: 1.5x (1 turn)
- Interrupt Specials: Slot Multiplier Change/Favorable Slots
- Heal (Crew): 99% healing
- Captain/Crewmate Swap: Random (5 turns)
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