Solaris333

Kizuna Kid Boss Gimmicks

Nov 15th, 2023
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  1. Kizuna vs Kid (STR)
  2.  
  3. BATTLE 1
  4. QCK/PSY/INT Charge Specials
  5. QCK/PSY/INT Charge Super Switch Effect/VS Effect
  6.  
  7. BATTLE 2
  8. Damage Reduction: (5 turns)
  9. Slot Change: [BLOCK]
  10.  
  11. BOSS
  12. Immunity: (98 turns)
  13. Damage: 50000
  14. Damage Reduction Over Certain Amount: (5 turns)
  15. RCV Bind: (5 turns)
  16. Nullify Damage: (1 turn)
  17.  
  18. Defeated Action
  19. Damage: 100000
  20.  
  21. BOSS Behavior Change (Boss Lv. 31+)
  22. Damage Reduction Over Certain Amount: Increased Turns (+1 turn)
  23. Increased Damage Taken (Crew): 5x (1 turn)
  24. ATK Down: (5 turns)
  25.  
  26. Kizuna vs Kid (PSY)
  27.  
  28. BATTLE 1
  29. Striker/Shooter/Driven Charge Specials
  30. Striker/Shooter/Driven Charge Super Switch Effect/VS Effect
  31.  
  32. BATTLE 2
  33. Damage Reduction Over Certain Amount: (5 turns)
  34. DEF Up: (5 turns)
  35.  
  36. BOSS
  37. Immunity: (98 turns)
  38. Percentage Damage: 55%
  39. Pain: 15000 damage (5 turns)
  40. Special Reverse (Top-Row): (1 turn)
  41. Special Reverse (Crewmate): (2 turns)
  42. Special Bind (Crewmate): (5 turns)
  43.  
  44. BOSS Behavior Change (Boss Lv. 31+)
  45. Special Reverse (Crewmate): Increased Turns (+1 turn)
  46. Special Bind (Crewmate): Increased Turns (+1 turn)
  47. Fear: 1 turn
  48.  
  49. Kizuna vs Kid (QCK)
  50.  
  51. BATTLE 1
  52. Driven/Cerebral/Powerhouse Charge Specials
  53. Driven/Cerebral/Powerhouse Charge Super Switch Effect/VS Effect
  54.  
  55. BATTLE 2
  56. Special Reverse: (1 turn)
  57. Nullify Damage: (1 turn)
  58. Slot Change: Unfavorable slots
  59.  
  60. BOSS
  61. Mixed Types (First: 33% QCK / Mid 33% INT / Last 34% DEX)
  62. Immunity (except DEF Down): (98 turns)
  63. Limit Special Use: 2 times (1 turn)
  64. ATK Down: (5 turns)
  65. Special Bind (Crewmate): (5 turns)
  66.  
  67. BOSS Behavior Change (Boss Lv. 31+)
  68. ATK Down: Increased Turns (+1 turn)
  69. Special Bind (Crewmate): Increased Turns (+1 turn)
  70. DEF Up: (5 turns)
  71.  
  72. Super Kizuna vs Kid (INT)
  73.  
  74. BATTLE 1
  75. Free Spirit/Cerebral Charge Specials
  76. Free Spirit/Cerebral Charge Super Switch Effect/VS Effect
  77.  
  78. BATTLE 2
  79. Negate Additive Chain Multiplier Boosts/Set Chain Multiplier: (98 turns)
  80. Barrier (Slot): [TND] 1 tap (1 turn)
  81. Damage Reduction Over Certain Amount: (5 turns)
  82.  
  83. After 1 turn Action
  84. Remove Beneficial Effects/Accumulated Values
  85. Slot Change: [S. BLOCK]
  86. Special Reverse: (3 turns) (at BATTLE 3)
  87. Retreat
  88.  
  89. BOSS
  90. Immunity (except Increase Damage Taken): (+99 turns)
  91. Super Types
  92. DEF Up: (6 turn)
  93. Despair: (9 turns)
  94. Boosts ATK by 3x for 1 turn, reduce action turns
  95.  
  96. Interrupt Specials: Increase Damage Taken/Forced Increase Damage Taken
  97. Remove Beneficial Effects/Accumulated Values
  98. Slot Bind: (5 turns)
  99.  
  100. Interrupt Specials: Damage/Percentage Damage/Fixed Damage (until enemy's 1 normal action)
  101. Damage 0 Over Certain Amount: Over 5,000,000 damage (1 turn)
  102.  
  103. After 1 turn Action
  104. Intimidation: Slot Effect Boosts (-1 turn) (5 turns)
  105. Damage Reduction Over Certain Amount: (5 turns)
  106.  
  107. Super Kizuna vs Kid (DEX)
  108.  
  109. BATTLE 1
  110. Fighter/Powerhouse Charge Specials
  111. Fighter/Powerhouse Charge Super Switch Effect/VS Effect
  112.  
  113. BATTLE 2
  114. Despair (Captain): Top-Right (10 turns)
  115. Resiliene: 5 turns
  116. Unfavorable Slots: Type/[RCV] (1 turns)
  117.  
  118. Defeated Action
  119. Charge Specials (Captain): Top-Right (10 turns)
  120. Damage: 50000
  121.  
  122. After 1 turn Action
  123. Remove Beneficial Effects/Accumulated Values
  124. Special Bind: (5 turns) (at BATTLE 3)
  125. Decrease Chain Multiplier Growth Rate: (5 turns) (at BATTLE 3)
  126. Damage: 100000
  127. Retreat
  128.  
  129. BOSS
  130. Immunity (except Increase Damage Taken): (+99 turns)
  131. Super Types
  132. Reduce Damage Over a Certain Amount: (6 turns)
  133. Paralysis: (6 turns)
  134. Intimidation: ATK Boost Effect (-1 turn) (5 turns)
  135. Matching [WANO][RCV][TND] Slot Multiplier: 1.5x (1 turn)
  136.  
  137. Interrupt Specials: Slot Multiplier Change/Favorable Slots
  138. Heal (Crew): 99% healing
  139. Captain/Crewmate Swap: Random (5 turns)
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