Kizuna vs Kid (STR) BATTLE 1 QCK/PSY/INT Charge Specials QCK/PSY/INT Charge Super Switch Effect/VS Effect BATTLE 2 Damage Reduction: (5 turns) Slot Change: [BLOCK] BOSS Immunity: (98 turns) Damage: 50000 Damage Reduction Over Certain Amount: (5 turns) RCV Bind: (5 turns) Nullify Damage: (1 turn) Defeated Action Damage: 100000 BOSS Behavior Change (Boss Lv. 31+) Damage Reduction Over Certain Amount: Increased Turns (+1 turn) Increased Damage Taken (Crew): 5x (1 turn) ATK Down: (5 turns) Kizuna vs Kid (PSY) BATTLE 1 Striker/Shooter/Driven Charge Specials Striker/Shooter/Driven Charge Super Switch Effect/VS Effect BATTLE 2 Damage Reduction Over Certain Amount: (5 turns) DEF Up: (5 turns) BOSS Immunity: (98 turns) Percentage Damage: 55% Pain: 15000 damage (5 turns) Special Reverse (Top-Row): (1 turn) Special Reverse (Crewmate): (2 turns) Special Bind (Crewmate): (5 turns) BOSS Behavior Change (Boss Lv. 31+) Special Reverse (Crewmate): Increased Turns (+1 turn) Special Bind (Crewmate): Increased Turns (+1 turn) Fear: 1 turn Kizuna vs Kid (QCK) BATTLE 1 Driven/Cerebral/Powerhouse Charge Specials Driven/Cerebral/Powerhouse Charge Super Switch Effect/VS Effect BATTLE 2 Special Reverse: (1 turn) Nullify Damage: (1 turn) Slot Change: Unfavorable slots BOSS Mixed Types (First: 33% QCK / Mid 33% INT / Last 34% DEX) Immunity (except DEF Down): (98 turns) Limit Special Use: 2 times (1 turn) ATK Down: (5 turns) Special Bind (Crewmate): (5 turns) BOSS Behavior Change (Boss Lv. 31+) ATK Down: Increased Turns (+1 turn) Special Bind (Crewmate): Increased Turns (+1 turn) DEF Up: (5 turns) Super Kizuna vs Kid (INT) BATTLE 1 Free Spirit/Cerebral Charge Specials Free Spirit/Cerebral Charge Super Switch Effect/VS Effect BATTLE 2 Negate Additive Chain Multiplier Boosts/Set Chain Multiplier: (98 turns) Barrier (Slot): [TND] 1 tap (1 turn) Damage Reduction Over Certain Amount: (5 turns) After 1 turn Action Remove Beneficial Effects/Accumulated Values Slot Change: [S. BLOCK] Special Reverse: (3 turns) (at BATTLE 3) Retreat BOSS Immunity (except Increase Damage Taken): (+99 turns) Super Types DEF Up: (6 turn) Despair: (9 turns) Boosts ATK by 3x for 1 turn, reduce action turns Interrupt Specials: Increase Damage Taken/Forced Increase Damage Taken Remove Beneficial Effects/Accumulated Values Slot Bind: (5 turns) Interrupt Specials: Damage/Percentage Damage/Fixed Damage (until enemy's 1 normal action) Damage 0 Over Certain Amount: Over 5,000,000 damage (1 turn) After 1 turn Action Intimidation: Slot Effect Boosts (-1 turn) (5 turns) Damage Reduction Over Certain Amount: (5 turns) Super Kizuna vs Kid (DEX) BATTLE 1 Fighter/Powerhouse Charge Specials Fighter/Powerhouse Charge Super Switch Effect/VS Effect BATTLE 2 Despair (Captain): Top-Right (10 turns) Resiliene: 5 turns Unfavorable Slots: Type/[RCV] (1 turns) Defeated Action Charge Specials (Captain): Top-Right (10 turns) Damage: 50000 After 1 turn Action Remove Beneficial Effects/Accumulated Values Special Bind: (5 turns) (at BATTLE 3) Decrease Chain Multiplier Growth Rate: (5 turns) (at BATTLE 3) Damage: 100000 Retreat BOSS Immunity (except Increase Damage Taken): (+99 turns) Super Types Reduce Damage Over a Certain Amount: (6 turns) Paralysis: (6 turns) Intimidation: ATK Boost Effect (-1 turn) (5 turns) Matching [WANO][RCV][TND] Slot Multiplier: 1.5x (1 turn) Interrupt Specials: Slot Multiplier Change/Favorable Slots Heal (Crew): 99% healing Captain/Crewmate Swap: Random (5 turns)