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Starfield Character Backgrounds and Traits

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Aug 27th, 2023
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  1. Starfield Character Backgrounds (Mandatory – Pick 1)
  2. Beast Hunter
  3. From the Ashta of Akila to the Terrormorphs that plague the whole of the Settled Systems, hostile alien life abounds. You've learned the skills to track them, find them, and take them down.
  4. Skills: Fitness, Ballistics, Gastronomy
  5.  
  6. Bouncer
  7. You've worked the line at the toughest clubs in the Settled Systems. Back then, you learned that most non-lethal confrontations can be solved one of two ways: a strong right hook, or a more strongly secured door.
  8. Skills: Boxing, Security, Fitness
  9.  
  10. Bounty Hunter
  11. Wherever there are wanted individuals, there are those who profit from their capture. And your quarry knows that in the vastness of space, they can run... but they can't hide.
  12. Skills: Piloting, Targeting Control Systems, Boost Pack Training
  13.  
  14. Chef
  15. While the unrefined masses scarfed down Chunks by the shipload, you catered to those with a more... discerning palate. In your kitchen, countless alien species became true culinary masterpieces.
  16. Skills: Gastronomy, Duelling, Scavenging
  17.  
  18. Combat Medic
  19. Leave it to human beings to fight over something as infinite as outer space. That's where you come in. You've never been afraid to take on the enemy... but you'd much rather take care of your friends.
  20. Skills: Pistol Certification, Medicine, Wellness
  21.  
  22. Cyber Runner
  23. From Neon to New Atlantis, the megacorps stand as monuments to power, prestige and profit. You've worked both for and against them, on the inside and out, often sacrificing conscience for credits.
  24. Skills: Stealth, Security, Theft
  25.  
  26. Cyberneticist
  27. Robots? Mere toys. Neuroamps? Good for parlour tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one.
  28. Skills: Medicine, Security, Lasers
  29.  
  30. Diplomat
  31. The wars are over. Peace now reigns in the Settled Systems. But only because there are those quietly fighting to keep it. Because of you, agreements were signed, words were heeded... lives were spared.
  32. Skills: Persuasion, Commerce, Wellness
  33.  
  34. Explorer
  35. They said exploration is a lost art. You didn't listen. As the major factions argued over the space they desperately tried to control, you were busy uncovering the wonders of the Settled Systems.
  36. Skills: Lasers, Aerodynamics, Surveying
  37.  
  38. Gangster
  39. You were always disgusted by suckers killing themselves to make an "honest wage." As soon as you were old enough to hold a weapon, you took what you wanted from anyone unlucky enough to have it.
  40. Skills: Shotgun Certification, Boxing, Theft
  41.  
  42. Homesteader
  43. The discovery of the Settled System' many oxygen-rich planets and moons meant humans could live just about anywhere...if they had the know how. You did, and utilized it to great effect.
  44. Skills: Geology, Surveying, Weight Lifting
  45.  
  46. Industrialist
  47. There was a time when all you wanted to be was a titan of industry, maybe a ship designer or megacorp exec. Thankfully, that skillset never goes out of style in the settled systems.
  48. Skills: Persuasion, Security, Research Methods
  49.  
  50. Long Hauler
  51. Let those other hothead pilots obsess over laser weapons and manoeuvrability. You're a space trucker, pure and simple. Pack the cargo, get it there fast, get paid, repeat. Life is simple and good.
  52. Skills: Weight Lifting, Piloting, Ballistic Weapon Systems
  53.  
  54. Pilgrim
  55. Wayfarer, wanderer, seeker...transient. You've been called many things during your travels, and learned something those others could never understand - the journey IS the destination.
  56. Skills: Scavenging, Surveying, Gastronomy
  57.  
  58. Professor
  59. You've always enjoyed learning, but nothing could compare to the joy of teaching others. As humankind spread throughout the stars, there was never a lack of knowledge to obtain, and you gladly assisted.
  60. Skills: Aerodynamics, Geology, Research Methods
  61.  
  62. Ronin
  63. Masterless and unbound, you wandered the Settled Systems as a blade for hire. To some, you were a simple mercenary. To others, a hero. And to a select few...a nightmare they could never wake from.
  64. Skills: Duelling, Stealth, Scavenging
  65.  
  66. Sculptor
  67. With your knowledge of anatomy and skilled, steady hands, you could have become a surgeon. Instead, you followed your heart, and created works of art to amaze and inspire.
  68. Skills: Medicine, Geology, Persuasion
  69.  
  70. Soldier
  71. The Settled Systems is no stranger to warfare, and if there's one thing armed conflict relies on its trained warriors with guns and guts. You had both. Simple, bloody work...and you were great at it.
  72. Skills: Fitness, Ballistics, Boost Pack Training
  73.  
  74. Space Scoundrel
  75. Good? Bad? Whose right is it to say? If there's anything you've learned traipsing through the galaxy, it's this: space may look black, but it's really one shade of grey.
  76. Skills: Pistol Certification, Piloting, Persuasion
  77.  
  78. Xenobiologist
  79. The Settled Systems is home to untold alien species. And while none of them have yet proven sentient, that never deterred you. So you sought out and studied them for whatever gifts they offered.
  80. Skills: Lasers, Surveying, Fitness
  81.  
  82. [File Not Found]
  83. Oddly, there's no information on file about your past life. Clerical oversight? Deletion by some powerful unknown faction? Or was there just nothing of note to mention? Whatever the reason, your past is known only to you. What's important is the here and now, and the path you're about to forge.
  84. Skills: Wellness, Ballistics, Piloting
  85.  
  86.  
  87.  
  88.  
  89. Starfield Character Traits (Optional - Pick between 0 and 3)
  90. Alien DNA
  91. You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen, but healing and food items aren't as effective.
  92.  
  93. Dream Home
  94. You own a luxurious, customisable house on a peaceful planet! Unfortunately, it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.
  95.  
  96. Empath
  97. You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect.
  98.  
  99. Extrovert
  100. You're a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone.
  101. (Incompatible with Introvert)
  102.  
  103. Freestar Collective Settler
  104. You gain access to special Freestar Collective dialogue options, and better rewards from some missions given by the faction. But, crime bounty towards other factions is greatly increased.
  105. (Incompatible with Neon Street Rat, United Colonies Native)
  106.  
  107. Hero Worshipped
  108. You've earned the attention of an annoying "Adoring Fan" who will show up randomly and jabber at you incessantly. On the plus side, he'll join your ship's crew and give you gifts...
  109.  
  110. Introvert
  111. You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions.
  112. (Incompatible with Extrovert)
  113.  
  114. Kid Stuff
  115. Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week.
  116. Neon Street Rat
  117.  
  118. You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased.
  119. (Incompatible with Freestar Collective Settler and United Colonies Native)
  120.  
  121. Raised Enlightened – Religion trait, will affect interactions with certain factions.
  122. You grew up as a member of the Enlightened. You gain access to a special chest full of items in the House of the
  123. Enlightened in New Atlantis, but lose access to the Sanctum Universum chest.
  124. (Incompatible with Raised Universal and Serpent's Embrace)
  125.  
  126. Raised Universal – Religion trait, will affect interactions with certain factions. You grew up as a member of the Sanctum Universum. You gain access to a special chest full of items in the Sanctum Universum in New Atlantis, but lose access to the House of the Enlightened chest.
  127. (Incompatible with Raised Enlightened and Serpent's Embrace)
  128.  
  129. Serpent's Embrace – Religion trait, will affect interactions with certain factions. You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and oxygen, but health and oxygen are lowered if you don't continue jumping regularly - like an addiction.
  130. (Incompatible with Raised Enlightened and Raised Universal)
  131.  
  132. Spaced
  133. Your body has become acclimated to space. Health and oxygen are increased when in space, but decreased when on the surface.
  134. (Incompatible with Terra Firma)
  135.  
  136. Taskmaster
  137. Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.
  138.  
  139. Terra Firma
  140. You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space.
  141. (Incompatible with Spaced)
  142.  
  143. United Colonies Native
  144. You gain access to special United Colonies dialogue options, and better rewards from some missions given by the faction. However, crime bounty by other factions is greatly increased.
  145. (Incompatible with Freestar Collective Settler and Neon Street Rat)
  146.  
  147. Wanted
  148. Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.
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