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- if (ImGui::TreeNode("Clothes")) {
- if (ImGui::TreeNode("Clothes")) {
- if (ImGui::Button("Adidas_Shoes")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Adidas_Shoes" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("AnimalsJewellery1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.AnimalsJewellery1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("AnimalsJewellery2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.AnimalsJewellery2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("AnimalsJewellery3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.AnimalsJewellery3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Boots")) {
- if (ImGui::Button("Boots_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_02_rich_001")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_02_rich_001" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_04_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_04_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_04_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_04_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_05_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_05_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_05_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_05_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_05_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_05_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_05_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_05_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_05_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_05_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_05_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_05_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_05_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_05_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_06_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_06_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_06_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_06_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_06_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_06_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_06_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_06_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_06_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_06_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_06_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_06_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_07_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_07_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_07_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_07_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_07_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_07_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_07_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_07_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_07_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_07_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_07_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_07_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_07_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_07_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_08_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_08_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_08_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_08_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_08_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_08_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_08_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_08_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_08_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_08_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_09_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_09_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_09_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_09_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_09_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_09_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_09_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_09_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_09_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_09_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_09_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_09_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_09_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_09_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_10_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_10_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_10_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_10_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_10_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_10_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_10_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_10_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_10_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_10_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_10_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_10_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_11_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_11_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_11_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_11_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_11_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_11_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_11_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_11_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_11_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_11_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_11_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_11_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Cap")) {
- if (ImGui::Button("Cap_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_02_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_02_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_04_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_04_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_05_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_05_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_05_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_05_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_05_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_05_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_05_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_05_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_05_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_05_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_06_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_06_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_06_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_06_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_06_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_06_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_06_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_06_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_06_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_06_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_06_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_06_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Shoes")) {
- if (ImGui::Button("CasualShoes_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_01_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_01_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_01_basic_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_01_basic_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_06_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_06_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_06_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_06_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_06_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_06_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_06_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_06_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_06_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_06_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_06_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_06_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Coat")) {
- if (ImGui::Button("Coat_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_02_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_02_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_02_old_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_02_old_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_03_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_03_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_04_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_04_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_04_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_04_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_04_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_04_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Dress")) {
- if (ImGui::Button("Dress_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_01_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_01_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("AddToInventory")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Jacket")) {
- if (ImGui::Button("FormalJacket_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_03_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_03_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_03_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_03_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_04_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_04_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_04_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_04_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_04_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_04_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_04_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_04_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_05_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_05_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_05_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_05_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_05_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_05_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_05_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_05_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_05_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_05_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_05_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_05_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Pants")) {
- if (ImGui::Button("FormalPants_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_01_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_01_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_01_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_01_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_02_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_02_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_03_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_03_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_03_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_03_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_03_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_03_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_04_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_04_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_04_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_04_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_04_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_04_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_04_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_04_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_04_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_04_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_04_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_04_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_05_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_05_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_05_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_05_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_05_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_05_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_05_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_05_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_05_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_05_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_05_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_05_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_06_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_06_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_06_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_06_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_06_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_06_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_06_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_06_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_06_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_06_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_06_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_06_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_06_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_06_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_07_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_07_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_07_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_07_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_07_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_07_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_07_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_07_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_07_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_07_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_07_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_07_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_07_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_07_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_07_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_07_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_07_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_07_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_08_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_08_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_08_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_08_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_08_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_08_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_08_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_08_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_08_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_08_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_08_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_08_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_08_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_08_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_08_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_08_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_08_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_08_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_09_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_09_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_09_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_09_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_09_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_09_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_09_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_09_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_09_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_09_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_09_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_09_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_09_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_09_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_10_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_10_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_10_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_10_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_10_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_10_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_10_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_10_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_10_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_10_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_10_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_10_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_11_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_11_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_11_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_11_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_11_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_11_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_11_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_11_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_11_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_11_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_11_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_11_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_11_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_11_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_11_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_11_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_11_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_11_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_12_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_12_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_12_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_12_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_12_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_12_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_12_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_12_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_12_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_12_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_12_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_12_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_12_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_12_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_12_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_12_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_12_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_12_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_13_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_13_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_13_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_13_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_13_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_13_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_13_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_13_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_13_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_13_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_13_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_13_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_13_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_13_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_13_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_13_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_14_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_14_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_14_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_14_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_14_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_14_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_14_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_14_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_14_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_14_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_14_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_14_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_15_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_15_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_15_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_15_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_15_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_15_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_15_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_15_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("FormalShirt")) {
- if (ImGui::Button("FormalShirt_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_rich_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_rich_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_rich_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_rich_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_rich_06")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_rich_06" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_01_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_01_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_01_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_01_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("FormalShoes")) {
- if (ImGui::Button("FormalShoes_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Glasses")) {
- if (ImGui::Button("Glasses_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_01_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_01_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_01_basic_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_01_basic_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_02_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_02_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_06")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_06" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_07")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_07" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_08")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_08" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_09")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_09" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_10")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_10" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_05_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_05_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_05_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_05_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_05_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_05_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_05_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_05_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_05_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_05_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_05_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_05_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Hat")) {
- if (ImGui::Button("Hat_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Gog")) {
- if (ImGui::Button("GOG_DLC_Jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GOG_DLC_Jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GOG_DLC_TShirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GOG_DLC_TShirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GOG_Galaxy_TShirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GOG_Galaxy_TShirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Helmet")) {
- if (ImGui::Button("Helmet_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_old_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_old_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_rich_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_rich_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_04_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_04_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_04_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_04_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Jewellery")) {
- if (ImGui::Button("HighQualityJewellery1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HighQualityJewellery1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HighQualityJewellery2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HighQualityJewellery2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HighQualityJewellery3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HighQualityJewellery3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HighQualityJewellery4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HighQualityJewellery4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HighQualityJewellery5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HighQualityJewellery5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityJewellery1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityJewellery1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityJewellery2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityJewellery2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityJewellery3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityJewellery3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityJewellery4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityJewellery4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityJewellery5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityJewellery5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityJewellery1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityJewellery1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityJewellery2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityJewellery2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
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