Awooslayer699

Untitled

Feb 24th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142.  
  143. CV="White"
  144.  
  145. p = game.Players.LocalPlayer
  146. char = p.Character
  147. local txt = Instance.new("BillboardGui", char)
  148. txt.Adornee = char .Head
  149. txt.Name = "_status"
  150. txt.Size = UDim2.new(2, 0, 1.2, 0)
  151. txt.StudsOffset = Vector3.new(-9, 8, 0)
  152. local text = Instance.new("TextLabel", txt)
  153. text.Size = UDim2.new(10, 0, 7, 0)
  154. text.FontSize = "Size24"
  155. text.TextScaled = true
  156. text.TextTransparency = 0
  157. text.BackgroundTransparency = 1
  158. text.TextTransparency = 0
  159. text.TextStrokeTransparency = 1
  160. text.Font = "Arcade"
  161. text.TextStrokeColor3 = Color3.new(0,0,255)
  162.  
  163. v=Instance.new("Part")
  164. v.Name = "ColorBrick"
  165. v.Parent=p.Character
  166. v.FormFactor="Symmetric"
  167. v.Anchored=true
  168. v.CanCollide=false
  169. v.BottomSurface="Smooth"
  170. v.TopSurface="Smooth"
  171. v.Size=Vector3.new(10,5,3)
  172. v.Transparency=1
  173. v.CFrame=char.Torso.CFrame
  174. v.BrickColor=BrickColor.new(CV)
  175. v.Transparency=1
  176. text.TextColor3 = Color3.new(255,255,0)
  177. v.Shape="Block"
  178. text.Text = "JOJO BIZZARE ADVENTURE GUN"
  179. wait(1 / 60)
  180. Effects = { }
  181. local Player = game.Players.localPlayer
  182. local Character = Player.Character
  183. local Humanoid = Character.Humanoid
  184. local mouse = Player:GetMouse()
  185. local m = Instance.new('Model', Character)
  186. m.Name = "WeaponModel"
  187. local LeftArm = Character["Left Arm"]
  188. local RightArm = Character["Right Arm"]
  189. local LeftLeg = Character["Left Leg"]
  190. local RightLeg = Character["Right Leg"]
  191. local Head = Character.Head
  192. local Torso = Character.Torso
  193. local cam = game.Workspace.CurrentCamera
  194. local RootPart = Character.HumanoidRootPart
  195. local RootJoint = RootPart.RootJoint
  196. local equipped = false
  197. local attack = false
  198. local Anim = 'Idle'
  199. local idle = 0
  200. local attacktype = 1
  201. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  202. local velocity = RootPart.Velocity.y
  203. local sine = 0
  204. local change = 1
  205. local grabbed = false
  206. local cn = CFrame.new
  207. local mr = math.rad
  208. local angles = CFrame.Angles
  209. local ud = UDim2.new
  210. local c3 = Color3.new
  211. Instance.new("ForceField", game.Players.LocalPlayer.Character)
  212. local s = Instance.new("Sound",Character)
  213. s.Name = "BGMusic"
  214. s.SoundId = "rbxassetid://519992991"
  215. s.Pitch = 1
  216. s.Volume = 0.25
  217. s.Looped = true
  218. s.archivable = false
  219. wait(0.1)
  220. s:play()
  221.  
  222. Humanoid.Animator.Parent = nil
  223. Character.Animate.Parent = nil
  224.  
  225. local newMotor = function(part0, part1, c0, c1)
  226. local w = Instance.new('Motor', part0)
  227. w.Part0 = part0
  228. w.Part1 = part1
  229. w.C0 = c0
  230. w.C1 = c1
  231. return w
  232. end
  233.  
  234. function clerp(a, b, t)
  235. return a:lerp(b, t)
  236. end
  237.  
  238. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  239. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  240.  
  241. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  242. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  243. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  244. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  245. RootJoint.C1 = CFrame.new(0, 0, 0)
  246. RootJoint.C0 = CFrame.new(0, 0, 0)
  247. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  248. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  249.  
  250. local rarmc1 = RW.C1
  251. local larmc1 = LW.C1
  252. local rlegc1 = RH.C1
  253. local llegc1 = LH.C1
  254.  
  255. local resetc1 = false
  256.  
  257. function PlayAnimationFromTable(table, speed, bool)
  258. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  259. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  260. RW.C0 = clerp(RW.C0, table[3], speed)
  261. LW.C0 = clerp(LW.C0, table[4], speed)
  262. RH.C0 = clerp(RH.C0, table[5], speed)
  263. LH.C0 = clerp(LH.C0, table[6], speed)
  264. if bool == true then
  265. if resetc1 == false then
  266. resetc1 = true
  267. RootJoint.C1 = RootJoint.C1
  268. Torso.Neck.C1 = Torso.Neck.C1
  269. RW.C1 = rarmc1
  270. LW.C1 = larmc1
  271. RH.C1 = rlegc1
  272. LH.C1 = llegc1
  273. end
  274. end
  275. end
  276.  
  277. Char = char
  278.  
  279. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  280.  
  281. ArtificialHB = Instance.new("BindableEvent", script)
  282. ArtificialHB.Name = "Heartbeat"
  283.  
  284. script:WaitForChild("Heartbeat")
  285.  
  286. frame = 1 / 30
  287. tf = 0
  288. allowframeloss = false
  289. tossremainder = false
  290. lastframe = tick()
  291. script.Heartbeat:Fire()
  292.  
  293. game:GetService("RunService").Heartbeat:connect(function(s, p)
  294. tf = tf + s
  295. if tf >= frame then
  296. if allowframeloss then
  297. script.Heartbeat:Fire()
  298. lastframe = tick()
  299. else
  300. for i = 1, math.floor(tf / frame) do
  301. script.Heartbeat:Fire()
  302. end
  303. lastframe = tick()
  304. end
  305. if tossremainder then
  306. tf = 0
  307. else
  308. tf = tf - frame * math.floor(tf / frame)
  309. end
  310. end
  311. end)
  312.  
  313. function swait(num)
  314. if num == 0 or num == nil then
  315. ArtificialHB.Event:wait()
  316. else
  317. for i = 0, num do
  318. ArtificialHB.Event:wait()
  319. end
  320. end
  321. end
  322.  
  323. local RbxUtility = LoadLibrary("RbxUtility")
  324. local Create = RbxUtility.Create
  325.  
  326. function RemoveOutlines(part)
  327. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  328. end
  329.  
  330. CFuncs = {
  331. ["Part"] = {
  332. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  333. local Part = Create("Part"){
  334. Parent = Parent,
  335. Reflectance = Reflectance,
  336. Transparency = Transparency,
  337. CanCollide = false,
  338. Locked = true,
  339. BrickColor = BrickColor.new(tostring(BColor)),
  340. Name = Name,
  341. Size = Size,
  342. Material = Material,
  343. }
  344. RemoveOutlines(Part)
  345. return Part
  346. end;
  347. };
  348.  
  349. ["Mesh"] = {
  350. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  351. local Msh = Create(Mesh){
  352. Parent = Part,
  353. Offset = OffSet,
  354. Scale = Scale,
  355. }
  356. if Mesh == "SpecialMesh" then
  357. Msh.MeshType = MeshType
  358. Msh.MeshId = MeshId
  359. end
  360. return Msh
  361. end;
  362. };
  363.  
  364. ["Mesh"] = {
  365. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  366. local Msh = Create(Mesh){
  367. Parent = Part,
  368. Offset = OffSet,
  369. Scale = Scale,
  370. }
  371. if Mesh == "SpecialMesh" then
  372. Msh.MeshType = MeshType
  373. Msh.MeshId = MeshId
  374. end
  375. return Msh
  376. end;
  377. };
  378.  
  379. ["Weld"] = {
  380. Create = function(Parent, Part0, Part1, C0, C1)
  381. local Weld = Create("Weld"){
  382. Parent = Parent,
  383. Part0 = Part0,
  384. Part1 = Part1,
  385. C0 = C0,
  386. C1 = C1,
  387. }
  388. return Weld
  389. end;
  390. };
  391.  
  392. ["Sound"] = {
  393. Create = function(id, par, vol, pit)
  394. coroutine.resume(coroutine.create(function()
  395. local S = Create("Sound"){
  396. Volume = vol,
  397. Pitch = pit or 1,
  398. SoundId = id,
  399. Parent = par or workspace,
  400. }
  401. Instance.new("DistortionSoundEffect", S).Level = 1
  402. wait()
  403. S:play()
  404. game:GetService("Debris"):AddItem(S, 10)
  405. end))
  406. end;
  407. };
  408.  
  409. ["ParticleEmitter"] = {
  410. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  411. local fp = Create("ParticleEmitter"){
  412. Parent = Parent,
  413. Color = ColorSequence.new(Color1, Color2),
  414. LightEmission = LightEmission,
  415. Size = Size,
  416. Texture = Texture,
  417. Transparency = Transparency,
  418. ZOffset = ZOffset,
  419. Acceleration = Accel,
  420. Drag = Drag,
  421. LockedToPart = LockedToPart,
  422. VelocityInheritance = VelocityInheritance,
  423. EmissionDirection = EmissionDirection,
  424. Enabled = Enabled,
  425. Lifetime = LifeTime,
  426. Rate = Rate,
  427. Rotation = Rotation,
  428. RotSpeed = RotSpeed,
  429. Speed = Speed,
  430. VelocitySpread = VelocitySpread,
  431. }
  432. return fp
  433. end;
  434. };
  435. }
  436.  
  437. function rayCast(Position, Direction, Range, Ignore)
  438. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  439. end
  440.  
  441. local function GetNearest(obj, distance)
  442. local last, lastx = distance + 1
  443. for i, v in pairs(workspace:GetChildren()) do
  444. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  445. local t = v.Torso
  446. local dist = (t.Position - obj.Position).magnitude
  447. if dist <= distance then
  448. if dist < last then
  449. last = dist
  450. lastx = v
  451. end
  452. end
  453. end
  454. end
  455. return lastx
  456. end
  457.  
  458. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  459.  
  460. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  461. for i, v in pairs(hit:GetChildren()) do
  462. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  463. local find = v:FindFirstChild("DebounceHit")
  464. if not find then
  465. if v.Parent:findFirstChild("Head") then
  466. local BillG = Create("BillboardGui"){
  467. Parent = v.Parent.Head,
  468. Size = UDim2.new(1, 0, 1, 0),
  469. Adornee = v.Parent.Head,
  470. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  471. }
  472. local TL = Create("TextLabel"){
  473. Parent = BillG,
  474. Size = UDim2.new(3, 3, 3, 3),
  475. BackgroundTransparency = 1,
  476. Text = tostring(damage).."-",
  477. TextColor3 = Color1.Color,
  478. TextStrokeColor3 = Color2.Color,
  479. TextStrokeTransparency = 0,
  480. TextXAlignment = Enum.TextXAlignment.Center,
  481. TextYAlignment = Enum.TextYAlignment.Center,
  482. FontSize = Enum.FontSize.Size18,
  483. Font = "ArialBold",
  484. }
  485. coroutine.resume(coroutine.create(function()
  486. swait(1)
  487. for i = 0, 1, .1 do
  488. swait(.1)
  489. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  490. end
  491. BillG:Destroy()
  492. end))
  493. end
  494. v.Health = v.Health - damage
  495. local bool = Create("BoolValue"){
  496. Parent = v,
  497. Name = "DebounceHit",
  498. }
  499. if HSound ~= nil and HPitch ~= nil then
  500. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  501. end
  502. game:GetService("Debris"):AddItem(bool, cooldown)
  503. end
  504. end
  505. end
  506. end
  507.  
  508. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  509. for _, c in pairs(workspace:children()) do
  510. local hum = c:findFirstChild("Humanoid")
  511. if hum ~= nil then
  512. local head = c:findFirstChild("Torso")
  513. if head ~= nil then
  514. local targ = head.Position - Part.Position
  515. local mag = targ.magnitude
  516. if mag <= magni and c.Name ~= Player.Name then
  517. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  518. end
  519. end
  520. end
  521. end
  522. end
  523.  
  524. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(-0.399999946, 0.899999976, -0.400000095))
  525. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  526. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  527. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  528. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  529. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  530. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(-0.399999946, 0.299999952, -0.400000095))
  531. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38, -0.300000194, 0.400000160, 1, 0, 0, 0, 1, 0, 0, 0, -1))
  532. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://431951823", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00700000007, 0.003000010))
  533. Part.Mesh.TextureId = "rbxassetid://431951829"
  534. Part.Mesh.Scale = Vector3.new(-0.2, 0.2, -0.2)
  535.  
  536. EffectModel = Instance.new("Model", Character)
  537. EffectModel.Name = "Effects"
  538.  
  539. Effects = {
  540. ["Block"] = {
  541. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  542. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  543. prt.Anchored = true
  544. prt.CFrame = cframe
  545. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  546. game:GetService("Debris"):AddItem(prt, 10)
  547. if Type == 1 or Type == nil then
  548. table.insert(Effects, {
  549. prt,
  550. "Block1",
  551. delay,
  552. x3,
  553. y3,
  554. z3,
  555. msh
  556. })
  557. elseif Type == 2 then
  558. table.insert(Effects, {
  559. prt,
  560. "Block2",
  561. delay,
  562. x3,
  563. y3,
  564. z3,
  565. msh
  566. })
  567. end
  568. end;
  569. };
  570.  
  571. ["Cylinder"] = {
  572. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  573. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  574. prt.Anchored = true
  575. prt.CFrame = cframe
  576. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  577. game:GetService("Debris"):AddItem(prt, 2)
  578. Effects[#Effects + 1] = {
  579. prt,
  580. "Cylinder",
  581. delay,
  582. x3,
  583. y3,
  584. z3
  585. }
  586. end;
  587. };
  588.  
  589. ["Sphere"] = {
  590. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  591. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  592. prt.Anchored = true
  593. prt.CFrame = cframe
  594. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  595. game:GetService("Debris"):AddItem(prt, 10)
  596. table.insert(Effects, {
  597. prt,
  598. "Cylinder",
  599. delay,
  600. x3,
  601. y3,
  602. z3,
  603. msh
  604. })
  605. end;
  606. };
  607.  
  608. ["Elec"] = {
  609. Create = function(cff, x, y, z)
  610. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  611. prt.Anchored = true
  612. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  613. prt.CFrame = CFrame.new(prt.Position)
  614. game:GetService("Debris"):AddItem(prt, 2)
  615. local xval = math.random() / 2
  616. local yval = math.random() / 2
  617. local zval = math.random() / 2
  618. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  619. table.insert(Effects, {
  620. prt,
  621. "Elec",
  622. 0.1,
  623. x,
  624. y,
  625. z,
  626. xval,
  627. yval,
  628. zval
  629. })
  630. end;
  631.  
  632. };
  633.  
  634. ["Ring"] = {
  635. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  636. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  637. prt.Anchored = true
  638. prt.CFrame = cframe
  639. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  640. game:GetService("Debris"):AddItem(prt, 10)
  641. table.insert(Effects, {
  642. prt,
  643. "Cylinder",
  644. delay,
  645. x3,
  646. y3,
  647. z3,
  648. msh
  649. })
  650. end;
  651. };
  652.  
  653.  
  654. ["Wave"] = {
  655. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  656. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  657. prt.Anchored = true
  658. prt.CFrame = cframe
  659. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  660. game:GetService("Debris"):AddItem(prt, 10)
  661. table.insert(Effects, {
  662. prt,
  663. "Cylinder",
  664. delay,
  665. x3,
  666. y3,
  667. z3,
  668. msh
  669. })
  670. end;
  671. };
  672.  
  673. ["Break"] = {
  674. Create = function(brickcolor, cframe, x1, y1, z1)
  675. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  676. prt.Anchored = true
  677. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  678. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  679. local num = math.random(10, 50) / 1000
  680. game:GetService("Debris"):AddItem(prt, 10)
  681. table.insert(Effects, {
  682. prt,
  683. "Shatter",
  684. num,
  685. prt.CFrame,
  686. math.random() - math.random(),
  687. 0,
  688. math.random(50, 100) / 100
  689. })
  690. end;
  691. };
  692. }
  693.  
  694. Shoot2 = function(orgpos)
  695. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  696. Effects["Sphere"].Create(BrickColor.new("White"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  697. table.insert(Effects, {
  698. MouseLook.lookVector,
  699. "Shoot2",
  700. 50,
  701. orgpos,
  702. 5,
  703. 7,
  704. 0,
  705. 1,
  706. 2
  707. })
  708. end
  709.  
  710. function bulletstorm()
  711. attack = true
  712. CFuncs["Sound"].Create("rbxassetid://539881968", Torso, 1, 1)
  713. text.Text = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
  714. wait(1.5)
  715. for i = 0, 1, 0.025 do
  716. swait()
  717. PlayAnimationFromTable({
  718. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  719. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  720. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  721. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  722. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  723. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  724. }, .3, false)
  725. CFuncs["Sound"].Create("rbxassetid://539882114", Torso, 1, 1)
  726. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  727. Shoot2(Barrel.Position)
  728. text.Text = "guy with an inverted sniper rifle"
  729. end
  730.  
  731. attack = false
  732. end
  733.  
  734. function overload()
  735. attack = true
  736. CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
  737. text.Text = "AAAAAAAAAAAA"
  738. Shoot2(LeftArm.Position)
  739. Shoot2(RightArm.Position)
  740. Shoot2(RightLeg.Position)
  741. Shoot2(LeftLeg.Position)
  742. Shoot2(Head.Position)
  743. Shoot2(Torso.Position)
  744. wait(0)
  745. attack = false
  746. text.Text = "guy with an inverted sniper rifle"
  747. end
  748.  
  749. function overcharge()
  750. attack = true
  751. text.Text = "AAAAAAAAAAAA"
  752. CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
  753. for i = 0, 1, 0.15 do
  754. swait()
  755. PlayAnimationFromTable({
  756. CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  757. CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  758. CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135),
  759. CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796),
  760. CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582),
  761. CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826),
  762. }, .5, false)
  763. end
  764. wait(3)
  765. Shoot2(Barrel.Position)
  766. Shoot2(Barrel.Position)
  767. Shoot2(Handle.Position)
  768. Shoot2(Handle.Position)
  769. Shoot2(FakeHandle.Position)
  770. Shoot2(FakeHandle.Position)
  771. Shoot2(Barrel.Position)
  772. Shoot2(Barrel.Position)
  773. Shoot2(Handle.Position)
  774. Shoot2(Handle.Position)
  775. Shoot2(FakeHandle.Position)
  776. Shoot2(FakeHandle.Position)
  777. Shoot2(Barrel.Position)
  778. Shoot2(Barrel.Position)
  779. Shoot2(Handle.Position)
  780. Shoot2(Handle.Position)
  781. Shoot2(FakeHandle.Position)
  782. Shoot2(FakeHandle.Position)
  783. Shoot2(Barrel.Position)
  784. Shoot2(Barrel.Position)
  785. Shoot2(Handle.Position)
  786. Shoot2(Handle.Position)
  787. Shoot2(FakeHandle.Position)
  788. Shoot2(FakeHandle.Position)
  789. for i = 0, 1, 0.15 do
  790. swait()
  791. PlayAnimationFromTable({
  792. CFrame.new(2.70828605e-006, -0.256154776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941),
  793. CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991),
  794. CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738),
  795. CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268),
  796. CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963),
  797. CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235),
  798. }, .35, false)
  799. text.Text = "guy with an inverted sniper rifle"
  800. end
  801. attack = false
  802. end
  803.  
  804. function attackone()
  805. attack = true
  806. text.Text = "i have crippling depression"
  807.  
  808. howtobasic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  809. howtobasic1.Volume = 45
  810. howtobasic1.SoundId = "rbxassetid://539882069"
  811. howtobasic2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  812. howtobasic2.Volume = 45
  813. howtobasic2.SoundId = "rbxassetid://539881968"
  814. howtobasic3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  815. howtobasic3.Volume = 45
  816. howtobasic3.SoundId = "rbxassetid://539882114"
  817. howtobasic = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  818. howtobasic.Volume = 45
  819. howtobasic.SoundId = "rbxassetid://539881843"
  820.  
  821. local Math = math.random(1,4)
  822. if Math == 1 then
  823. howtobasic:Play()
  824. end
  825. if Math == 2 then
  826. howtobasic1:Play()
  827. end
  828. if Math == 3 then
  829. howtobasic2:Play()
  830. end
  831. if Math == 4 then
  832. howtobasic3:Play()
  833. end
  834. for i = 0, 1, 0.025 do
  835. swait()
  836. PlayAnimationFromTable({
  837. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  838. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  839. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  840. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  841. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  842. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  843. }, .3, false)
  844. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  845. end
  846. CFuncs["Sound"].Create("rbxassetid://159490394", Barrel, 5, 1)
  847. text.Text = "JOJO BIZZARE ADVENTURE GUN"
  848. Shoot2(Barrel.Position)
  849. for i = 0, 1, 0.15 do
  850. swait()
  851. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  852. PlayAnimationFromTable({
  853. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  854. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  855. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  856. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  857. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  858. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  859. }, .6, false)
  860. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  861. end
  862. for i = 0, 1, 0.15 do
  863. swait()
  864. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  865. PlayAnimationFromTable({
  866. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  867. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  868. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  869. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  870. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  871. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  872. }, .2, false)
  873. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  874. end
  875. for i = 0, 1, 0.05 do
  876. swait()
  877. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  878. PlayAnimationFromTable({
  879. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  880. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  881. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  882. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  883. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  884. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  885. }, .3, false)
  886. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  887. end
  888. for i = 0, 1, 0.13 do
  889. swait()
  890. PlayAnimationFromTable({
  891. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  892. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  893. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  894. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  895. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  896. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  897. }, .3, false)
  898. end
  899. attack = false
  900. end
  901.  
  902. --[[Attacks]]--
  903.  
  904. mouse.Button1Down:connect(function()
  905. if attack == false and attacktype == 1 then
  906. attackone()
  907. end
  908. end)
  909.  
  910.  
  911. mouse.KeyDown:connect(function(k)
  912. k = k:lower()
  913. if attack == false and k == 'q' then
  914. bulletstorm()
  915. elseif attack == false and k == 'e' then
  916. overload()
  917. elseif attack == false and k == 'r' then
  918. overcharge()
  919. end
  920. end)
  921.  
  922. while true do
  923. swait()
  924. for i, v in pairs(Character:GetChildren()) do
  925. if v:IsA("Part") then
  926. v.Material = "SmoothPlastic"
  927. elseif v:IsA("Accessory") then
  928. v:WaitForChild("Handle").Material = "SmoothPlastic"
  929. end
  930. end
  931. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  932. velocity = RootPart.Velocity.y
  933. sine = sine + change
  934. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  935. if equipped == true or equipped == false then
  936. if RootPart.Velocity.y > 1 and hit == nil then
  937. Anim = "Jump"
  938. if attack == false then
  939. PlayAnimationFromTable({
  940. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  941. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  942. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  943. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  944. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  945. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  946. }, .3, false)
  947. end
  948. elseif RootPart.Velocity.y < -60 and hit == nil then
  949. Anim = "Fall"
  950. if attack == false then
  951. PlayAnimationFromTable({
  952. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  953. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  954. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  955. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  956. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  957. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  958. }, .3, false)
  959. end
  960. elseif Torsovelocity < 1 and hit ~= nil then
  961. Anim = "Idle"
  962. if attack == false then
  963. change = 1
  964. PlayAnimationFromTable({
  965. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  966. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  967. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  968. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  969. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  970. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  971. }, .3, false)
  972. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  973. end
  974. elseif Torsovelocity > 2 and hit ~= nil then
  975. Anim = "Walk"
  976. if attack == false then
  977. change = 3
  978. PlayAnimationFromTable({
  979. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  980. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  981. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  982. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  983. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  984. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  985. }, .3, false)
  986. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  987. end
  988. end
  989. end
  990. if 0 < #Effects then
  991. for e = 1, #Effects do
  992. if Effects[e] ~= nil then
  993. local Thing = Effects[e]
  994. if Thing ~= nil then
  995. local Part = Thing[1]
  996. local Mode = Thing[2]
  997. local Delay = Thing[3]
  998. local IncX = Thing[4]
  999. local IncY = Thing[5]
  1000. local IncZ = Thing[6]
  1001. if Thing[2] == "Shoot" then
  1002. local Look = Thing[1]
  1003. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  1004. local mag = (Thing[4] - pos).magnitude
  1005. Thing[9] = Thing[9] + 0.5
  1006. Thing[5] = Thing[5] + 0.2
  1007. Thing[6] = Thing[6] + 0.2
  1008. Effects["Cylinder"].Create(BrickColor.new("White"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  1009. Thing[4] = Thing[4] + Look * 15
  1010. Thing[3] = Thing[3] - 1
  1011. if hit ~= nil then
  1012. Thing[3] = 0
  1013. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  1014. ref.Anchored = true
  1015. ref.CFrame = CFrame.new(pos)
  1016. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1017. CFuncs["Sound"].Create("rbxassetid://539881968", ref, 0.1, 1)
  1018. game:GetService("Debris"):AddItem(ref, 10)
  1019. end
  1020. if Thing[3] <= 0 then
  1021. table.remove(Effects, e)
  1022. end
  1023. end
  1024. do
  1025. if Thing[2] == "Shoot2" then
  1026. local Look = Thing[1]
  1027. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  1028. local mag = (Thing[4] - pos).magnitude
  1029. Thing[9] = Thing[9] + 0.5
  1030. Thing[5] = Thing[5] + 0.2
  1031. Thing[6] = Thing[6] + 0.2
  1032. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  1033. Thing[4] = Thing[4] + Look * 3
  1034. Thing[3] = Thing[3] + 5
  1035. if hit ~= nil then
  1036. Thing[3] = 0
  1037. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  1038. ref.Anchored = true
  1039. ref.CFrame = CFrame.new(pos)
  1040. Effects["Sphere"].Create(BrickColor.new("Really yellow"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  1041. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  1042. Effects["Block"].Create(BrickColor.new("White"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  1043. Effects["Wave"].Create(BrickColor.new("Smoky grey"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  1044. CFuncs["Sound"].Create("rbxassetid://10209236", ref, 1, 1)
  1045. CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.5, 1)
  1046. CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.1, 1)
  1047. local e = Instance.new("Explosion", ref)
  1048. e.Position = ref.Position
  1049. e.BlastRadius = 400
  1050. e.DestroyJointRadiusPercent = 400
  1051. e.Visible = false
  1052. e.ExplosionType = "CratersAndDebris"
  1053. game:GetService("Debris"):AddItem(ref, 2)
  1054. end
  1055. if Thing[3] <= 0 then
  1056. table.remove(Effects, e)
  1057. end
  1058. end
  1059. do
  1060. do
  1061. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  1062. if Thing[1].Transparency <= 1 then
  1063. if Thing[2] == "Block1" then
  1064. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1065. Mesh = Thing[7]
  1066. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1067. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1068. else
  1069. if Thing[2] == "Block2" then
  1070. Thing[1].CFrame = Thing[1].CFrame
  1071. Mesh = Thing[7]
  1072. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1073. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1074. else
  1075. if Thing[2] == "Block3" then
  1076. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  1077. Mesh = Thing[7]
  1078. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1079. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1080. else
  1081. if Thing[2] == "Cylinder" then
  1082. Mesh = Thing[7]
  1083. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1084. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1085. else
  1086. if Thing[2] == "Cylinder2" then
  1087. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  1088. Mesh = Thing[7]
  1089. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1090. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1091. else
  1092. if Thing[2] == "Blood" then
  1093. Mesh = Thing[7]
  1094. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1095. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1096. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1097. else
  1098. if Thing[2] == "Elec" then
  1099. Mesh = Thing[10]
  1100. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1101. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1102. else
  1103. if Thing[2] == "Disappear" then
  1104. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1105. end
  1106. end
  1107. end
  1108. end
  1109. end
  1110. end
  1111. end
  1112. end
  1113. else
  1114. Part.Parent = nil
  1115. table.remove(Effects, e)
  1116. end
  1117. end
  1118. end
  1119. end
  1120. end
  1121. end
  1122. end
  1123. end
  1124. end
  1125. end
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