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- or go back to the newest paste.
| 1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
| |
| 2 | do | |
| 3 | script.Parent = owner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | self.Connections[Bind] = true | |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | while wait(1/30) do | |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | end | |
| 63 | end | |
| 64 | ]],owner.Character) | |
| 65 | end | |
| 66 | RealGame = game;game = setmetatable({},{
| |
| 67 | __index = function (self,Index) | |
| 68 | local Sandbox = function (Thing) | |
| 69 | if Thing:IsA("Player") then
| |
| 70 | local RealPlayer = Thing | |
| 71 | return setmetatable({},{
| |
| 72 | __index = function (self,Index) | |
| 73 | local Type = type(RealPlayer[Index]) | |
| 74 | if Type == "function" then | |
| 75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 76 | return function (self)return InternalData["Mouse"] end | |
| 77 | end | |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | end | |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
| |
| 141 | ||
| 142 | ||
| 143 | CV="White" | |
| 144 | ||
| 145 | p = game.Players.LocalPlayer | |
| 146 | char = p.Character | |
| 147 | local txt = Instance.new("BillboardGui", char)
| |
| 148 | txt.Adornee = char .Head | |
| 149 | txt.Name = "_status" | |
| 150 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 151 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 152 | local text = Instance.new("TextLabel", txt)
| |
| 153 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 154 | text.FontSize = "Size24" | |
| 155 | text.TextScaled = true | |
| 156 | text.TextTransparency = 0 | |
| 157 | text.BackgroundTransparency = 1 | |
| 158 | text.TextTransparency = 0 | |
| 159 | text.TextStrokeTransparency = 1 | |
| 160 | text.Font = "Arcade" | |
| 161 | text.TextStrokeColor3 = Color3.new(0,0,255) | |
| 162 | ||
| 163 | v=Instance.new("Part")
| |
| 164 | v.Name = "ColorBrick" | |
| 165 | v.Parent=p.Character | |
| 166 | v.FormFactor="Symmetric" | |
| 167 | v.Anchored=true | |
| 168 | v.CanCollide=false | |
| 169 | v.BottomSurface="Smooth" | |
| 170 | v.TopSurface="Smooth" | |
| 171 | v.Size=Vector3.new(10,5,3) | |
| 172 | v.Transparency=1 | |
| 173 | v.CFrame=char.Torso.CFrame | |
| 174 | v.BrickColor=BrickColor.new(CV) | |
| 175 | v.Transparency=1 | |
| 176 | text.TextColor3 = Color3.new(255,255,0) | |
| 177 | v.Shape="Block" | |
| 178 | text.Text = "JOJO BIZZARE ADVENTURE GUN" | |
| 179 | wait(1 / 60) | |
| 180 | Effects = { }
| |
| 181 | local Player = game.Players.localPlayer | |
| 182 | local Character = Player.Character | |
| 183 | local Humanoid = Character.Humanoid | |
| 184 | local mouse = Player:GetMouse() | |
| 185 | local m = Instance.new('Model', Character)
| |
| 186 | m.Name = "WeaponModel" | |
| 187 | local LeftArm = Character["Left Arm"] | |
| 188 | local RightArm = Character["Right Arm"] | |
| 189 | local LeftLeg = Character["Left Leg"] | |
| 190 | local RightLeg = Character["Right Leg"] | |
| 191 | local Head = Character.Head | |
| 192 | local Torso = Character.Torso | |
| 193 | local cam = game.Workspace.CurrentCamera | |
| 194 | local RootPart = Character.HumanoidRootPart | |
| 195 | local RootJoint = RootPart.RootJoint | |
| 196 | local equipped = false | |
| 197 | local attack = false | |
| 198 | local Anim = 'Idle' | |
| 199 | local idle = 0 | |
| 200 | local attacktype = 1 | |
| 201 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 202 | local velocity = RootPart.Velocity.y | |
| 203 | local sine = 0 | |
| 204 | local change = 1 | |
| 205 | local grabbed = false | |
| 206 | local cn = CFrame.new | |
| 207 | local mr = math.rad | |
| 208 | local angles = CFrame.Angles | |
| 209 | local ud = UDim2.new | |
| 210 | local c3 = Color3.new | |
| 211 | Instance.new("ForceField", game.Players.LocalPlayer.Character)
| |
| 212 | local s = Instance.new("Sound",Character)
| |
| 213 | s.Name = "BGMusic" | |
| 214 | s.SoundId = "rbxassetid://519992991" | |
| 215 | s.Pitch = 1 | |
| 216 | s.Volume = 0.25 | |
| 217 | s.Looped = true | |
| 218 | s.archivable = false | |
| 219 | wait(0.1) | |
| 220 | s:play() | |
| 221 | ||
| 222 | Humanoid.Animator.Parent = nil | |
| 223 | Character.Animate.Parent = nil | |
| 224 | ||
| 225 | local newMotor = function(part0, part1, c0, c1) | |
| 226 | local w = Instance.new('Motor', part0)
| |
| 227 | w.Part0 = part0 | |
| 228 | w.Part1 = part1 | |
| 229 | w.C0 = c0 | |
| 230 | w.C1 = c1 | |
| 231 | return w | |
| 232 | end | |
| 233 | ||
| 234 | function clerp(a, b, t) | |
| 235 | return a:lerp(b, t) | |
| 236 | end | |
| 237 | ||
| 238 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 239 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 240 | ||
| 241 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 242 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 243 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 244 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 245 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 246 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 247 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 248 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 249 | ||
| 250 | local rarmc1 = RW.C1 | |
| 251 | local larmc1 = LW.C1 | |
| 252 | local rlegc1 = RH.C1 | |
| 253 | local llegc1 = LH.C1 | |
| 254 | ||
| 255 | local resetc1 = false | |
| 256 | ||
| 257 | function PlayAnimationFromTable(table, speed, bool) | |
| 258 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 259 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 260 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 261 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 262 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 263 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 264 | if bool == true then | |
| 265 | if resetc1 == false then | |
| 266 | resetc1 = true | |
| 267 | RootJoint.C1 = RootJoint.C1 | |
| 268 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 269 | RW.C1 = rarmc1 | |
| 270 | LW.C1 = larmc1 | |
| 271 | RH.C1 = rlegc1 | |
| 272 | LH.C1 = llegc1 | |
| 273 | end | |
| 274 | end | |
| 275 | end | |
| 276 | ||
| 277 | Char = char | |
| 278 | ||
| 279 | --[[Credits to SazErenos for his Artificial Heartbeat]]-- | |
| 280 | ||
| 281 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 282 | ArtificialHB.Name = "Heartbeat" | |
| 283 | ||
| 284 | script:WaitForChild("Heartbeat")
| |
| 285 | ||
| 286 | frame = 1 / 30 | |
| 287 | tf = 0 | |
| 288 | allowframeloss = false | |
| 289 | tossremainder = false | |
| 290 | lastframe = tick() | |
| 291 | script.Heartbeat:Fire() | |
| 292 | ||
| 293 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 294 | tf = tf + s | |
| 295 | if tf >= frame then | |
| 296 | if allowframeloss then | |
| 297 | script.Heartbeat:Fire() | |
| 298 | lastframe = tick() | |
| 299 | else | |
| 300 | for i = 1, math.floor(tf / frame) do | |
| 301 | script.Heartbeat:Fire() | |
| 302 | end | |
| 303 | lastframe = tick() | |
| 304 | end | |
| 305 | if tossremainder then | |
| 306 | tf = 0 | |
| 307 | else | |
| 308 | tf = tf - frame * math.floor(tf / frame) | |
| 309 | end | |
| 310 | end | |
| 311 | end) | |
| 312 | ||
| 313 | function swait(num) | |
| 314 | if num == 0 or num == nil then | |
| 315 | ArtificialHB.Event:wait() | |
| 316 | else | |
| 317 | for i = 0, num do | |
| 318 | ArtificialHB.Event:wait() | |
| 319 | end | |
| 320 | end | |
| 321 | end | |
| 322 | ||
| 323 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 324 | local Create = RbxUtility.Create | |
| 325 | ||
| 326 | function RemoveOutlines(part) | |
| 327 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 328 | end | |
| 329 | ||
| 330 | CFuncs = {
| |
| 331 | ["Part"] = {
| |
| 332 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 333 | local Part = Create("Part"){
| |
| 334 | Parent = Parent, | |
| 335 | Reflectance = Reflectance, | |
| 336 | Transparency = Transparency, | |
| 337 | CanCollide = false, | |
| 338 | Locked = true, | |
| 339 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 340 | Name = Name, | |
| 341 | Size = Size, | |
| 342 | Material = Material, | |
| 343 | } | |
| 344 | RemoveOutlines(Part) | |
| 345 | return Part | |
| 346 | end; | |
| 347 | }; | |
| 348 | ||
| 349 | ["Mesh"] = {
| |
| 350 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 351 | local Msh = Create(Mesh){
| |
| 352 | Parent = Part, | |
| 353 | Offset = OffSet, | |
| 354 | Scale = Scale, | |
| 355 | } | |
| 356 | if Mesh == "SpecialMesh" then | |
| 357 | Msh.MeshType = MeshType | |
| 358 | Msh.MeshId = MeshId | |
| 359 | end | |
| 360 | return Msh | |
| 361 | end; | |
| 362 | }; | |
| 363 | ||
| 364 | ["Mesh"] = {
| |
| 365 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 366 | local Msh = Create(Mesh){
| |
| 367 | Parent = Part, | |
| 368 | Offset = OffSet, | |
| 369 | Scale = Scale, | |
| 370 | } | |
| 371 | if Mesh == "SpecialMesh" then | |
| 372 | Msh.MeshType = MeshType | |
| 373 | Msh.MeshId = MeshId | |
| 374 | end | |
| 375 | return Msh | |
| 376 | end; | |
| 377 | }; | |
| 378 | ||
| 379 | ["Weld"] = {
| |
| 380 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 381 | local Weld = Create("Weld"){
| |
| 382 | Parent = Parent, | |
| 383 | Part0 = Part0, | |
| 384 | Part1 = Part1, | |
| 385 | C0 = C0, | |
| 386 | C1 = C1, | |
| 387 | } | |
| 388 | return Weld | |
| 389 | end; | |
| 390 | }; | |
| 391 | ||
| 392 | ["Sound"] = {
| |
| 393 | Create = function(id, par, vol, pit) | |
| 394 | coroutine.resume(coroutine.create(function() | |
| 395 | local S = Create("Sound"){
| |
| 396 | Volume = vol, | |
| 397 | Pitch = pit or 1, | |
| 398 | SoundId = id, | |
| 399 | Parent = par or workspace, | |
| 400 | } | |
| 401 | Instance.new("DistortionSoundEffect", S).Level = 1
| |
| 402 | wait() | |
| 403 | S:play() | |
| 404 | game:GetService("Debris"):AddItem(S, 10)
| |
| 405 | end)) | |
| 406 | end; | |
| 407 | }; | |
| 408 | ||
| 409 | ["ParticleEmitter"] = {
| |
| 410 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 411 | local fp = Create("ParticleEmitter"){
| |
| 412 | Parent = Parent, | |
| 413 | Color = ColorSequence.new(Color1, Color2), | |
| 414 | LightEmission = LightEmission, | |
| 415 | Size = Size, | |
| 416 | Texture = Texture, | |
| 417 | Transparency = Transparency, | |
| 418 | ZOffset = ZOffset, | |
| 419 | Acceleration = Accel, | |
| 420 | Drag = Drag, | |
| 421 | LockedToPart = LockedToPart, | |
| 422 | VelocityInheritance = VelocityInheritance, | |
| 423 | EmissionDirection = EmissionDirection, | |
| 424 | Enabled = Enabled, | |
| 425 | Lifetime = LifeTime, | |
| 426 | Rate = Rate, | |
| 427 | Rotation = Rotation, | |
| 428 | RotSpeed = RotSpeed, | |
| 429 | Speed = Speed, | |
| 430 | VelocitySpread = VelocitySpread, | |
| 431 | } | |
| 432 | return fp | |
| 433 | end; | |
| 434 | }; | |
| 435 | } | |
| 436 | ||
| 437 | function rayCast(Position, Direction, Range, Ignore) | |
| 438 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 439 | end | |
| 440 | ||
| 441 | local function GetNearest(obj, distance) | |
| 442 | local last, lastx = distance + 1 | |
| 443 | for i, v in pairs(workspace:GetChildren()) do | |
| 444 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
| |
| 445 | local t = v.Torso | |
| 446 | local dist = (t.Position - obj.Position).magnitude | |
| 447 | if dist <= distance then | |
| 448 | if dist < last then | |
| 449 | last = dist | |
| 450 | lastx = v | |
| 451 | end | |
| 452 | end | |
| 453 | end | |
| 454 | end | |
| 455 | return lastx | |
| 456 | end | |
| 457 | ||
| 458 | --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]-- | |
| 459 | ||
| 460 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
| 461 | for i, v in pairs(hit:GetChildren()) do | |
| 462 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then
| |
| 463 | local find = v:FindFirstChild("DebounceHit")
| |
| 464 | if not find then | |
| 465 | if v.Parent:findFirstChild("Head") then
| |
| 466 | local BillG = Create("BillboardGui"){
| |
| 467 | Parent = v.Parent.Head, | |
| 468 | Size = UDim2.new(1, 0, 1, 0), | |
| 469 | Adornee = v.Parent.Head, | |
| 470 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
| 471 | } | |
| 472 | local TL = Create("TextLabel"){
| |
| 473 | Parent = BillG, | |
| 474 | Size = UDim2.new(3, 3, 3, 3), | |
| 475 | BackgroundTransparency = 1, | |
| 476 | Text = tostring(damage).."-", | |
| 477 | TextColor3 = Color1.Color, | |
| 478 | TextStrokeColor3 = Color2.Color, | |
| 479 | TextStrokeTransparency = 0, | |
| 480 | TextXAlignment = Enum.TextXAlignment.Center, | |
| 481 | TextYAlignment = Enum.TextYAlignment.Center, | |
| 482 | FontSize = Enum.FontSize.Size18, | |
| 483 | Font = "ArialBold", | |
| 484 | } | |
| 485 | coroutine.resume(coroutine.create(function() | |
| 486 | swait(1) | |
| 487 | for i = 0, 1, .1 do | |
| 488 | swait(.1) | |
| 489 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
| 490 | end | |
| 491 | BillG:Destroy() | |
| 492 | end)) | |
| 493 | end | |
| 494 | v.Health = v.Health - damage | |
| 495 | local bool = Create("BoolValue"){
| |
| 496 | Parent = v, | |
| 497 | Name = "DebounceHit", | |
| 498 | } | |
| 499 | if HSound ~= nil and HPitch ~= nil then | |
| 500 | CFuncs["Sound"].Create(HSound, hit, 1, HPitch) | |
| 501 | end | |
| 502 | game:GetService("Debris"):AddItem(bool, cooldown)
| |
| 503 | end | |
| 504 | end | |
| 505 | end | |
| 506 | end | |
| 507 | ||
| 508 | function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch) | |
| 509 | for _, c in pairs(workspace:children()) do | |
| 510 | local hum = c:findFirstChild("Humanoid")
| |
| 511 | if hum ~= nil then | |
| 512 | local head = c:findFirstChild("Torso")
| |
| 513 | if head ~= nil then | |
| 514 | local targ = head.Position - Part.Position | |
| 515 | local mag = targ.magnitude | |
| 516 | if mag <= magni and c.Name ~= Player.Name then | |
| 517 | Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch) | |
| 518 | end | |
| 519 | end | |
| 520 | end | |
| 521 | end | |
| 522 | end | |
| 523 | ||
| 524 | Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(-0.399999946, 0.899999976, -0.400000095)) | |
| 525 | HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0)) | |
| 526 | FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095)) | |
| 527 | FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 528 | Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095)) | |
| 529 | BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 530 | Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(-0.399999946, 0.299999952, -0.400000095)) | |
| 531 | PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38, -0.300000194, 0.400000160, 1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
| 532 | CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://431951823", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00700000007, 0.003000010))
| |
| 533 | Part.Mesh.TextureId = "rbxassetid://431951829" | |
| 534 | Part.Mesh.Scale = Vector3.new(-0.2, 0.2, -0.2) | |
| 535 | ||
| 536 | EffectModel = Instance.new("Model", Character)
| |
| 537 | EffectModel.Name = "Effects" | |
| 538 | ||
| 539 | Effects = {
| |
| 540 | ["Block"] = {
| |
| 541 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 542 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 543 | prt.Anchored = true | |
| 544 | prt.CFrame = cframe | |
| 545 | local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 546 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 547 | if Type == 1 or Type == nil then | |
| 548 | table.insert(Effects, {
| |
| 549 | prt, | |
| 550 | "Block1", | |
| 551 | delay, | |
| 552 | x3, | |
| 553 | y3, | |
| 554 | z3, | |
| 555 | msh | |
| 556 | }) | |
| 557 | elseif Type == 2 then | |
| 558 | table.insert(Effects, {
| |
| 559 | prt, | |
| 560 | "Block2", | |
| 561 | delay, | |
| 562 | x3, | |
| 563 | y3, | |
| 564 | z3, | |
| 565 | msh | |
| 566 | }) | |
| 567 | end | |
| 568 | end; | |
| 569 | }; | |
| 570 | ||
| 571 | ["Cylinder"] = {
| |
| 572 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 573 | local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 574 | prt.Anchored = true | |
| 575 | prt.CFrame = cframe | |
| 576 | local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 577 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 578 | Effects[#Effects + 1] = {
| |
| 579 | prt, | |
| 580 | "Cylinder", | |
| 581 | delay, | |
| 582 | x3, | |
| 583 | y3, | |
| 584 | z3 | |
| 585 | } | |
| 586 | end; | |
| 587 | }; | |
| 588 | ||
| 589 | ["Sphere"] = {
| |
| 590 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 591 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 592 | prt.Anchored = true | |
| 593 | prt.CFrame = cframe | |
| 594 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 595 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 596 | table.insert(Effects, {
| |
| 597 | prt, | |
| 598 | "Cylinder", | |
| 599 | delay, | |
| 600 | x3, | |
| 601 | y3, | |
| 602 | z3, | |
| 603 | msh | |
| 604 | }) | |
| 605 | end; | |
| 606 | }; | |
| 607 | ||
| 608 | ["Elec"] = {
| |
| 609 | Create = function(cff, x, y, z) | |
| 610 | local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
| |
| 611 | prt.Anchored = true | |
| 612 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 613 | prt.CFrame = CFrame.new(prt.Position) | |
| 614 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 615 | local xval = math.random() / 2 | |
| 616 | local yval = math.random() / 2 | |
| 617 | local zval = math.random() / 2 | |
| 618 | local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 619 | table.insert(Effects, {
| |
| 620 | prt, | |
| 621 | "Elec", | |
| 622 | 0.1, | |
| 623 | x, | |
| 624 | y, | |
| 625 | z, | |
| 626 | xval, | |
| 627 | yval, | |
| 628 | zval | |
| 629 | }) | |
| 630 | end; | |
| 631 | ||
| 632 | }; | |
| 633 | ||
| 634 | ["Ring"] = {
| |
| 635 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 636 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 637 | prt.Anchored = true | |
| 638 | prt.CFrame = cframe | |
| 639 | local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 640 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 641 | table.insert(Effects, {
| |
| 642 | prt, | |
| 643 | "Cylinder", | |
| 644 | delay, | |
| 645 | x3, | |
| 646 | y3, | |
| 647 | z3, | |
| 648 | msh | |
| 649 | }) | |
| 650 | end; | |
| 651 | }; | |
| 652 | ||
| 653 | ||
| 654 | ["Wave"] = {
| |
| 655 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 656 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 657 | prt.Anchored = true | |
| 658 | prt.CFrame = cframe | |
| 659 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 660 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 661 | table.insert(Effects, {
| |
| 662 | prt, | |
| 663 | "Cylinder", | |
| 664 | delay, | |
| 665 | x3, | |
| 666 | y3, | |
| 667 | z3, | |
| 668 | msh | |
| 669 | }) | |
| 670 | end; | |
| 671 | }; | |
| 672 | ||
| 673 | ["Break"] = {
| |
| 674 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 675 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 676 | prt.Anchored = true | |
| 677 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 678 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 679 | local num = math.random(10, 50) / 1000 | |
| 680 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 681 | table.insert(Effects, {
| |
| 682 | prt, | |
| 683 | "Shatter", | |
| 684 | num, | |
| 685 | prt.CFrame, | |
| 686 | math.random() - math.random(), | |
| 687 | 0, | |
| 688 | math.random(50, 100) / 100 | |
| 689 | }) | |
| 690 | end; | |
| 691 | }; | |
| 692 | } | |
| 693 | ||
| 694 | Shoot2 = function(orgpos) | |
| 695 | local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p) | |
| 696 | Effects["Sphere"].Create(BrickColor.new("White"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
| |
| 697 | table.insert(Effects, {
| |
| 698 | MouseLook.lookVector, | |
| 699 | "Shoot2", | |
| 700 | 50, | |
| 701 | orgpos, | |
| 702 | 5, | |
| 703 | 7, | |
| 704 | 0, | |
| 705 | 1, | |
| 706 | 2 | |
| 707 | }) | |
| 708 | end | |
| 709 | ||
| 710 | function bulletstorm() | |
| 711 | attack = true | |
| 712 | CFuncs["Sound"].Create("rbxassetid://539881968", Torso, 1, 1)
| |
| 713 | text.Text = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" | |
| 714 | wait(1.5) | |
| 715 | for i = 0, 1, 0.025 do | |
| 716 | swait() | |
| 717 | PlayAnimationFromTable({
| |
| 718 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 719 | CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 720 | CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 721 | CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 722 | CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 723 | CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 724 | }, .3, false) | |
| 725 | CFuncs["Sound"].Create("rbxassetid://539882114", Torso, 1, 1)
| |
| 726 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 727 | Shoot2(Barrel.Position) | |
| 728 | text.Text = "guy with an inverted sniper rifle" | |
| 729 | end | |
| 730 | ||
| 731 | attack = false | |
| 732 | end | |
| 733 | ||
| 734 | function overload() | |
| 735 | attack = true | |
| 736 | CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
| |
| 737 | text.Text = "AAAAAAAAAAAA" | |
| 738 | Shoot2(LeftArm.Position) | |
| 739 | Shoot2(RightArm.Position) | |
| 740 | Shoot2(RightLeg.Position) | |
| 741 | Shoot2(LeftLeg.Position) | |
| 742 | Shoot2(Head.Position) | |
| 743 | Shoot2(Torso.Position) | |
| 744 | wait(0) | |
| 745 | attack = false | |
| 746 | text.Text = "guy with an inverted sniper rifle" | |
| 747 | end | |
| 748 | ||
| 749 | function overcharge() | |
| 750 | attack = true | |
| 751 | text.Text = "AAAAAAAAAAAA" | |
| 752 | CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
| |
| 753 | for i = 0, 1, 0.15 do | |
| 754 | swait() | |
| 755 | PlayAnimationFromTable({
| |
| 756 | CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698), | |
| 757 | CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698), | |
| 758 | CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135), | |
| 759 | CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796), | |
| 760 | CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582), | |
| 761 | CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826), | |
| 762 | }, .5, false) | |
| 763 | end | |
| 764 | wait(3) | |
| 765 | Shoot2(Barrel.Position) | |
| 766 | Shoot2(Barrel.Position) | |
| 767 | Shoot2(Handle.Position) | |
| 768 | Shoot2(Handle.Position) | |
| 769 | Shoot2(FakeHandle.Position) | |
| 770 | Shoot2(FakeHandle.Position) | |
| 771 | Shoot2(Barrel.Position) | |
| 772 | Shoot2(Barrel.Position) | |
| 773 | Shoot2(Handle.Position) | |
| 774 | Shoot2(Handle.Position) | |
| 775 | Shoot2(FakeHandle.Position) | |
| 776 | Shoot2(FakeHandle.Position) | |
| 777 | Shoot2(Barrel.Position) | |
| 778 | Shoot2(Barrel.Position) | |
| 779 | Shoot2(Handle.Position) | |
| 780 | Shoot2(Handle.Position) | |
| 781 | Shoot2(FakeHandle.Position) | |
| 782 | Shoot2(FakeHandle.Position) | |
| 783 | Shoot2(Barrel.Position) | |
| 784 | Shoot2(Barrel.Position) | |
| 785 | Shoot2(Handle.Position) | |
| 786 | Shoot2(Handle.Position) | |
| 787 | Shoot2(FakeHandle.Position) | |
| 788 | Shoot2(FakeHandle.Position) | |
| 789 | for i = 0, 1, 0.15 do | |
| 790 | swait() | |
| 791 | PlayAnimationFromTable({
| |
| 792 | CFrame.new(2.70828605e-006, -0.256154776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941), | |
| 793 | CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991), | |
| 794 | CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738), | |
| 795 | CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268), | |
| 796 | CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963), | |
| 797 | CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235), | |
| 798 | }, .35, false) | |
| 799 | text.Text = "guy with an inverted sniper rifle" | |
| 800 | end | |
| 801 | attack = false | |
| 802 | end | |
| 803 | ||
| 804 | function attackone() | |
| 805 | attack = true | |
| 806 | text.Text = "i have crippling depression" | |
| 807 | ||
| 808 | howtobasic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
| |
| 809 | howtobasic1.Volume = 45 | |
| 810 | howtobasic1.SoundId = "rbxassetid://539882069" | |
| 811 | howtobasic2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
| |
| 812 | howtobasic2.Volume = 45 | |
| 813 | howtobasic2.SoundId = "rbxassetid://539881968" | |
| 814 | howtobasic3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
| |
| 815 | howtobasic3.Volume = 45 | |
| 816 | howtobasic3.SoundId = "rbxassetid://539882114" | |
| 817 | howtobasic = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
| |
| 818 | howtobasic.Volume = 45 | |
| 819 | howtobasic.SoundId = "rbxassetid://539881843" | |
| 820 | ||
| 821 | local Math = math.random(1,4) | |
| 822 | if Math == 1 then | |
| 823 | howtobasic:Play() | |
| 824 | end | |
| 825 | if Math == 2 then | |
| 826 | howtobasic1:Play() | |
| 827 | end | |
| 828 | if Math == 3 then | |
| 829 | howtobasic2:Play() | |
| 830 | end | |
| 831 | if Math == 4 then | |
| 832 | howtobasic3:Play() | |
| 833 | end | |
| 834 | for i = 0, 1, 0.025 do | |
| 835 | swait() | |
| 836 | PlayAnimationFromTable({
| |
| 837 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 838 | CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 839 | CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 840 | CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 841 | CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 842 | CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 843 | }, .3, false) | |
| 844 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 845 | end | |
| 846 | CFuncs["Sound"].Create("rbxassetid://159490394", Barrel, 5, 1)
| |
| 847 | text.Text = "JOJO BIZZARE ADVENTURE GUN" | |
| 848 | Shoot2(Barrel.Position) | |
| 849 | for i = 0, 1, 0.15 do | |
| 850 | swait() | |
| 851 | RootPart.Velocity = RootPart.CFrame.lookVector * -50 | |
| 852 | PlayAnimationFromTable({
| |
| 853 | CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 854 | CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 855 | CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 856 | CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 857 | CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 858 | CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 859 | }, .6, false) | |
| 860 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3) | |
| 861 | end | |
| 862 | for i = 0, 1, 0.15 do | |
| 863 | swait() | |
| 864 | RootPart.Velocity = RootPart.CFrame.lookVector * -100 | |
| 865 | PlayAnimationFromTable({
| |
| 866 | CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 867 | CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 868 | CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 869 | CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 870 | CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 871 | CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 872 | }, .2, false) | |
| 873 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3) | |
| 874 | end | |
| 875 | for i = 0, 1, 0.05 do | |
| 876 | swait() | |
| 877 | RootPart.Velocity = RootPart.CFrame.lookVector * -50 | |
| 878 | PlayAnimationFromTable({
| |
| 879 | CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 880 | CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 881 | CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 882 | CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 883 | CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 884 | CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 885 | }, .3, false) | |
| 886 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3) | |
| 887 | end | |
| 888 | for i = 0, 1, 0.13 do | |
| 889 | swait() | |
| 890 | PlayAnimationFromTable({
| |
| 891 | CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 892 | CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 893 | CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 894 | CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 895 | CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 896 | CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 897 | }, .3, false) | |
| 898 | end | |
| 899 | attack = false | |
| 900 | end | |
| 901 | ||
| 902 | --[[Attacks]]-- | |
| 903 | ||
| 904 | mouse.Button1Down:connect(function() | |
| 905 | if attack == false and attacktype == 1 then | |
| 906 | attackone() | |
| 907 | end | |
| 908 | end) | |
| 909 | ||
| 910 | ||
| 911 | mouse.KeyDown:connect(function(k) | |
| 912 | k = k:lower() | |
| 913 | if attack == false and k == 'q' then | |
| 914 | bulletstorm() | |
| 915 | elseif attack == false and k == 'e' then | |
| 916 | overload() | |
| 917 | elseif attack == false and k == 'r' then | |
| 918 | overcharge() | |
| 919 | end | |
| 920 | end) | |
| 921 | ||
| 922 | while true do | |
| 923 | swait() | |
| 924 | for i, v in pairs(Character:GetChildren()) do | |
| 925 | if v:IsA("Part") then
| |
| 926 | v.Material = "SmoothPlastic" | |
| 927 | elseif v:IsA("Accessory") then
| |
| 928 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 929 | end | |
| 930 | end | |
| 931 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 932 | velocity = RootPart.Velocity.y | |
| 933 | sine = sine + change | |
| 934 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 935 | if equipped == true or equipped == false then | |
| 936 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 937 | Anim = "Jump" | |
| 938 | if attack == false then | |
| 939 | PlayAnimationFromTable({
| |
| 940 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 941 | CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 942 | CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 943 | CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 944 | CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 945 | CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 946 | }, .3, false) | |
| 947 | end | |
| 948 | elseif RootPart.Velocity.y < -60 and hit == nil then | |
| 949 | Anim = "Fall" | |
| 950 | if attack == false then | |
| 951 | PlayAnimationFromTable({
| |
| 952 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 953 | CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 954 | CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 955 | CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 956 | CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 957 | CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 958 | }, .3, false) | |
| 959 | end | |
| 960 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 961 | Anim = "Idle" | |
| 962 | if attack == false then | |
| 963 | change = 1 | |
| 964 | PlayAnimationFromTable({
| |
| 965 | CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 966 | CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 967 | CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 968 | CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 969 | CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 970 | CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 971 | }, .3, false) | |
| 972 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 973 | end | |
| 974 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 975 | Anim = "Walk" | |
| 976 | if attack == false then | |
| 977 | change = 3 | |
| 978 | PlayAnimationFromTable({
| |
| 979 | CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 980 | CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 981 | CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 982 | CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 983 | CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)), | |
| 984 | CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)), | |
| 985 | }, .3, false) | |
| 986 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3) | |
| 987 | end | |
| 988 | end | |
| 989 | end | |
| 990 | if 0 < #Effects then | |
| 991 | for e = 1, #Effects do | |
| 992 | if Effects[e] ~= nil then | |
| 993 | local Thing = Effects[e] | |
| 994 | if Thing ~= nil then | |
| 995 | local Part = Thing[1] | |
| 996 | local Mode = Thing[2] | |
| 997 | local Delay = Thing[3] | |
| 998 | local IncX = Thing[4] | |
| 999 | local IncY = Thing[5] | |
| 1000 | local IncZ = Thing[6] | |
| 1001 | if Thing[2] == "Shoot" then | |
| 1002 | local Look = Thing[1] | |
| 1003 | local hit, pos = rayCast(Thing[4], Look, 15, Character) | |
| 1004 | local mag = (Thing[4] - pos).magnitude | |
| 1005 | Thing[9] = Thing[9] + 0.5 | |
| 1006 | Thing[5] = Thing[5] + 0.2 | |
| 1007 | Thing[6] = Thing[6] + 0.2 | |
| 1008 | Effects["Cylinder"].Create(BrickColor.new("White"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
| |
| 1009 | Thing[4] = Thing[4] + Look * 15 | |
| 1010 | Thing[3] = Thing[3] - 1 | |
| 1011 | if hit ~= nil then | |
| 1012 | Thing[3] = 0 | |
| 1013 | ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
| |
| 1014 | ref.Anchored = true | |
| 1015 | ref.CFrame = CFrame.new(pos) | |
| 1016 | Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
| |
| 1017 | CFuncs["Sound"].Create("rbxassetid://539881968", ref, 0.1, 1)
| |
| 1018 | game:GetService("Debris"):AddItem(ref, 10)
| |
| 1019 | end | |
| 1020 | if Thing[3] <= 0 then | |
| 1021 | table.remove(Effects, e) | |
| 1022 | end | |
| 1023 | end | |
| 1024 | do | |
| 1025 | if Thing[2] == "Shoot2" then | |
| 1026 | local Look = Thing[1] | |
| 1027 | local hit, pos = rayCast(Thing[4], Look, 3, Character) | |
| 1028 | local mag = (Thing[4] - pos).magnitude | |
| 1029 | Thing[9] = Thing[9] + 0.5 | |
| 1030 | Thing[5] = Thing[5] + 0.2 | |
| 1031 | Thing[6] = Thing[6] + 0.2 | |
| 1032 | Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
| |
| 1033 | Thing[4] = Thing[4] + Look * 3 | |
| 1034 | Thing[3] = Thing[3] + 5 | |
| 1035 | if hit ~= nil then | |
| 1036 | Thing[3] = 0 | |
| 1037 | ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
| |
| 1038 | ref.Anchored = true | |
| 1039 | ref.CFrame = CFrame.new(pos) | |
| 1040 | Effects["Sphere"].Create(BrickColor.new("Really yellow"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
| |
| 1041 | Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
| |
| 1042 | Effects["Block"].Create(BrickColor.new("White"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
| |
| 1043 | Effects["Wave"].Create(BrickColor.new("Smoky grey"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
| |
| 1044 | CFuncs["Sound"].Create("rbxassetid://10209236", ref, 1, 1)
| |
| 1045 | CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.5, 1)
| |
| 1046 | CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.1, 1)
| |
| 1047 | local e = Instance.new("Explosion", ref)
| |
| 1048 | e.Position = ref.Position | |
| 1049 | e.BlastRadius = 400 | |
| 1050 | e.DestroyJointRadiusPercent = 400 | |
| 1051 | e.Visible = false | |
| 1052 | e.ExplosionType = "CratersAndDebris" | |
| 1053 | game:GetService("Debris"):AddItem(ref, 2)
| |
| 1054 | end | |
| 1055 | if Thing[3] <= 0 then | |
| 1056 | table.remove(Effects, e) | |
| 1057 | end | |
| 1058 | end | |
| 1059 | do | |
| 1060 | do | |
| 1061 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then | |
| 1062 | if Thing[1].Transparency <= 1 then | |
| 1063 | if Thing[2] == "Block1" then | |
| 1064 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1065 | Mesh = Thing[7] | |
| 1066 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1067 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1068 | else | |
| 1069 | if Thing[2] == "Block2" then | |
| 1070 | Thing[1].CFrame = Thing[1].CFrame | |
| 1071 | Mesh = Thing[7] | |
| 1072 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1073 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1074 | else | |
| 1075 | if Thing[2] == "Block3" then | |
| 1076 | Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9] | |
| 1077 | Mesh = Thing[7] | |
| 1078 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1079 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1080 | else | |
| 1081 | if Thing[2] == "Cylinder" then | |
| 1082 | Mesh = Thing[7] | |
| 1083 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1084 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1085 | else | |
| 1086 | if Thing[2] == "Cylinder2" then | |
| 1087 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0) | |
| 1088 | Mesh = Thing[7] | |
| 1089 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1090 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1091 | else | |
| 1092 | if Thing[2] == "Blood" then | |
| 1093 | Mesh = Thing[7] | |
| 1094 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
| 1095 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1096 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1097 | else | |
| 1098 | if Thing[2] == "Elec" then | |
| 1099 | Mesh = Thing[10] | |
| 1100 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1101 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1102 | else | |
| 1103 | if Thing[2] == "Disappear" then | |
| 1104 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1105 | end | |
| 1106 | end | |
| 1107 | end | |
| 1108 | end | |
| 1109 | end | |
| 1110 | end | |
| 1111 | end | |
| 1112 | end | |
| 1113 | else | |
| 1114 | Part.Parent = nil | |
| 1115 | table.remove(Effects, e) | |
| 1116 | end | |
| 1117 | end | |
| 1118 | end | |
| 1119 | end | |
| 1120 | end | |
| 1121 | end | |
| 1122 | end | |
| 1123 | end | |
| 1124 | end | |
| 1125 | end |