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- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Advertisements;
- using System.Collections.Generic;
- [RequireComponent(typeof(Button))]
- [AddComponentMenu("Ads/Rewarded", 1)]
- public class RewardedAdsButton : MonoBehaviour, IUnityAdsListener
- {
- public string myPlacementId = "rewardedVideo";
- private Button myButton;
- private GameManager manager;
- void Start()
- {
- myButton = GetComponent<Button>();
- // Set interactivity to be dependent on the Placement’s status:
- myButton.interactable = Advertisement.IsReady(myPlacementId);
- // Map the ShowRewardedVideo function to the button’s click listener:
- if (myButton)
- {
- myButton.onClick.AddListener(ShowRewardedVideo);
- }
- manager = GameManager.Instance;
- // Initialize the Ads listener:
- Advertisement.AddListener(this);
- }
- // Implement a function for showing a rewarded video ad:
- void ShowRewardedVideo()
- {
- Advertisement.Show(myPlacementId);
- }
- // Implement IUnityAdsListener interface methods:
- public void OnUnityAdsReady(string placementId)
- {
- // If the ready Placement is rewarded, activate the button:
- if (placementId == myPlacementId)
- {
- myButton.interactable = true;
- }
- }
- public void OnUnityAdsDidFinish(string placementId, ShowResult showResult)
- {
- // Define conditional logic for each ad completion status:
- if (showResult == ShowResult.Finished && placementId == myPlacementId)
- {
- // Reward the user for watching the ad to completion.
- manager.Coins += 150;
- }
- else if (showResult == ShowResult.Skipped)
- {
- // Do not reward the user for skipping the ad.
- }
- else if (showResult == ShowResult.Failed)
- {
- Debug.LogWarning("The ad did not finish due to an error.");
- }
- }
- public void OnUnityAdsDidError(string message)
- {
- // Log the error.
- }
- public void OnUnityAdsDidStart(string placementId)
- {
- // Optional actions to take when the end-users triggers an ad.
- }
- }
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