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- [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 65536 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings()
- UnityEngine.Debug:LogWarning (object)
- FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Package Assets/FMOD/src/RuntimeUtils.cs:564)
- FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Package Assets/FMOD/src/RuntimeManager.cs:108)
- FMOD.Studio.EventInstance:start () (at Assets/Package Assets/FMOD/src/fmod_studio.cs:1373)
- FMODUnity.StudioEventEmitter:PlayInstance () (at Assets/Package Assets/FMOD/src/StudioEventEmitter.cs:291)
- FMODUnity.StudioEventEmitter:Play () (at Assets/Package Assets/FMOD/src/StudioEventEmitter.cs:221)
- FMODUnity.StudioEventEmitter:HandleGameEvent (FMODUnity.EmitterGameEvent) (at Assets/Package Assets/FMOD/src/StudioEventEmitter.cs:159)
- FMODUnity.StudioEventEmitter:Start () (at Assets/Package Assets/FMOD/src/StudioEventEmitter.cs:114)
- [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 131072 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings()
- UnityEngine.Debug:LogWarning (object)
- FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Package Assets/FMOD/src/RuntimeUtils.cs:564)
- FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Package Assets/FMOD/src/RuntimeManager.cs:108)
- FMOD.Studio.EventInstance:set3DAttributes (FMOD.ATTRIBUTES_3D) (at Assets/Package Assets/FMOD/src/fmod_studio.cs:1337)
- FMODUnity.RuntimeManager:FindOrAddAttachedInstance (FMOD.Studio.EventInstance,UnityEngine.Transform,FMOD.ATTRIBUTES_3D) (at Assets/Package Assets/FMOD/src/RuntimeManager.cs:578)
- FMODUnity.RuntimeManager:AttachInstanceToGameObject (FMOD.Studio.EventInstance,UnityEngine.Transform,bool) (at Assets/Package Assets/FMOD/src/RuntimeManager.cs:584)
- FMODUnity.StudioEventEmitter:PlayInstance () (at Assets/Package Assets/FMOD/src/StudioEventEmitter.cs:270)
- FMODUnity.StudioEventEmitter:Play () (at Assets/Package Assets/FMOD/src/StudioEventEmitter.cs:221)
- FMODUnity.StudioEventEmitter:HandleGameEvent (FMODUnity.EmitterGameEvent) (at Assets/Package Assets/FMOD/src/StudioEventEmitter.cs:159)
- FMODUnity.StudioEventEmitter:Start () (at Assets/Package Assets/FMOD/src/StudioEventEmitter.cs:114)
- [FMOD] DSPJobList::addJob : DSP JobList expanding job from 1024 entries to 2048 entries.
- UnityEngine.Debug:LogWarning (object)
- FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Package Assets/FMOD/src/RuntimeUtils.cs:564)
- FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Package Assets/FMOD/src/RuntimeManager.cs:108)
- [FMOD] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer!
- UnityEngine.Debug:LogWarning (object)
- FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Package Assets/FMOD/src/RuntimeUtils.cs:564)
- FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Package Assets/FMOD/src/RuntimeManager.cs:108)
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Comments
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- The first three warnings happen at startup, while the starvations occur every couple of minutes.
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