Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- for (int i = 0; i < GameShip.list.size; ++i)
- {
- var unit = GameShip.list[i];
- if (unit.player != null)
- {
- var iwin = unit.GetComponent<SkillIWIN>();
- if (iwin != null) iwin.Activate();
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment