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- void drawScene(void)
- {
- glClear(GL_COLOR_BUFFER_BIT);
- glPushMatrix();
- glTranslatef(PLAYER_X, PLAYER_Y, 0);
- glScalef(0.1,0.1,0);
- drawPlayer(); //Função que desenha jogador
- glPopMatrix();
- glFlush();
- }
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