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- using UnityEngine;
- public class CheckSphereTest : MonoBehaviour
- {
- public LayerMask mask;
- private void OnDrawGizmos()
- {
- var hit = Physics.CheckSphere(transform.position, 1, mask);
- Gizmos.matrix = transform.localToWorldMatrix;
- Gizmos.color = hit ? Color.green : Color.red;
- Gizmos.DrawWireSphere(Vector3.zero, 1);
- }
- }
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