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- // Add all game packet handlers to the session
- m_session.AddGamePacketHandler (0x01, new SessionPacketHandler (HandleIdentity));
- m_session.AddGamePacketHandler (0x02, new SessionPacketHandler (HandleInGameFlag));
- m_session.AddGamePacketHandler (0x03, new SessionPacketHandler (HandlePlayerEntering));
- m_session.AddGamePacketHandler (0x04, new SessionPacketHandler (HandlePlayerLeaving));
- m_session.AddGamePacketHandler (0x05, new SessionPacketHandler (HandleWeaponUpdate));
- m_session.AddGamePacketHandler (0x06, new SessionPacketHandler (HandlePlayerDeath));
- m_session.AddGamePacketHandler (0x07, new SessionPacketHandler (HandleChat));
- m_session.AddGamePacketHandler (0x08, new SessionPacketHandler (HandlePlayerPrize));
- m_session.AddGamePacketHandler (0x09, new SessionPacketHandler (HandleScoreUpdate));
- m_session.AddGamePacketHandler (0x0B, new SessionPacketHandler (HandleSoccerGoal));
- m_session.AddGamePacketHandler (0x0C, new SessionPacketHandler (HandlePlayerVoice));
- m_session.AddGamePacketHandler (0x0D, new SessionPacketHandler (HandlePlayerUpdate));
- m_session.AddGamePacketHandler (0x0E, new SessionPacketHandler (HandleModifyTurret));
- m_session.AddGamePacketHandler (0x0F, new SessionPacketHandler (HandleArenaSettings));
- m_session.AddGamePacketHandler (0x10, new SessionPacketHandler (HandleFileTransfer));
- m_session.AddGamePacketHandler (0x12, new SessionPacketHandler (HandleFlagPosition));
- m_session.AddGamePacketHandler (0x13, new SessionPacketHandler (HandleFlagClaim));
- m_session.AddGamePacketHandler (0x14, new SessionPacketHandler (HandleFlagVictory));
- m_session.AddGamePacketHandler (0x15, new SessionPacketHandler (HandleDeleteTurret));
- m_session.AddGamePacketHandler (0x16, new SessionPacketHandler (HandleFlagDrop));
- m_session.AddGamePacketHandler (0x19, new SessionPacketHandler (HandleFileRequest));
- m_session.AddGamePacketHandler (0x1A, new SessionPacketHandler (HandleScoreReset));
- m_session.AddGamePacketHandler (0x1B, new SessionPacketHandler (HandleShipReset));
- m_session.AddGamePacketHandler (0x1C, new SessionPacketHandler (HandleSpecPlayer));
- m_session.AddGamePacketHandler (0x1D, new SessionPacketHandler (HandlePlayerUpdate));
- m_session.AddGamePacketHandler (0x1E, new SessionPacketHandler (HandleBannerFlag));
- m_session.AddGamePacketHandler (0x1F, new SessionPacketHandler (HandlePlayerBanner));
- m_session.AddGamePacketHandler (0x20, new SessionPacketHandler (HandleSelfPrize));
- m_session.AddGamePacketHandler (0x21, new SessionPacketHandler (HandleBrickDrop));
- m_session.AddGamePacketHandler (0x22, new SessionPacketHandler (HandleTurfFlagStatus));
- m_session.AddGamePacketHandler (0x23, new SessionPacketHandler (HandleFlagReward));
- m_session.AddGamePacketHandler (0x24, new SessionPacketHandler (HandleSpeedStats));
- m_session.AddGamePacketHandler (0x25, new SessionPacketHandler (HandleToggleUFO));
- m_session.AddGamePacketHandler (0x27, new SessionPacketHandler (HandleKeepAlive));
- m_session.AddGamePacketHandler (0x28, new SessionPacketHandler (HandlePlayerPosition));
- m_session.AddGamePacketHandler (0x29, new SessionPacketHandler (HandleMapInfo));
- m_session.AddGamePacketHandler (0x2A, new SessionPacketHandler (HandleMapFile));
- m_session.AddGamePacketHandler (0x2B, new SessionPacketHandler (HandleSetKoTHTimer));
- m_session.AddGamePacketHandler (0x2C, new SessionPacketHandler (HandleKoTHReset));
- m_session.AddGamePacketHandler (0x2E, new SessionPacketHandler (HandleBallPosition));
- m_session.AddGamePacketHandler (0x2F, new SessionPacketHandler (HandleArenaList));
- m_session.AddGamePacketHandler (0x30, new SessionPacketHandler (HandleBannerAds));
- m_session.AddGamePacketHandler (0x32, new SessionPacketHandler (HandleChangePosition));
- m_session.AddGamePacketHandler (0x35, new SessionPacketHandler (HandleObjectToggle));
- m_session.AddGamePacketHandler (0x36, new SessionPacketHandler (HandleReceivedObject));
- m_session.AddGamePacketHandler (0x37, new SessionPacketHandler (HandleDamageToggle));
- m_session.AddGamePacketHandler (0x38, new SessionPacketHandler (HandleWatchDamage));
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