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- doTeleport()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- for(;;)
- {
- self waittill( "weapon_change" );
- self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
- self.selectingLocation = true;
- self waittill( "confirm_location", location );
- newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
- self SetOrigin( newLocation );
- self endLocationselection();
- self.selectingLocation = undefined;
- self iPrintln( "^6You Teleported !" );
- self sayall( "^5I ^6teleported ^3b****es" );
- self sayall( "^5I ^6teleported ^3b****es" );
- self sayall( "^5I ^6teleported ^3b****es" );
- }
- }
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