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GS1029

Shulk Thing

Jul 13th, 2015
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  1. --[[
  2. Made by Fenrier.
  3. ]]
  4. Player = game:GetService("Players").LocalPlayer
  5. Character = Player.Character
  6. PlayerGui = Player.PlayerGui
  7. Backpack = Player.Backpack
  8. Torso = Character.Torso
  9. Head = Character.Head
  10. Humanoid = Character.Humanoid
  11. LeftArm = Character["Left Arm"]
  12. LeftLeg = Character["Left Leg"]
  13. RightArm = Character["Right Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LS = Torso["Left Shoulder"]
  16. LH = Torso["Left Hip"]
  17. RS = Torso["Right Shoulder"]
  18. RH = Torso["Right Hip"]
  19. Neck = Torso.Neck
  20. it=Instance.new
  21. vt=Vector3.new
  22. cf=CFrame.new
  23. euler=CFrame.fromEulerAnglesXYZ
  24. angles=CFrame.Angles
  25. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  26. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  27. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  28. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  29. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  30. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  31. local MainC0=euler(1.57,0,0)*cf(0,0,0)
  32. local MainC02=cf(0,0,-2.5)
  33. local Tracer1C0=MainC02*euler(0,1.57-(0.628*0),0)
  34. local Tracer2C0=MainC02*euler(0,1.57-(0.628*1),0)
  35. local Tracer3C0=MainC02*euler(0,1.57-(0.628*2),0)
  36. local Tracer4C0=MainC02*euler(0,1.57-(0.628*3),0)
  37. local Tracer5C0=MainC02*euler(0,1.57-(0.628*4),0)
  38. local Tracer6C0=MainC02*euler(0,1.57-(0.628*5),0)
  39. RootPart=Character.HumanoidRootPart
  40. RootJoint=RootPart.RootJoint
  41. RootCF=euler(-1.57,0,3.14)
  42. attack=false
  43. attackdebounce=false
  44. MMouse=nil
  45. combo=0
  46. local MainWelds={}
  47. local PrtWelds={}
  48. local tehnum=1
  49. circle=false
  50. local blocked=false
  51. --player
  52. player = nil
  53. --save shoulders
  54. RSH, LSH = nil, nil
  55. --welds
  56. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  57. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  58. LH=Torso["Left Hip"]
  59. RH=Torso["Right Hip"]
  60.  
  61. function swait(num)
  62. if num==0 or num==nil then
  63. game:service'RunService'.RenderStepped:wait()
  64. game:service'RunService'.RenderStepped:wait()
  65. else
  66. num=num*1.5
  67. for i=0,num do
  68. game:service'RunService'.RenderStepped:wait()
  69. end
  70. end
  71. end
  72.  
  73. if Character:findFirstChild("Tracers",true) ~= nil then
  74. Character:findFirstChild("Tracers",true).Parent = nil
  75. end
  76. function NoOutline(Part)
  77. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  78. end
  79.  
  80. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  81. local fp = it("Part")
  82. fp.formFactor = formfactor
  83. fp.Parent = parent
  84. fp.Reflectance = reflectance
  85. fp.Transparency = transparency
  86. fp.CanCollide = false
  87. fp.Locked=true
  88. fp.BrickColor = brickcolor
  89. fp.Name = name
  90. fp.Size = size
  91. fp.Position = Torso.Position
  92. NoOutline(fp)
  93. fp.Material="SmoothPlastic"
  94. fp:BreakJoints()
  95. return fp
  96. end
  97.  
  98. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  99. local mesh = it(Mesh)
  100. mesh.Parent = part
  101. if Mesh=="SpecialMesh" then
  102. mesh.MeshType = meshtype
  103. mesh.MeshId = meshid
  104. end
  105. mesh.Offset=offset
  106. mesh.Scale=scale
  107. return mesh
  108. end
  109.  
  110. function weld(parent,part0,part1,c0)
  111. local weld = it("Weld")
  112. weld.Parent = parent
  113. weld.Part0 = part0
  114. weld.Part1 = part1
  115. weld.C0 = c0
  116. return weld
  117. end
  118.  
  119. local modelzorz = Instance.new("Model")
  120. modelzorz.Parent = Character
  121. modelzorz.Name = "Tracers"
  122.  
  123. local prt1=part(1,modelzorz,0,1,Torso.BrickColor,"Base",vt(1,1,1))
  124. msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
  125. local wld1=weld(prt1,prt1,RootPart,euler(0,0,0)*cf(0,0,0))
  126. local hitbox=part(1,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
  127. hitbox.Anchored=false
  128.  
  129. --3.14/6=0.52
  130. --3.14/5=0.628
  131. numb=0
  132. for i=1,6 do
  133. local firstbase=part(1,modelzorz,0,1,Torso.BrickColor,"FirstBase",vt(1,1,1))
  134. local firstprt1=part(1,modelzorz,0,0,BrickColor.new("White"),"Part1",vt(1,1,1))
  135. local firstprt2=part(1,modelzorz,0,0,BrickColor.new("White"),"Part2",vt(1,1,1))
  136. local firstprt3=part(1,modelzorz,0,0,BrickColor.new("White"),"Part3",vt(1,1,1))
  137. local firstprt4=part(1,modelzorz,0,0,BrickColor.new("White"),"Part4",vt(1,1,1))
  138. local firstprt5=part(1,modelzorz,0,0,BrickColor.new("White"),"Part5",vt(1,1,1))
  139. local firstprt6=part(1,modelzorz,0,0.2,BrickColor.new("Bright red"),"Part6",vt(1,1,1))
  140. local firstprt7=part(1,modelzorz,0,0.2,BrickColor.new("Bright red"),"Part7",vt(1,1,1))
  141. local firstprt8=part(1,modelzorz,0,0,BrickColor.new("White"),"Part8",vt(1,1,1))
  142. local firstprt9=part(1,modelzorz,0,0,BrickColor.new("White"),"Part9",vt(1,1,1))
  143. local firstprt10=part(1,modelzorz,0,0.5,BrickColor.new("Bright red"),"Part10",vt(1,1,1))
  144. local firstprt11=part(1,modelzorz,0,0,BrickColor.new("Bright red"),"Part11",vt(1,1,1))
  145. local firstprt12=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part12",vt(1,1,1))
  146. local firstprt13=part(1,modelzorz,0,0,BrickColor.new("Bright orange"),"Part13",vt(1,1,1))
  147. local firstprt14=part(1,modelzorz,0,0,BrickColor.new("Bright orange"),"Part14",vt(1,1,1))
  148.  
  149. firstbasemsh=mesh("BlockMesh",firstbase,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  150. firstmsh1=mesh("CylinderMesh",firstprt1,"","",vt(0,0,0),vt(0.5,0.2,0.5))
  151. firstmsh2=mesh("BlockMesh",firstprt2,"","",vt(0,0,0),vt(0.3,0.1,0.2))
  152. firstmsh3=mesh("BlockMesh",firstprt3,"","",vt(0,0,0),vt(0.3,0.1,0.2))
  153. firstmsh4=mesh("BlockMesh",firstprt4,"","",vt(0,0,0),vt(0.2,0.099,0.5))
  154. firstmsh5=mesh("BlockMesh",firstprt5,"","",vt(0,0,0),vt(0.2,0.099,0.5))
  155. firstmsh6=mesh("BlockMesh",firstprt6,"","",vt(0,0,0),vt(0.25,0.05,0.55))
  156. firstmsh7=mesh("BlockMesh",firstprt7,"","",vt(0,0,0),vt(0.25,0.05,0.55))
  157. firstmsh8=mesh("SpecialMesh",firstprt8,"Torso","",vt(0,0,0),vt(0.35,0.2,0.1))
  158. firstmsh9=mesh("SpecialMesh",firstprt9,"Torso","",vt(0,0,0),vt(0.35,0.4,0.1))
  159. firstmsh10=mesh("BlockMesh",firstprt10,"","",vt(0,0,0),vt(0.35,0.6,0.01))
  160. firstmsh11=mesh("BlockMesh",firstprt11,"","",vt(0,0,0),vt(0.2,0.6,0.15))
  161. firstmsh12=mesh("CylinderMesh",firstprt12,"","",vt(0,0,0),vt(0.35,0.21,0.35))
  162. firstmsh13=mesh("SpecialMesh",firstprt13,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.2,0.2,1.8))
  163. firstmsh14=mesh("BlockMesh",firstprt14,"","",vt(0,0,0),vt(0.05,0.2,0.27))
  164.  
  165. local firstbasewld=weld(firstbase,firstbase,prt1,cf(0,0,-2.5)*euler(0,1.57-numb,0))
  166. table.insert(MainWelds,firstbasewld)
  167. --[[coroutine.resume(coroutine.create(function(Weld,Numb)
  168. if tehnum==1 then
  169. while true do
  170. swait()
  171. Weld.C0=Tracer1C0*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
  172. end
  173. elseif tehnum==2 then
  174. while true do
  175. swait()
  176. Weld.C0=Tracer2C0*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
  177. end
  178. elseif tehnum==3 then
  179. while true do
  180. swait()
  181. Weld.C0=Tracer3C0*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
  182. end
  183. elseif tehnum==4 then
  184. while true do
  185. swait()
  186. Weld.C0=Tracer4C0*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
  187. end
  188. elseif tehnum==5 then
  189. while true do
  190. swait()
  191. Weld.C0=Tracer5C0*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
  192. end
  193. elseif tehnum==6 then
  194. while true do
  195. swait()
  196. Weld.C0=Tracer6C0*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
  197. end
  198. tehnum=tehnum+1
  199. --Weld.C0=MainC02*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
  200. end
  201. end),firstbasewld,numb)]]
  202. local firstwld1=weld(firstprt1,firstprt1,firstbase,euler(1.57,0,0)*cf(0,0,0))
  203. coroutine.resume(coroutine.create(function(Weld)
  204. while true do
  205. swait()
  206. Weld.C0=MainC0
  207. end
  208. end),firstwld1)
  209. table.insert(PrtWelds,firstwld1)
  210. local firstwld2=weld(firstprt2,firstprt2,firstprt1,euler(0,0.7,0)*cf(-0.1,0,-0.2))
  211. local firstwld3=weld(firstprt3,firstprt3,firstprt1,euler(0,-0.7,0)*cf(0.1,0,-0.2))
  212. local firstwld4=weld(firstprt4,firstprt4,firstprt2,euler(0,0.7+1.57,0)*cf(0.05,0,-0.4))
  213. local firstwld5=weld(firstprt5,firstprt5,firstprt3,euler(0,-0.7+1.57,0)*cf(-0.05,0,-0.4))
  214. local firstwld6=weld(firstprt6,firstprt6,firstprt4,euler(0,0,0)*cf(0,0,0))
  215. local firstwld7=weld(firstprt7,firstprt7,firstprt5,euler(0,0,0)*cf(0,0,0))
  216. local firstwld8=weld(firstprt8,firstprt8,firstprt1,euler(-1.57,0,0)*cf(0,0,0.3))
  217. local firstwld9=weld(firstprt9,firstprt9,firstprt8,euler(0,0,3.14)*cf(0,0.36,0))
  218. local firstwld10=weld(firstprt10,firstprt10,firstprt9,euler(0,0,0)*cf(0,-0.1,0))
  219. local firstwld11=weld(firstprt11,firstprt11,firstprt9,euler(0,0,0)*cf(0,0.1,0))
  220. local firstwld12=weld(firstprt12,firstprt12,firstprt1,euler(0,0,0)*cf(0,0,0))
  221. local firstwld13=weld(firstprt13,firstprt13,firstprt1,euler(1.57,0,0)*cf(0,0,0.05))
  222. local firstwld14=weld(firstprt14,firstprt14,firstprt1,euler(1.57,0,0)*cf(0,0,-0.05))
  223.  
  224. coroutine.resume(coroutine.create(function()
  225. while true do
  226. for i=0,1,0.05 do
  227. if attack==false and combo==0 then
  228. swait()
  229. wld1.C0=euler(0,0,0)*cf(0,0.1*i,0)
  230. end
  231. end
  232. for i=0,1,0.05 do
  233. if attack==false and combo==0 then
  234. swait()
  235. wld1.C0=euler(0,0,0)*cf(0,0.1-0.1*i,0)
  236. end
  237. end
  238. swait(0)
  239. end
  240. end))
  241. numb=numb+0.628
  242. end
  243. for i=1,#MainWelds do
  244. print(MainWelds[i])
  245. coroutine.resume(coroutine.create(function(Weld,Numb)
  246. while true do
  247. swait()
  248. if Numb==1 then
  249. Weld.C0=Tracer1C0
  250. end
  251. if Numb==2 then
  252. Weld.C0=Tracer2C0
  253. end
  254. if Numb==3 then
  255. Weld.C0=Tracer3C0
  256. end
  257. if Numb==4 then
  258. Weld.C0=Tracer4C0
  259. end
  260. if Numb==5 then
  261. Weld.C0=Tracer5C0
  262. end
  263. if Numb==6 then
  264. Weld.C0=Tracer6C0
  265. end
  266. end
  267. end),MainWelds[i],i)
  268. --Weld.C0=Tracer6C0*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
  269. end
  270.  
  271. if (script.Parent.className ~= "HopperBin") then
  272. Tool = Instance.new("HopperBin")
  273. Tool.Parent = Backpack
  274. Tool.Name = "Tracers"
  275. script.Parent = Tool
  276. end
  277. Bin = script.Parent
  278.  
  279. local Bg = it("BodyGyro")
  280. Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  281. Bg.P = 20e+003
  282. Bg.Parent = nil
  283.  
  284. so = function(id,par,vol,pit)
  285. coroutine.resume(coroutine.create(function()
  286. local sou = Instance.new("Sound",par or workspace)
  287. sou.Volume=vol
  288. sou.Pitch=pit or 1
  289. sou.SoundId=id
  290. swait()
  291. sou:play()
  292. swait(6)
  293. sou:Remove()
  294. end))
  295. end
  296.  
  297. function hideanim()
  298. equipped=false
  299. wld1.C0=euler(0,0,0)
  300. MainC0=euler(1.57,0,0)*cf(0,0,0)
  301. MainC02=cf(0,0,-2.5)
  302. Tracer1C0=MainC02*euler(0,1.57-(0.628*0),0)
  303. Tracer2C0=MainC02*euler(0,1.57-(0.628*1),0)
  304. Tracer3C0=MainC02*euler(0,1.57-(0.628*2),0)
  305. Tracer4C0=MainC02*euler(0,1.57-(0.628*3),0)
  306. Tracer5C0=MainC02*euler(0,1.57-(0.628*4),0)
  307. Tracer6C0=MainC02*euler(0,1.57-(0.628*5),0)
  308. end
  309.  
  310. function equipanim()
  311. equipped=true
  312. for i=0,1,0.1 do
  313. swait()
  314. MainC0=euler(1.57+0.43*i,0,0)*cf(0,0,0)
  315. MainC02=cf(0,0,-2.5-0.5*i)
  316. Tracer1C0=MainC02*euler(0,1.57-(0.628*0),0)
  317. Tracer2C0=MainC02*euler(0,1.57-(0.628*1),0)
  318. Tracer3C0=MainC02*euler(0,1.57-(0.628*2),0)
  319. Tracer4C0=MainC02*euler(0,1.57-(0.628*3),0)
  320. Tracer5C0=MainC02*euler(0,1.57-(0.628*4),0)
  321. Tracer6C0=MainC02*euler(0,1.57-(0.628*5),0)
  322. Neck.C0=necko
  323. RootJoint.C0=RootCF
  324. RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5*i)
  325. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  326. LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.5*i)
  327. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  328. end
  329. end
  330.  
  331. --6.28/6=1.046
  332. function Circle(circtime)
  333. circle=true
  334. for i=0,1,circtime do
  335. swait()
  336. Tracer1C0=MainC02*euler(0,1.57-(0.628*0),0)*euler(0,(0.628*0)*i,0)*euler(0,-(1.046*0)*i,0)
  337. Tracer2C0=MainC02*euler(0,1.57-(0.628*1),0)*euler(0,(0.628*1)*i,0)*euler(0,-(1.046*1)*i,0)
  338. Tracer3C0=MainC02*euler(0,1.57-(0.628*2),0)*euler(0,(0.628*2)*i,0)*euler(0,-(1.046*2)*i,0)
  339. Tracer4C0=MainC02*euler(0,1.57-(0.628*3),0)*euler(0,(0.628*3)*i,0)*euler(0,-(1.046*3)*i,0)
  340. Tracer5C0=MainC02*euler(0,1.57-(0.628*4),0)*euler(0,(0.628*4)*i,0)*euler(0,-(1.046*4)*i,0)
  341. Tracer6C0=MainC02*euler(0,1.57-(0.628*5),0)*euler(0,(0.628*5)*i,0)*euler(0,-(1.046*5)*i,0)
  342. end
  343. coroutine.resume(coroutine.create(function()
  344. while circle==true do
  345. swait()
  346. Tracer1C0=MainC02*euler(0,1.57-(1.046*0),0)
  347. Tracer2C0=MainC02*euler(0,1.57-(1.046*1),0)
  348. Tracer3C0=MainC02*euler(0,1.57-(1.046*2),0)
  349. Tracer4C0=MainC02*euler(0,1.57-(1.046*3),0)
  350. Tracer5C0=MainC02*euler(0,1.57-(1.046*4),0)
  351. Tracer6C0=MainC02*euler(0,1.57-(1.046*5),0)
  352. end
  353. end))
  354. end
  355.  
  356. function UnCircle(circtime)
  357. circle=false
  358. for i=0,1,circtime do
  359. swait()
  360. Tracer1C0=MainC02*euler(0,1.57-(1.046*0),0)*euler(0,(1.046*0)*i,0)*euler(0,-(0.628*0)*i,0)
  361. Tracer2C0=MainC02*euler(0,1.57-(1.046*1),0)*euler(0,(1.046*1)*i,0)*euler(0,-(0.628*1)*i,0)
  362. Tracer3C0=MainC02*euler(0,1.57-(1.046*2),0)*euler(0,(1.046*2)*i,0)*euler(0,-(0.628*2)*i,0)
  363. Tracer4C0=MainC02*euler(0,1.57-(1.046*3),0)*euler(0,(1.046*3)*i,0)*euler(0,-(0.628*3)*i,0)
  364. Tracer5C0=MainC02*euler(0,1.57-(1.046*4),0)*euler(0,(1.046*4)*i,0)*euler(0,-(0.628*4)*i,0)
  365. Tracer6C0=MainC02*euler(0,1.57-(1.046*5),0)*euler(0,(1.046*5)*i,0)*euler(0,-(0.628*5)*i,0)
  366. end
  367. coroutine.resume(coroutine.create(function()
  368. while circle==false do
  369. swait()
  370. Tracer1C0=MainC02*euler(0,1.57-(0.628*0),0)
  371. Tracer2C0=MainC02*euler(0,1.57-(0.628*1),0)
  372. Tracer3C0=MainC02*euler(0,1.57-(0.628*2),0)
  373. Tracer4C0=MainC02*euler(0,1.57-(0.628*3),0)
  374. Tracer5C0=MainC02*euler(0,1.57-(0.628*4),0)
  375. Tracer6C0=MainC02*euler(0,1.57-(0.628*5),0)
  376. end
  377. end))
  378. end
  379.  
  380. function attackone()
  381. attack=true
  382. Humanoid.WalkSpeed=5
  383. coroutine.resume(coroutine.create(function()
  384. Circle(0.2)
  385. end))
  386. coroutine.resume(coroutine.create(function()
  387. for i=0,1,0.2 do
  388. swait()
  389. wld1.C0=euler(1.57*i,0,0)*cf(0,-1*i,2*i)
  390. MainC0=euler(2+1.14*i,0,0)*cf(0,0,0)
  391. MainC02=cf(0,0,-3+1.5*i)
  392. end
  393. end))
  394. for i=0,1,0.1 do
  395. swait()
  396. Neck.C0=necko*euler(0,0,0.5*i)
  397. RootJoint.C0=RootCF*euler(0,0,-0.5*i)
  398. RW.C0=cf(1.5,0.5,0)*euler(-0.2*i,0,0.5)
  399. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  400. LW.C0=cf(-1.5+1*i,0.5,-0.5*i)*euler(2.5*i,0,-0.5+1.5*i)
  401. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  402. end
  403. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(10,20),"Knockdown",RootPart) end)
  404. hitbox.Parent=modelzorz
  405. HBCF=prt1.CFrame
  406. hitbox.CFrame=HBCF
  407. hitbox.Size=vt(1.5,2,1.5)
  408. so("http://www.roblox.com/asset/?id=2101148",prt1,0.5,2)
  409. so("http://www.roblox.com/asset/?id=161006182",prt1,1,1)
  410. MagicCircle(BrickColor.new("White"),prt1.CFrame*cf(0,1,0),1,1,1,0.2,0.2,0.2,0.05)
  411. WaveEffect(BrickColor.new("Bright red"),prt1.CFrame*cf(0,0,0),0.5,0.5,0.5,0.2,0.6,0.2)
  412. for i=1,3 do
  413. MagicBlock2(BrickColor.new("White"),prt1.CFrame*euler((math.random(-1,0)+math.random())/2,(math.random(-1,0)+math.random())/2,(math.random(-1,0)+math.random())/2),0,0,0,0.2,0.2,0.2,0)
  414. end
  415. for i=0,1,0.2 do
  416. swait()
  417. hitbox.CFrame=HBCF*cf(0,0.8,0)
  418. HBCF=HBCF*cf(0,0.8,0)
  419. MagicBlock(BrickColor.new("Bright red"),hitbox.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3)),0.5,0.5,0.5,0.3,0.3,0.3)
  420. MainC0=euler(3.14-0.5*i,0,0)*cf(0,0,0)
  421. Neck.C0=necko*euler(0,0,0.5-0.5*i)
  422. RootJoint.C0=RootCF*euler(0,0,-0.5+0.5*i)
  423. RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0.5)
  424. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  425. LW.C0=cf(-0.5-1*i,0.5,-0.5+0.5*i)*euler(2.5-2.7*i,0,1-1.5*i)
  426. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  427. end
  428. aninumb=2
  429. for i=0,1,0.2 do
  430. swait()
  431. hitbox.CFrame=HBCF*cf(0,0.4,0)
  432. HBCF=HBCF*cf(0,0.5,0)
  433. MagicBlock(BrickColor.new("Bright red"),hitbox.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3)),0.5,0.5,0.5,0.3,0.3,0.3)
  434. MainC0=euler(3.14-0.5-0.1*(i*aninumb),0,0)*cf(0,0,0)
  435. Neck.C0=necko*euler(0,0,-0.1*(i*aninumb))
  436. RootJoint.C0=RootCF*euler(0,0,0.1*(i*aninumb))
  437. RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0.5)
  438. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  439. LW.C0=cf(-1.5,0.5,0)*euler(-0.2-0.1*(i*aninumb),0,-0.5)
  440. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  441. aninumb=aninumb-0.2
  442. end
  443. con1:disconnect()
  444. hitbox.Parent=nil
  445. Humanoid.WalkSpeed=50
  446. attack=false
  447. end
  448.  
  449. function attacktwo()
  450. attack=true
  451. Humanoid.WalkSpeed=5
  452. for i=0,1,0.1 do
  453. swait()
  454. MainC0=euler(2.54+0.6*i,0,0)*cf(0,0,0)
  455. MainC02=cf(0,0,-1.5-1*i)*euler(0,1*i,0)
  456. Neck.C0=necko*euler(0,0,-0.1+0.9*i)
  457. RootJoint.C0=RootCF*euler(0,0,0.1-0.9*i)
  458. RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0.5+0.1*i)
  459. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  460. LW.C0=cf(-1.5,0.5,0)*euler(-0.3+1.3*i,0,-0.5+0.3*i)
  461. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  462. end
  463. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,30),"Normal",RootPart) end)
  464. hitbox.Parent=modelzorz
  465. HBCF=prt1.CFrame
  466. hitbox.CFrame=HBCF
  467. hitbox.Size=vt(4,5,4)
  468. MagicCircle(BrickColor.new("White"),prt1.CFrame*cf(0,0,0),4,4,4,0.4,0.4,0.4,0.05)
  469. WaveEffect(BrickColor.new("Bright red"),prt1.CFrame*cf(0,0,0),2,0.5,2,0.2,1.3,0.2)
  470. so("http://www.roblox.com/asset/?id=2101148",prt1,0.5,1.6)
  471. so("http://www.roblox.com/asset/?id=161006182",prt1,1,0.8)
  472. for i=0,1,0.15 do
  473. swait()
  474. hitbox.CFrame=HBCF
  475. HBCF=HBCF*cf(0,3,0)
  476. MagicBlock(BrickColor.new("Bright red"),hitbox.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3)),0.5,0.5,0.5,0.3,0.3,0.3)
  477. MainC02=cf(0,0,-2.5)*euler(0,1+0.5*i,0)
  478. MainC0=euler(3.14-0.5*i,0,0)*cf(0,0,0)
  479. Neck.C0=necko*euler(0,0,0.8+0.2*i)
  480. RootJoint.C0=RootCF*euler(0,0,-0.8-0.2*i)
  481. RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0.6)
  482. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  483. LW.C0=cf(-1.5,0.5,0)*euler(1+2*i,0,-0.2)
  484. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  485. end
  486. aninumb=2
  487. for i=0,1,0.2 do
  488. swait()
  489. hitbox.CFrame=HBCF
  490. HBCF=HBCF*cf(0,0.5,0)
  491. MagicBlock(BrickColor.new("Bright red"),hitbox.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3)),0.5,0.5,0.5,0.3,0.3,0.3)
  492. MainC02=cf(0,0,-2.5)*euler(0,1.5+0.1*(i*aninumb),0)
  493. MainC0=euler(2.64-0.1*(i*aninumb),0,0)*cf(0,0,0)
  494. Neck.C0=necko*euler(0,0,1)
  495. RootJoint.C0=RootCF*euler(0,0,-1)
  496. RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0.6)
  497. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  498. LW.C0=cf(-1.5,0.5,0)*euler(3+0.1*(i*aninumb),0,-0.2)
  499. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  500. aninumb=aninumb-0.2
  501. end
  502. con1:disconnect()
  503. hitbox.Parent=nil
  504. Humanoid.WalkSpeed=50
  505. attack=false
  506. end
  507.  
  508. function attackthree()
  509. attack=true
  510. Humanoid.WalkSpeed=5
  511. for i=0,1,0.1 do
  512. swait()
  513. wld1.C0=euler(1.57,0,0)*cf(-0.8*i,-1+0.5*i,2)
  514. MainC02=cf(0,0,-2.5)*euler(0,1.6+1*i,0)
  515. MainC0=euler(2.54-4.11*i,0,0)*cf(0,0,0)
  516. Neck.C0=necko*euler(0,0,1-2*i)
  517. RootJoint.C0=RootCF*euler(0,0,-1+2*i)
  518. RW.C0=cf(1.5,0.5,0)*euler(-0.2+1.77*i,0,0.6+0.4*i)
  519. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  520. LW.C0=cf(-1.5,0.5,0)*euler(3.1-3.3*i,0,-0.2-0.2*i)
  521. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  522. end
  523. hitbox.Parent=modelzorz
  524. HBCF=prt1.CFrame
  525. hitbox.CFrame=HBCF
  526. hitbox.Size=vt(4,5,4)
  527. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,1,"Snare",RootPart) end)
  528. so("http://www.roblox.com/asset/?id=161006131",prt1,1,1.2)
  529. vel=Instance.new("BodyVelocity")
  530. vel.Parent=Torso
  531. vel.maxForce=vt(4e+005,4e+005,4e+005)*1
  532. vel.velocity=RootPart.CFrame.lookVector*50
  533. coroutine.resume(coroutine.create(function(Vel)
  534. swait(10)
  535. Vel.velocity=RootPart.CFrame.lookVector*10
  536. end),vel)
  537. bg=it("BodyGyro")
  538. bg.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge
  539. bg.P=20e+003
  540. bg.Parent=Head
  541. bg.cframe=Head.CFrame
  542. for i=0,1,0.05 do
  543. swait()
  544. hitbox.CFrame=HBCF
  545. HBCF=prt1.CFrame
  546. MainC02=cf(0,0,-2.5)*euler(0,2.6+2.4*i,0)
  547. MagicRing(BrickColor.new("White"),prt1.CFrame*euler(1.57,0,0),5,5,2,0,0,0)
  548. end
  549. con1:disconnect()
  550. hitbox.Parent=nil
  551. bg.Parent=nil
  552. vel.Parent=nil
  553. Humanoid.WalkSpeed=50
  554. attack=false
  555. end
  556.  
  557. function attackfour()
  558. attack=true
  559. Humanoid.WalkSpeed=0
  560. for i=0,1,0.2 do
  561. swait()
  562. wld1.C0=euler(1.57-1.57*i,0,0)*cf(-0.8+0.8*i,-0.5+3.5*i,2+2*i)
  563. MainC02=cf(0,0,-2.5)*euler(0,1.6+1-1.5*i,0)
  564. MainC0=euler(-1.57+1.57*i,0,0)*cf(0,0,0)
  565. Neck.C0=necko*euler(-0.4*i,0,-1+1*i)
  566. RootJoint.C0=RootCF*euler(0.5*i,0,1-1*i)
  567. RW.C0=cf(1.5,0.5,0)*euler(1.57+0.13*i,0,1-1*i)
  568. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  569. LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.4)
  570. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  571. LH.C0=LHC0*euler(0,0,-1*i)
  572. end
  573. for i=0,1,0.2 do
  574. swait()
  575. Neck.C0=necko*euler(-0.4,0,-0.2*i)
  576. RootJoint.C0=RootCF*cf(0,0,-1.5*i)*euler(0.5+0.3*i,0,0.5*i)
  577. RW.C0=cf(1.5,0.5,0)*euler(1.7-0.3*i,0,0.5*i)
  578. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  579. LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.4)
  580. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  581. RH.C0=RHC0*cf(0,0,0)*euler(0,-0.5*i,-0.5*i)
  582. LH.C0=LHC0*cf(-0.5*i,1*i,0)*euler(0.5*i,0,-1+0.5*i)
  583. end
  584. hitbox.Parent=modelzorz
  585. HBCF=prt1.CFrame
  586. hitbox.CFrame=HBCF
  587. hitbox.Size=vt(10,8,10)
  588. so("http://www.roblox.com/asset/?id=2233908",prt1,1,1.1)
  589. so("http://www.roblox.com/asset/?id=153092334",prt1,0.7,0.9)
  590. POS=prt1.Position
  591. WaveEffect2(BrickColor.new("White"),CFrame.new(POS),0.5,0.2,0.5,0.5,0.5,0.5)
  592. MagicCircle(BrickColor.new("White"),CFrame.new(POS),6,6,6,0.8,0.8,0.8,0.05)
  593. MagicBlock(BrickColor.new("Bright red"),CFrame.new(POS),1,1,1,2,2,2)
  594. MagicBlock(BrickColor.new("Bright stone grey"),CFrame.new(POS),1,1,1,2,2,2)
  595. coroutine.resume(coroutine.create(function(TehPos)
  596. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,40,1,"Knockdown",prt1) end)
  597. for i=1,5 do
  598. hitbox.CFrame=HBCF
  599. Lightning(TehPos+vt(math.random(-1,1),math.random(-1,1),math.random(-1,1)),TehPos+vt(math.random(-1,1),200,math.random(-1,1)),20,1,"White",0.1,0.1,0.4)
  600. swait(0.1)
  601. end
  602. con1:disconnect()
  603. hitbox.Parent=nil
  604. end),POS)
  605. swait(5)
  606. Humanoid.WalkSpeed=50
  607. coroutine.resume(coroutine.create(function()
  608. UnCircle(0.1)
  609. end))
  610. for i=0,1,0.1 do
  611. swait()
  612. wld1.C0=euler(0,0,0)*cf(0,3-3*i,4-4*i)
  613. MainC02=cf(0,0,-2.5-0.5*i)*euler(0,1.1-1.1*i,0)
  614. MainC0=euler(2*i,0,0)*cf(0,0,0)
  615. Neck.C0=necko*euler(-0.4+0.4*i,0,-0.2+0.2*i)
  616. RootJoint.C0=RootCF*cf(0,0,-1.5+1.5*i)*euler(0.8-0.8*i,0,0.5-0.5*i)
  617. RW.C0=cf(1.5,0.5,0)*euler(1.4-1.4*i,0,0.5)
  618. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  619. LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i,0,-0.4-0.1*i)
  620. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  621. RH.C0=RHC0*cf(0,0,0)*euler(0,-0.5+0.5*i,-0.5+0.5*i)
  622. LH.C0=LHC0*cf(-0.5+0.5*i,1-1*i,0)*euler(0.5-0.5*i,0,-0.5+0.5*i)
  623. end
  624. attack=false
  625. end
  626.  
  627. function dashattackone()
  628. attack=true
  629. coroutine.resume(coroutine.create(function()
  630. Circle(0.2)
  631. end))
  632. for i=0,1,0.2 do
  633. swait()
  634. wld1.C0=euler(1.57*i,0,0)*cf(0,0,1*i)
  635. MainC0=euler(2,0,0)*cf(0,0,0)
  636. MainC02=cf(0,0,-3)
  637. Neck.C0=necko*euler(0,0,0.5*i)
  638. RootJoint.C0=RootCF*euler(0,0,-1*i)
  639. RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5+0.2*i)
  640. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  641. LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(1.57*i,0,-0.5+1.5*i)
  642. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  643. RH.C0=RHC0
  644. RH.C1=RHC1*cf(0,0,0)
  645. LH.C0=LHC0
  646. end
  647. hitbox.Parent=modelzorz
  648. HBCF=prt1.CFrame
  649. hitbox.CFrame=HBCF
  650. hitbox.Size=vt(4,5,4)
  651. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,1,"Snare",RootPart) end)
  652. vel=Instance.new("BodyVelocity")
  653. vel.Parent=Torso
  654. vel.maxForce=vt(4e+005,4e+005,4e+005)*1
  655. vel.velocity=RootPart.CFrame.lookVector*50
  656. bg=it("BodyGyro")
  657. bg.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge
  658. bg.P=20e+003
  659. bg.Parent=Head
  660. bg.cframe=Head.CFrame
  661. so("http://www.roblox.com/asset/?id=161006131",prt1,1,1.5)
  662. for i=0,1,0.1 do
  663. swait()
  664. HBCF=prt1.CFrame
  665. hitbox.CFrame=HBCF
  666. MainC02=cf(0,0,-3)*euler(0,2.5*i,0)
  667. MagicRing(BrickColor.new("White"),prt1.CFrame*cf(0,0.5,0)*euler(1.57,0,0),5,5,2,0,0,0)
  668. end
  669. con1:disconnect()
  670. hitbox.Parent=nil
  671. bg.Parent=nil
  672. vel.Parent=nil
  673. attack=false
  674. end
  675.  
  676. function dashattacktwo()
  677. attack=true
  678. Humanoid.WalkSpeed=5
  679. for i=0,1,0.1 do
  680. swait()
  681. wld1.C0=euler(1.57-1.57*i,0,0)*cf(0,0,1+3*i)
  682. MainC0=euler(2-2*i,0,0)*cf(0,0,0)
  683. MainC02=cf(0,0,-3-1*i)*euler(0,2.5-2.6*i,0)
  684. Neck.C0=necko*euler(0,0,0.5+1.07*i)
  685. RootJoint.C0=RootCF*euler(0,0,-1-0.57*i)
  686. LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(1.57,0,1-2.57*i)
  687. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  688. end
  689. swait(0.1)
  690. so("http://www.roblox.com/asset/?id=2233908",prt1,1,0.9)
  691. --so("http://www.roblox.com/asset/?id=2101148",prt1,0.5,2)
  692. so("http://www.roblox.com/asset/?id=161006182",prt1,1,1)
  693. WaveEffect2(BrickColor.new("White"),prt1.CFrame*cf(0,-2,0),0.5,0.2,0.5,0.7,0.3,0.7)
  694. MagicCircle(BrickColor.new("White"),prt1.CFrame,6,6,6,0.8,0.8,0.8,0.05)
  695. MagicBlock(BrickColor.new("Bright stone grey"),prt1.CFrame,1,1,1,2,2,2)
  696. hitbox.Parent=modelzorz
  697. hitbox.CFrame=HBCF
  698. HBCF=prt1.CFrame
  699. hitbox.Size=vt(10,5,10)
  700. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,1,"Knockdown",prt1) end)
  701. aninumb=2
  702. for i=0,1,0.2 do
  703. swait()
  704. MainC02=cf(0,0,-4)*euler(0,-0.1-2*i,0)
  705. LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57)
  706. LW.C1=cf(0,0.5,0)*euler(-0.5*(i*aninumb),0,0)
  707. HBCF=prt1.CFrame
  708. hitbox.CFrame=HBCF
  709. aninumb=aninumb-0.2
  710. end
  711. con1:disconnect()
  712. hitbox.Parent=nil
  713. Humanoid.WalkSpeed=50
  714. attack=false
  715. end
  716.  
  717. function dashattackthree()
  718. attack=true
  719. Humanoid.WalkSpeed=5
  720. for i=0,1,0.1 do
  721. swait()
  722. wld1.C0=euler(1.57*i,0,0)*cf(0,-0.5*i,4)
  723. MainC0=euler(0,0,0)*cf(0,0,0)
  724. MainC02=cf(0,0,-4+1*i)*euler(-1*i,-2.1+2.1*i,0)
  725. LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57)
  726. LW.C1=cf(0,0.5,0)*euler(-0.5+0.5*i,0,0)
  727. end
  728. Humanoid.WalkSpeed=0
  729. so("http://www.roblox.com/asset/?id=153092334",prt1,0.7,0.5)
  730. hitbox.Parent=modelzorz
  731. HBCF=prt1.CFrame
  732. hitbox.CFrame=HBCF
  733. hitbox.Size=vt(5,5,5)
  734. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(10,20),"Snare",RootPart) end)
  735. for i=0,1,0.1 do
  736. swait()
  737. HBCF=prt1.CFrame
  738. hitbox.CFrame=HBCF
  739. MagicCircle(BrickColor.new("White"),prt1.CFrame,0,0,0,1.5,1.5,1.5,0.1)
  740. wld1.C0=euler(1.57,0,0)*cf(0,-0.5,4)
  741. MainC0=euler(0,0,0)*cf(0,0,0)
  742. MainC02=cf(0,0,-3)*euler(-1+1*i,1.5*i,0)
  743. end
  744. con1:disconnect()
  745. hitbox.Parent=nil
  746. for i=0,1,0.1 do
  747. swait()
  748. MagicCircle(BrickColor.new("White"),prt1.CFrame,0,0,0,1,1,1,0.2)
  749. wld1.C0=euler(1.57,0,0)*cf(0,-0.5,4)
  750. MainC0=euler(3.14*i,0,0)*cf(0,0,0)
  751. MainC02=cf(0,0,-3)*euler(-0.5*i,1.5+1.5*i,0)
  752. Neck.C0=necko*euler(0,0,1.57-3.14*i)
  753. RootJoint.C0=RootCF*euler(0,0,-1.57+3.14*i)
  754. RW.C0=cf(1.5,0.5,0)*euler(1.57*i,0,0.7+0.87*i)
  755. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  756. LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.77*i,0,-1.57+1.57*i)
  757. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  758. end
  759. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,30,math.random(50,60),"Knockdown",RootPart) end)
  760. hitbox.Parent=modelzorz
  761. HBCF=prt1.CFrame
  762. hitbox.CFrame=HBCF
  763. hitbox.Size=vt(4,5,4)
  764. so("http://www.roblox.com/asset/?id=2101148",prt1,0.5,2)
  765. so("http://www.roblox.com/asset/?id=161006182",prt1,1,0.7)
  766. MagicCircle(BrickColor.new("White"),prt1.CFrame*cf(0,0,0),4,4,4,0.4,0.4,0.4,0.05)
  767. WaveEffect(BrickColor.new("White"),prt1.CFrame*cf(0,0,0),2,0.5,2,0.2,1.3,0.2)
  768. for i=1,3 do
  769. MagicBlock2(BrickColor.new("Bright orange"),prt1.CFrame*euler((math.random(-1,0)+math.random())/2,(math.random(-1,0)+math.random())/2,(math.random(-1,0)+math.random())/2),0,0,0,0.2,0.2,0.2,0)
  770. end
  771. for i=0,1,0.1 do
  772. swait()
  773. hitbox.CFrame=HBCF*cf(0,0.8,0)
  774. HBCF=HBCF*cf(0,0.8,0)
  775. MagicBlock(BrickColor.new("White"),hitbox.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3)),0.5,0.5,0.5,0.3,0.3,0.3)
  776. wld1.C0=euler(1.57,0,0)*cf(0,-0.5,4-7*i)
  777. MainC0=euler(3.14+5.5*i,0,0)*cf(0,0,0)
  778. MainC02=cf(0,0,-3-1*i)*euler(-0.5,3+1.5*i,0)
  779. Neck.C0=necko*euler(0,0,-1.57+2.57*i)
  780. RootJoint.C0=RootCF*euler(0,0,1.57-2.57*i)
  781. RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(1.57-0.57*i,0,1.57-2.57*i)
  782. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  783. LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.5*i)
  784. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  785. end
  786. aninumb=2
  787. for i=0,1,0.1 do
  788. swait()
  789. wld1.C0=euler(1.57,0,0)*cf(0,-0.5,-3-1*i)
  790. MainC0=euler(8.64+1*i,0,0)*cf(0,0,0)
  791. MainC02=cf(0,0,-4)*euler(-0.5,4.5,0)
  792. Neck.C0=necko*euler(0,0,1+0.1*(i*aninumb))
  793. RootJoint.C0=RootCF*euler(0,0,-1-0.1*(i*aninumb))
  794. RW.C0=cf(1,0.5,-0.5)*euler(1,0,-1+0.1*(i*aninumb))
  795. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  796. LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.5)
  797. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  798. aninumb=aninumb-0.1
  799. end
  800. coroutine.resume(coroutine.create(function()
  801. UnCircle(0.1)
  802. end))
  803. for i=0,1,0.1 do
  804. swait()
  805. wld1.C0=euler(1.57-1.57*i,0,0)*cf(0,-0.5+0.5*i,-4+4*i)
  806. MainC0=euler((0.16+3.14)+(1.84-3.14)*i,0,0)*cf(0,0,0)
  807. --MainC0=euler(9.64-9.64*i,0,0)*cf(0,0,0)
  808. MainC02=cf(0,0,-4+1*i)*euler(-0.5+0.5*i,0.07-0.07*i,0)
  809. Neck.C0=necko*euler(0,0,1.1-1.1*i)
  810. RootJoint.C0=RootCF*euler(0,0,-1.1+1.1*i)
  811. RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(1-1*i,0,-0.9+1.4*i)
  812. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  813. LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i,0,-0.5)
  814. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  815. end
  816. con1:disconnect()
  817. hitbox.Parent=nil
  818. Humanoid.WalkSpeed=50
  819. attack=false
  820. end
  821.  
  822. function heavyattackone()
  823. attack=true
  824. Humanoid.WalkSpeed=5
  825. coroutine.resume(coroutine.create(function()
  826. Circle(0.1)
  827. end))
  828. for i=0,1,0.1 do
  829. swait()
  830. wld1.C0=euler(1.57*i,0,0)*cf(0,2*i,2*i)
  831. MainC0=euler(2+0.5*i,0,0)*cf(0,0,0)
  832. MainC02=cf(0,0,-3+2*i)*euler(0,0,0)
  833. Neck.C0=necko*euler(0.2*i,0,0.5*i)
  834. RootJoint.C0=RootCF*euler(0,0,-0.5*i)
  835. RW.C0=cf(1.5-0.3*i,0.5,-0.5*i)*euler(-0.2*i,0,0.5-0.7*i)
  836. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  837. LW.C0=cf(-1.5,0.5,0)*euler(-0.4*i,0,-0.5)
  838. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  839. RH.C0=RHC0*cf(0.5*i,0.2*i,-0.2*i)*euler(-0.4*i,0,-0.2*i)
  840. RH.C1=RHC1
  841. LH.C0=LHC0*euler(-0.1*i,0,0)
  842. LH.C1=LHC1
  843. end
  844. for i=0,1,0.2 do
  845. swait()
  846. wld1.C0=euler(1.57,0,0)*cf(0,2,2-0.5*i)
  847. MainC0=euler(2.5-0.3*i,0,0)*cf(0,0,0)
  848. MainC02=cf(0,0,-1-1*i)
  849. Neck.C0=necko*euler(0.2-0.1*i,0,0.5-0.7*i)
  850. RootJoint.C0=RootCF*euler(0,0,-0.5+0.7*i)
  851. RW.C0=cf(1.2+0.3*i,0.5,-0.5+0.5*i)*euler(-0.2,0,-0.2+0.2*i)
  852. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  853. LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.5)
  854. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  855. RH.C0=RHC0*cf(0.5-0.5*i,0.2,-0.2)*euler(-0.4+0.4*i,0,-0.2+1.2*i)
  856. RH.C1=RHC1
  857. LH.C0=LHC0*euler(-0.1,0,0)
  858. LH.C1=LHC1
  859. end
  860. aninumb=2
  861. for i=0,1,0.1 do
  862. swait()
  863. wld1.C0=euler(1.57,0,0)*cf(0,2,1.5)
  864. MainC0=euler(2.2,0,0)*cf(0,0,0)
  865. MainC02=cf(0,0,-2)
  866. Neck.C0=necko*euler(0.1,0,-0.2)
  867. RootJoint.C0=RootCF*euler(0,0,0.2)
  868. RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0)
  869. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  870. LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.5)
  871. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  872. RH.C0=RHC0*cf(0,0.2,-0.2)*euler(0,0,1+0.2*(i*aninumb))
  873. RH.C1=RHC1
  874. LH.C0=LHC0*euler(-0.1,0,0)
  875. LH.C1=LHC1
  876. aninumb=aninumb-0.1
  877. end
  878. Humanoid.WalkSpeed=50
  879. attack=false
  880. end
  881.  
  882.  
  883. function ALLCHILD()
  884. local all={}
  885. for _,v in pairs(workspace:children()) do
  886. table.insert(all,v)
  887. end
  888. return all
  889. end
  890.  
  891. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  892. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  893. end
  894.  
  895. --[[local LastPoint=prt4.CFrame*CFrame.new(0,prt4.Size.Y*2.5,0)
  896. local Point=prt4.CFrame*CFrame.new(0,prt4.Size.Y*2.5,0)]]
  897. function effect(Color,Ref,Size,LP,P1,returnn)
  898. local effectsmsh = Instance.new("BlockMesh")
  899. effectsmsh.Scale = Vector3.new(0.4,1,0.4)
  900. effectsmsh.Name = "Mesh"
  901. local effectsg = Instance.new("Part")
  902. effectsg.formFactor = 3
  903. effectsg.CanCollide = false
  904. effectsg.Name = "Eff"
  905. effectsg.Locked = true
  906. effectsg.Anchored = true
  907. effectsg.Size = Vector3.new(0.2,1,0.2)
  908. effectsg.Parent = workspace
  909. effectsmsh.Parent = effectsg
  910. effectsg.BrickColor = BrickColor.new(Color)
  911. effectsg.Reflectance = Ref
  912. local point1 = P1
  913. local mg = (LP.p - point1.p).magnitude
  914. effectsg.Size = Vector3.new(Size,mg,Size)
  915. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  916. if returnn then return effectsg end
  917. coroutine.resume(coroutine.create(function()
  918. if not returnn then
  919. for i = 0 , 1 , 0.1 do
  920. swait()
  921. effectsg.Transparency = 1*i
  922. effectsmsh.Scale = Vector3.new(Size-Size*i,1,Size-Size*i)
  923. end
  924. swait()
  925. effectsg.Parent = nil
  926. end
  927. end))
  928. end
  929.  
  930. function ElecEffect(cff,x,y,z)
  931. local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1))
  932. prt.Anchored=true
  933. xval=math.random()
  934. yval=math.random()
  935. zval=math.random()
  936. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
  937. coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal)
  938. Part.CFrame=Frame*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
  939. for i=1,30 do
  940. swait()
  941. xvaal=xvaal-0.1
  942. yvaal=yvaal-0.1
  943. zvaal=zvaal-0.1
  944. Mesh.Scale=vt(xvaal,yvaal,zvaal)
  945. Part.Transparency=Part.Transparency+0.001
  946. end
  947. Part.Parent=nil
  948. end),prt,msh,cff,xval,yval,zval)
  949. end
  950.  
  951. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  952. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  953. prt.Anchored=true
  954. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  955. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  956. game:GetService("Debris"):AddItem(prt,2)
  957. coroutine.resume(coroutine.create(function(Part,Mesh)
  958. for i=0,1,0.1 do
  959. swait()
  960. Part.CFrame=Part.CFrame
  961. Part.Transparency=i
  962. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  963. end
  964. Part.Parent=nil
  965. end),prt,msh)
  966. end
  967.  
  968. function MagicBlock2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,decrease)
  969. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  970. prt.Anchored=true
  971. prt.CFrame=cframe
  972. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  973. game:GetService("Debris"):AddItem(prt,2)
  974. CF=prt.CFrame
  975. num=math.random(5,20)
  976. coroutine.resume(coroutine.create(function(Part,Mesh,CF2,Num)
  977. for i=0,1.05,0.05 do
  978. swait()
  979. Part.CFrame=CF2*cf(0,i*Num,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  980. Part.Transparency=i
  981. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  982. Num=Num-decrease
  983. end
  984. Part.Parent=nil
  985. end),prt,msh,CF,num)
  986. end
  987.  
  988. function MagicBlock3(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  989. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  990. prt.Anchored=true
  991. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  992. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  993. game:GetService("Debris"):AddItem(prt,2)
  994. coroutine.resume(coroutine.create(function(Part,Mesh)
  995. for i=0,1,0.1 do
  996. swait()
  997. TehCF=cframe
  998. Part.CFrame=TehCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  999. Part.Transparency=i
  1000. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1001. end
  1002. Part.Parent=nil
  1003. end),prt,msh)
  1004. end
  1005.  
  1006. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1007. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1008. prt.Anchored=true
  1009. prt.CFrame=cframe
  1010. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1011. game:GetService("Debris"):AddItem(prt,2)
  1012. coroutine.resume(coroutine.create(function(Part,Mesh)
  1013. for i=0,1,delay do
  1014. swait()
  1015. Part.CFrame=Part.CFrame
  1016. Part.Transparency=i
  1017. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1018. end
  1019. Part.Parent=nil
  1020. end),prt,msh)
  1021. end
  1022.  
  1023. function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  1024. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1025. prt.Anchored=true
  1026. prt.CFrame=cframe
  1027. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  1028. game:GetService("Debris"):AddItem(prt,2)
  1029. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1030. for i=0,1,0.1 do
  1031. swait()
  1032. Part.CFrame=Part.CFrame*cf(0,0,-num)
  1033. Part.Transparency=i
  1034. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1035. end
  1036. Part.Parent=nil
  1037. end),prt,msh,(math.random(0,2)+math.random())/5)
  1038. end
  1039.  
  1040. function MagicFire(brickcolor,cframe,x1,y1,z1)
  1041. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1042. prt.Anchored=true
  1043. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1044. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1045. game:GetService("Debris"):AddItem(prt,2)
  1046. coroutine.resume(coroutine.create(function(Part,Mesh)
  1047. for i=0,1,0.1 do
  1048. swait()
  1049. Part.CFrame=cf(Part.Position+vt(0,0.5,0))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1050. Part.Transparency=i
  1051. Mesh.Scale=Mesh.Scale+vt(0.1,0.1,0.1)
  1052. end
  1053. Part.Parent=nil
  1054. end),prt,msh)
  1055. end
  1056.  
  1057. function BlastEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  1058. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1059. prt.Anchored=true
  1060. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1061. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=24388358",vt(0,0,0),vt(x1,y1,z1))
  1062. game:GetService("Debris"):AddItem(prt,2)
  1063. coroutine.resume(coroutine.create(function(Part,Mesh)
  1064. for i=0,1,0.05 do
  1065. swait()
  1066. Part.CFrame=Part.CFrame
  1067. Part.Transparency=i
  1068. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1069. end
  1070. Part.Parent=nil
  1071. end),prt,msh)
  1072. end
  1073.  
  1074. function ElecEffect(cff,x,y,z)
  1075. local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1))
  1076. prt.Anchored=true
  1077. xval=math.random()
  1078. yval=math.random()
  1079. zval=math.random()
  1080. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
  1081. coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal)
  1082. Part.CFrame=Frame*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
  1083. for i=1,8 do
  1084. swait()
  1085. xvaal=xvaal-0.1
  1086. yvaal=yvaal-0.1
  1087. zvaal=zvaal-0.1
  1088. Mesh.Scale=vt(xvaal,yvaal,zvaal)
  1089. Part.Transparency=Part.Transparency+0.09
  1090. end
  1091. Part.Parent=nil
  1092. end),prt,msh,cff,xval,yval,zval)
  1093. end
  1094.  
  1095. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  1096. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1097. prt.Anchored=true
  1098. prt.CFrame=cframe
  1099. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1323306",vt(0,0,0),vt(x1,y1,z1))
  1100. game:GetService("Debris"):AddItem(prt,2)
  1101. coroutine.resume(coroutine.create(function(Part,Mesh)
  1102. for i=0,1,0.1 do
  1103. swait()
  1104. Part.CFrame=Part.CFrame*cf(0,y3,0)
  1105. Part.Transparency=i
  1106. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1107. end
  1108. Part.Parent=nil
  1109. end),prt,msh)
  1110. end
  1111.  
  1112. function WaveEffect2(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  1113. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1114. prt.Anchored=true
  1115. prt.CFrame=cframe
  1116. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1117. game:GetService("Debris"):AddItem(prt,2)
  1118. coroutine.resume(coroutine.create(function(Part,Mesh)
  1119. for i=0,1,0.05 do
  1120. swait()
  1121. Part.CFrame=Part.CFrame
  1122. Part.Transparency=i
  1123. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1124. end
  1125. Part.Parent=nil
  1126. end),prt,msh)
  1127. end
  1128.  
  1129. function Lightning(p0,p1,tym,ofs,col,th,tra,last)
  1130. --[[p0=pos1
  1131. p1=pos2
  1132. tym=times
  1133. ofs=offset
  1134. col=color
  1135. th=size
  1136. tra=transparency
  1137. last=lastingtime]]
  1138. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  1139. for i=1,tym do
  1140. local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
  1141. li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1142. light1=Instance.new("PointLight")
  1143. light1.Brightness=.8
  1144. light1.Color=Color3.new(.2,255,.2)
  1145. light1.Range=8
  1146. light1.Parent=li
  1147. local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
  1148. if tym == i then
  1149. local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
  1150. li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
  1151. else
  1152. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
  1153. end
  1154. curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last)
  1155. end
  1156. end
  1157.  
  1158. so = function(id,par,vol,pit)
  1159. coroutine.resume(coroutine.create(function()
  1160. local sou = Instance.new("Sound",par or workspace)
  1161. sou.Volume=vol
  1162. sou.Pitch=pit or 1
  1163. sou.SoundId=id
  1164. swait()
  1165. sou:play()
  1166. game:GetService("Debris"):AddItem(sou,6)
  1167. end))
  1168. end
  1169.  
  1170. function findNearestTorso(pos)
  1171. local list = game:service("Workspace"):children()
  1172. local torso = nil
  1173. local dist = 50
  1174. local temp = nil
  1175. local human = nil
  1176. local temp2 = nil
  1177. for x = 1, #list do
  1178. temp2 = list[x]
  1179. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then
  1180. temp = temp2:findFirstChild("Torso")
  1181. human = temp2:findFirstChild("Humanoid")
  1182. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1183. if (temp.Position - pos).magnitude < dist then
  1184. torso = temp
  1185. dist = (temp.Position - pos).magnitude
  1186. end
  1187. end
  1188. end
  1189. end
  1190. return torso
  1191. end
  1192.  
  1193. Damagefunc=function(hit,minim,maxim,knockback,Type,Property)
  1194. if hit.Parent==nil then
  1195. return
  1196. end
  1197. CPlayer=Bin
  1198. h=hit.Parent:FindFirstChild("Humanoid")
  1199. for _,v in pairs(hit.Parent:children()) do
  1200. if v:IsA("Humanoid") then
  1201. h=v
  1202. end
  1203. end
  1204. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1205. if attackdebounce == false then
  1206. attackdebounce = true
  1207. coroutine.resume(coroutine.create(function()
  1208. swait(5)
  1209. attackdebounce = false
  1210. end))
  1211. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1212. return
  1213. end]]
  1214. -- hs(hit,1.2)
  1215. c=Instance.new("ObjectValue")
  1216. c.Name="creator"
  1217. c.Value=game:service("Players").LocalPlayer
  1218. c.Parent=h
  1219. game:GetService("Debris"):AddItem(c,.5)
  1220. Damage=math.random(minim,maxim)
  1221. -- h:TakeDamage(Damage)
  1222. blocked=false
  1223. block=hit.Parent:findFirstChild("Block")
  1224. if block~=nil then
  1225. if block.className=="IntValue" then
  1226. if block.Value>0 then
  1227. blocked=true
  1228. block.Value=block.Value-1
  1229. print(block.Value)
  1230. end
  1231. end
  1232. end
  1233. if blocked==false then
  1234. -- h:TakeDamage(Damage)
  1235. h.Health=h.Health-Damage
  1236. showDamage(hit.Parent,Damage,.5,BrickColor:Red())
  1237. else
  1238. h.Health=h.Health-(Damage/2)
  1239. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1240. end
  1241. if Type=="Knockdown" then
  1242. hum=hit.Parent.Humanoid
  1243. hum.PlatformStand=true
  1244. coroutine.resume(coroutine.create(function(HHumanoid)
  1245. swait(1)
  1246. HHumanoid.PlatformStand=false
  1247. end),hum)
  1248. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1249. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1250. local bodvol=Instance.new("BodyVelocity")
  1251. bodvol.velocity=angle*knockback
  1252. bodvol.P=5000
  1253. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1254. bodvol.Parent=hit
  1255. rl=Instance.new("BodyAngularVelocity")
  1256. rl.P=3000
  1257. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1258. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1259. rl.Parent=hit
  1260. game:GetService("Debris"):AddItem(bodvol,.5)
  1261. game:GetService("Debris"):AddItem(rl,.5)
  1262. elseif Type=="Normal" then
  1263. vp=Instance.new("BodyVelocity")
  1264. vp.P=500
  1265. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1266. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1267. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1268. if knockback>0 then
  1269. vp.Parent=hit.Parent.Torso
  1270. end
  1271. game:GetService("Debris"):AddItem(vp,.5)
  1272. elseif Type=="Up" then
  1273. local bodyVelocity=Instance.new("BodyVelocity")
  1274. bodyVelocity.velocity=vt(0,20,0)
  1275. bodyVelocity.P=5000
  1276. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1277. bodyVelocity.Parent=hit
  1278. game:GetService("Debris"):AddItem(bodyVelocity,.5)
  1279. elseif Type=="Snare" then
  1280. bp=Instance.new("BodyPosition")
  1281. bp.P=2000
  1282. bp.D=100
  1283. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1284. bp.position=hit.Parent.Torso.Position
  1285. bp.Parent=hit.Parent.Torso
  1286. game:GetService("Debris"):AddItem(bp,1)
  1287. elseif Type=="Freeze" then
  1288. BodPos=Instance.new("BodyPosition")
  1289. BodPos.P=50000
  1290. BodPos.D=1000
  1291. BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1292. BodPos.position=hit.Parent.Torso.Position
  1293. BodPos.Parent=hit.Parent.Torso
  1294. BodGy = it("BodyGyro")
  1295. BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  1296. BodGy.P = 20e+003
  1297. BodGy.Parent=hit.Parent.Torso
  1298. BodGy.cframe = hit.Parent.Torso.CFrame
  1299. hit.Parent.Torso.Anchored=true
  1300. coroutine.resume(coroutine.create(function(Part)
  1301. swait(1.5)
  1302. Part.Anchored=false
  1303. end),hit.Parent.Torso)
  1304. game:GetService("Debris"):AddItem(BodPos,3)
  1305. game:GetService("Debris"):AddItem(BodGy,3)
  1306. end
  1307. c=Instance.new("ObjectValue")
  1308. c.Name="creator"
  1309. c.Value=Player
  1310. c.Parent=h
  1311. game:GetService("Debris"):AddItem(c,.5)
  1312. CRIT=false
  1313. hitDeb=true
  1314. AttackPos=6
  1315. end
  1316. end
  1317. end
  1318.  
  1319. showDamage=function(Char,Dealt,du,Color)
  1320. m=Instance.new("Model")
  1321. m.Name=tostring(Dealt)
  1322. h=Instance.new("Humanoid")
  1323. h.Health=0
  1324. h.MaxHealth=0
  1325. h.Parent=m
  1326. c=Instance.new("Part")
  1327. c.Transparency=0
  1328. c.BrickColor=Color
  1329. c.Name="Head"
  1330. c.TopSurface=0
  1331. c.BottomSurface=0
  1332. c.formFactor="Plate"
  1333. c.Size=Vector3.new(1,.4,1)
  1334. ms=Instance.new("CylinderMesh")
  1335. ms.Scale=Vector3.new(.8,.8,.8)
  1336. if CRIT==true then
  1337. ms.Scale=Vector3.new(1,1.25,1)
  1338. end
  1339. ms.Parent=c
  1340. c.Reflectance=0
  1341. Instance.new("BodyGyro").Parent=c
  1342. c.Parent=m
  1343. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1344. f=Instance.new("BodyPosition")
  1345. f.P=2000
  1346. f.D=100
  1347. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1348. f.position=c.Position+Vector3.new(0,3,0)
  1349. f.Parent=c
  1350. game:GetService("Debris"):AddItem(m,.5+du)
  1351. c.CanCollide=false
  1352. m.Parent=workspace
  1353. c.CanCollide=false
  1354. end
  1355.  
  1356. combo=0
  1357. num=0
  1358. function ob1d(mouse)
  1359. if attack==true then return end
  1360. hold=true
  1361. if combo==1 then
  1362. combo=2
  1363. attacktwo()
  1364. elseif combo==2 then
  1365. combo=3
  1366. attackthree()
  1367. elseif combo==3 then
  1368. combo=4
  1369. attackfour()
  1370. elseif combo==5 then
  1371. combo=6
  1372. dashattacktwo()
  1373. elseif combo==6 then
  1374. combo=7
  1375. dashattackthree()
  1376. else
  1377. combo=0
  1378. end
  1379. if holdq==true then
  1380. combo=8
  1381. heavyattackone()
  1382. else
  1383. local fentorvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1384. if fentorvel>10 then
  1385. if combo==0 then
  1386. combo=5
  1387. dashattackone()
  1388. end
  1389. else
  1390. if combo==0 then
  1391. combo=1
  1392. attackone()
  1393. end
  1394. end
  1395. end
  1396. coroutine.resume(coroutine.create(function()
  1397. swait(5)
  1398. if attack==false then
  1399. combo=0
  1400. UnCircle(1)
  1401. wld1.C0=euler(0,0,0)
  1402. MainC0=euler(2,0,0)*cf(0,0,0)
  1403. MainC02=cf(0,0,-3)
  1404. Neck.C0=necko
  1405. RootJoint.C0=RootCF
  1406. RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5)
  1407. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  1408. LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.5)
  1409. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  1410. RH.C0=RHC0
  1411. RH.C1=RHC1
  1412. LH.C0=LHC0
  1413. LH.C1=LHC1
  1414. end
  1415. end))
  1416. end
  1417.  
  1418. function ob1u(mouse)
  1419. hold = false
  1420. end
  1421.  
  1422. buttonhold = false
  1423.  
  1424. eul=0
  1425. holdq=false
  1426. jumpcount=0
  1427. function key(key)
  1428. if key:byte()==32 then
  1429. if attack==false then
  1430. jumpcount=jumpcount+1
  1431. end
  1432. if hovering==true then
  1433. hovering=false
  1434. return end
  1435. coroutine.resume(coroutine.create(function()
  1436. swait(5)
  1437. jumpcount=0
  1438. end))
  1439. if jumpcount==2 then
  1440. hovering=true
  1441. Hover()
  1442. end
  1443. end
  1444. if attack==true then return end
  1445. if key=="q" then
  1446. holdq=true
  1447. end
  1448. end
  1449.  
  1450. function key2(key)
  1451. if key=="q" then
  1452. holdq=false
  1453. end
  1454. end
  1455.  
  1456. function s(mouse)
  1457. mouse.Button1Down:connect(function() ob1d(mouse) end)
  1458. mouse.Button1Up:connect(function() ob1u(mouse) end)
  1459. mouse.KeyDown:connect(key)
  1460. mouse.KeyUp:connect(key2)
  1461. unsheathed = true
  1462. player = Player
  1463. ch = Character
  1464. MMouse = mouse
  1465. RSH = ch.Torso["Right Shoulder"]
  1466. LSH = ch.Torso["Left Shoulder"]
  1467. --
  1468. RSH.Parent = nil
  1469. LSH.Parent = nil
  1470. --
  1471. RW.Part0 = ch.Torso
  1472. RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  1473. RW.C1 = CFrame.new(0, 0.5, 0)
  1474. RW.Part1 = ch["Right Arm"]
  1475. RW.Parent = ch.Torso
  1476. --_G.R = RW
  1477. --
  1478. LW.Part0 = ch.Torso
  1479. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  1480. LW.C1 = CFrame.new(0, 0.5, 0)
  1481. LW.Part1 = ch["Left Arm"]
  1482. LW.Parent = ch.Torso
  1483. --_G.L = LW
  1484. --
  1485. equipanim()
  1486. end
  1487.  
  1488. function ds(mouse)
  1489. hideanim()
  1490. swait(0)
  1491. RW.Parent = nil
  1492. LW.Parent = nil
  1493. RSH.Parent = player.Character.Torso
  1494. LSH.Parent = player.Character.Torso
  1495. end
  1496.  
  1497. Bin.Selected:connect(s)
  1498. Bin.Deselected:connect(ds)
  1499.  
  1500. print("Tracers Loaded.")
  1501. --[[
  1502. Copyrighted (C) Fenrier 2014
  1503. ]]
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