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--[[
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Made by Fenrier.
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]] 
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Player = game:GetService("Players").LocalPlayer
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Character = Player.Character 
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PlayerGui = Player.PlayerGui 
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Backpack = Player.Backpack 
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Torso = Character.Torso 
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Head = Character.Head 
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Humanoid = Character.Humanoid
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LeftArm = Character["Left Arm"] 
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LeftLeg = Character["Left Leg"] 
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RightArm = Character["Right Arm"] 
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RightLeg = Character["Right Leg"] 
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LS = Torso["Left Shoulder"] 
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LH = Torso["Left Hip"] 
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RS = Torso["Right Shoulder"] 
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RH = Torso["Right Hip"] 
19
Neck = Torso.Neck
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it=Instance.new
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vt=Vector3.new
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cf=CFrame.new
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euler=CFrame.fromEulerAnglesXYZ
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angles=CFrame.Angles
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necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
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LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
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RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
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RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
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local MainC0=euler(1.57,0,0)*cf(0,0,0)
32
local MainC02=cf(0,0,-2.5)
33
local Tracer1C0=MainC02*euler(0,1.57-(0.628*0),0)
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local Tracer2C0=MainC02*euler(0,1.57-(0.628*1),0)
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local Tracer3C0=MainC02*euler(0,1.57-(0.628*2),0)
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local Tracer4C0=MainC02*euler(0,1.57-(0.628*3),0)
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local Tracer5C0=MainC02*euler(0,1.57-(0.628*4),0)
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local Tracer6C0=MainC02*euler(0,1.57-(0.628*5),0)
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RootPart=Character.HumanoidRootPart
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RootJoint=RootPart.RootJoint
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RootCF=euler(-1.57,0,3.14)
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attack=false 
43
attackdebounce=false 
44
MMouse=nil
45
combo=0
46
local MainWelds={}
47
local PrtWelds={}
48
local tehnum=1
49
circle=false
50
local blocked=false
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--player 
52
player = nil 
53
--save shoulders 
54
RSH, LSH = nil, nil 
55
--welds 
56
RW, LW = Instance.new("Weld"), Instance.new("Weld") 
57
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
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LH=Torso["Left Hip"]
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RH=Torso["Right Hip"]
60
 
61
function swait(num)
62
if num==0 or num==nil then
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game:service'RunService'.RenderStepped:wait()
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game:service'RunService'.RenderStepped:wait()
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else
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num=num*1.5
67
for i=0,num do
68
game:service'RunService'.RenderStepped:wait()
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end
70
end
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end
72
 
73
if Character:findFirstChild("Tracers",true) ~= nil then 
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Character:findFirstChild("Tracers",true).Parent = nil 
75
end 
76
function NoOutline(Part)
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Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
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end
79
 
80
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
81
local fp = it("Part")
82
fp.formFactor = formfactor 
83
fp.Parent = parent
84
fp.Reflectance = reflectance
85
fp.Transparency = transparency
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fp.CanCollide = false 
87
fp.Locked=true
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fp.BrickColor = brickcolor
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fp.Name = name
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fp.Size = size
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fp.Position = Torso.Position 
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NoOutline(fp)
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fp.Material="SmoothPlastic"
94
fp:BreakJoints()
95
return fp 
96
end 
97
 
98
function mesh(Mesh,part,meshtype,meshid,offset,scale)
99
local mesh = it(Mesh) 
100
mesh.Parent = part
101
if Mesh=="SpecialMesh" then
102
mesh.MeshType = meshtype
103
mesh.MeshId = meshid
104
end
105
mesh.Offset=offset
106
mesh.Scale=scale
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return mesh
108
end
109
 
110
function weld(parent,part0,part1,c0)
111
local weld = it("Weld") 
112
weld.Parent = parent
113
weld.Part0 = part0 
114
weld.Part1 = part1 
115
weld.C0 = c0
116
return weld
117
end
118
 
119
local modelzorz = Instance.new("Model") 
120
modelzorz.Parent = Character 
121
modelzorz.Name = "Tracers" 
122
 
123
local prt1=part(1,modelzorz,0,1,Torso.BrickColor,"Base",vt(1,1,1))
124
msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
125
local wld1=weld(prt1,prt1,RootPart,euler(0,0,0)*cf(0,0,0))
126
local hitbox=part(1,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
127
hitbox.Anchored=false
128
 
129
--3.14/6=0.52
130
--3.14/5=0.628
131
numb=0
132
for i=1,6 do
133
local firstbase=part(1,modelzorz,0,1,Torso.BrickColor,"FirstBase",vt(1,1,1))
134
local firstprt1=part(1,modelzorz,0,0,BrickColor.new("White"),"Part1",vt(1,1,1))
135
local firstprt2=part(1,modelzorz,0,0,BrickColor.new("White"),"Part2",vt(1,1,1))
136
local firstprt3=part(1,modelzorz,0,0,BrickColor.new("White"),"Part3",vt(1,1,1))
137
local firstprt4=part(1,modelzorz,0,0,BrickColor.new("White"),"Part4",vt(1,1,1))
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local firstprt5=part(1,modelzorz,0,0,BrickColor.new("White"),"Part5",vt(1,1,1))
139
local firstprt6=part(1,modelzorz,0,0.2,BrickColor.new("Bright red"),"Part6",vt(1,1,1))
140
local firstprt7=part(1,modelzorz,0,0.2,BrickColor.new("Bright red"),"Part7",vt(1,1,1))
141
local firstprt8=part(1,modelzorz,0,0,BrickColor.new("White"),"Part8",vt(1,1,1))
142
local firstprt9=part(1,modelzorz,0,0,BrickColor.new("White"),"Part9",vt(1,1,1))
143
local firstprt10=part(1,modelzorz,0,0.5,BrickColor.new("Bright red"),"Part10",vt(1,1,1))
144
local firstprt11=part(1,modelzorz,0,0,BrickColor.new("Bright red"),"Part11",vt(1,1,1))
145
local firstprt12=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part12",vt(1,1,1))
146
local firstprt13=part(1,modelzorz,0,0,BrickColor.new("Bright orange"),"Part13",vt(1,1,1))
147
local firstprt14=part(1,modelzorz,0,0,BrickColor.new("Bright orange"),"Part14",vt(1,1,1))
148
 
149
firstbasemsh=mesh("BlockMesh",firstbase,"","",vt(0,0,0),vt(0.5,0.5,0.5))
150
firstmsh1=mesh("CylinderMesh",firstprt1,"","",vt(0,0,0),vt(0.5,0.2,0.5))
151
firstmsh2=mesh("BlockMesh",firstprt2,"","",vt(0,0,0),vt(0.3,0.1,0.2))
152
firstmsh3=mesh("BlockMesh",firstprt3,"","",vt(0,0,0),vt(0.3,0.1,0.2))
153
firstmsh4=mesh("BlockMesh",firstprt4,"","",vt(0,0,0),vt(0.2,0.099,0.5))
154
firstmsh5=mesh("BlockMesh",firstprt5,"","",vt(0,0,0),vt(0.2,0.099,0.5))
155
firstmsh6=mesh("BlockMesh",firstprt6,"","",vt(0,0,0),vt(0.25,0.05,0.55))
156
firstmsh7=mesh("BlockMesh",firstprt7,"","",vt(0,0,0),vt(0.25,0.05,0.55))
157
firstmsh8=mesh("SpecialMesh",firstprt8,"Torso","",vt(0,0,0),vt(0.35,0.2,0.1))
158
firstmsh9=mesh("SpecialMesh",firstprt9,"Torso","",vt(0,0,0),vt(0.35,0.4,0.1))
159
firstmsh10=mesh("BlockMesh",firstprt10,"","",vt(0,0,0),vt(0.35,0.6,0.01))
160
firstmsh11=mesh("BlockMesh",firstprt11,"","",vt(0,0,0),vt(0.2,0.6,0.15))
161
firstmsh12=mesh("CylinderMesh",firstprt12,"","",vt(0,0,0),vt(0.35,0.21,0.35))
162
firstmsh13=mesh("SpecialMesh",firstprt13,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.2,0.2,1.8))
163
firstmsh14=mesh("BlockMesh",firstprt14,"","",vt(0,0,0),vt(0.05,0.2,0.27))
164
 
165
local firstbasewld=weld(firstbase,firstbase,prt1,cf(0,0,-2.5)*euler(0,1.57-numb,0))
166
table.insert(MainWelds,firstbasewld)
167
--[[coroutine.resume(coroutine.create(function(Weld,Numb)
168
if tehnum==1 then
169
while true do
170
swait()
171
Weld.C0=Tracer1C0*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
172
end
173
elseif tehnum==2 then
174
while true do
175
swait()
176
Weld.C0=Tracer2C0*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
177
end
178
elseif tehnum==3 then
179
while true do
180
swait()
181
Weld.C0=Tracer3C0*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
182
end
183
elseif tehnum==4 then
184
while true do
185
swait()
186
Weld.C0=Tracer4C0*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
187
end
188
elseif tehnum==5 then
189
while true do
190
swait()
191
Weld.C0=Tracer5C0*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
192
end
193
elseif tehnum==6 then
194
while true do
195
swait()
196
Weld.C0=Tracer6C0*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
197
end
198
tehnum=tehnum+1
199
--Weld.C0=MainC02*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
200
end
201
end),firstbasewld,numb)]]
202
local firstwld1=weld(firstprt1,firstprt1,firstbase,euler(1.57,0,0)*cf(0,0,0))
203
coroutine.resume(coroutine.create(function(Weld)
204
while true do
205
swait()
206
Weld.C0=MainC0
207
end
208
end),firstwld1)
209
table.insert(PrtWelds,firstwld1)
210
local firstwld2=weld(firstprt2,firstprt2,firstprt1,euler(0,0.7,0)*cf(-0.1,0,-0.2))
211
local firstwld3=weld(firstprt3,firstprt3,firstprt1,euler(0,-0.7,0)*cf(0.1,0,-0.2))
212
local firstwld4=weld(firstprt4,firstprt4,firstprt2,euler(0,0.7+1.57,0)*cf(0.05,0,-0.4))
213
local firstwld5=weld(firstprt5,firstprt5,firstprt3,euler(0,-0.7+1.57,0)*cf(-0.05,0,-0.4))
214
local firstwld6=weld(firstprt6,firstprt6,firstprt4,euler(0,0,0)*cf(0,0,0))
215
local firstwld7=weld(firstprt7,firstprt7,firstprt5,euler(0,0,0)*cf(0,0,0))
216
local firstwld8=weld(firstprt8,firstprt8,firstprt1,euler(-1.57,0,0)*cf(0,0,0.3))
217
local firstwld9=weld(firstprt9,firstprt9,firstprt8,euler(0,0,3.14)*cf(0,0.36,0))
218
local firstwld10=weld(firstprt10,firstprt10,firstprt9,euler(0,0,0)*cf(0,-0.1,0))
219
local firstwld11=weld(firstprt11,firstprt11,firstprt9,euler(0,0,0)*cf(0,0.1,0))
220
local firstwld12=weld(firstprt12,firstprt12,firstprt1,euler(0,0,0)*cf(0,0,0))
221
local firstwld13=weld(firstprt13,firstprt13,firstprt1,euler(1.57,0,0)*cf(0,0,0.05))
222
local firstwld14=weld(firstprt14,firstprt14,firstprt1,euler(1.57,0,0)*cf(0,0,-0.05))
223
 
224
coroutine.resume(coroutine.create(function()
225
while true do
226
for i=0,1,0.05 do
227
if attack==false and combo==0 then
228
swait()
229
wld1.C0=euler(0,0,0)*cf(0,0.1*i,0)
230
end
231
end
232
for i=0,1,0.05 do
233
if attack==false and combo==0 then
234
swait()
235
wld1.C0=euler(0,0,0)*cf(0,0.1-0.1*i,0)
236
end
237
end
238
swait(0)
239
end
240
end))
241
numb=numb+0.628
242
end
243
for i=1,#MainWelds do
244
print(MainWelds[i])
245
coroutine.resume(coroutine.create(function(Weld,Numb)
246
while true do
247
swait()
248
if Numb==1 then
249
Weld.C0=Tracer1C0
250
end
251
if Numb==2 then
252
Weld.C0=Tracer2C0
253
end
254
if Numb==3 then
255
Weld.C0=Tracer3C0
256
end
257
if Numb==4 then
258
Weld.C0=Tracer4C0
259
end
260
if Numb==5 then
261
Weld.C0=Tracer5C0
262
end
263
if Numb==6 then
264
Weld.C0=Tracer6C0
265
end
266
end
267
end),MainWelds[i],i)
268
--Weld.C0=Tracer6C0*cf(0,0,-2.5)*euler(0,1.57-Numb,0)
269
end
270
271
if (script.Parent.className ~= "HopperBin") then 
272
Tool = Instance.new("HopperBin") 
273
Tool.Parent = Backpack 
274
Tool.Name = "Tracers" 
275
script.Parent = Tool 
276
end 
277
Bin = script.Parent 
278
 
279
local Bg = it("BodyGyro") 
280
Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge 
281
Bg.P = 20e+003 
282
Bg.Parent = nil 
283
 
284
so = function(id,par,vol,pit) 
285
coroutine.resume(coroutine.create(function()
286
local sou = Instance.new("Sound",par or workspace)
287
sou.Volume=vol
288
sou.Pitch=pit or 1
289
sou.SoundId=id
290
swait() 
291
sou:play() 
292
swait(6) 
293
sou:Remove() 
294
end))
295
end
296
 
297
function hideanim() 
298
equipped=false
299
wld1.C0=euler(0,0,0)
300
MainC0=euler(1.57,0,0)*cf(0,0,0)
301
MainC02=cf(0,0,-2.5)
302
Tracer1C0=MainC02*euler(0,1.57-(0.628*0),0)
303
Tracer2C0=MainC02*euler(0,1.57-(0.628*1),0)
304
Tracer3C0=MainC02*euler(0,1.57-(0.628*2),0)
305
Tracer4C0=MainC02*euler(0,1.57-(0.628*3),0)
306
Tracer5C0=MainC02*euler(0,1.57-(0.628*4),0)
307
Tracer6C0=MainC02*euler(0,1.57-(0.628*5),0)
308
end 
309
 
310
function equipanim() 
311
equipped=true
312
for i=0,1,0.1 do
313
swait()
314
MainC0=euler(1.57+0.43*i,0,0)*cf(0,0,0)
315
MainC02=cf(0,0,-2.5-0.5*i)
316
Tracer1C0=MainC02*euler(0,1.57-(0.628*0),0)
317
Tracer2C0=MainC02*euler(0,1.57-(0.628*1),0)
318
Tracer3C0=MainC02*euler(0,1.57-(0.628*2),0)
319
Tracer4C0=MainC02*euler(0,1.57-(0.628*3),0)
320
Tracer5C0=MainC02*euler(0,1.57-(0.628*4),0)
321
Tracer6C0=MainC02*euler(0,1.57-(0.628*5),0)
322
Neck.C0=necko
323
RootJoint.C0=RootCF
324
RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5*i)
325
RW.C1=cf(0,0.5,0)*euler(0,0,0)
326
LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.5*i)
327
LW.C1=cf(0,0.5,0)*euler(0,0,0)
328
end
329
end 
330
 
331
--6.28/6=1.046
332
function Circle(circtime)
333
circle=true
334
for i=0,1,circtime do
335
swait()
336
Tracer1C0=MainC02*euler(0,1.57-(0.628*0),0)*euler(0,(0.628*0)*i,0)*euler(0,-(1.046*0)*i,0)
337
Tracer2C0=MainC02*euler(0,1.57-(0.628*1),0)*euler(0,(0.628*1)*i,0)*euler(0,-(1.046*1)*i,0)
338
Tracer3C0=MainC02*euler(0,1.57-(0.628*2),0)*euler(0,(0.628*2)*i,0)*euler(0,-(1.046*2)*i,0)
339
Tracer4C0=MainC02*euler(0,1.57-(0.628*3),0)*euler(0,(0.628*3)*i,0)*euler(0,-(1.046*3)*i,0)
340
Tracer5C0=MainC02*euler(0,1.57-(0.628*4),0)*euler(0,(0.628*4)*i,0)*euler(0,-(1.046*4)*i,0)
341
Tracer6C0=MainC02*euler(0,1.57-(0.628*5),0)*euler(0,(0.628*5)*i,0)*euler(0,-(1.046*5)*i,0)
342
end
343
coroutine.resume(coroutine.create(function()
344
while circle==true do
345
swait()
346
Tracer1C0=MainC02*euler(0,1.57-(1.046*0),0)
347
Tracer2C0=MainC02*euler(0,1.57-(1.046*1),0)
348
Tracer3C0=MainC02*euler(0,1.57-(1.046*2),0)
349
Tracer4C0=MainC02*euler(0,1.57-(1.046*3),0)
350
Tracer5C0=MainC02*euler(0,1.57-(1.046*4),0)
351
Tracer6C0=MainC02*euler(0,1.57-(1.046*5),0)
352
end
353
end))
354
end
355
 
356
function UnCircle(circtime)
357
circle=false
358
for i=0,1,circtime do
359
swait()
360
Tracer1C0=MainC02*euler(0,1.57-(1.046*0),0)*euler(0,(1.046*0)*i,0)*euler(0,-(0.628*0)*i,0)
361
Tracer2C0=MainC02*euler(0,1.57-(1.046*1),0)*euler(0,(1.046*1)*i,0)*euler(0,-(0.628*1)*i,0)
362
Tracer3C0=MainC02*euler(0,1.57-(1.046*2),0)*euler(0,(1.046*2)*i,0)*euler(0,-(0.628*2)*i,0)
363
Tracer4C0=MainC02*euler(0,1.57-(1.046*3),0)*euler(0,(1.046*3)*i,0)*euler(0,-(0.628*3)*i,0)
364
Tracer5C0=MainC02*euler(0,1.57-(1.046*4),0)*euler(0,(1.046*4)*i,0)*euler(0,-(0.628*4)*i,0)
365
Tracer6C0=MainC02*euler(0,1.57-(1.046*5),0)*euler(0,(1.046*5)*i,0)*euler(0,-(0.628*5)*i,0)
366
end
367
coroutine.resume(coroutine.create(function()
368
while circle==false do
369
swait()
370
Tracer1C0=MainC02*euler(0,1.57-(0.628*0),0)
371
Tracer2C0=MainC02*euler(0,1.57-(0.628*1),0)
372
Tracer3C0=MainC02*euler(0,1.57-(0.628*2),0)
373
Tracer4C0=MainC02*euler(0,1.57-(0.628*3),0)
374
Tracer5C0=MainC02*euler(0,1.57-(0.628*4),0)
375
Tracer6C0=MainC02*euler(0,1.57-(0.628*5),0)
376
end
377
end))
378
end
379
 
380
function attackone()
381
attack=true
382
Humanoid.WalkSpeed=5
383
coroutine.resume(coroutine.create(function()
384
Circle(0.2)
385
end))
386
coroutine.resume(coroutine.create(function()
387
for i=0,1,0.2 do
388
swait()
389
wld1.C0=euler(1.57*i,0,0)*cf(0,-1*i,2*i)
390
MainC0=euler(2+1.14*i,0,0)*cf(0,0,0)
391
MainC02=cf(0,0,-3+1.5*i)
392
end
393
end))
394
for i=0,1,0.1 do
395
swait()
396
Neck.C0=necko*euler(0,0,0.5*i)
397
RootJoint.C0=RootCF*euler(0,0,-0.5*i)
398
RW.C0=cf(1.5,0.5,0)*euler(-0.2*i,0,0.5)
399
RW.C1=cf(0,0.5,0)*euler(0,0,0)
400
LW.C0=cf(-1.5+1*i,0.5,-0.5*i)*euler(2.5*i,0,-0.5+1.5*i)
401
LW.C1=cf(0,0.5,0)*euler(0,0,0)
402
end
403
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(10,20),"Knockdown",RootPart) end) 
404
hitbox.Parent=modelzorz
405
HBCF=prt1.CFrame
406
hitbox.CFrame=HBCF
407
hitbox.Size=vt(1.5,2,1.5)
408
so("http://www.roblox.com/asset/?id=2101148",prt1,0.5,2) 
409
so("http://www.roblox.com/asset/?id=161006182",prt1,1,1)
410
MagicCircle(BrickColor.new("White"),prt1.CFrame*cf(0,1,0),1,1,1,0.2,0.2,0.2,0.05)
411
WaveEffect(BrickColor.new("Bright red"),prt1.CFrame*cf(0,0,0),0.5,0.5,0.5,0.2,0.6,0.2)
412
for i=1,3 do
413
MagicBlock2(BrickColor.new("White"),prt1.CFrame*euler((math.random(-1,0)+math.random())/2,(math.random(-1,0)+math.random())/2,(math.random(-1,0)+math.random())/2),0,0,0,0.2,0.2,0.2,0)
414
end
415
for i=0,1,0.2 do
416
swait()
417
hitbox.CFrame=HBCF*cf(0,0.8,0)
418
HBCF=HBCF*cf(0,0.8,0)
419
MagicBlock(BrickColor.new("Bright red"),hitbox.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3)),0.5,0.5,0.5,0.3,0.3,0.3)
420
MainC0=euler(3.14-0.5*i,0,0)*cf(0,0,0)
421
Neck.C0=necko*euler(0,0,0.5-0.5*i)
422
RootJoint.C0=RootCF*euler(0,0,-0.5+0.5*i)
423
RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0.5)
424
RW.C1=cf(0,0.5,0)*euler(0,0,0)
425
LW.C0=cf(-0.5-1*i,0.5,-0.5+0.5*i)*euler(2.5-2.7*i,0,1-1.5*i)
426
LW.C1=cf(0,0.5,0)*euler(0,0,0)
427
end
428
aninumb=2
429
for i=0,1,0.2 do
430
swait()
431
hitbox.CFrame=HBCF*cf(0,0.4,0)
432
HBCF=HBCF*cf(0,0.5,0)
433
MagicBlock(BrickColor.new("Bright red"),hitbox.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3)),0.5,0.5,0.5,0.3,0.3,0.3)
434
MainC0=euler(3.14-0.5-0.1*(i*aninumb),0,0)*cf(0,0,0)
435
Neck.C0=necko*euler(0,0,-0.1*(i*aninumb))
436
RootJoint.C0=RootCF*euler(0,0,0.1*(i*aninumb))
437
RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0.5)
438
RW.C1=cf(0,0.5,0)*euler(0,0,0)
439
LW.C0=cf(-1.5,0.5,0)*euler(-0.2-0.1*(i*aninumb),0,-0.5)
440
LW.C1=cf(0,0.5,0)*euler(0,0,0)
441
aninumb=aninumb-0.2
442
end
443
con1:disconnect()
444
hitbox.Parent=nil
445-
Humanoid.WalkSpeed=16
445+
Humanoid.WalkSpeed=50
446
attack=false
447
end
448
 
449
function attacktwo()
450
attack=true
451
Humanoid.WalkSpeed=5
452
for i=0,1,0.1 do
453
swait()
454
MainC0=euler(2.54+0.6*i,0,0)*cf(0,0,0)
455
MainC02=cf(0,0,-1.5-1*i)*euler(0,1*i,0)
456
Neck.C0=necko*euler(0,0,-0.1+0.9*i)
457
RootJoint.C0=RootCF*euler(0,0,0.1-0.9*i)
458
RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0.5+0.1*i)
459
RW.C1=cf(0,0.5,0)*euler(0,0,0)
460
LW.C0=cf(-1.5,0.5,0)*euler(-0.3+1.3*i,0,-0.5+0.3*i)
461
LW.C1=cf(0,0.5,0)*euler(0,0,0)
462
end
463
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,30),"Normal",RootPart) end) 
464
hitbox.Parent=modelzorz
465
HBCF=prt1.CFrame
466
hitbox.CFrame=HBCF
467
hitbox.Size=vt(4,5,4)
468
MagicCircle(BrickColor.new("White"),prt1.CFrame*cf(0,0,0),4,4,4,0.4,0.4,0.4,0.05)
469
WaveEffect(BrickColor.new("Bright red"),prt1.CFrame*cf(0,0,0),2,0.5,2,0.2,1.3,0.2)
470
so("http://www.roblox.com/asset/?id=2101148",prt1,0.5,1.6)
471
so("http://www.roblox.com/asset/?id=161006182",prt1,1,0.8)
472
for i=0,1,0.15 do
473
swait()
474
hitbox.CFrame=HBCF
475
HBCF=HBCF*cf(0,3,0)
476
MagicBlock(BrickColor.new("Bright red"),hitbox.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3)),0.5,0.5,0.5,0.3,0.3,0.3)
477
MainC02=cf(0,0,-2.5)*euler(0,1+0.5*i,0)
478
MainC0=euler(3.14-0.5*i,0,0)*cf(0,0,0)
479
Neck.C0=necko*euler(0,0,0.8+0.2*i)
480
RootJoint.C0=RootCF*euler(0,0,-0.8-0.2*i)
481
RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0.6)
482
RW.C1=cf(0,0.5,0)*euler(0,0,0)
483
LW.C0=cf(-1.5,0.5,0)*euler(1+2*i,0,-0.2)
484
LW.C1=cf(0,0.5,0)*euler(0,0,0)
485
end
486
aninumb=2
487
for i=0,1,0.2 do
488
swait()
489
hitbox.CFrame=HBCF
490
HBCF=HBCF*cf(0,0.5,0)
491
MagicBlock(BrickColor.new("Bright red"),hitbox.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3)),0.5,0.5,0.5,0.3,0.3,0.3)
492
MainC02=cf(0,0,-2.5)*euler(0,1.5+0.1*(i*aninumb),0)
493
MainC0=euler(2.64-0.1*(i*aninumb),0,0)*cf(0,0,0)
494
Neck.C0=necko*euler(0,0,1)
495
RootJoint.C0=RootCF*euler(0,0,-1)
496
RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0.6)
497
RW.C1=cf(0,0.5,0)*euler(0,0,0)
498
LW.C0=cf(-1.5,0.5,0)*euler(3+0.1*(i*aninumb),0,-0.2)
499
LW.C1=cf(0,0.5,0)*euler(0,0,0)
500
aninumb=aninumb-0.2
501
end
502
con1:disconnect()
503
hitbox.Parent=nil
504-
Humanoid.WalkSpeed=16
504+
Humanoid.WalkSpeed=50
505
attack=false
506
end
507
 
508
function attackthree()
509
attack=true
510
Humanoid.WalkSpeed=5
511
for i=0,1,0.1 do
512
swait()
513
wld1.C0=euler(1.57,0,0)*cf(-0.8*i,-1+0.5*i,2)
514
MainC02=cf(0,0,-2.5)*euler(0,1.6+1*i,0)
515
MainC0=euler(2.54-4.11*i,0,0)*cf(0,0,0)
516
Neck.C0=necko*euler(0,0,1-2*i)
517
RootJoint.C0=RootCF*euler(0,0,-1+2*i)
518
RW.C0=cf(1.5,0.5,0)*euler(-0.2+1.77*i,0,0.6+0.4*i)
519
RW.C1=cf(0,0.5,0)*euler(0,0,0)
520
LW.C0=cf(-1.5,0.5,0)*euler(3.1-3.3*i,0,-0.2-0.2*i)
521
LW.C1=cf(0,0.5,0)*euler(0,0,0)
522
end
523
hitbox.Parent=modelzorz
524
HBCF=prt1.CFrame
525
hitbox.CFrame=HBCF
526
hitbox.Size=vt(4,5,4)
527
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,1,"Snare",RootPart) end) 
528
so("http://www.roblox.com/asset/?id=161006131",prt1,1,1.2) 
529
vel=Instance.new("BodyVelocity")
530
vel.Parent=Torso
531
vel.maxForce=vt(4e+005,4e+005,4e+005)*1
532
vel.velocity=RootPart.CFrame.lookVector*50
533
coroutine.resume(coroutine.create(function(Vel)
534
swait(10)
535
Vel.velocity=RootPart.CFrame.lookVector*10
536
end),vel)
537
bg=it("BodyGyro") 
538
bg.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge 
539
bg.P=20e+003 
540
bg.Parent=Head
541
bg.cframe=Head.CFrame
542
for i=0,1,0.05 do
543
swait()
544
hitbox.CFrame=HBCF
545
HBCF=prt1.CFrame
546
MainC02=cf(0,0,-2.5)*euler(0,2.6+2.4*i,0)
547
MagicRing(BrickColor.new("White"),prt1.CFrame*euler(1.57,0,0),5,5,2,0,0,0)
548
end
549
con1:disconnect()
550
hitbox.Parent=nil
551
bg.Parent=nil
552
vel.Parent=nil
553-
Humanoid.WalkSpeed=16
553+
Humanoid.WalkSpeed=50
554
attack=false
555
end
556
 
557
function attackfour()
558
attack=true
559
Humanoid.WalkSpeed=0
560
for i=0,1,0.2 do
561
swait()
562
wld1.C0=euler(1.57-1.57*i,0,0)*cf(-0.8+0.8*i,-0.5+3.5*i,2+2*i)
563
MainC02=cf(0,0,-2.5)*euler(0,1.6+1-1.5*i,0)
564
MainC0=euler(-1.57+1.57*i,0,0)*cf(0,0,0)
565
Neck.C0=necko*euler(-0.4*i,0,-1+1*i)
566
RootJoint.C0=RootCF*euler(0.5*i,0,1-1*i)
567
RW.C0=cf(1.5,0.5,0)*euler(1.57+0.13*i,0,1-1*i)
568
RW.C1=cf(0,0.5,0)*euler(0,0,0)
569
LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.4)
570
LW.C1=cf(0,0.5,0)*euler(0,0,0)
571
LH.C0=LHC0*euler(0,0,-1*i)
572
end
573
for i=0,1,0.2 do
574
swait()
575
Neck.C0=necko*euler(-0.4,0,-0.2*i)
576
RootJoint.C0=RootCF*cf(0,0,-1.5*i)*euler(0.5+0.3*i,0,0.5*i)
577
RW.C0=cf(1.5,0.5,0)*euler(1.7-0.3*i,0,0.5*i)
578
RW.C1=cf(0,0.5,0)*euler(0,0,0)
579
LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.4)
580
LW.C1=cf(0,0.5,0)*euler(0,0,0)
581
RH.C0=RHC0*cf(0,0,0)*euler(0,-0.5*i,-0.5*i)
582
LH.C0=LHC0*cf(-0.5*i,1*i,0)*euler(0.5*i,0,-1+0.5*i)
583
end
584
hitbox.Parent=modelzorz
585
HBCF=prt1.CFrame
586
hitbox.CFrame=HBCF
587
hitbox.Size=vt(10,8,10)
588
so("http://www.roblox.com/asset/?id=2233908",prt1,1,1.1) 
589
so("http://www.roblox.com/asset/?id=153092334",prt1,0.7,0.9)
590
POS=prt1.Position
591
WaveEffect2(BrickColor.new("White"),CFrame.new(POS),0.5,0.2,0.5,0.5,0.5,0.5)
592
MagicCircle(BrickColor.new("White"),CFrame.new(POS),6,6,6,0.8,0.8,0.8,0.05)
593
MagicBlock(BrickColor.new("Bright red"),CFrame.new(POS),1,1,1,2,2,2)
594
MagicBlock(BrickColor.new("Bright stone grey"),CFrame.new(POS),1,1,1,2,2,2)
595
coroutine.resume(coroutine.create(function(TehPos)
596
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,40,1,"Knockdown",prt1) end) 
597
for i=1,5 do
598
hitbox.CFrame=HBCF
599
Lightning(TehPos+vt(math.random(-1,1),math.random(-1,1),math.random(-1,1)),TehPos+vt(math.random(-1,1),200,math.random(-1,1)),20,1,"White",0.1,0.1,0.4)
600
swait(0.1)
601
end
602
con1:disconnect()
603
hitbox.Parent=nil
604
end),POS)
605
swait(5)
606-
Humanoid.WalkSpeed=16
606+
Humanoid.WalkSpeed=50
607
coroutine.resume(coroutine.create(function()
608
UnCircle(0.1)
609
end))
610
for i=0,1,0.1 do
611
swait()
612
wld1.C0=euler(0,0,0)*cf(0,3-3*i,4-4*i)
613
MainC02=cf(0,0,-2.5-0.5*i)*euler(0,1.1-1.1*i,0)
614
MainC0=euler(2*i,0,0)*cf(0,0,0)
615
Neck.C0=necko*euler(-0.4+0.4*i,0,-0.2+0.2*i)
616
RootJoint.C0=RootCF*cf(0,0,-1.5+1.5*i)*euler(0.8-0.8*i,0,0.5-0.5*i)
617
RW.C0=cf(1.5,0.5,0)*euler(1.4-1.4*i,0,0.5)
618
RW.C1=cf(0,0.5,0)*euler(0,0,0)
619
LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i,0,-0.4-0.1*i)
620
LW.C1=cf(0,0.5,0)*euler(0,0,0)
621
RH.C0=RHC0*cf(0,0,0)*euler(0,-0.5+0.5*i,-0.5+0.5*i)
622
LH.C0=LHC0*cf(-0.5+0.5*i,1-1*i,0)*euler(0.5-0.5*i,0,-0.5+0.5*i)
623
end
624
attack=false
625
end
626
 
627
function dashattackone()
628
attack=true
629
coroutine.resume(coroutine.create(function()
630
Circle(0.2)
631
end))
632
for i=0,1,0.2 do
633
swait()
634
wld1.C0=euler(1.57*i,0,0)*cf(0,0,1*i)
635
MainC0=euler(2,0,0)*cf(0,0,0)
636
MainC02=cf(0,0,-3)
637
Neck.C0=necko*euler(0,0,0.5*i)
638
RootJoint.C0=RootCF*euler(0,0,-1*i)
639
RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5+0.2*i)
640
RW.C1=cf(0,0.5,0)*euler(0,0,0)
641
LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(1.57*i,0,-0.5+1.5*i)
642
LW.C1=cf(0,0.5,0)*euler(0,0,0)
643
RH.C0=RHC0
644
RH.C1=RHC1*cf(0,0,0)
645
LH.C0=LHC0
646
end
647
hitbox.Parent=modelzorz
648
HBCF=prt1.CFrame
649
hitbox.CFrame=HBCF
650
hitbox.Size=vt(4,5,4)
651
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,1,"Snare",RootPart) end) 
652
vel=Instance.new("BodyVelocity")
653
vel.Parent=Torso
654
vel.maxForce=vt(4e+005,4e+005,4e+005)*1
655
vel.velocity=RootPart.CFrame.lookVector*50
656
bg=it("BodyGyro") 
657
bg.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge 
658
bg.P=20e+003 
659
bg.Parent=Head
660
bg.cframe=Head.CFrame
661
so("http://www.roblox.com/asset/?id=161006131",prt1,1,1.5) 
662
for i=0,1,0.1 do
663
swait()
664
HBCF=prt1.CFrame
665
hitbox.CFrame=HBCF
666
MainC02=cf(0,0,-3)*euler(0,2.5*i,0)
667
MagicRing(BrickColor.new("White"),prt1.CFrame*cf(0,0.5,0)*euler(1.57,0,0),5,5,2,0,0,0)
668
end
669
con1:disconnect()
670
hitbox.Parent=nil
671
bg.Parent=nil
672
vel.Parent=nil
673
attack=false
674
end
675
 
676
function dashattacktwo()
677
attack=true
678
Humanoid.WalkSpeed=5
679
for i=0,1,0.1 do
680
swait()
681
wld1.C0=euler(1.57-1.57*i,0,0)*cf(0,0,1+3*i)
682
MainC0=euler(2-2*i,0,0)*cf(0,0,0)
683
MainC02=cf(0,0,-3-1*i)*euler(0,2.5-2.6*i,0)
684
Neck.C0=necko*euler(0,0,0.5+1.07*i)
685
RootJoint.C0=RootCF*euler(0,0,-1-0.57*i)
686
LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(1.57,0,1-2.57*i)
687
LW.C1=cf(0,0.5,0)*euler(0,0,0)
688
end
689
swait(0.1)
690
so("http://www.roblox.com/asset/?id=2233908",prt1,1,0.9)
691
--so("http://www.roblox.com/asset/?id=2101148",prt1,0.5,2) 
692
so("http://www.roblox.com/asset/?id=161006182",prt1,1,1) 
693
WaveEffect2(BrickColor.new("White"),prt1.CFrame*cf(0,-2,0),0.5,0.2,0.5,0.7,0.3,0.7)
694
MagicCircle(BrickColor.new("White"),prt1.CFrame,6,6,6,0.8,0.8,0.8,0.05)
695
MagicBlock(BrickColor.new("Bright stone grey"),prt1.CFrame,1,1,1,2,2,2)
696
hitbox.Parent=modelzorz
697
hitbox.CFrame=HBCF
698
HBCF=prt1.CFrame
699
hitbox.Size=vt(10,5,10)
700
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,1,"Knockdown",prt1) end) 
701
aninumb=2
702
for i=0,1,0.2 do
703
swait()
704
MainC02=cf(0,0,-4)*euler(0,-0.1-2*i,0)
705
LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57)
706
LW.C1=cf(0,0.5,0)*euler(-0.5*(i*aninumb),0,0)
707
HBCF=prt1.CFrame
708
hitbox.CFrame=HBCF
709
aninumb=aninumb-0.2
710
end
711
con1:disconnect()
712
hitbox.Parent=nil
713-
Humanoid.WalkSpeed=16
713+
Humanoid.WalkSpeed=50
714
attack=false
715
end
716
 
717
function dashattackthree()
718
attack=true
719
Humanoid.WalkSpeed=5
720
for i=0,1,0.1 do
721
swait()
722
wld1.C0=euler(1.57*i,0,0)*cf(0,-0.5*i,4)
723
MainC0=euler(0,0,0)*cf(0,0,0)
724
MainC02=cf(0,0,-4+1*i)*euler(-1*i,-2.1+2.1*i,0)
725
LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57)
726
LW.C1=cf(0,0.5,0)*euler(-0.5+0.5*i,0,0)
727
end
728
Humanoid.WalkSpeed=0
729
so("http://www.roblox.com/asset/?id=153092334",prt1,0.7,0.5)
730
hitbox.Parent=modelzorz
731
HBCF=prt1.CFrame
732
hitbox.CFrame=HBCF
733
hitbox.Size=vt(5,5,5)
734
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(10,20),"Snare",RootPart) end) 
735
for i=0,1,0.1 do
736
swait()
737
HBCF=prt1.CFrame
738
hitbox.CFrame=HBCF
739
MagicCircle(BrickColor.new("White"),prt1.CFrame,0,0,0,1.5,1.5,1.5,0.1)
740
wld1.C0=euler(1.57,0,0)*cf(0,-0.5,4)
741
MainC0=euler(0,0,0)*cf(0,0,0)
742
MainC02=cf(0,0,-3)*euler(-1+1*i,1.5*i,0)
743
end
744
con1:disconnect()
745
hitbox.Parent=nil
746
for i=0,1,0.1 do
747
swait()
748
MagicCircle(BrickColor.new("White"),prt1.CFrame,0,0,0,1,1,1,0.2)
749
wld1.C0=euler(1.57,0,0)*cf(0,-0.5,4)
750
MainC0=euler(3.14*i,0,0)*cf(0,0,0)
751
MainC02=cf(0,0,-3)*euler(-0.5*i,1.5+1.5*i,0)
752
Neck.C0=necko*euler(0,0,1.57-3.14*i)
753
RootJoint.C0=RootCF*euler(0,0,-1.57+3.14*i)
754
RW.C0=cf(1.5,0.5,0)*euler(1.57*i,0,0.7+0.87*i)
755
RW.C1=cf(0,0.5,0)*euler(0,0,0)
756
LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.77*i,0,-1.57+1.57*i)
757
LW.C1=cf(0,0.5,0)*euler(0,0,0)
758
end
759
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,30,math.random(50,60),"Knockdown",RootPart) end) 
760
hitbox.Parent=modelzorz
761
HBCF=prt1.CFrame
762
hitbox.CFrame=HBCF
763
hitbox.Size=vt(4,5,4)
764
so("http://www.roblox.com/asset/?id=2101148",prt1,0.5,2) 
765
so("http://www.roblox.com/asset/?id=161006182",prt1,1,0.7)
766
MagicCircle(BrickColor.new("White"),prt1.CFrame*cf(0,0,0),4,4,4,0.4,0.4,0.4,0.05)
767
WaveEffect(BrickColor.new("White"),prt1.CFrame*cf(0,0,0),2,0.5,2,0.2,1.3,0.2)
768
for i=1,3 do
769
MagicBlock2(BrickColor.new("Bright orange"),prt1.CFrame*euler((math.random(-1,0)+math.random())/2,(math.random(-1,0)+math.random())/2,(math.random(-1,0)+math.random())/2),0,0,0,0.2,0.2,0.2,0)
770
end
771
for i=0,1,0.1 do
772
swait()
773
hitbox.CFrame=HBCF*cf(0,0.8,0)
774
HBCF=HBCF*cf(0,0.8,0)
775
MagicBlock(BrickColor.new("White"),hitbox.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3)),0.5,0.5,0.5,0.3,0.3,0.3)
776
wld1.C0=euler(1.57,0,0)*cf(0,-0.5,4-7*i)
777
MainC0=euler(3.14+5.5*i,0,0)*cf(0,0,0)
778
MainC02=cf(0,0,-3-1*i)*euler(-0.5,3+1.5*i,0)
779
Neck.C0=necko*euler(0,0,-1.57+2.57*i)
780
RootJoint.C0=RootCF*euler(0,0,1.57-2.57*i)
781
RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(1.57-0.57*i,0,1.57-2.57*i)
782
RW.C1=cf(0,0.5,0)*euler(0,0,0)
783
LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.5*i)
784
LW.C1=cf(0,0.5,0)*euler(0,0,0)
785
end
786
aninumb=2
787
for i=0,1,0.1 do
788
swait()
789
wld1.C0=euler(1.57,0,0)*cf(0,-0.5,-3-1*i)
790
MainC0=euler(8.64+1*i,0,0)*cf(0,0,0)
791
MainC02=cf(0,0,-4)*euler(-0.5,4.5,0)
792
Neck.C0=necko*euler(0,0,1+0.1*(i*aninumb))
793
RootJoint.C0=RootCF*euler(0,0,-1-0.1*(i*aninumb))
794
RW.C0=cf(1,0.5,-0.5)*euler(1,0,-1+0.1*(i*aninumb))
795
RW.C1=cf(0,0.5,0)*euler(0,0,0)
796
LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.5)
797
LW.C1=cf(0,0.5,0)*euler(0,0,0)
798
aninumb=aninumb-0.1
799
end
800
coroutine.resume(coroutine.create(function()
801
UnCircle(0.1)
802
end))
803
for i=0,1,0.1 do
804
swait()
805
wld1.C0=euler(1.57-1.57*i,0,0)*cf(0,-0.5+0.5*i,-4+4*i)
806
MainC0=euler((0.16+3.14)+(1.84-3.14)*i,0,0)*cf(0,0,0)
807
--MainC0=euler(9.64-9.64*i,0,0)*cf(0,0,0)
808
MainC02=cf(0,0,-4+1*i)*euler(-0.5+0.5*i,0.07-0.07*i,0)
809
Neck.C0=necko*euler(0,0,1.1-1.1*i)
810
RootJoint.C0=RootCF*euler(0,0,-1.1+1.1*i)
811
RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(1-1*i,0,-0.9+1.4*i)
812
RW.C1=cf(0,0.5,0)*euler(0,0,0)
813
LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i,0,-0.5)
814
LW.C1=cf(0,0.5,0)*euler(0,0,0)
815
end
816
con1:disconnect()
817
hitbox.Parent=nil
818-
Humanoid.WalkSpeed=16
818+
Humanoid.WalkSpeed=50
819
attack=false
820
end
821
 
822
function heavyattackone()
823
attack=true
824
Humanoid.WalkSpeed=5
825
coroutine.resume(coroutine.create(function()
826
Circle(0.1)
827
end))
828
for i=0,1,0.1 do
829
swait()
830
wld1.C0=euler(1.57*i,0,0)*cf(0,2*i,2*i)
831
MainC0=euler(2+0.5*i,0,0)*cf(0,0,0)
832
MainC02=cf(0,0,-3+2*i)*euler(0,0,0)
833
Neck.C0=necko*euler(0.2*i,0,0.5*i)
834
RootJoint.C0=RootCF*euler(0,0,-0.5*i)
835
RW.C0=cf(1.5-0.3*i,0.5,-0.5*i)*euler(-0.2*i,0,0.5-0.7*i)
836
RW.C1=cf(0,0.5,0)*euler(0,0,0)
837
LW.C0=cf(-1.5,0.5,0)*euler(-0.4*i,0,-0.5)
838
LW.C1=cf(0,0.5,0)*euler(0,0,0)
839
RH.C0=RHC0*cf(0.5*i,0.2*i,-0.2*i)*euler(-0.4*i,0,-0.2*i)
840
RH.C1=RHC1
841
LH.C0=LHC0*euler(-0.1*i,0,0)
842
LH.C1=LHC1
843
end
844
for i=0,1,0.2 do
845
swait()
846
wld1.C0=euler(1.57,0,0)*cf(0,2,2-0.5*i)
847
MainC0=euler(2.5-0.3*i,0,0)*cf(0,0,0)
848
MainC02=cf(0,0,-1-1*i)
849
Neck.C0=necko*euler(0.2-0.1*i,0,0.5-0.7*i)
850
RootJoint.C0=RootCF*euler(0,0,-0.5+0.7*i)
851
RW.C0=cf(1.2+0.3*i,0.5,-0.5+0.5*i)*euler(-0.2,0,-0.2+0.2*i)
852
RW.C1=cf(0,0.5,0)*euler(0,0,0)
853
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.5)
854
LW.C1=cf(0,0.5,0)*euler(0,0,0)
855
RH.C0=RHC0*cf(0.5-0.5*i,0.2,-0.2)*euler(-0.4+0.4*i,0,-0.2+1.2*i)
856
RH.C1=RHC1
857
LH.C0=LHC0*euler(-0.1,0,0)
858
LH.C1=LHC1
859
end
860
aninumb=2
861
for i=0,1,0.1 do
862
swait()
863
wld1.C0=euler(1.57,0,0)*cf(0,2,1.5)
864
MainC0=euler(2.2,0,0)*cf(0,0,0)
865
MainC02=cf(0,0,-2)
866
Neck.C0=necko*euler(0.1,0,-0.2)
867
RootJoint.C0=RootCF*euler(0,0,0.2)
868
RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0)
869
RW.C1=cf(0,0.5,0)*euler(0,0,0)
870
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.5)
871
LW.C1=cf(0,0.5,0)*euler(0,0,0)
872
RH.C0=RHC0*cf(0,0.2,-0.2)*euler(0,0,1+0.2*(i*aninumb))
873
RH.C1=RHC1
874
LH.C0=LHC0*euler(-0.1,0,0)
875
LH.C1=LHC1
876
aninumb=aninumb-0.1
877
end
878-
Humanoid.WalkSpeed=16
878+
Humanoid.WalkSpeed=50
879
attack=false
880
end
881
 
882
883
function ALLCHILD()
884
local all={}
885
for _,v in pairs(workspace:children()) do
886
table.insert(all,v)
887
end
888
return all
889
end
890
 
891
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
892
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
893
end 
894
 
895
--[[local LastPoint=prt4.CFrame*CFrame.new(0,prt4.Size.Y*2.5,0)
896
local Point=prt4.CFrame*CFrame.new(0,prt4.Size.Y*2.5,0)]]
897
function effect(Color,Ref,Size,LP,P1,returnn)
898
local effectsmsh = Instance.new("BlockMesh")
899
effectsmsh.Scale = Vector3.new(0.4,1,0.4)
900
effectsmsh.Name = "Mesh"
901
local effectsg = Instance.new("Part")
902
effectsg.formFactor = 3
903
effectsg.CanCollide = false
904
effectsg.Name = "Eff"
905
effectsg.Locked = true
906
effectsg.Anchored = true
907
effectsg.Size = Vector3.new(0.2,1,0.2)
908
effectsg.Parent = workspace
909
effectsmsh.Parent = effectsg
910
effectsg.BrickColor = BrickColor.new(Color)
911
effectsg.Reflectance = Ref
912
local point1 = P1
913
local mg = (LP.p - point1.p).magnitude
914
effectsg.Size = Vector3.new(Size,mg,Size)
915
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
916
if returnn then return effectsg end
917
coroutine.resume(coroutine.create(function()
918
if not returnn then
919
for i = 0 , 1 , 0.1 do
920
swait()
921
effectsg.Transparency = 1*i
922
effectsmsh.Scale = Vector3.new(Size-Size*i,1,Size-Size*i)
923
end
924
swait()
925
effectsg.Parent = nil
926
end
927
end))
928
end
929
 
930
function ElecEffect(cff,x,y,z)
931
local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1))
932
prt.Anchored=true
933
xval=math.random()
934
yval=math.random()
935
zval=math.random()
936
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
937
coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal)
938
Part.CFrame=Frame*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
939
for i=1,30 do
940
swait()
941
xvaal=xvaal-0.1
942
yvaal=yvaal-0.1
943
zvaal=zvaal-0.1
944
Mesh.Scale=vt(xvaal,yvaal,zvaal)
945
Part.Transparency=Part.Transparency+0.001
946
end
947
Part.Parent=nil
948
end),prt,msh,cff,xval,yval,zval)
949
end
950
 
951
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
952
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
953
prt.Anchored=true
954
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
955
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
956
game:GetService("Debris"):AddItem(prt,2)
957
coroutine.resume(coroutine.create(function(Part,Mesh) 
958
for i=0,1,0.1 do
959
swait()
960
Part.CFrame=Part.CFrame
961
Part.Transparency=i
962
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
963
end
964
Part.Parent=nil
965
end),prt,msh)
966
end
967
 
968
function MagicBlock2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,decrease)
969
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
970
prt.Anchored=true
971
prt.CFrame=cframe
972
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
973
game:GetService("Debris"):AddItem(prt,2)
974
CF=prt.CFrame
975
num=math.random(5,20)
976
coroutine.resume(coroutine.create(function(Part,Mesh,CF2,Num) 
977
for i=0,1.05,0.05 do
978
swait()
979
Part.CFrame=CF2*cf(0,i*Num,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
980
Part.Transparency=i
981
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
982
Num=Num-decrease
983
end
984
Part.Parent=nil
985
end),prt,msh,CF,num)
986
end
987
 
988
function MagicBlock3(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
989
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
990
prt.Anchored=true
991
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
992
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
993
game:GetService("Debris"):AddItem(prt,2)
994
coroutine.resume(coroutine.create(function(Part,Mesh) 
995
for i=0,1,0.1 do
996
swait()
997
TehCF=cframe
998
Part.CFrame=TehCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
999
Part.Transparency=i
1000
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1001
end
1002
Part.Parent=nil
1003
end),prt,msh)
1004
end
1005
 
1006
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1007
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1008
prt.Anchored=true
1009
prt.CFrame=cframe
1010
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
1011
game:GetService("Debris"):AddItem(prt,2)
1012
coroutine.resume(coroutine.create(function(Part,Mesh) 
1013
for i=0,1,delay do
1014
swait()
1015
Part.CFrame=Part.CFrame
1016
Part.Transparency=i
1017
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1018
end
1019
Part.Parent=nil
1020
end),prt,msh)
1021
end
1022
 
1023
function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
1024
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1025
prt.Anchored=true
1026
prt.CFrame=cframe
1027
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
1028
game:GetService("Debris"):AddItem(prt,2)
1029
coroutine.resume(coroutine.create(function(Part,Mesh,num) 
1030
for i=0,1,0.1 do
1031
swait()
1032
Part.CFrame=Part.CFrame*cf(0,0,-num)
1033
Part.Transparency=i
1034
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1035
end
1036
Part.Parent=nil
1037
end),prt,msh,(math.random(0,2)+math.random())/5)
1038
end
1039
 
1040
function MagicFire(brickcolor,cframe,x1,y1,z1)
1041
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1042
prt.Anchored=true
1043
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1044
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1045
game:GetService("Debris"):AddItem(prt,2)
1046
coroutine.resume(coroutine.create(function(Part,Mesh) 
1047
for i=0,1,0.1 do
1048
swait()
1049
Part.CFrame=cf(Part.Position+vt(0,0.5,0))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1050
Part.Transparency=i
1051
Mesh.Scale=Mesh.Scale+vt(0.1,0.1,0.1)
1052
end
1053
Part.Parent=nil
1054
end),prt,msh)
1055
end
1056
 
1057
function BlastEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
1058
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1059
prt.Anchored=true
1060
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1061
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=24388358",vt(0,0,0),vt(x1,y1,z1))
1062
game:GetService("Debris"):AddItem(prt,2)
1063
coroutine.resume(coroutine.create(function(Part,Mesh) 
1064
for i=0,1,0.05 do
1065
swait()
1066
Part.CFrame=Part.CFrame
1067
Part.Transparency=i
1068
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1069
end
1070
Part.Parent=nil
1071
end),prt,msh)
1072
end
1073
 
1074
function ElecEffect(cff,x,y,z)
1075
local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1))
1076
prt.Anchored=true
1077
xval=math.random()
1078
yval=math.random()
1079
zval=math.random()
1080
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
1081
coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal)
1082
Part.CFrame=Frame*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
1083
for i=1,8 do
1084
swait()
1085
xvaal=xvaal-0.1
1086
yvaal=yvaal-0.1
1087
zvaal=zvaal-0.1
1088
Mesh.Scale=vt(xvaal,yvaal,zvaal)
1089
Part.Transparency=Part.Transparency+0.09
1090
end
1091
Part.Parent=nil
1092
end),prt,msh,cff,xval,yval,zval)
1093
end
1094
 
1095
function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
1096
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1097
prt.Anchored=true
1098
prt.CFrame=cframe
1099
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1323306",vt(0,0,0),vt(x1,y1,z1))
1100
game:GetService("Debris"):AddItem(prt,2)
1101
coroutine.resume(coroutine.create(function(Part,Mesh) 
1102
for i=0,1,0.1 do
1103
swait()
1104
Part.CFrame=Part.CFrame*cf(0,y3,0)
1105
Part.Transparency=i
1106
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1107
end
1108
Part.Parent=nil
1109
end),prt,msh)
1110
end
1111
 
1112
function WaveEffect2(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
1113
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1114
prt.Anchored=true
1115
prt.CFrame=cframe
1116
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
1117
game:GetService("Debris"):AddItem(prt,2)
1118
coroutine.resume(coroutine.create(function(Part,Mesh) 
1119
for i=0,1,0.05 do
1120
swait()
1121
Part.CFrame=Part.CFrame
1122
Part.Transparency=i
1123
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1124
end
1125
Part.Parent=nil
1126
end),prt,msh)
1127
end
1128
 
1129
function Lightning(p0,p1,tym,ofs,col,th,tra,last)
1130
--[[p0=pos1
1131
p1=pos2
1132
tym=times
1133
ofs=offset
1134
col=color
1135
th=size
1136
tra=transparency
1137
last=lastingtime]]
1138
local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
1139
for i=1,tym do 
1140
local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true  li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
1141
li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
1142
light1=Instance.new("PointLight")
1143
light1.Brightness=.8
1144
light1.Color=Color3.new(.2,255,.2)
1145
light1.Range=8
1146
light1.Parent=li
1147
local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
1148
if tym == i then 
1149
local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
1150
li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
1151
else
1152
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
1153
end
1154
curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last)
1155
end
1156
end
1157
 
1158
so = function(id,par,vol,pit) 
1159
coroutine.resume(coroutine.create(function()
1160
local sou = Instance.new("Sound",par or workspace)
1161
sou.Volume=vol
1162
sou.Pitch=pit or 1
1163
sou.SoundId=id
1164
swait() 
1165
sou:play() 
1166
game:GetService("Debris"):AddItem(sou,6)
1167
end))
1168
end
1169
 
1170
function findNearestTorso(pos)
1171
        local list = game:service("Workspace"):children()
1172
        local torso = nil
1173
        local dist = 50
1174
        local temp = nil
1175
        local human = nil
1176
        local temp2 = nil
1177
        for x = 1, #list do
1178
                temp2 = list[x]
1179
                if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then
1180
                        temp = temp2:findFirstChild("Torso")
1181
                        human = temp2:findFirstChild("Humanoid")
1182
                        if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1183
                                if (temp.Position - pos).magnitude < dist then
1184
                                        torso = temp
1185
                                        dist = (temp.Position - pos).magnitude
1186
                                end
1187
                        end
1188
                end
1189
        end
1190
        return torso
1191
end
1192
 
1193
Damagefunc=function(hit,minim,maxim,knockback,Type,Property)
1194
        if hit.Parent==nil then
1195
                return
1196
        end
1197
        CPlayer=Bin 
1198
        h=hit.Parent:FindFirstChild("Humanoid")
1199
        for _,v in pairs(hit.Parent:children()) do
1200
        if v:IsA("Humanoid") then
1201
        h=v
1202
        end
1203
        end
1204
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
1205
        if attackdebounce == false then 
1206
        attackdebounce = true 
1207
        coroutine.resume(coroutine.create(function() 
1208
        swait(5) 
1209
        attackdebounce = false 
1210
        end)) 
1211
--[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
1212
                        return
1213
                end]]
1214
--                        hs(hit,1.2) 
1215
                        c=Instance.new("ObjectValue")
1216
                        c.Name="creator"
1217
                        c.Value=game:service("Players").LocalPlayer
1218
                        c.Parent=h
1219
                        game:GetService("Debris"):AddItem(c,.5)
1220
                Damage=math.random(minim,maxim)
1221
--                h:TakeDamage(Damage)
1222
                blocked=false
1223
                block=hit.Parent:findFirstChild("Block")
1224
                if block~=nil then
1225
                if block.className=="IntValue" then
1226
                if block.Value>0 then
1227
                blocked=true
1228
                block.Value=block.Value-1
1229
                print(block.Value)
1230
                end
1231
                end
1232
                end
1233
                if blocked==false then
1234
--                h:TakeDamage(Damage)
1235
                h.Health=h.Health-Damage
1236
                showDamage(hit.Parent,Damage,.5,BrickColor:Red())
1237
                else
1238
                h.Health=h.Health-(Damage/2)
1239
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
1240
                end
1241
                if Type=="Knockdown" then
1242
                hum=hit.Parent.Humanoid
1243
hum.PlatformStand=true
1244
coroutine.resume(coroutine.create(function(HHumanoid)
1245
swait(1)
1246
HHumanoid.PlatformStand=false
1247
end),hum)
1248
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
1249
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
1250
local bodvol=Instance.new("BodyVelocity")
1251
bodvol.velocity=angle*knockback
1252
bodvol.P=5000
1253
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1254
bodvol.Parent=hit
1255
rl=Instance.new("BodyAngularVelocity")
1256
rl.P=3000
1257
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
1258
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1259
rl.Parent=hit
1260
game:GetService("Debris"):AddItem(bodvol,.5)
1261
game:GetService("Debris"):AddItem(rl,.5)
1262
                elseif Type=="Normal" then
1263
                vp=Instance.new("BodyVelocity")
1264
                vp.P=500
1265
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
1266
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
1267
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
1268
                if knockback>0 then
1269
                        vp.Parent=hit.Parent.Torso
1270
                end
1271
                game:GetService("Debris"):AddItem(vp,.5)
1272
                elseif Type=="Up" then
1273
                local bodyVelocity=Instance.new("BodyVelocity")
1274
                bodyVelocity.velocity=vt(0,20,0)
1275
                bodyVelocity.P=5000
1276
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1277
                bodyVelocity.Parent=hit
1278
                game:GetService("Debris"):AddItem(bodyVelocity,.5)
1279
                elseif Type=="Snare" then
1280
                bp=Instance.new("BodyPosition")
1281
                bp.P=2000
1282
                bp.D=100
1283
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1284
                bp.position=hit.Parent.Torso.Position
1285
                bp.Parent=hit.Parent.Torso
1286
                game:GetService("Debris"):AddItem(bp,1)
1287
                elseif Type=="Freeze" then
1288
                BodPos=Instance.new("BodyPosition")
1289
                BodPos.P=50000
1290
                BodPos.D=1000
1291
                BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1292
                BodPos.position=hit.Parent.Torso.Position
1293
                BodPos.Parent=hit.Parent.Torso
1294
                BodGy = it("BodyGyro") 
1295
                BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge 
1296
                BodGy.P = 20e+003 
1297
                BodGy.Parent=hit.Parent.Torso
1298
                BodGy.cframe = hit.Parent.Torso.CFrame
1299
                hit.Parent.Torso.Anchored=true
1300
                coroutine.resume(coroutine.create(function(Part) 
1301
                swait(1.5)
1302
                Part.Anchored=false
1303
                end),hit.Parent.Torso)
1304
                game:GetService("Debris"):AddItem(BodPos,3)
1305
                game:GetService("Debris"):AddItem(BodGy,3)
1306
                end
1307
                                c=Instance.new("ObjectValue")
1308
                        c.Name="creator"
1309
                        c.Value=Player
1310
                        c.Parent=h
1311
                        game:GetService("Debris"):AddItem(c,.5)
1312
                CRIT=false
1313
                hitDeb=true
1314
                AttackPos=6
1315
        end
1316
        end 
1317
end
1318
 
1319
showDamage=function(Char,Dealt,du,Color)
1320
        m=Instance.new("Model")
1321
        m.Name=tostring(Dealt)
1322
        h=Instance.new("Humanoid")
1323
        h.Health=0
1324
        h.MaxHealth=0
1325
        h.Parent=m
1326
        c=Instance.new("Part")
1327
        c.Transparency=0
1328
        c.BrickColor=Color
1329
        c.Name="Head"
1330
        c.TopSurface=0
1331
        c.BottomSurface=0
1332
        c.formFactor="Plate"
1333
        c.Size=Vector3.new(1,.4,1)
1334
        ms=Instance.new("CylinderMesh")
1335
        ms.Scale=Vector3.new(.8,.8,.8)
1336
        if CRIT==true then
1337
                ms.Scale=Vector3.new(1,1.25,1)
1338
        end
1339
        ms.Parent=c
1340
        c.Reflectance=0
1341
        Instance.new("BodyGyro").Parent=c
1342
        c.Parent=m
1343
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
1344
        f=Instance.new("BodyPosition")
1345
        f.P=2000
1346
        f.D=100
1347
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1348
        f.position=c.Position+Vector3.new(0,3,0)
1349
        f.Parent=c
1350
        game:GetService("Debris"):AddItem(m,.5+du)
1351
        c.CanCollide=false
1352
        m.Parent=workspace
1353
        c.CanCollide=false
1354
end
1355
 
1356
combo=0
1357
num=0
1358
function ob1d(mouse) 
1359
if attack==true then return end
1360
hold=true
1361
if combo==1 then
1362
combo=2
1363
attacktwo()
1364
elseif combo==2 then
1365
combo=3
1366
attackthree()
1367
elseif combo==3 then
1368
combo=4
1369
attackfour()
1370
elseif combo==5 then
1371
combo=6
1372
dashattacktwo()
1373
elseif combo==6 then
1374
combo=7
1375
dashattackthree()
1376
else
1377
combo=0
1378
end
1379
if holdq==true then
1380
combo=8
1381
heavyattackone()
1382
else
1383
local fentorvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1384
if fentorvel>10 then 
1385
if combo==0 then 
1386
combo=5
1387
dashattackone()
1388
end
1389
else
1390
if combo==0 then
1391
combo=1
1392
attackone()
1393
end
1394
end
1395
end
1396
coroutine.resume(coroutine.create(function() 
1397
swait(5)
1398
if attack==false then
1399
combo=0
1400
UnCircle(1)
1401
wld1.C0=euler(0,0,0)
1402
MainC0=euler(2,0,0)*cf(0,0,0)
1403
MainC02=cf(0,0,-3)
1404
Neck.C0=necko
1405
RootJoint.C0=RootCF
1406
RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5)
1407
RW.C1=cf(0,0.5,0)*euler(0,0,0)
1408
LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.5)
1409
LW.C1=cf(0,0.5,0)*euler(0,0,0)
1410
RH.C0=RHC0
1411
RH.C1=RHC1
1412
LH.C0=LHC0
1413
LH.C1=LHC1
1414
end
1415
end))
1416
end 
1417
 
1418
function ob1u(mouse) 
1419
hold = false 
1420
end 
1421
 
1422
buttonhold = false 
1423
 
1424
eul=0
1425
holdq=false
1426
jumpcount=0
1427
function key(key) 
1428
if key:byte()==32 then 
1429
if attack==false then
1430
jumpcount=jumpcount+1
1431
end
1432
if hovering==true then
1433
hovering=false
1434
return end
1435
coroutine.resume(coroutine.create(function()
1436
swait(5)
1437
jumpcount=0
1438
end))
1439
if jumpcount==2 then
1440
hovering=true
1441
Hover()
1442
end
1443
end
1444
if attack==true then return end
1445
if key=="q" then
1446
holdq=true
1447
end
1448
end 
1449
 
1450
function key2(key) 
1451
if key=="q" then
1452
holdq=false
1453
end
1454
end 
1455
 
1456
function s(mouse) 
1457
mouse.Button1Down:connect(function() ob1d(mouse) end) 
1458
mouse.Button1Up:connect(function() ob1u(mouse) end) 
1459
mouse.KeyDown:connect(key) 
1460
mouse.KeyUp:connect(key2) 
1461
unsheathed = true 
1462
player = Player 
1463
ch = Character 
1464
MMouse = mouse 
1465
RSH = ch.Torso["Right Shoulder"] 
1466
LSH = ch.Torso["Left Shoulder"] 
1467
-- 
1468
RSH.Parent = nil 
1469
LSH.Parent = nil 
1470
-- 
1471
RW.Part0 = ch.Torso 
1472
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
1473
RW.C1 = CFrame.new(0, 0.5, 0) 
1474
RW.Part1 = ch["Right Arm"] 
1475
RW.Parent = ch.Torso 
1476
--_G.R = RW 
1477
-- 
1478
LW.Part0 = ch.Torso 
1479
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
1480
LW.C1 = CFrame.new(0, 0.5, 0) 
1481
LW.Part1 = ch["Left Arm"] 
1482
LW.Parent = ch.Torso 
1483
--_G.L = LW 
1484
--
1485
equipanim() 
1486
end 
1487
 
1488
function ds(mouse) 
1489
hideanim() 
1490
swait(0) 
1491
RW.Parent = nil 
1492
LW.Parent = nil 
1493
RSH.Parent = player.Character.Torso 
1494
LSH.Parent = player.Character.Torso 
1495
end 
1496
 
1497
Bin.Selected:connect(s) 
1498
Bin.Deselected:connect(ds) 
1499
1500
print("Tracers Loaded.")
1501
--[[ 
1502
Copyrighted (C) Fenrier 2014
1503
]]