Deathline

Non-Lockout Patch 3.0 - Patch Notes

Jul 14th, 2023 (edited)
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  1. Non-Lockout Patch 3.0 - Patch Notes
  2.  
  3. Hey gamers! After a month of discussions and testing, Patch 3.0 has finally finished the beta phase. Additionally, a Japanese translation in the works.
  4.  
  5. Patch 3.0's mission was to find a balance between increasing the length of goals to match the standard Non-Lockout format of Triple Bingo compared to Lockout formats, while still keeping routing options diverse and exciting to create. We are incredibly proud of what we have created and are excited to present Patch 3.0, the Routing Update patch!
  6.  
  7. We hope you continue to enjoy Non-Lockout and provide us with any and all necessary feedback in #⁠patch-feedback in the Super Mario Sunshine Bingo discord. We are hoping to make Non-Lockout patches as often as Lockout patches from here on out, so you will be hearing from us again in the coming months.
  8.  
  9. -From JeffCompass, deathline, Breadghost, MrYhatoh, and mdmason85 (The Non-Lockout Balancing team)
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  11. -----------------------------------------------
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  13. Simple changes to generally reflect Non-Lockout being slightly longer in length:
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  15. * 10 Pinna Blue Coins -> 12 Pinna Blue Coins (Pool 2)
  16. * 15 Bianco Blue Coins -> 16 Bianco Blue Coins (Pool 3)
  17. * 15 Pinna Blue Coins -> 16 Pinna Blue Coins (Pool 5)
  18. * 5 Blue Coins from Enemies -> 6 Blue Coins from Enemies (Pool 9)
  19. * 30 Total Blue Coins -> 45 Total Blue Coins (Pool 10)
  20. * Ride Yoshi in 2 Levels -> Ride Yoshi in 3 Worlds (Pool 11)
  21. * 25 Shines -> 30 Shines (Pool 22)
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  23.  
  24. More complex changes meant to make the patch generally a bit more fun and not as monotonous:
  25.  
  26. * 22 Blue Coins from M Graffiti -> 21 Blue Coins from M Graffiti (Pool 3)
  27. - While this may seem like a small change, this provides an option now to avoid Pianta Village entirely, which was (basically) impossible before, cutting down a whole world.
  28.  
  29. * Bianco 4 Fluddless -> Bianco 4 Hoverless (Pool 3)
  30. - Changed to reflect Lockout, this allows for blue coins to be collected if desired.
  31.  
  32. * 7 NPC Blue Coins (No Pianta) -> 7 NPC Blue Coins (No Pianta 6) (Pool 6)
  33. - Changed to allow for the NPC in Pianta 3 to be viable.
  34.  
  35. * 25 Ricco Blue Coins -> 24 Ricco Blue Coins (Pool 6)
  36. - Changed to allow for slightly different blue coin routing.
  37.  
  38. * Defeat Both Cannon Moles and Collect Their Shines -> 3 Cannon Mole Shines -> 4 Shines from Cannon Mole Episodes (Pool 8)
  39. - Eligible shines are any shines collected in Pinna 2 or Noki 1, allowing for 100s, Noki Hidden (Gold Bird), and bringing back the now obsolete technique of 2YG (Early Yoshi-go-Round in Pinna 2).
  40.  
  41. * 6 Buttons in Unique Locations -> 5 Buttons in Unique Locations (Pool 12)
  42. - This should make this goal actually viable now while retaining the intended difficulty.
  43.  
  44. * 10 NPC Blue Coins -> 9 NPC Blue Coins (Pool 15)
  45. - While this goal was created to make Pianta valuable, this will at least create the possibility of avoiding it altogether, although it is still difficult.
  46.  
  47. * 25 Bianco Blue Coins -> 23 Bianco Blue Coins (Pool 16)
  48. - Changed to allow for slightly different blue coin routing.
  49.  
  50. * 4 Butterfly Blues -> 2 Butterfly Blue Coins from Unique Levels (Pool 24)
  51. - This means that you can get one of the butterflies from Pinna, but also need one of them from Pianta, Ricco, or Bianco. This should prevent Pinna 6 exit areas which were becoming increasingly common.
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  53.  
  54. We have also decided to add goals added from Lockout 4.0 (or other patches) to keep Non-Lockout up to date:
  55.  
  56. * 100 Coin Shine from a Boss Episode (Pool 2)
  57. * 100 Coin Shine from an Episode 2 Shine (Pool 7)
  58. * 2 Hidden Shines from 1 Level (No Gelato) (Pool 13)
  59. * 15 Delfino Shines (With Blue Trades) (Pool 17)
  60. * 4 Mini-Boss Shines (Pool 20)
  61. * Noki 2 Jumpless (Pool 23)
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  63.  
  64. Or goals similar to the ones from 4.0, but beefier/changed to fit Non-Lockout:
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  66. * 20 Blue Coins from 3 Levels (Pool 14)
  67. * 8 Shines Inside Secrets (Pool 18)
  68. * Enter 7 Pipes AND Collect Their Shines (Pool 20)
  69. * 2 Secret Shines from 1 Level (No Pinna) (Pool 24)
  70. * 3 Hidden Reds Hoverless (Pool 24)
  71.  
  72.  
  73. And just a few completely new ones, in general, to keep things fresh:
  74.  
  75. * 5 Shines from Pianta NPCs (Pool 13)
  76. - These include Box Game 1, Box Game 2, Ricco 2, Ricco 2 Hidden, Gelato 8, Sirena 1, Sirena 6, Pianta 3, Pianta 6, and all Piantissimo shines: Gelato 5, Noki 5, and Pianta 2. This addition is relatively experimental and is subject to change or be cut in future patches.
  77. * 4 Episode Red Coin Shines (Pool 21)
  78. * All Sirena Casino Blues (Pool 23)
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  80.  
  81. Goals Removed/Replaced:
  82.  
  83. * 30 Total Blue Coins (Pool 10)
  84. * 40 Lives (Pool 15)
  85. * Gelato 8 Shine (Pool 23)
  86.  
  87.  
  88. Grammar changes:
  89.  
  90. * 5 Shines from Bianco -> 5 Bianco Shines (Pool 4)
  91. * Defeat Both Peteys -> Bianco 5 Shine (Pool 7)
  92. * 75 Total Blue coins -> 75 Total Blue Coins (Pool 14)
  93. * 100 Noki Coin Shine -> Noki 100 Coin Shine (Pool 17)
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  95.  
  96. Pool balancing:
  97.  
  98. * 5 Linked Blue Coin Pairs (Pool 3 -> Pool 1)
  99. * 4 Nozzle Unlocks (Pool 13 -> Pool 6)
  100. * Both Gold Bird Shines (Pool 16 -> Pool 7)
  101. * Pinna 100 Coin Shines (Pool 7 -> Pool 8)
  102. * 6 Secret Shines (Pool 24 -> Pool 15)
  103. * Pinna Shadow Mario (Pool 20 -> Pool 19)
  104. * Sirena 3 NO Clipping (Pool 22 -> Pool 20)
  105. * 27 Shines (Pool 20 -> Pool 22)
  106. * 30 Shines (Pool 20 -> Pool 22)
  107. * 5 Unique Boss Shines (Pool 17 -> Pool 24)
  108. * Bianco Shadow Mario (Pool 15 -> Pool 24)
  109. * 8 Red Coin Shines (Pool 24 -> Pool 25)
  110. * 25 Noki Blue Coins (Pool 24 -> Pool 25)
  111. * All 30 Blue Coins from a Single Level (Pool 24 -> Pool 25)
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