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- Patch File for DeHackEd v3.0
- # Created with DECOHack v0.18.1 by Matt Tropiano
- # Note: Use the pound sign ('#') to start comment lines.
- Doom version = 21
- Patch format = 6
- Thing 135 (Pool of blood 1)
- Bits = 0
- Thing 136 (Pool of blood 2)
- Bits = 0
- Thing 137 (Brain)
- Bits = 0
- Thing 151 (Pumpkin Marine)
- ID # = 1000
- Hit points = 250
- Speed = 16
- Width = 1310720
- Height = 3670016
- Reaction time = 8
- Pain chance = 30
- Bits = 4194310
- Mass = 100
- Initial frame = 1100
- First moving frame = 1102
- Injury frame = 1116
- Far attack frame = 1110
- Death frame = 1118
- Exploding frame = 1125
- Respawn frame = 1134
- Alert sound = 513
- Action sound = 75
- Pain sound = 27
- Death sound = 60
- Projectile group = 5
- Thing 152 (Gargoyle)
- ID # = 1001
- Hit points = 25
- Speed = 10
- Width = 1245184
- Height = 2621440
- Reaction time = 8
- Pain chance = 256
- Bits = 4211462
- Mass = 50
- Initial frame = 1140
- First moving frame = 1142
- Injury frame = 1155
- Close attack frame = 1150
- Far attack frame = 1150
- Death frame = 1157
- Exploding frame = 1162
- Respawn frame = 1169
- Alert sound = 502
- Action sound = 544
- Pain sound = 503
- Death sound = 504
- Projectile group = 1
- Thing 153 (Satyr)
- ID # = 1002
- Hit points = 300
- Speed = 12
- Width = 1572864
- Height = 4194304
- Reaction time = 8
- Pain chance = 200
- Bits = 4194310
- Mass = 500
- Initial frame = 1178
- First moving frame = 1180
- Injury frame = 1198
- Close attack frame = 1188
- Far attack frame = 1188
- Death frame = 1200
- Respawn frame = 1207
- Alert sound = 508
- Action sound = 77
- Pain sound = 26
- Death sound = 509
- Projectile group = 2
- Thing 154 (Rocket With Legs)
- ID # = 1003
- Hit points = 20
- Speed = 10
- Width = 1966080
- Height = 3670016
- Bits = 4718598
- Mass = 400
- Initial frame = 1222
- First moving frame = 1224
- Close attack frame = 1237
- Death frame = 1238
- Melee range = 6291456
- Thing 155 (Satyr Fireball)
- Hit points = 1000
- Speed = 1310720
- Width = 393216
- Height = 524288
- Missile damage = 5
- Reaction time = 8
- Bits = -2147416560
- Mass = 100
- Initial frame = 1213
- Death frame = 1215
- Alert sound = 16
- Death sound = 17
- Fast speed = 1638400
- Thing 156 (Garg Fireball)
- Hit points = 1000
- Speed = 786432
- Width = 393216
- Height = 524288
- Missile damage = 3
- Reaction time = 8
- Bits = -2147416560
- Mass = 100
- Initial frame = 1173
- Death frame = 1175
- Alert sound = 16
- Death sound = 17
- Fast speed = 1310720
- Thing 157 (Skellington)
- ID # = 1004
- Hit points = 150
- Speed = 14
- Width = 1310720
- Height = 3670016
- Reaction time = 8
- Pain chance = 180
- Bits = 4718598
- Mass = 400
- Initial frame = 1242
- First moving frame = 1244
- Injury frame = 1263
- Close attack frame = 1256
- Far attack frame = 1260
- Death frame = 1265
- Exploding frame = 1272
- Respawn frame = 1286
- Alert sound = 512
- Action sound = 510
- Pain sound = 27
- Death sound = 511
- MBF21 Bits = 256
- Projectile group = 3
- Thing 158 (Bone to Pick)
- Hit points = 1000
- Speed = 1179648
- Width = 393216
- Height = 524288
- Missile damage = 4
- Reaction time = 8
- Bits = -2147416560
- Mass = 100
- Initial frame = 1290
- Death frame = 1294
- Alert sound = 515
- Death sound = 514
- Fast speed = 1310720
- Thing 159 (King Boner the Stiff)
- ID # = 1005
- Hit points = 600
- Speed = 12
- Width = 1310720
- Height = 3670016
- Reaction time = 8
- Pain chance = 50
- Bits = 4194310
- Mass = 500
- Initial frame = 1309
- First moving frame = 1311
- Injury frame = 1322
- Far attack frame = 1319
- Death frame = 1324
- Respawn frame = 1329
- Alert sound = 517
- Action sound = 518
- Pain sound = 521
- Death sound = 522
- MBF21 Bits = 64
- Projectile group = 4
- Splash group = 1
- Thing 160 (Super Rev Rocket)
- Hit points = 1000
- Speed = 655360
- Width = 720896
- Height = 524288
- Reaction time = 8
- Bits = 67088
- Mass = 100
- Initial frame = 1334
- Death frame = 1336
- Alert sound = 519
- Death sound = 520
- MBF21 Bits = 16
- Splash group = 1
- Thing 161 (Pile of Bones)
- ID # = 1006
- Width = 1310720
- Height = 1048576
- Initial frame = 1340
- Thing 162 (Skeleton on Floor)
- ID # = 1007
- Width = 1310720
- Height = 1048576
- Initial frame = 1341
- Thing 163 (Fountain Red)
- ID # = 1008
- Width = 4194304
- Height = 1048576
- Initial frame = 1342
- Thing 164 (Fountain Green)
- ID # = 1009
- Width = 4194304
- Height = 1048576
- Initial frame = 1354
- Thing 165 (Fountain Blue)
- ID # = 1010
- Width = 4194304
- Height = 1048576
- Initial frame = 1366
- Thing 166 (Fountain Brown)
- ID # = 1011
- Width = 4194304
- Height = 1048576
- Initial frame = 1378
- Thing 167 (Fountain Black)
- ID # = 1012
- Width = 4194304
- Height = 1048576
- Initial frame = 1390
- Thing 168 (Skeleton Statue Black)
- ID # = 1013
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1402
- Thing 169 (Skeleton Statue Black Lit)
- ID # = 1014
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1403
- Thing 170 (Skeleton Statue White)
- ID # = 1015
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1405
- Thing 171 (Skeleton Statue White Lit)
- ID # = 1016
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1406
- Thing 172 (Skeleton Statue Green)
- ID # = 1017
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1408
- Thing 173 (Skeleton Statue Green Lit)
- ID # = 1018
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1409
- Thing 174 (Skeleton Statue Brown)
- ID # = 1019
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1411
- Thing 175 (Skeleton Statue Brown Lit)
- ID # = 1020
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1412
- Thing 176 (Skeleton Statue Black Spooky)
- ID # = 1021
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1418
- First moving frame = 1417
- Thing 177 (Skeleton Statue White Spooky)
- ID # = 1022
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1423
- First moving frame = 1422
- Thing 178 (Skeleton Statue Green Spooky)
- ID # = 1023
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1428
- First moving frame = 1427
- Thing 179 (Skeleton Statue Brown Spooky)
- ID # = 1024
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1433
- First moving frame = 1432
- Thing 180 (Black Column)
- ID # = 1025
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1434
- Thing 181 (Skull Pedestal)
- ID # = 1026
- Width = 655360
- Height = 1048576
- Bits = 2
- Initial frame = 1435
- Thing 182 (Serpent Statue)
- ID # = 1027
- Width = 786432
- Height = 1048576
- Bits = 2
- Initial frame = 1436
- Thing 183 (Wooden Barrel)
- ID # = 1028
- Width = 655360
- Height = 1048576
- Bits = 2
- Initial frame = 1437
- Thing 184 (Knight Statue)
- ID # = 1029
- Width = 1048576
- Height = 1048576
- Bits = 2
- Initial frame = 1438
- Thing 185 (Demon Statue)
- ID # = 1030
- Width = 1048576
- Height = 1048576
- Bits = 2
- Initial frame = 1439
- Thing 186 (Black Pine Tree)
- ID # = 1031
- Width = 1048576
- Height = 1048576
- Bits = 2
- Initial frame = 1440
- Thing 187 (Brown Pile of Bones)
- ID # = 1032
- Width = 1572864
- Height = 1048576
- Initial frame = 1441
- Thing 188 (Tombstone 1)
- ID # = 1033
- Width = 786432
- Height = 1048576
- Bits = 2
- Initial frame = 1442
- Thing 189 (Tombstone 2)
- ID # = 1034
- Width = 786432
- Height = 1048576
- Bits = 2
- Initial frame = 1443
- Thing 190 (Tombstone 3)
- ID # = 1035
- Width = 786432
- Height = 1048576
- Bits = 2
- Initial frame = 1444
- Thing 191 (Tombstone 4)
- ID # = 1036
- Width = 786432
- Height = 1048576
- Bits = 2
- Initial frame = 1445
- Thing 192 (Tombstone 5)
- ID # = 1037
- Width = 786432
- Height = 1048576
- Bits = 2
- Initial frame = 1446
- Thing 193 (Skelly Gib Bones)
- Width = 655360
- Height = 524288
- Bits = 536870912
- Mass = 200
- Initial frame = 1296
- Thing 194 (Ambience Creaking)
- ID # = 1038
- Bits = 16
- Initial frame = 1447
- Thing 195 (Ambience Thunder)
- ID # = 1039
- Bits = 16
- Initial frame = 1448
- Thing 196 (Ambience Wind)
- ID # = 1040
- Bits = 16
- Initial frame = 1449
- Thing 197 (Ambience Swamp/Forest)
- ID # = 1041
- Bits = 16
- Initial frame = 1450
- Thing 198 (Ambience Screaming/Crying)
- ID # = 1042
- Bits = 16
- Initial frame = 1451
- Thing 199 (Ambience Fire)
- ID # = 1043
- Bits = 16
- Initial frame = 1460
- Thing 200 (Ambience Dripping)
- ID # = 1044
- Bits = 16
- Initial frame = 1461
- Thing 201 (Ambience Whispers)
- ID # = 1045
- Bits = 16
- Initial frame = 1462
- Thing 202 (Demon Statue 2)
- ID # = 1046
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1463
- Thing 203 (Angel Statue)
- ID # = 1047
- Width = 1572864
- Height = 1048576
- Bits = 2
- Initial frame = 1464
- Thing 204 (Cauldron Still)
- ID # = 1048
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1465
- Thing 205 (Cauldron Bubbling)
- ID # = 1049
- Width = 1310720
- Height = 1048576
- Bits = 2
- Initial frame = 1466
- Thing 206 (Crystal Ball)
- ID # = 1050
- Width = 655360
- Height = 1048576
- Bits = 2
- Initial frame = 1473
- Thing 207 (Bloody Cleaver)
- ID # = 1051
- Width = 1966080
- Height = 1048576
- Initial frame = 1474
- Thing 208 (Pot 1)
- ID # = 1052
- Width = 655360
- Height = 1048576
- Bits = 2
- Initial frame = 1475
- Thing 209 (Pot 2)
- ID # = 1053
- Width = 655360
- Height = 1048576
- Bits = 2
- Initial frame = 1476
- Thing 210 (Gargoyle (spawn on floor))
- ID # = 1054
- Hit points = 25
- Speed = 10
- Width = 1245184
- Height = 2621440
- Reaction time = 8
- Pain chance = 256
- Bits = 4211206
- Mass = 50
- Initial frame = 1140
- First moving frame = 1142
- Injury frame = 1155
- Close attack frame = 1150
- Far attack frame = 1150
- Death frame = 1157
- Exploding frame = 1162
- Respawn frame = 1169
- Alert sound = 502
- Action sound = 544
- Pain sound = 503
- Death sound = 504
- Projectile group = 1
- Frame 1100
- Sprite number = 145
- Next frame = 1101
- Duration = 10
- Frame 1101
- Sprite number = 145
- Sprite subnumber = 1
- Next frame = 1100
- Duration = 10
- Frame 1102
- Sprite number = 145
- Next frame = 1103
- Duration = 1
- Frame 1103
- Sprite number = 145
- Next frame = 1104
- Duration = 1
- Frame 1104
- Sprite number = 145
- Sprite subnumber = 1
- Next frame = 1105
- Duration = 1
- Frame 1105
- Sprite number = 145
- Sprite subnumber = 1
- Next frame = 1106
- Duration = 1
- Frame 1106
- Sprite number = 145
- Sprite subnumber = 2
- Next frame = 1107
- Duration = 1
- Frame 1107
- Sprite number = 145
- Sprite subnumber = 2
- Next frame = 1108
- Duration = 1
- Frame 1108
- Sprite number = 145
- Sprite subnumber = 3
- Next frame = 1109
- Duration = 1
- Frame 1109
- Sprite number = 145
- Sprite subnumber = 3
- Next frame = 1102
- Duration = 1
- Frame 1110
- Sprite number = 145
- Sprite subnumber = 4
- Next frame = 1111
- Duration = 2
- Frame 1111
- Sprite number = 145
- Sprite subnumber = 32773
- Next frame = 1112
- Duration = 1
- Frame 1112
- Sprite number = 145
- Sprite subnumber = 4
- Next frame = 1113
- Duration = 2
- Frame 1113
- Sprite number = 145
- Sprite subnumber = 32773
- Next frame = 1114
- Duration = 1
- Frame 1114
- Sprite number = 145
- Sprite subnumber = 4
- Next frame = 1115
- Duration = 2
- Frame 1115
- Sprite number = 145
- Sprite subnumber = 32773
- Next frame = 1102
- Duration = 1
- Frame 1116
- Sprite number = 145
- Sprite subnumber = 6
- Next frame = 1117
- Duration = 3
- Frame 1117
- Sprite number = 145
- Sprite subnumber = 6
- Next frame = 1102
- Duration = 3
- Frame 1118
- Sprite number = 145
- Sprite subnumber = 7
- Next frame = 1119
- Duration = 5
- Frame 1119
- Sprite number = 145
- Sprite subnumber = 8
- Next frame = 1120
- Duration = 5
- Frame 1120
- Sprite number = 145
- Sprite subnumber = 9
- Next frame = 1121
- Duration = 5
- Frame 1121
- Sprite number = 145
- Sprite subnumber = 10
- Next frame = 1122
- Duration = 5
- Frame 1122
- Sprite number = 145
- Sprite subnumber = 11
- Next frame = 1123
- Duration = 5
- Frame 1123
- Sprite number = 145
- Sprite subnumber = 12
- Next frame = 1124
- Duration = 5
- Frame 1124
- Sprite number = 145
- Sprite subnumber = 13
- Next frame = 0
- Frame 1125
- Sprite number = 145
- Sprite subnumber = 14
- Next frame = 1126
- Duration = 5
- Frame 1126
- Sprite number = 145
- Sprite subnumber = 15
- Next frame = 1127
- Duration = 5
- Frame 1127
- Sprite number = 145
- Sprite subnumber = 16
- Next frame = 1128
- Duration = 5
- Frame 1128
- Sprite number = 145
- Sprite subnumber = 17
- Next frame = 1129
- Duration = 5
- Frame 1129
- Sprite number = 145
- Sprite subnumber = 18
- Next frame = 1130
- Duration = 5
- Frame 1130
- Sprite number = 145
- Sprite subnumber = 19
- Next frame = 1131
- Duration = 5
- Frame 1131
- Sprite number = 145
- Sprite subnumber = 20
- Next frame = 1132
- Duration = 5
- Frame 1132
- Sprite number = 145
- Sprite subnumber = 21
- Next frame = 1133
- Duration = 5
- Frame 1133
- Sprite number = 145
- Sprite subnumber = 22
- Next frame = 0
- Frame 1134
- Sprite number = 145
- Sprite subnumber = 12
- Next frame = 1135
- Duration = 5
- Frame 1135
- Sprite number = 145
- Sprite subnumber = 11
- Next frame = 1136
- Duration = 5
- Frame 1136
- Sprite number = 145
- Sprite subnumber = 10
- Next frame = 1137
- Duration = 5
- Frame 1137
- Sprite number = 145
- Sprite subnumber = 9
- Next frame = 1138
- Duration = 5
- Frame 1138
- Sprite number = 145
- Sprite subnumber = 8
- Next frame = 1139
- Duration = 5
- Frame 1139
- Sprite number = 145
- Sprite subnumber = 7
- Next frame = 1102
- Duration = 5
- Frame 1140
- Sprite number = 146
- Sprite subnumber = 1
- Next frame = 1141
- Duration = 10
- Frame 1141
- Sprite number = 146
- Next frame = 1140
- Duration = 10
- Frame 1142
- Sprite number = 146
- Next frame = 1143
- Duration = 2
- Frame 1143
- Sprite number = 146
- Next frame = 1144
- Duration = 2
- Frame 1144
- Sprite number = 146
- Sprite subnumber = 1
- Next frame = 1145
- Duration = 2
- Frame 1145
- Sprite number = 146
- Sprite subnumber = 1
- Next frame = 1146
- Duration = 2
- Frame 1146
- Sprite number = 146
- Sprite subnumber = 2
- Next frame = 1147
- Duration = 2
- Frame 1147
- Sprite number = 146
- Sprite subnumber = 2
- Next frame = 1148
- Duration = 2
- Frame 1148
- Sprite number = 146
- Sprite subnumber = 1
- Next frame = 1149
- Duration = 2
- Frame 1149
- Sprite number = 146
- Sprite subnumber = 1
- Next frame = 1142
- Duration = 2
- Frame 1150
- Sprite number = 146
- Sprite subnumber = 3
- Next frame = 1151
- Duration = 6
- Frame 1151
- Sprite number = 146
- Sprite subnumber = 4
- Next frame = 1152
- Duration = 4
- Frame 1152
- Sprite number = 146
- Sprite subnumber = 4
- Next frame = 1153
- Duration = 0
- Args1 = 1154
- Args2 = 3932160
- Frame 1153
- Sprite number = 146
- Sprite subnumber = 32773
- Next frame = 1142
- Duration = 4
- Args1 = 156
- Args2 = 0
- Args3 = 0
- Args4 = 0
- Args5 = -524288
- Frame 1154
- Sprite number = 146
- Sprite subnumber = 5
- Next frame = 1142
- Duration = 4
- Args1 = 3
- Args2 = 8
- Args3 = 55
- Frame 1155
- Sprite number = 146
- Sprite subnumber = 6
- Next frame = 1156
- Duration = 4
- Frame 1156
- Sprite number = 146
- Sprite subnumber = 6
- Next frame = 1142
- Duration = 4
- Frame 1157
- Sprite number = 146
- Sprite subnumber = 7
- Next frame = 1158
- Duration = 11
- Frame 1158
- Sprite number = 146
- Sprite subnumber = 8
- Next frame = 1159
- Duration = 8
- Frame 1159
- Sprite number = 146
- Sprite subnumber = 9
- Next frame = 1160
- Duration = 4
- Frame 1160
- Sprite number = 146
- Sprite subnumber = 10
- Next frame = 1161
- Duration = 4
- Frame 1161
- Sprite number = 146
- Sprite subnumber = 11
- Next frame = 0
- Frame 1162
- Sprite number = 146
- Sprite subnumber = 19
- Next frame = 1163
- Duration = 5
- Frame 1163
- Sprite number = 146
- Sprite subnumber = 20
- Next frame = 1164
- Duration = 5
- Frame 1164
- Sprite number = 146
- Sprite subnumber = 21
- Next frame = 1165
- Duration = 5
- Frame 1165
- Sprite number = 146
- Sprite subnumber = 22
- Next frame = 1166
- Duration = 5
- Frame 1166
- Sprite number = 146
- Sprite subnumber = 23
- Next frame = 1167
- Duration = 5
- Frame 1167
- Sprite number = 146
- Sprite subnumber = 24
- Next frame = 1168
- Duration = 5
- Frame 1168
- Sprite number = 146
- Sprite subnumber = 25
- Next frame = 0
- Frame 1169
- Sprite number = 146
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- Next frame = 1170
- Duration = 5
- Frame 1170
- Sprite number = 146
- Sprite subnumber = 9
- Next frame = 1171
- Duration = 5
- Frame 1171
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- Next frame = 1172
- Duration = 5
- Frame 1172
- Sprite number = 146
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- Frame 1173
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- Sprite subnumber = 32768
- Next frame = 1174
- Duration = 4
- Frame 1174
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- Sprite subnumber = 32769
- Next frame = 1173
- Duration = 4
- Frame 1175
- Sprite number = 150
- Sprite subnumber = 32770
- Next frame = 1176
- Duration = 6
- Frame 1176
- Sprite number = 150
- Sprite subnumber = 32771
- Next frame = 1177
- Duration = 6
- Frame 1177
- Sprite number = 150
- Sprite subnumber = 32772
- Next frame = 0
- Duration = 6
- Frame 1178
- Sprite number = 147
- Next frame = 1179
- Duration = 10
- Frame 1179
- Sprite number = 147
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- Duration = 10
- Frame 1180
- Sprite number = 147
- Next frame = 1181
- Duration = 2
- Frame 1181
- Sprite number = 147
- Next frame = 1182
- Duration = 2
- Frame 1182
- Sprite number = 147
- Sprite subnumber = 1
- Next frame = 1183
- Duration = 2
- Frame 1183
- Sprite number = 147
- Sprite subnumber = 1
- Next frame = 1184
- Duration = 2
- Frame 1184
- Sprite number = 147
- Sprite subnumber = 2
- Next frame = 1185
- Duration = 2
- Frame 1185
- Sprite number = 147
- Sprite subnumber = 2
- Next frame = 1186
- Duration = 2
- Frame 1186
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- Duration = 2
- Frame 1187
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- Next frame = 1180
- Duration = 2
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- Duration = 5
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- Sprite subnumber = 5
- Next frame = 1190
- Duration = 5
- Frame 1190
- Sprite number = 147
- Sprite subnumber = 6
- Next frame = 1191
- Duration = 0
- Args1 = 1192
- Args2 = 3932160
- Frame 1191
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- Next frame = 1193
- Duration = 5
- Args1 = 155
- Frame 1192
- Sprite number = 147
- Sprite subnumber = 6
- Next frame = 1193
- Duration = 5
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- Args3 = 55
- Frame 1193
- Sprite number = 147
- Sprite subnumber = 15
- Next frame = 1194
- Duration = 5
- Frame 1194
- Sprite number = 147
- Sprite subnumber = 16
- Next frame = 1195
- Duration = 5
- Frame 1195
- Sprite number = 147
- Sprite subnumber = 17
- Next frame = 1196
- Duration = 0
- Args1 = 1197
- Args2 = 3932160
- Frame 1196
- Sprite number = 147
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- Next frame = 1180
- Duration = 6
- Args1 = 155
- Frame 1197
- Sprite number = 147
- Sprite subnumber = 17
- Next frame = 1180
- Duration = 6
- Args1 = 6
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- Frame 1198
- Sprite number = 147
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- Next frame = 1199
- Duration = 2
- Frame 1199
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- Duration = 2
- Frame 1200
- Sprite number = 147
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- Next frame = 1201
- Duration = 5
- Frame 1201
- Sprite number = 147
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- Next frame = 1202
- Duration = 5
- Frame 1202
- Sprite number = 147
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- Next frame = 1203
- Duration = 5
- Frame 1203
- Sprite number = 147
- Sprite subnumber = 11
- Next frame = 1204
- Duration = 5
- Frame 1204
- Sprite number = 147
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- Next frame = 1205
- Duration = 5
- Frame 1205
- Sprite number = 147
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- Duration = 5
- Frame 1206
- Sprite number = 147
- Sprite subnumber = 14
- Next frame = 0
- Frame 1207
- Sprite number = 147
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- Next frame = 1208
- Duration = 8
- Frame 1208
- Sprite number = 147
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- Duration = 8
- Frame 1209
- Sprite number = 147
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- Duration = 8
- Frame 1210
- Sprite number = 147
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- Next frame = 1211
- Duration = 8
- Frame 1211
- Sprite number = 147
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- Duration = 8
- Frame 1212
- Sprite number = 147
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- Duration = 8
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- Sprite subnumber = 32768
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- Duration = 4
- Frame 1214
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- Duration = 4
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- Sprite subnumber = 32770
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- Duration = 4
- Frame 1216
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- Duration = 4
- Frame 1217
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- Duration = 4
- Frame 1218
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- Sprite subnumber = 32773
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- Duration = 4
- Frame 1219
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- Sprite subnumber = 32774
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- Duration = 4
- Frame 1220
- Sprite number = 151
- Sprite subnumber = 32775
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- Duration = 4
- Frame 1221
- Sprite number = 151
- Sprite subnumber = 32776
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- Duration = 4
- Frame 1222
- Sprite number = 148
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- Duration = 10
- Frame 1223
- Sprite number = 148
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- Duration = 10
- Frame 1224
- Next frame = 1225
- Duration = 0
- Unknown 1 = 543
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- Sprite number = 148
- Next frame = 1226
- Duration = 1
- Frame 1226
- Sprite number = 148
- Next frame = 1227
- Duration = 1
- Frame 1227
- Sprite number = 148
- Sprite subnumber = 1
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- Duration = 1
- Frame 1228
- Sprite number = 148
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- Duration = 1
- Frame 1229
- Sprite number = 148
- Sprite subnumber = 2
- Next frame = 1230
- Duration = 1
- Frame 1230
- Sprite number = 148
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- Duration = 1
- Frame 1231
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- Duration = 1
- Frame 1232
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- Duration = 1
- Frame 1233
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- Duration = 1
- Frame 1234
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- Duration = 1
- Frame 1235
- Sprite number = 148
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- Duration = 1
- Frame 1236
- Sprite number = 148
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- Duration = 1
- Frame 1237
- Next frame = 1238
- Duration = 0
- Frame 1238
- Next frame = 1239
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- Unknown 1 = 82
- Frame 1239
- Sprite number = 149
- Sprite subnumber = 32768
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- Duration = 8
- Frame 1240
- Sprite number = 149
- Sprite subnumber = 32769
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- Duration = 6
- Frame 1241
- Sprite number = 149
- Sprite subnumber = 32770
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- Duration = 4
- Frame 1242
- Sprite number = 152
- Next frame = 1243
- Duration = 10
- Frame 1243
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- Duration = 10
- Frame 1244
- Sprite number = 152
- Next frame = 1245
- Duration = 2
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- Sprite number = 152
- Next frame = 1246
- Duration = 2
- Frame 1246
- Sprite number = 152
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- Next frame = 1247
- Duration = 2
- Frame 1247
- Sprite number = 152
- Sprite subnumber = 1
- Next frame = 1248
- Duration = 2
- Frame 1248
- Sprite number = 152
- Sprite subnumber = 2
- Next frame = 1249
- Duration = 2
- Frame 1249
- Sprite number = 152
- Sprite subnumber = 2
- Next frame = 1250
- Duration = 2
- Frame 1250
- Sprite number = 152
- Sprite subnumber = 3
- Next frame = 1251
- Duration = 2
- Frame 1251
- Sprite number = 152
- Sprite subnumber = 3
- Next frame = 1252
- Duration = 2
- Frame 1252
- Sprite number = 152
- Sprite subnumber = 4
- Next frame = 1253
- Duration = 2
- Frame 1253
- Sprite number = 152
- Sprite subnumber = 4
- Next frame = 1254
- Duration = 2
- Frame 1254
- Sprite number = 152
- Sprite subnumber = 5
- Next frame = 1255
- Duration = 2
- Frame 1255
- Sprite number = 152
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- Next frame = 1244
- Duration = 2
- Frame 1256
- Sprite number = 152
- Sprite subnumber = 6
- Next frame = 1257
- Duration = 0
- Frame 1257
- Sprite number = 152
- Sprite subnumber = 6
- Next frame = 1258
- Duration = 6
- Frame 1258
- Sprite number = 152
- Sprite subnumber = 7
- Next frame = 1259
- Duration = 6
- Frame 1259
- Sprite number = 152
- Sprite subnumber = 8
- Next frame = 1244
- Duration = 6
- Frame 1260
- Sprite number = 152
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- Next frame = 1261
- Duration = 4
- Frame 1261
- Sprite number = 152
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- Next frame = 1262
- Duration = 4
- Frame 1262
- Sprite number = 152
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- Next frame = 1244
- Duration = 6
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- Frame 1263
- Sprite number = 152
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- Next frame = 1264
- Duration = 5
- Frame 1264
- Sprite number = 152
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- Next frame = 1244
- Duration = 5
- Frame 1265
- Sprite number = 152
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- Next frame = 1266
- Duration = 0
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- Args2 = -70
- Frame 1266
- Sprite number = 152
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- Duration = 7
- Frame 1267
- Sprite number = 152
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- Next frame = 1268
- Duration = 7
- Frame 1268
- Sprite number = 152
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- Next frame = 1269
- Duration = 7
- Frame 1269
- Sprite number = 152
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- Next frame = 1270
- Duration = 7
- Frame 1270
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- Next frame = 1271
- Duration = 7
- Frame 1271
- Sprite number = 152
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- Next frame = 0
- Frame 1272
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- Duration = 7
- Frame 1273
- Sprite number = 152
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- Frame 1274
- Next frame = 1275
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- Unknown 1 = 524
- Frame 1275
- Next frame = 1276
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- Next frame = 1277
- Duration = 0
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- Args4 = 0
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- Next frame = 1278
- Duration = 0
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- Next frame = 1279
- Duration = 0
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- Next frame = 1280
- Duration = 0
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- Next frame = 1281
- Duration = 0
- Args1 = 193
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- Args4 = 0
- Args5 = 0
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- Next frame = 1282
- Duration = 0
- Args1 = 193
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- Sprite number = 152
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- Frame 1283
- Sprite number = 152
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- Next frame = 1284
- Duration = 7
- Frame 1284
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- Next frame = 1285
- Duration = 7
- Frame 1285
- Sprite number = 152
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- Next frame = 0
- Frame 1286
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- Duration = 5
- Frame 1287
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- Duration = 8
- Frame 1288
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- Duration = 8
- Frame 1289
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- Duration = 8
- Frame 1290
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- Duration = 4
- Frame 1291
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- Duration = 4
- Frame 1292
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- Duration = 4
- Frame 1293
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- Duration = 4
- Frame 1294
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- Duration = 6
- Frame 1295
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- Duration = 4
- Frame 1297
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- Duration = 4
- Frame 1298
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- Duration = 4
- Frame 1299
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- Next frame = 1300
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- Frame 1300
- Sprite number = 153
- Next frame = 1301
- Duration = 4
- Frame 1301
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- Duration = 4
- Frame 1302
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- Duration = 4
- Frame 1303
- Sprite number = 153
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- Frame 1304
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- Duration = 4
- Frame 1305
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- Duration = 4
- Frame 1306
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- Duration = 4
- Frame 1307
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- Duration = 4
- Frame 1308
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- Duration = 10
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- Duration = 10
- Frame 1311
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- Duration = 3
- Frame 1312
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- Duration = 3
- Frame 1313
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- Duration = 3
- Frame 1314
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- Duration = 3
- Frame 1315
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- Duration = 3
- Frame 1316
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- Frame 1317
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- Duration = 3
- Frame 1318
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- Frame 1319
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- Frame 1322
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- Frame 1323
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- Duration = 5
- Frame 1324
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- Frame 1325
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- Frame 1326
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- Duration = 7
- Frame 1327
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- Duration = 7
- Frame 1328
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- Frame 1330
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- Frame 1331
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- Duration = 6
- Frame 1332
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- Frame 1333
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- Frame 1334
- Next frame = 1335
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- Unknown 1 = 38
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- Frame 1336
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- Duration = 6
- Frame 1338
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- Frame 1339
- Next frame = 0
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- Frame 1340
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- Next frame = 0
- Frame 1341
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- Next frame = 0
- Frame 1342
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- Unknown 1 = 525
- Frame 1343
- Sprite number = 158
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- Duration = 4
- Frame 1344
- Sprite number = 158
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- Next frame = 1345
- Duration = 4
- Frame 1345
- Sprite number = 158
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- Duration = 4
- Frame 1346
- Sprite number = 158
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- Duration = 4
- Frame 1347
- Sprite number = 158
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- Duration = 4
- Frame 1348
- Sprite number = 158
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- Duration = 4
- Frame 1349
- Sprite number = 158
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- Duration = 4
- Frame 1350
- Sprite number = 158
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- Duration = 4
- Frame 1351
- Sprite number = 158
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- Duration = 4
- Frame 1352
- Sprite number = 158
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- Next frame = 1353
- Duration = 4
- Frame 1353
- Sprite number = 158
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- Next frame = 1342
- Duration = 4
- Frame 1354
- Sprite number = 159
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- Duration = 4
- Unknown 1 = 525
- Frame 1355
- Sprite number = 159
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- Duration = 4
- Frame 1356
- Sprite number = 159
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- Duration = 4
- Frame 1357
- Sprite number = 159
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- Frame 1358
- Sprite number = 159
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- Duration = 4
- Frame 1359
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- Duration = 4
- Frame 1360
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- Frame 1361
- Sprite number = 159
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- Duration = 4
- Frame 1362
- Sprite number = 159
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- Duration = 4
- Frame 1363
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- Duration = 4
- Frame 1364
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- Frame 1365
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- Frame 1366
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- Duration = 4
- Frame 1368
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- Frame 1369
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- Frame 1371
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- Duration = 4
- Frame 1372
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- Duration = 4
- Frame 1373
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- Duration = 4
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- Frame 1377
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- Frame 1378
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- Frame 1390
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- Frame 1393
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- Unknown 1 = 523
- Frame 1427
- Sprite number = 163
- Sprite subnumber = 6
- Duration = 1
- Args1 = 1426
- Args2 = 8388608
- Frame 1428
- Sprite number = 163
- Sprite subnumber = 6
- Duration = 10
- Frame 1429
- Sprite number = 163
- Sprite subnumber = 32779
- Next frame = 1430
- Duration = 8
- Frame 1430
- Sprite number = 163
- Sprite subnumber = 32778
- Next frame = 1429
- Duration = 8
- Frame 1431
- Sprite number = 163
- Sprite subnumber = 32778
- Next frame = 1429
- Duration = 8
- Unknown 1 = 523
- Frame 1432
- Sprite number = 163
- Sprite subnumber = 9
- Duration = 1
- Args1 = 1431
- Args2 = 8388608
- Frame 1433
- Sprite number = 163
- Sprite subnumber = 9
- Duration = 10
- Frame 1434
- Sprite number = 164
- Next frame = 0
- Frame 1435
- Sprite number = 165
- Next frame = 0
- Frame 1436
- Sprite number = 166
- Next frame = 0
- Frame 1437
- Sprite number = 167
- Next frame = 0
- Frame 1438
- Sprite number = 168
- Next frame = 0
- Frame 1439
- Sprite number = 169
- Next frame = 0
- Frame 1440
- Sprite number = 170
- Next frame = 0
- Frame 1441
- Sprite number = 171
- Next frame = 0
- Frame 1442
- Sprite number = 172
- Next frame = 0
- Frame 1443
- Sprite number = 172
- Sprite subnumber = 1
- Next frame = 0
- Frame 1444
- Sprite number = 172
- Sprite subnumber = 2
- Next frame = 0
- Frame 1445
- Sprite number = 172
- Sprite subnumber = 3
- Next frame = 0
- Frame 1446
- Sprite number = 172
- Sprite subnumber = 4
- Next frame = 0
- Frame 1447
- Duration = 245
- Unknown 1 = 526
- Frame 1448
- Duration = 245
- Unknown 1 = 527
- Frame 1449
- Duration = 70
- Unknown 1 = 528
- Frame 1450
- Duration = 87
- Unknown 1 = 529
- Frame 1451
- Next frame = 1452
- Duration = 105
- Unknown 1 = 530
- Frame 1452
- Next frame = 1453
- Duration = 120
- Unknown 1 = 538
- Frame 1453
- Next frame = 1454
- Duration = 160
- Unknown 1 = 531
- Frame 1454
- Next frame = 1455
- Duration = 140
- Unknown 1 = 537
- Frame 1455
- Next frame = 1456
- Duration = 105
- Unknown 1 = 532
- Frame 1456
- Next frame = 1457
- Duration = 120
- Unknown 1 = 536
- Frame 1457
- Next frame = 1458
- Duration = 160
- Unknown 1 = 533
- Frame 1458
- Next frame = 1459
- Duration = 140
- Unknown 1 = 534
- Frame 1459
- Next frame = 1451
- Duration = 140
- Unknown 1 = 535
- Frame 1460
- Duration = 70
- Unknown 1 = 539
- Frame 1461
- Duration = 157
- Unknown 1 = 540
- Frame 1462
- Duration = 210
- Unknown 1 = 541
- Frame 1463
- Sprite number = 173
- Next frame = 0
- Frame 1464
- Sprite number = 173
- Sprite subnumber = 1
- Next frame = 0
- Frame 1465
- Sprite number = 174
- Next frame = 0
- Frame 1466
- Sprite number = 174
- Sprite subnumber = 32769
- Next frame = 1467
- Duration = 4
- Frame 1467
- Sprite number = 174
- Sprite subnumber = 32770
- Next frame = 1468
- Duration = 4
- Frame 1468
- Sprite number = 174
- Sprite subnumber = 32771
- Next frame = 1469
- Duration = 4
- Frame 1469
- Sprite number = 174
- Sprite subnumber = 32772
- Next frame = 1470
- Duration = 4
- Frame 1470
- Sprite number = 174
- Sprite subnumber = 32773
- Next frame = 1471
- Duration = 4
- Frame 1471
- Sprite number = 174
- Sprite subnumber = 32774
- Next frame = 1472
- Duration = 4
- Frame 1472
- Sprite number = 174
- Sprite subnumber = 32775
- Next frame = 1466
- Duration = 4
- Frame 1473
- Sprite number = 175
- Next frame = 0
- Frame 1474
- Sprite number = 176
- Next frame = 0
- Frame 1475
- Sprite number = 177
- Next frame = 0
- Frame 1476
- Sprite number = 177
- Sprite subnumber = 1
- Next frame = 0
- [CODEPTR]
- FRAME 1100 = Look
- FRAME 1101 = Look
- FRAME 1102 = Chase
- FRAME 1103 = Chase
- FRAME 1104 = Chase
- FRAME 1105 = Chase
- FRAME 1106 = Chase
- FRAME 1107 = Chase
- FRAME 1108 = Chase
- FRAME 1109 = Chase
- FRAME 1110 = FaceTarget
- FRAME 1111 = BspiAttack
- FRAME 1112 = FaceTarget
- FRAME 1113 = BspiAttack
- FRAME 1114 = FaceTarget
- FRAME 1115 = BspiAttack
- FRAME 1117 = Pain
- FRAME 1119 = Scream
- FRAME 1120 = Fall
- FRAME 1126 = XScream
- FRAME 1127 = Fall
- FRAME 1140 = Look
- FRAME 1141 = Look
- FRAME 1142 = Chase
- FRAME 1143 = Chase
- FRAME 1144 = Chase
- FRAME 1145 = Chase
- FRAME 1146 = Chase
- FRAME 1147 = Chase
- FRAME 1148 = Chase
- FRAME 1149 = Chase
- FRAME 1150 = FaceTarget
- FRAME 1151 = FaceTarget
- FRAME 1152 = JumpIfTargetCloser
- FRAME 1153 = MonsterProjectile
- FRAME 1154 = MonsterMeleeAttack
- FRAME 1156 = Pain
- FRAME 1158 = Scream
- FRAME 1160 = Fall
- FRAME 1162 = XScream
- FRAME 1163 = Fall
- FRAME 1178 = Look
- FRAME 1179 = Look
- FRAME 1180 = Chase
- FRAME 1181 = Chase
- FRAME 1182 = Chase
- FRAME 1183 = Chase
- FRAME 1184 = Chase
- FRAME 1185 = Chase
- FRAME 1186 = Chase
- FRAME 1187 = Chase
- FRAME 1188 = FaceTarget
- FRAME 1189 = FaceTarget
- FRAME 1190 = JumpIfTargetCloser
- FRAME 1191 = MonsterProjectile
- FRAME 1192 = MonsterMeleeAttack
- FRAME 1193 = FaceTarget
- FRAME 1194 = FaceTarget
- FRAME 1195 = JumpIfTargetCloser
- FRAME 1196 = MonsterProjectile
- FRAME 1197 = MonsterMeleeAttack
- FRAME 1199 = Pain
- FRAME 1201 = Scream
- FRAME 1203 = Fall
- FRAME 1222 = Look
- FRAME 1223 = Look
- FRAME 1224 = PlaySound
- FRAME 1225 = Chase
- FRAME 1226 = Chase
- FRAME 1227 = Chase
- FRAME 1228 = Chase
- FRAME 1229 = Chase
- FRAME 1230 = Chase
- FRAME 1231 = Chase
- FRAME 1232 = Chase
- FRAME 1233 = Chase
- FRAME 1234 = Chase
- FRAME 1235 = Chase
- FRAME 1236 = Chase
- FRAME 1237 = Die
- FRAME 1238 = PlaySound
- FRAME 1239 = Explode
- FRAME 1240 = Fall
- FRAME 1242 = Look
- FRAME 1243 = Look
- FRAME 1244 = Chase
- FRAME 1245 = Chase
- FRAME 1246 = Chase
- FRAME 1247 = Chase
- FRAME 1248 = Chase
- FRAME 1249 = Chase
- FRAME 1250 = Chase
- FRAME 1251 = Chase
- FRAME 1252 = Chase
- FRAME 1253 = Chase
- FRAME 1254 = Chase
- FRAME 1255 = Chase
- FRAME 1256 = FaceTarget
- FRAME 1257 = SkelWhoosh
- FRAME 1258 = FaceTarget
- FRAME 1259 = SkelFist
- FRAME 1260 = FaceTarget
- FRAME 1261 = FaceTarget
- FRAME 1262 = MonsterProjectile
- FRAME 1264 = Pain
- FRAME 1265 = JumpIfHealthBelow
- FRAME 1268 = Scream
- FRAME 1269 = Fall
- FRAME 1274 = PlaySound
- FRAME 1275 = SpawnObject
- FRAME 1276 = SpawnObject
- FRAME 1277 = SpawnObject
- FRAME 1278 = SpawnObject
- FRAME 1279 = SpawnObject
- FRAME 1280 = SpawnObject
- FRAME 1281 = SpawnObject
- FRAME 1283 = Fall
- FRAME 1309 = Look
- FRAME 1310 = Look
- FRAME 1311 = Chase
- FRAME 1312 = Chase
- FRAME 1313 = Chase
- FRAME 1314 = Chase
- FRAME 1315 = Chase
- FRAME 1316 = Chase
- FRAME 1317 = Chase
- FRAME 1318 = Chase
- FRAME 1319 = FaceTarget
- FRAME 1320 = MonsterProjectile
- FRAME 1321 = FaceTarget
- FRAME 1323 = Pain
- FRAME 1324 = Scream
- FRAME 1326 = Fall
- FRAME 1334 = Spawn
- FRAME 1335 = SeekTracer
- FRAME 1336 = RadiusDamage
- FRAME 1342 = PlaySound
- FRAME 1354 = PlaySound
- FRAME 1366 = PlaySound
- FRAME 1378 = PlaySound
- FRAME 1390 = PlaySound
- FRAME 1416 = PlaySound
- FRAME 1417 = JumpIfTargetCloser
- FRAME 1418 = Look
- FRAME 1421 = PlaySound
- FRAME 1422 = JumpIfTargetCloser
- FRAME 1423 = Look
- FRAME 1426 = PlaySound
- FRAME 1427 = JumpIfTargetCloser
- FRAME 1428 = Look
- FRAME 1431 = PlaySound
- FRAME 1432 = JumpIfTargetCloser
- FRAME 1433 = Look
- FRAME 1447 = PlaySound
- FRAME 1448 = PlaySound
- FRAME 1449 = PlaySound
- FRAME 1450 = PlaySound
- FRAME 1451 = PlaySound
- FRAME 1452 = PlaySound
- FRAME 1453 = PlaySound
- FRAME 1454 = PlaySound
- FRAME 1455 = PlaySound
- FRAME 1456 = PlaySound
- FRAME 1457 = PlaySound
- FRAME 1458 = PlaySound
- FRAME 1459 = PlaySound
- FRAME 1460 = PlaySound
- FRAME 1461 = PlaySound
- FRAME 1462 = PlaySound
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