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  1. Patch File for DeHackEd v3.0
  2. # Created with DECOHack v0.18.1 by Matt Tropiano
  3. # Note: Use the pound sign ('#') to start comment lines.
  4.  
  5. Doom version = 21
  6. Patch format = 6
  7.  
  8.  
  9. Thing 135 (Pool of blood 1)
  10. Bits = 0
  11.  
  12. Thing 136 (Pool of blood 2)
  13. Bits = 0
  14.  
  15. Thing 137 (Brain)
  16. Bits = 0
  17.  
  18. Thing 151 (Pumpkin Marine)
  19. ID # = 1000
  20. Hit points = 250
  21. Speed = 16
  22. Width = 1310720
  23. Height = 3670016
  24. Reaction time = 8
  25. Pain chance = 30
  26. Bits = 4194310
  27. Mass = 100
  28. Initial frame = 1100
  29. First moving frame = 1102
  30. Injury frame = 1116
  31. Far attack frame = 1110
  32. Death frame = 1118
  33. Exploding frame = 1125
  34. Respawn frame = 1134
  35. Alert sound = 513
  36. Action sound = 75
  37. Pain sound = 27
  38. Death sound = 60
  39. Projectile group = 5
  40.  
  41. Thing 152 (Gargoyle)
  42. ID # = 1001
  43. Hit points = 25
  44. Speed = 10
  45. Width = 1245184
  46. Height = 2621440
  47. Reaction time = 8
  48. Pain chance = 256
  49. Bits = 4211462
  50. Mass = 50
  51. Initial frame = 1140
  52. First moving frame = 1142
  53. Injury frame = 1155
  54. Close attack frame = 1150
  55. Far attack frame = 1150
  56. Death frame = 1157
  57. Exploding frame = 1162
  58. Respawn frame = 1169
  59. Alert sound = 502
  60. Action sound = 544
  61. Pain sound = 503
  62. Death sound = 504
  63. Projectile group = 1
  64.  
  65. Thing 153 (Satyr)
  66. ID # = 1002
  67. Hit points = 300
  68. Speed = 12
  69. Width = 1572864
  70. Height = 4194304
  71. Reaction time = 8
  72. Pain chance = 200
  73. Bits = 4194310
  74. Mass = 500
  75. Initial frame = 1178
  76. First moving frame = 1180
  77. Injury frame = 1198
  78. Close attack frame = 1188
  79. Far attack frame = 1188
  80. Death frame = 1200
  81. Respawn frame = 1207
  82. Alert sound = 508
  83. Action sound = 77
  84. Pain sound = 26
  85. Death sound = 509
  86. Projectile group = 2
  87.  
  88. Thing 154 (Rocket With Legs)
  89. ID # = 1003
  90. Hit points = 20
  91. Speed = 10
  92. Width = 1966080
  93. Height = 3670016
  94. Bits = 4718598
  95. Mass = 400
  96. Initial frame = 1222
  97. First moving frame = 1224
  98. Close attack frame = 1237
  99. Death frame = 1238
  100. Melee range = 6291456
  101.  
  102. Thing 155 (Satyr Fireball)
  103. Hit points = 1000
  104. Speed = 1310720
  105. Width = 393216
  106. Height = 524288
  107. Missile damage = 5
  108. Reaction time = 8
  109. Bits = -2147416560
  110. Mass = 100
  111. Initial frame = 1213
  112. Death frame = 1215
  113. Alert sound = 16
  114. Death sound = 17
  115. Fast speed = 1638400
  116.  
  117. Thing 156 (Garg Fireball)
  118. Hit points = 1000
  119. Speed = 786432
  120. Width = 393216
  121. Height = 524288
  122. Missile damage = 3
  123. Reaction time = 8
  124. Bits = -2147416560
  125. Mass = 100
  126. Initial frame = 1173
  127. Death frame = 1175
  128. Alert sound = 16
  129. Death sound = 17
  130. Fast speed = 1310720
  131.  
  132. Thing 157 (Skellington)
  133. ID # = 1004
  134. Hit points = 150
  135. Speed = 14
  136. Width = 1310720
  137. Height = 3670016
  138. Reaction time = 8
  139. Pain chance = 180
  140. Bits = 4718598
  141. Mass = 400
  142. Initial frame = 1242
  143. First moving frame = 1244
  144. Injury frame = 1263
  145. Close attack frame = 1256
  146. Far attack frame = 1260
  147. Death frame = 1265
  148. Exploding frame = 1272
  149. Respawn frame = 1286
  150. Alert sound = 512
  151. Action sound = 510
  152. Pain sound = 27
  153. Death sound = 511
  154. MBF21 Bits = 256
  155. Projectile group = 3
  156.  
  157. Thing 158 (Bone to Pick)
  158. Hit points = 1000
  159. Speed = 1179648
  160. Width = 393216
  161. Height = 524288
  162. Missile damage = 4
  163. Reaction time = 8
  164. Bits = -2147416560
  165. Mass = 100
  166. Initial frame = 1290
  167. Death frame = 1294
  168. Alert sound = 515
  169. Death sound = 514
  170. Fast speed = 1310720
  171.  
  172. Thing 159 (King Boner the Stiff)
  173. ID # = 1005
  174. Hit points = 600
  175. Speed = 12
  176. Width = 1310720
  177. Height = 3670016
  178. Reaction time = 8
  179. Pain chance = 50
  180. Bits = 4194310
  181. Mass = 500
  182. Initial frame = 1309
  183. First moving frame = 1311
  184. Injury frame = 1322
  185. Far attack frame = 1319
  186. Death frame = 1324
  187. Respawn frame = 1329
  188. Alert sound = 517
  189. Action sound = 518
  190. Pain sound = 521
  191. Death sound = 522
  192. MBF21 Bits = 64
  193. Projectile group = 4
  194. Splash group = 1
  195.  
  196. Thing 160 (Super Rev Rocket)
  197. Hit points = 1000
  198. Speed = 655360
  199. Width = 720896
  200. Height = 524288
  201. Reaction time = 8
  202. Bits = 67088
  203. Mass = 100
  204. Initial frame = 1334
  205. Death frame = 1336
  206. Alert sound = 519
  207. Death sound = 520
  208. MBF21 Bits = 16
  209. Splash group = 1
  210.  
  211. Thing 161 (Pile of Bones)
  212. ID # = 1006
  213. Width = 1310720
  214. Height = 1048576
  215. Initial frame = 1340
  216.  
  217. Thing 162 (Skeleton on Floor)
  218. ID # = 1007
  219. Width = 1310720
  220. Height = 1048576
  221. Initial frame = 1341
  222.  
  223. Thing 163 (Fountain Red)
  224. ID # = 1008
  225. Width = 4194304
  226. Height = 1048576
  227. Initial frame = 1342
  228.  
  229. Thing 164 (Fountain Green)
  230. ID # = 1009
  231. Width = 4194304
  232. Height = 1048576
  233. Initial frame = 1354
  234.  
  235. Thing 165 (Fountain Blue)
  236. ID # = 1010
  237. Width = 4194304
  238. Height = 1048576
  239. Initial frame = 1366
  240.  
  241. Thing 166 (Fountain Brown)
  242. ID # = 1011
  243. Width = 4194304
  244. Height = 1048576
  245. Initial frame = 1378
  246.  
  247. Thing 167 (Fountain Black)
  248. ID # = 1012
  249. Width = 4194304
  250. Height = 1048576
  251. Initial frame = 1390
  252.  
  253. Thing 168 (Skeleton Statue Black)
  254. ID # = 1013
  255. Width = 1310720
  256. Height = 1048576
  257. Bits = 2
  258. Initial frame = 1402
  259.  
  260. Thing 169 (Skeleton Statue Black Lit)
  261. ID # = 1014
  262. Width = 1310720
  263. Height = 1048576
  264. Bits = 2
  265. Initial frame = 1403
  266.  
  267. Thing 170 (Skeleton Statue White)
  268. ID # = 1015
  269. Width = 1310720
  270. Height = 1048576
  271. Bits = 2
  272. Initial frame = 1405
  273.  
  274. Thing 171 (Skeleton Statue White Lit)
  275. ID # = 1016
  276. Width = 1310720
  277. Height = 1048576
  278. Bits = 2
  279. Initial frame = 1406
  280.  
  281. Thing 172 (Skeleton Statue Green)
  282. ID # = 1017
  283. Width = 1310720
  284. Height = 1048576
  285. Bits = 2
  286. Initial frame = 1408
  287.  
  288. Thing 173 (Skeleton Statue Green Lit)
  289. ID # = 1018
  290. Width = 1310720
  291. Height = 1048576
  292. Bits = 2
  293. Initial frame = 1409
  294.  
  295. Thing 174 (Skeleton Statue Brown)
  296. ID # = 1019
  297. Width = 1310720
  298. Height = 1048576
  299. Bits = 2
  300. Initial frame = 1411
  301.  
  302. Thing 175 (Skeleton Statue Brown Lit)
  303. ID # = 1020
  304. Width = 1310720
  305. Height = 1048576
  306. Bits = 2
  307. Initial frame = 1412
  308.  
  309. Thing 176 (Skeleton Statue Black Spooky)
  310. ID # = 1021
  311. Width = 1310720
  312. Height = 1048576
  313. Bits = 2
  314. Initial frame = 1418
  315. First moving frame = 1417
  316.  
  317. Thing 177 (Skeleton Statue White Spooky)
  318. ID # = 1022
  319. Width = 1310720
  320. Height = 1048576
  321. Bits = 2
  322. Initial frame = 1423
  323. First moving frame = 1422
  324.  
  325. Thing 178 (Skeleton Statue Green Spooky)
  326. ID # = 1023
  327. Width = 1310720
  328. Height = 1048576
  329. Bits = 2
  330. Initial frame = 1428
  331. First moving frame = 1427
  332.  
  333. Thing 179 (Skeleton Statue Brown Spooky)
  334. ID # = 1024
  335. Width = 1310720
  336. Height = 1048576
  337. Bits = 2
  338. Initial frame = 1433
  339. First moving frame = 1432
  340.  
  341. Thing 180 (Black Column)
  342. ID # = 1025
  343. Width = 1310720
  344. Height = 1048576
  345. Bits = 2
  346. Initial frame = 1434
  347.  
  348. Thing 181 (Skull Pedestal)
  349. ID # = 1026
  350. Width = 655360
  351. Height = 1048576
  352. Bits = 2
  353. Initial frame = 1435
  354.  
  355. Thing 182 (Serpent Statue)
  356. ID # = 1027
  357. Width = 786432
  358. Height = 1048576
  359. Bits = 2
  360. Initial frame = 1436
  361.  
  362. Thing 183 (Wooden Barrel)
  363. ID # = 1028
  364. Width = 655360
  365. Height = 1048576
  366. Bits = 2
  367. Initial frame = 1437
  368.  
  369. Thing 184 (Knight Statue)
  370. ID # = 1029
  371. Width = 1048576
  372. Height = 1048576
  373. Bits = 2
  374. Initial frame = 1438
  375.  
  376. Thing 185 (Demon Statue)
  377. ID # = 1030
  378. Width = 1048576
  379. Height = 1048576
  380. Bits = 2
  381. Initial frame = 1439
  382.  
  383. Thing 186 (Black Pine Tree)
  384. ID # = 1031
  385. Width = 1048576
  386. Height = 1048576
  387. Bits = 2
  388. Initial frame = 1440
  389.  
  390. Thing 187 (Brown Pile of Bones)
  391. ID # = 1032
  392. Width = 1572864
  393. Height = 1048576
  394. Initial frame = 1441
  395.  
  396. Thing 188 (Tombstone 1)
  397. ID # = 1033
  398. Width = 786432
  399. Height = 1048576
  400. Bits = 2
  401. Initial frame = 1442
  402.  
  403. Thing 189 (Tombstone 2)
  404. ID # = 1034
  405. Width = 786432
  406. Height = 1048576
  407. Bits = 2
  408. Initial frame = 1443
  409.  
  410. Thing 190 (Tombstone 3)
  411. ID # = 1035
  412. Width = 786432
  413. Height = 1048576
  414. Bits = 2
  415. Initial frame = 1444
  416.  
  417. Thing 191 (Tombstone 4)
  418. ID # = 1036
  419. Width = 786432
  420. Height = 1048576
  421. Bits = 2
  422. Initial frame = 1445
  423.  
  424. Thing 192 (Tombstone 5)
  425. ID # = 1037
  426. Width = 786432
  427. Height = 1048576
  428. Bits = 2
  429. Initial frame = 1446
  430.  
  431. Thing 193 (Skelly Gib Bones)
  432. Width = 655360
  433. Height = 524288
  434. Bits = 536870912
  435. Mass = 200
  436. Initial frame = 1296
  437.  
  438. Thing 194 (Ambience Creaking)
  439. ID # = 1038
  440. Bits = 16
  441. Initial frame = 1447
  442.  
  443. Thing 195 (Ambience Thunder)
  444. ID # = 1039
  445. Bits = 16
  446. Initial frame = 1448
  447.  
  448. Thing 196 (Ambience Wind)
  449. ID # = 1040
  450. Bits = 16
  451. Initial frame = 1449
  452.  
  453. Thing 197 (Ambience Swamp/Forest)
  454. ID # = 1041
  455. Bits = 16
  456. Initial frame = 1450
  457.  
  458. Thing 198 (Ambience Screaming/Crying)
  459. ID # = 1042
  460. Bits = 16
  461. Initial frame = 1451
  462.  
  463. Thing 199 (Ambience Fire)
  464. ID # = 1043
  465. Bits = 16
  466. Initial frame = 1460
  467.  
  468. Thing 200 (Ambience Dripping)
  469. ID # = 1044
  470. Bits = 16
  471. Initial frame = 1461
  472.  
  473. Thing 201 (Ambience Whispers)
  474. ID # = 1045
  475. Bits = 16
  476. Initial frame = 1462
  477.  
  478. Thing 202 (Demon Statue 2)
  479. ID # = 1046
  480. Width = 1310720
  481. Height = 1048576
  482. Bits = 2
  483. Initial frame = 1463
  484.  
  485. Thing 203 (Angel Statue)
  486. ID # = 1047
  487. Width = 1572864
  488. Height = 1048576
  489. Bits = 2
  490. Initial frame = 1464
  491.  
  492. Thing 204 (Cauldron Still)
  493. ID # = 1048
  494. Width = 1310720
  495. Height = 1048576
  496. Bits = 2
  497. Initial frame = 1465
  498.  
  499. Thing 205 (Cauldron Bubbling)
  500. ID # = 1049
  501. Width = 1310720
  502. Height = 1048576
  503. Bits = 2
  504. Initial frame = 1466
  505.  
  506. Thing 206 (Crystal Ball)
  507. ID # = 1050
  508. Width = 655360
  509. Height = 1048576
  510. Bits = 2
  511. Initial frame = 1473
  512.  
  513. Thing 207 (Bloody Cleaver)
  514. ID # = 1051
  515. Width = 1966080
  516. Height = 1048576
  517. Initial frame = 1474
  518.  
  519. Thing 208 (Pot 1)
  520. ID # = 1052
  521. Width = 655360
  522. Height = 1048576
  523. Bits = 2
  524. Initial frame = 1475
  525.  
  526. Thing 209 (Pot 2)
  527. ID # = 1053
  528. Width = 655360
  529. Height = 1048576
  530. Bits = 2
  531. Initial frame = 1476
  532.  
  533. Thing 210 (Gargoyle (spawn on floor))
  534. ID # = 1054
  535. Hit points = 25
  536. Speed = 10
  537. Width = 1245184
  538. Height = 2621440
  539. Reaction time = 8
  540. Pain chance = 256
  541. Bits = 4211206
  542. Mass = 50
  543. Initial frame = 1140
  544. First moving frame = 1142
  545. Injury frame = 1155
  546. Close attack frame = 1150
  547. Far attack frame = 1150
  548. Death frame = 1157
  549. Exploding frame = 1162
  550. Respawn frame = 1169
  551. Alert sound = 502
  552. Action sound = 544
  553. Pain sound = 503
  554. Death sound = 504
  555. Projectile group = 1
  556.  
  557. Frame 1100
  558. Sprite number = 145
  559. Next frame = 1101
  560. Duration = 10
  561.  
  562. Frame 1101
  563. Sprite number = 145
  564. Sprite subnumber = 1
  565. Next frame = 1100
  566. Duration = 10
  567.  
  568. Frame 1102
  569. Sprite number = 145
  570. Next frame = 1103
  571. Duration = 1
  572.  
  573. Frame 1103
  574. Sprite number = 145
  575. Next frame = 1104
  576. Duration = 1
  577.  
  578. Frame 1104
  579. Sprite number = 145
  580. Sprite subnumber = 1
  581. Next frame = 1105
  582. Duration = 1
  583.  
  584. Frame 1105
  585. Sprite number = 145
  586. Sprite subnumber = 1
  587. Next frame = 1106
  588. Duration = 1
  589.  
  590. Frame 1106
  591. Sprite number = 145
  592. Sprite subnumber = 2
  593. Next frame = 1107
  594. Duration = 1
  595.  
  596. Frame 1107
  597. Sprite number = 145
  598. Sprite subnumber = 2
  599. Next frame = 1108
  600. Duration = 1
  601.  
  602. Frame 1108
  603. Sprite number = 145
  604. Sprite subnumber = 3
  605. Next frame = 1109
  606. Duration = 1
  607.  
  608. Frame 1109
  609. Sprite number = 145
  610. Sprite subnumber = 3
  611. Next frame = 1102
  612. Duration = 1
  613.  
  614. Frame 1110
  615. Sprite number = 145
  616. Sprite subnumber = 4
  617. Next frame = 1111
  618. Duration = 2
  619.  
  620. Frame 1111
  621. Sprite number = 145
  622. Sprite subnumber = 32773
  623. Next frame = 1112
  624. Duration = 1
  625.  
  626. Frame 1112
  627. Sprite number = 145
  628. Sprite subnumber = 4
  629. Next frame = 1113
  630. Duration = 2
  631.  
  632. Frame 1113
  633. Sprite number = 145
  634. Sprite subnumber = 32773
  635. Next frame = 1114
  636. Duration = 1
  637.  
  638. Frame 1114
  639. Sprite number = 145
  640. Sprite subnumber = 4
  641. Next frame = 1115
  642. Duration = 2
  643.  
  644. Frame 1115
  645. Sprite number = 145
  646. Sprite subnumber = 32773
  647. Next frame = 1102
  648. Duration = 1
  649.  
  650. Frame 1116
  651. Sprite number = 145
  652. Sprite subnumber = 6
  653. Next frame = 1117
  654. Duration = 3
  655.  
  656. Frame 1117
  657. Sprite number = 145
  658. Sprite subnumber = 6
  659. Next frame = 1102
  660. Duration = 3
  661.  
  662. Frame 1118
  663. Sprite number = 145
  664. Sprite subnumber = 7
  665. Next frame = 1119
  666. Duration = 5
  667.  
  668. Frame 1119
  669. Sprite number = 145
  670. Sprite subnumber = 8
  671. Next frame = 1120
  672. Duration = 5
  673.  
  674. Frame 1120
  675. Sprite number = 145
  676. Sprite subnumber = 9
  677. Next frame = 1121
  678. Duration = 5
  679.  
  680. Frame 1121
  681. Sprite number = 145
  682. Sprite subnumber = 10
  683. Next frame = 1122
  684. Duration = 5
  685.  
  686. Frame 1122
  687. Sprite number = 145
  688. Sprite subnumber = 11
  689. Next frame = 1123
  690. Duration = 5
  691.  
  692. Frame 1123
  693. Sprite number = 145
  694. Sprite subnumber = 12
  695. Next frame = 1124
  696. Duration = 5
  697.  
  698. Frame 1124
  699. Sprite number = 145
  700. Sprite subnumber = 13
  701. Next frame = 0
  702.  
  703. Frame 1125
  704. Sprite number = 145
  705. Sprite subnumber = 14
  706. Next frame = 1126
  707. Duration = 5
  708.  
  709. Frame 1126
  710. Sprite number = 145
  711. Sprite subnumber = 15
  712. Next frame = 1127
  713. Duration = 5
  714.  
  715. Frame 1127
  716. Sprite number = 145
  717. Sprite subnumber = 16
  718. Next frame = 1128
  719. Duration = 5
  720.  
  721. Frame 1128
  722. Sprite number = 145
  723. Sprite subnumber = 17
  724. Next frame = 1129
  725. Duration = 5
  726.  
  727. Frame 1129
  728. Sprite number = 145
  729. Sprite subnumber = 18
  730. Next frame = 1130
  731. Duration = 5
  732.  
  733. Frame 1130
  734. Sprite number = 145
  735. Sprite subnumber = 19
  736. Next frame = 1131
  737. Duration = 5
  738.  
  739. Frame 1131
  740. Sprite number = 145
  741. Sprite subnumber = 20
  742. Next frame = 1132
  743. Duration = 5
  744.  
  745. Frame 1132
  746. Sprite number = 145
  747. Sprite subnumber = 21
  748. Next frame = 1133
  749. Duration = 5
  750.  
  751. Frame 1133
  752. Sprite number = 145
  753. Sprite subnumber = 22
  754. Next frame = 0
  755.  
  756. Frame 1134
  757. Sprite number = 145
  758. Sprite subnumber = 12
  759. Next frame = 1135
  760. Duration = 5
  761.  
  762. Frame 1135
  763. Sprite number = 145
  764. Sprite subnumber = 11
  765. Next frame = 1136
  766. Duration = 5
  767.  
  768. Frame 1136
  769. Sprite number = 145
  770. Sprite subnumber = 10
  771. Next frame = 1137
  772. Duration = 5
  773.  
  774. Frame 1137
  775. Sprite number = 145
  776. Sprite subnumber = 9
  777. Next frame = 1138
  778. Duration = 5
  779.  
  780. Frame 1138
  781. Sprite number = 145
  782. Sprite subnumber = 8
  783. Next frame = 1139
  784. Duration = 5
  785.  
  786. Frame 1139
  787. Sprite number = 145
  788. Sprite subnumber = 7
  789. Next frame = 1102
  790. Duration = 5
  791.  
  792. Frame 1140
  793. Sprite number = 146
  794. Sprite subnumber = 1
  795. Next frame = 1141
  796. Duration = 10
  797.  
  798. Frame 1141
  799. Sprite number = 146
  800. Next frame = 1140
  801. Duration = 10
  802.  
  803. Frame 1142
  804. Sprite number = 146
  805. Next frame = 1143
  806. Duration = 2
  807.  
  808. Frame 1143
  809. Sprite number = 146
  810. Next frame = 1144
  811. Duration = 2
  812.  
  813. Frame 1144
  814. Sprite number = 146
  815. Sprite subnumber = 1
  816. Next frame = 1145
  817. Duration = 2
  818.  
  819. Frame 1145
  820. Sprite number = 146
  821. Sprite subnumber = 1
  822. Next frame = 1146
  823. Duration = 2
  824.  
  825. Frame 1146
  826. Sprite number = 146
  827. Sprite subnumber = 2
  828. Next frame = 1147
  829. Duration = 2
  830.  
  831. Frame 1147
  832. Sprite number = 146
  833. Sprite subnumber = 2
  834. Next frame = 1148
  835. Duration = 2
  836.  
  837. Frame 1148
  838. Sprite number = 146
  839. Sprite subnumber = 1
  840. Next frame = 1149
  841. Duration = 2
  842.  
  843. Frame 1149
  844. Sprite number = 146
  845. Sprite subnumber = 1
  846. Next frame = 1142
  847. Duration = 2
  848.  
  849. Frame 1150
  850. Sprite number = 146
  851. Sprite subnumber = 3
  852. Next frame = 1151
  853. Duration = 6
  854.  
  855. Frame 1151
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  860.  
  861. Frame 1152
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  868.  
  869. Frame 1153
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  879.  
  880. Frame 1154
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  888.  
  889. Frame 1155
  890. Sprite number = 146
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  894.  
  895. Frame 1156
  896. Sprite number = 146
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  900.  
  901. Frame 1157
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  906.  
  907. Frame 1158
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  912.  
  913. Frame 1159
  914. Sprite number = 146
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  918.  
  919. Frame 1160
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  924.  
  925. Frame 1161
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  930. Frame 1162
  931. Sprite number = 146
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  935.  
  936. Frame 1163
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  941.  
  942. Frame 1164
  943. Sprite number = 146
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  945. Next frame = 1165
  946. Duration = 5
  947.  
  948. Frame 1165
  949. Sprite number = 146
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  953.  
  954. Frame 1166
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  959.  
  960. Frame 1167
  961. Sprite number = 146
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  965.  
  966. Frame 1168
  967. Sprite number = 146
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  970.  
  971. Frame 1169
  972. Sprite number = 146
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  976.  
  977. Frame 1170
  978. Sprite number = 146
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  982.  
  983. Frame 1171
  984. Sprite number = 146
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  988.  
  989. Frame 1172
  990. Sprite number = 146
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  994.  
  995. Frame 1173
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  1000.  
  1001. Frame 1174
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  1006.  
  1007. Frame 1175
  1008. Sprite number = 150
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  1012.  
  1013. Frame 1176
  1014. Sprite number = 150
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  1018.  
  1019. Frame 1177
  1020. Sprite number = 150
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  1024.  
  1025. Frame 1178
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  1029.  
  1030. Frame 1179
  1031. Sprite number = 147
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  1035.  
  1036. Frame 1180
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  1040.  
  1041. Frame 1181
  1042. Sprite number = 147
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  1045.  
  1046. Frame 1182
  1047. Sprite number = 147
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  1051.  
  1052. Frame 1183
  1053. Sprite number = 147
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  1057.  
  1058. Frame 1184
  1059. Sprite number = 147
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  1063.  
  1064. Frame 1185
  1065. Sprite number = 147
  1066. Sprite subnumber = 2
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  1069.  
  1070. Frame 1186
  1071. Sprite number = 147
  1072. Sprite subnumber = 3
  1073. Next frame = 1187
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  1075.  
  1076. Frame 1187
  1077. Sprite number = 147
  1078. Sprite subnumber = 3
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  1080. Duration = 2
  1081.  
  1082. Frame 1188
  1083. Sprite number = 147
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  1087.  
  1088. Frame 1189
  1089. Sprite number = 147
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  1093.  
  1094. Frame 1190
  1095. Sprite number = 147
  1096. Sprite subnumber = 6
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  1099. Args1 = 1192
  1100. Args2 = 3932160
  1101.  
  1102. Frame 1191
  1103. Sprite number = 147
  1104. Sprite subnumber = 32774
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  1107. Args1 = 155
  1108.  
  1109. Frame 1192
  1110. Sprite number = 147
  1111. Sprite subnumber = 6
  1112. Next frame = 1193
  1113. Duration = 5
  1114. Args1 = 6
  1115. Args2 = 8
  1116. Args3 = 55
  1117.  
  1118. Frame 1193
  1119. Sprite number = 147
  1120. Sprite subnumber = 15
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  1123.  
  1124. Frame 1194
  1125. Sprite number = 147
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  1128. Duration = 5
  1129.  
  1130. Frame 1195
  1131. Sprite number = 147
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  1133. Next frame = 1196
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  1135. Args1 = 1197
  1136. Args2 = 3932160
  1137.  
  1138. Frame 1196
  1139. Sprite number = 147
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  1143. Args1 = 155
  1144.  
  1145. Frame 1197
  1146. Sprite number = 147
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  1149. Duration = 6
  1150. Args1 = 6
  1151. Args2 = 8
  1152. Args3 = 55
  1153.  
  1154. Frame 1198
  1155. Sprite number = 147
  1156. Sprite subnumber = 7
  1157. Next frame = 1199
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  1159.  
  1160. Frame 1199
  1161. Sprite number = 147
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  1165.  
  1166. Frame 1200
  1167. Sprite number = 147
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  1171.  
  1172. Frame 1201
  1173. Sprite number = 147
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  1177.  
  1178. Frame 1202
  1179. Sprite number = 147
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  1183.  
  1184. Frame 1203
  1185. Sprite number = 147
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  1189.  
  1190. Frame 1204
  1191. Sprite number = 147
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  1195.  
  1196. Frame 1205
  1197. Sprite number = 147
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  1199. Next frame = 1206
  1200. Duration = 5
  1201.  
  1202. Frame 1206
  1203. Sprite number = 147
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  1205. Next frame = 0
  1206.  
  1207. Frame 1207
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  1211. Duration = 8
  1212.  
  1213. Frame 1208
  1214. Sprite number = 147
  1215. Sprite subnumber = 12
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  1217. Duration = 8
  1218.  
  1219. Frame 1209
  1220. Sprite number = 147
  1221. Sprite subnumber = 11
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  1224.  
  1225. Frame 1210
  1226. Sprite number = 147
  1227. Sprite subnumber = 10
  1228. Next frame = 1211
  1229. Duration = 8
  1230.  
  1231. Frame 1211
  1232. Sprite number = 147
  1233. Sprite subnumber = 9
  1234. Next frame = 1212
  1235. Duration = 8
  1236.  
  1237. Frame 1212
  1238. Sprite number = 147
  1239. Sprite subnumber = 8
  1240. Next frame = 1180
  1241. Duration = 8
  1242.  
  1243. Frame 1213
  1244. Sprite number = 151
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  1248.  
  1249. Frame 1214
  1250. Sprite number = 151
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  1254.  
  1255. Frame 1215
  1256. Sprite number = 151
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  1260.  
  1261. Frame 1216
  1262. Sprite number = 151
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  1266.  
  1267. Frame 1217
  1268. Sprite number = 151
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  1272.  
  1273. Frame 1218
  1274. Sprite number = 151
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  1278.  
  1279. Frame 1219
  1280. Sprite number = 151
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  1284.  
  1285. Frame 1220
  1286. Sprite number = 151
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  1290.  
  1291. Frame 1221
  1292. Sprite number = 151
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  1296.  
  1297. Frame 1222
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  1300. Duration = 10
  1301.  
  1302. Frame 1223
  1303. Sprite number = 148
  1304. Sprite subnumber = 1
  1305. Next frame = 1222
  1306. Duration = 10
  1307.  
  1308. Frame 1224
  1309. Next frame = 1225
  1310. Duration = 0
  1311. Unknown 1 = 543
  1312.  
  1313. Frame 1225
  1314. Sprite number = 148
  1315. Next frame = 1226
  1316. Duration = 1
  1317.  
  1318. Frame 1226
  1319. Sprite number = 148
  1320. Next frame = 1227
  1321. Duration = 1
  1322.  
  1323. Frame 1227
  1324. Sprite number = 148
  1325. Sprite subnumber = 1
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  1328.  
  1329. Frame 1228
  1330. Sprite number = 148
  1331. Sprite subnumber = 1
  1332. Next frame = 1229
  1333. Duration = 1
  1334.  
  1335. Frame 1229
  1336. Sprite number = 148
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  1338. Next frame = 1230
  1339. Duration = 1
  1340.  
  1341. Frame 1230
  1342. Sprite number = 148
  1343. Sprite subnumber = 2
  1344. Next frame = 1231
  1345. Duration = 1
  1346.  
  1347. Frame 1231
  1348. Sprite number = 148
  1349. Sprite subnumber = 3
  1350. Next frame = 1232
  1351. Duration = 1
  1352.  
  1353. Frame 1232
  1354. Sprite number = 148
  1355. Sprite subnumber = 3
  1356. Next frame = 1233
  1357. Duration = 1
  1358.  
  1359. Frame 1233
  1360. Sprite number = 148
  1361. Sprite subnumber = 4
  1362. Next frame = 1234
  1363. Duration = 1
  1364.  
  1365. Frame 1234
  1366. Sprite number = 148
  1367. Sprite subnumber = 4
  1368. Next frame = 1235
  1369. Duration = 1
  1370.  
  1371. Frame 1235
  1372. Sprite number = 148
  1373. Sprite subnumber = 5
  1374. Next frame = 1236
  1375. Duration = 1
  1376.  
  1377. Frame 1236
  1378. Sprite number = 148
  1379. Sprite subnumber = 5
  1380. Next frame = 1224
  1381. Duration = 1
  1382.  
  1383. Frame 1237
  1384. Next frame = 1238
  1385. Duration = 0
  1386.  
  1387. Frame 1238
  1388. Next frame = 1239
  1389. Duration = 0
  1390. Unknown 1 = 82
  1391.  
  1392. Frame 1239
  1393. Sprite number = 149
  1394. Sprite subnumber = 32768
  1395. Next frame = 1240
  1396. Duration = 8
  1397.  
  1398. Frame 1240
  1399. Sprite number = 149
  1400. Sprite subnumber = 32769
  1401. Next frame = 1241
  1402. Duration = 6
  1403.  
  1404. Frame 1241
  1405. Sprite number = 149
  1406. Sprite subnumber = 32770
  1407. Next frame = 0
  1408. Duration = 4
  1409.  
  1410. Frame 1242
  1411. Sprite number = 152
  1412. Next frame = 1243
  1413. Duration = 10
  1414.  
  1415. Frame 1243
  1416. Sprite number = 152
  1417. Sprite subnumber = 1
  1418. Next frame = 1242
  1419. Duration = 10
  1420.  
  1421. Frame 1244
  1422. Sprite number = 152
  1423. Next frame = 1245
  1424. Duration = 2
  1425.  
  1426. Frame 1245
  1427. Sprite number = 152
  1428. Next frame = 1246
  1429. Duration = 2
  1430.  
  1431. Frame 1246
  1432. Sprite number = 152
  1433. Sprite subnumber = 1
  1434. Next frame = 1247
  1435. Duration = 2
  1436.  
  1437. Frame 1247
  1438. Sprite number = 152
  1439. Sprite subnumber = 1
  1440. Next frame = 1248
  1441. Duration = 2
  1442.  
  1443. Frame 1248
  1444. Sprite number = 152
  1445. Sprite subnumber = 2
  1446. Next frame = 1249
  1447. Duration = 2
  1448.  
  1449. Frame 1249
  1450. Sprite number = 152
  1451. Sprite subnumber = 2
  1452. Next frame = 1250
  1453. Duration = 2
  1454.  
  1455. Frame 1250
  1456. Sprite number = 152
  1457. Sprite subnumber = 3
  1458. Next frame = 1251
  1459. Duration = 2
  1460.  
  1461. Frame 1251
  1462. Sprite number = 152
  1463. Sprite subnumber = 3
  1464. Next frame = 1252
  1465. Duration = 2
  1466.  
  1467. Frame 1252
  1468. Sprite number = 152
  1469. Sprite subnumber = 4
  1470. Next frame = 1253
  1471. Duration = 2
  1472.  
  1473. Frame 1253
  1474. Sprite number = 152
  1475. Sprite subnumber = 4
  1476. Next frame = 1254
  1477. Duration = 2
  1478.  
  1479. Frame 1254
  1480. Sprite number = 152
  1481. Sprite subnumber = 5
  1482. Next frame = 1255
  1483. Duration = 2
  1484.  
  1485. Frame 1255
  1486. Sprite number = 152
  1487. Sprite subnumber = 5
  1488. Next frame = 1244
  1489. Duration = 2
  1490.  
  1491. Frame 1256
  1492. Sprite number = 152
  1493. Sprite subnumber = 6
  1494. Next frame = 1257
  1495. Duration = 0
  1496.  
  1497. Frame 1257
  1498. Sprite number = 152
  1499. Sprite subnumber = 6
  1500. Next frame = 1258
  1501. Duration = 6
  1502.  
  1503. Frame 1258
  1504. Sprite number = 152
  1505. Sprite subnumber = 7
  1506. Next frame = 1259
  1507. Duration = 6
  1508.  
  1509. Frame 1259
  1510. Sprite number = 152
  1511. Sprite subnumber = 8
  1512. Next frame = 1244
  1513. Duration = 6
  1514.  
  1515. Frame 1260
  1516. Sprite number = 152
  1517. Sprite subnumber = 6
  1518. Next frame = 1261
  1519. Duration = 4
  1520.  
  1521. Frame 1261
  1522. Sprite number = 152
  1523. Sprite subnumber = 7
  1524. Next frame = 1262
  1525. Duration = 4
  1526.  
  1527. Frame 1262
  1528. Sprite number = 152
  1529. Sprite subnumber = 8
  1530. Next frame = 1244
  1531. Duration = 6
  1532. Args1 = 158
  1533.  
  1534. Frame 1263
  1535. Sprite number = 152
  1536. Sprite subnumber = 11
  1537. Next frame = 1264
  1538. Duration = 5
  1539.  
  1540. Frame 1264
  1541. Sprite number = 152
  1542. Sprite subnumber = 11
  1543. Next frame = 1244
  1544. Duration = 5
  1545.  
  1546. Frame 1265
  1547. Sprite number = 152
  1548. Sprite subnumber = 11
  1549. Next frame = 1266
  1550. Duration = 0
  1551. Args1 = 1272
  1552. Args2 = -70
  1553.  
  1554. Frame 1266
  1555. Sprite number = 152
  1556. Sprite subnumber = 11
  1557. Next frame = 1267
  1558. Duration = 7
  1559.  
  1560. Frame 1267
  1561. Sprite number = 152
  1562. Sprite subnumber = 12
  1563. Next frame = 1268
  1564. Duration = 7
  1565.  
  1566. Frame 1268
  1567. Sprite number = 152
  1568. Sprite subnumber = 13
  1569. Next frame = 1269
  1570. Duration = 7
  1571.  
  1572. Frame 1269
  1573. Sprite number = 152
  1574. Sprite subnumber = 14
  1575. Next frame = 1270
  1576. Duration = 7
  1577.  
  1578. Frame 1270
  1579. Sprite number = 152
  1580. Sprite subnumber = 15
  1581. Next frame = 1271
  1582. Duration = 7
  1583.  
  1584. Frame 1271
  1585. Sprite number = 152
  1586. Sprite subnumber = 16
  1587. Next frame = 0
  1588.  
  1589. Frame 1272
  1590. Sprite number = 152
  1591. Sprite subnumber = 11
  1592. Next frame = 1273
  1593. Duration = 7
  1594.  
  1595. Frame 1273
  1596. Sprite number = 152
  1597. Sprite subnumber = 12
  1598. Next frame = 1274
  1599. Duration = 7
  1600.  
  1601. Frame 1274
  1602. Next frame = 1275
  1603. Duration = 0
  1604. Unknown 1 = 524
  1605.  
  1606. Frame 1275
  1607. Next frame = 1276
  1608. Duration = 0
  1609. Args1 = 193
  1610. Args2 = 0
  1611. Args3 = 0
  1612. Args4 = 0
  1613. Args5 = 0
  1614. Args6 = 0
  1615. Args7 = 0
  1616. Args8 = 983040
  1617.  
  1618. Frame 1276
  1619. Next frame = 1277
  1620. Duration = 0
  1621. Args1 = 193
  1622. Args2 = 0
  1623. Args3 = 0
  1624. Args4 = 0
  1625. Args5 = 0
  1626. Args6 = 327680
  1627. Args7 = 0
  1628. Args8 = 983040
  1629.  
  1630. Frame 1277
  1631. Next frame = 1278
  1632. Duration = 0
  1633. Args1 = 193
  1634. Args2 = 0
  1635. Args3 = 0
  1636. Args4 = 0
  1637. Args5 = 0
  1638. Args6 = 327680
  1639. Args7 = 327680
  1640. Args8 = 983040
  1641.  
  1642. Frame 1278
  1643. Next frame = 1279
  1644. Duration = 0
  1645. Args1 = 193
  1646. Args2 = 0
  1647. Args3 = 0
  1648. Args4 = 0
  1649. Args5 = 0
  1650. Args6 = 0
  1651. Args7 = 327680
  1652. Args8 = 983040
  1653.  
  1654. Frame 1279
  1655. Next frame = 1280
  1656. Duration = 0
  1657. Args1 = 193
  1658. Args2 = 0
  1659. Args3 = 0
  1660. Args4 = 0
  1661. Args5 = 0
  1662. Args6 = -327680
  1663. Args7 = -327680
  1664. Args8 = 983040
  1665.  
  1666. Frame 1280
  1667. Next frame = 1281
  1668. Duration = 0
  1669. Args1 = 193
  1670. Args2 = 0
  1671. Args3 = 0
  1672. Args4 = 0
  1673. Args5 = 0
  1674. Args6 = -327680
  1675. Args7 = 0
  1676. Args8 = 983040
  1677.  
  1678. Frame 1281
  1679. Next frame = 1282
  1680. Duration = 0
  1681. Args1 = 193
  1682. Args2 = 0
  1683. Args3 = 0
  1684. Args4 = 0
  1685. Args5 = 0
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  2449. Frame 1413
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  2467. Frame 1416
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  2474. Frame 1417
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  2496. Frame 1421
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  2503. Frame 1422
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  2510. Frame 1423
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  2527. Frame 1426
  2528. Sprite number = 163
  2529. Sprite subnumber = 32775
  2530. Next frame = 1424
  2531. Duration = 8
  2532. Unknown 1 = 523
  2533.  
  2534. Frame 1427
  2535. Sprite number = 163
  2536. Sprite subnumber = 6
  2537. Duration = 1
  2538. Args1 = 1426
  2539. Args2 = 8388608
  2540.  
  2541. Frame 1428
  2542. Sprite number = 163
  2543. Sprite subnumber = 6
  2544. Duration = 10
  2545.  
  2546. Frame 1429
  2547. Sprite number = 163
  2548. Sprite subnumber = 32779
  2549. Next frame = 1430
  2550. Duration = 8
  2551.  
  2552. Frame 1430
  2553. Sprite number = 163
  2554. Sprite subnumber = 32778
  2555. Next frame = 1429
  2556. Duration = 8
  2557.  
  2558. Frame 1431
  2559. Sprite number = 163
  2560. Sprite subnumber = 32778
  2561. Next frame = 1429
  2562. Duration = 8
  2563. Unknown 1 = 523
  2564.  
  2565. Frame 1432
  2566. Sprite number = 163
  2567. Sprite subnumber = 9
  2568. Duration = 1
  2569. Args1 = 1431
  2570. Args2 = 8388608
  2571.  
  2572. Frame 1433
  2573. Sprite number = 163
  2574. Sprite subnumber = 9
  2575. Duration = 10
  2576.  
  2577. Frame 1434
  2578. Sprite number = 164
  2579. Next frame = 0
  2580.  
  2581. Frame 1435
  2582. Sprite number = 165
  2583. Next frame = 0
  2584.  
  2585. Frame 1436
  2586. Sprite number = 166
  2587. Next frame = 0
  2588.  
  2589. Frame 1437
  2590. Sprite number = 167
  2591. Next frame = 0
  2592.  
  2593. Frame 1438
  2594. Sprite number = 168
  2595. Next frame = 0
  2596.  
  2597. Frame 1439
  2598. Sprite number = 169
  2599. Next frame = 0
  2600.  
  2601. Frame 1440
  2602. Sprite number = 170
  2603. Next frame = 0
  2604.  
  2605. Frame 1441
  2606. Sprite number = 171
  2607. Next frame = 0
  2608.  
  2609. Frame 1442
  2610. Sprite number = 172
  2611. Next frame = 0
  2612.  
  2613. Frame 1443
  2614. Sprite number = 172
  2615. Sprite subnumber = 1
  2616. Next frame = 0
  2617.  
  2618. Frame 1444
  2619. Sprite number = 172
  2620. Sprite subnumber = 2
  2621. Next frame = 0
  2622.  
  2623. Frame 1445
  2624. Sprite number = 172
  2625. Sprite subnumber = 3
  2626. Next frame = 0
  2627.  
  2628. Frame 1446
  2629. Sprite number = 172
  2630. Sprite subnumber = 4
  2631. Next frame = 0
  2632.  
  2633. Frame 1447
  2634. Duration = 245
  2635. Unknown 1 = 526
  2636.  
  2637. Frame 1448
  2638. Duration = 245
  2639. Unknown 1 = 527
  2640.  
  2641. Frame 1449
  2642. Duration = 70
  2643. Unknown 1 = 528
  2644.  
  2645. Frame 1450
  2646. Duration = 87
  2647. Unknown 1 = 529
  2648.  
  2649. Frame 1451
  2650. Next frame = 1452
  2651. Duration = 105
  2652. Unknown 1 = 530
  2653.  
  2654. Frame 1452
  2655. Next frame = 1453
  2656. Duration = 120
  2657. Unknown 1 = 538
  2658.  
  2659. Frame 1453
  2660. Next frame = 1454
  2661. Duration = 160
  2662. Unknown 1 = 531
  2663.  
  2664. Frame 1454
  2665. Next frame = 1455
  2666. Duration = 140
  2667. Unknown 1 = 537
  2668.  
  2669. Frame 1455
  2670. Next frame = 1456
  2671. Duration = 105
  2672. Unknown 1 = 532
  2673.  
  2674. Frame 1456
  2675. Next frame = 1457
  2676. Duration = 120
  2677. Unknown 1 = 536
  2678.  
  2679. Frame 1457
  2680. Next frame = 1458
  2681. Duration = 160
  2682. Unknown 1 = 533
  2683.  
  2684. Frame 1458
  2685. Next frame = 1459
  2686. Duration = 140
  2687. Unknown 1 = 534
  2688.  
  2689. Frame 1459
  2690. Next frame = 1451
  2691. Duration = 140
  2692. Unknown 1 = 535
  2693.  
  2694. Frame 1460
  2695. Duration = 70
  2696. Unknown 1 = 539
  2697.  
  2698. Frame 1461
  2699. Duration = 157
  2700. Unknown 1 = 540
  2701.  
  2702. Frame 1462
  2703. Duration = 210
  2704. Unknown 1 = 541
  2705.  
  2706. Frame 1463
  2707. Sprite number = 173
  2708. Next frame = 0
  2709.  
  2710. Frame 1464
  2711. Sprite number = 173
  2712. Sprite subnumber = 1
  2713. Next frame = 0
  2714.  
  2715. Frame 1465
  2716. Sprite number = 174
  2717. Next frame = 0
  2718.  
  2719. Frame 1466
  2720. Sprite number = 174
  2721. Sprite subnumber = 32769
  2722. Next frame = 1467
  2723. Duration = 4
  2724.  
  2725. Frame 1467
  2726. Sprite number = 174
  2727. Sprite subnumber = 32770
  2728. Next frame = 1468
  2729. Duration = 4
  2730.  
  2731. Frame 1468
  2732. Sprite number = 174
  2733. Sprite subnumber = 32771
  2734. Next frame = 1469
  2735. Duration = 4
  2736.  
  2737. Frame 1469
  2738. Sprite number = 174
  2739. Sprite subnumber = 32772
  2740. Next frame = 1470
  2741. Duration = 4
  2742.  
  2743. Frame 1470
  2744. Sprite number = 174
  2745. Sprite subnumber = 32773
  2746. Next frame = 1471
  2747. Duration = 4
  2748.  
  2749. Frame 1471
  2750. Sprite number = 174
  2751. Sprite subnumber = 32774
  2752. Next frame = 1472
  2753. Duration = 4
  2754.  
  2755. Frame 1472
  2756. Sprite number = 174
  2757. Sprite subnumber = 32775
  2758. Next frame = 1466
  2759. Duration = 4
  2760.  
  2761. Frame 1473
  2762. Sprite number = 175
  2763. Next frame = 0
  2764.  
  2765. Frame 1474
  2766. Sprite number = 176
  2767. Next frame = 0
  2768.  
  2769. Frame 1475
  2770. Sprite number = 177
  2771. Next frame = 0
  2772.  
  2773. Frame 1476
  2774. Sprite number = 177
  2775. Sprite subnumber = 1
  2776. Next frame = 0
  2777.  
  2778. [CODEPTR]
  2779. FRAME 1100 = Look
  2780. FRAME 1101 = Look
  2781. FRAME 1102 = Chase
  2782. FRAME 1103 = Chase
  2783. FRAME 1104 = Chase
  2784. FRAME 1105 = Chase
  2785. FRAME 1106 = Chase
  2786. FRAME 1107 = Chase
  2787. FRAME 1108 = Chase
  2788. FRAME 1109 = Chase
  2789. FRAME 1110 = FaceTarget
  2790. FRAME 1111 = BspiAttack
  2791. FRAME 1112 = FaceTarget
  2792. FRAME 1113 = BspiAttack
  2793. FRAME 1114 = FaceTarget
  2794. FRAME 1115 = BspiAttack
  2795. FRAME 1117 = Pain
  2796. FRAME 1119 = Scream
  2797. FRAME 1120 = Fall
  2798. FRAME 1126 = XScream
  2799. FRAME 1127 = Fall
  2800. FRAME 1140 = Look
  2801. FRAME 1141 = Look
  2802. FRAME 1142 = Chase
  2803. FRAME 1143 = Chase
  2804. FRAME 1144 = Chase
  2805. FRAME 1145 = Chase
  2806. FRAME 1146 = Chase
  2807. FRAME 1147 = Chase
  2808. FRAME 1148 = Chase
  2809. FRAME 1149 = Chase
  2810. FRAME 1150 = FaceTarget
  2811. FRAME 1151 = FaceTarget
  2812. FRAME 1152 = JumpIfTargetCloser
  2813. FRAME 1153 = MonsterProjectile
  2814. FRAME 1154 = MonsterMeleeAttack
  2815. FRAME 1156 = Pain
  2816. FRAME 1158 = Scream
  2817. FRAME 1160 = Fall
  2818. FRAME 1162 = XScream
  2819. FRAME 1163 = Fall
  2820. FRAME 1178 = Look
  2821. FRAME 1179 = Look
  2822. FRAME 1180 = Chase
  2823. FRAME 1181 = Chase
  2824. FRAME 1182 = Chase
  2825. FRAME 1183 = Chase
  2826. FRAME 1184 = Chase
  2827. FRAME 1185 = Chase
  2828. FRAME 1186 = Chase
  2829. FRAME 1187 = Chase
  2830. FRAME 1188 = FaceTarget
  2831. FRAME 1189 = FaceTarget
  2832. FRAME 1190 = JumpIfTargetCloser
  2833. FRAME 1191 = MonsterProjectile
  2834. FRAME 1192 = MonsterMeleeAttack
  2835. FRAME 1193 = FaceTarget
  2836. FRAME 1194 = FaceTarget
  2837. FRAME 1195 = JumpIfTargetCloser
  2838. FRAME 1196 = MonsterProjectile
  2839. FRAME 1197 = MonsterMeleeAttack
  2840. FRAME 1199 = Pain
  2841. FRAME 1201 = Scream
  2842. FRAME 1203 = Fall
  2843. FRAME 1222 = Look
  2844. FRAME 1223 = Look
  2845. FRAME 1224 = PlaySound
  2846. FRAME 1225 = Chase
  2847. FRAME 1226 = Chase
  2848. FRAME 1227 = Chase
  2849. FRAME 1228 = Chase
  2850. FRAME 1229 = Chase
  2851. FRAME 1230 = Chase
  2852. FRAME 1231 = Chase
  2853. FRAME 1232 = Chase
  2854. FRAME 1233 = Chase
  2855. FRAME 1234 = Chase
  2856. FRAME 1235 = Chase
  2857. FRAME 1236 = Chase
  2858. FRAME 1237 = Die
  2859. FRAME 1238 = PlaySound
  2860. FRAME 1239 = Explode
  2861. FRAME 1240 = Fall
  2862. FRAME 1242 = Look
  2863. FRAME 1243 = Look
  2864. FRAME 1244 = Chase
  2865. FRAME 1245 = Chase
  2866. FRAME 1246 = Chase
  2867. FRAME 1247 = Chase
  2868. FRAME 1248 = Chase
  2869. FRAME 1249 = Chase
  2870. FRAME 1250 = Chase
  2871. FRAME 1251 = Chase
  2872. FRAME 1252 = Chase
  2873. FRAME 1253 = Chase
  2874. FRAME 1254 = Chase
  2875. FRAME 1255 = Chase
  2876. FRAME 1256 = FaceTarget
  2877. FRAME 1257 = SkelWhoosh
  2878. FRAME 1258 = FaceTarget
  2879. FRAME 1259 = SkelFist
  2880. FRAME 1260 = FaceTarget
  2881. FRAME 1261 = FaceTarget
  2882. FRAME 1262 = MonsterProjectile
  2883. FRAME 1264 = Pain
  2884. FRAME 1265 = JumpIfHealthBelow
  2885. FRAME 1268 = Scream
  2886. FRAME 1269 = Fall
  2887. FRAME 1274 = PlaySound
  2888. FRAME 1275 = SpawnObject
  2889. FRAME 1276 = SpawnObject
  2890. FRAME 1277 = SpawnObject
  2891. FRAME 1278 = SpawnObject
  2892. FRAME 1279 = SpawnObject
  2893. FRAME 1280 = SpawnObject
  2894. FRAME 1281 = SpawnObject
  2895. FRAME 1283 = Fall
  2896. FRAME 1309 = Look
  2897. FRAME 1310 = Look
  2898. FRAME 1311 = Chase
  2899. FRAME 1312 = Chase
  2900. FRAME 1313 = Chase
  2901. FRAME 1314 = Chase
  2902. FRAME 1315 = Chase
  2903. FRAME 1316 = Chase
  2904. FRAME 1317 = Chase
  2905. FRAME 1318 = Chase
  2906. FRAME 1319 = FaceTarget
  2907. FRAME 1320 = MonsterProjectile
  2908. FRAME 1321 = FaceTarget
  2909. FRAME 1323 = Pain
  2910. FRAME 1324 = Scream
  2911. FRAME 1326 = Fall
  2912. FRAME 1334 = Spawn
  2913. FRAME 1335 = SeekTracer
  2914. FRAME 1336 = RadiusDamage
  2915. FRAME 1342 = PlaySound
  2916. FRAME 1354 = PlaySound
  2917. FRAME 1366 = PlaySound
  2918. FRAME 1378 = PlaySound
  2919. FRAME 1390 = PlaySound
  2920. FRAME 1416 = PlaySound
  2921. FRAME 1417 = JumpIfTargetCloser
  2922. FRAME 1418 = Look
  2923. FRAME 1421 = PlaySound
  2924. FRAME 1422 = JumpIfTargetCloser
  2925. FRAME 1423 = Look
  2926. FRAME 1426 = PlaySound
  2927. FRAME 1427 = JumpIfTargetCloser
  2928. FRAME 1428 = Look
  2929. FRAME 1431 = PlaySound
  2930. FRAME 1432 = JumpIfTargetCloser
  2931. FRAME 1433 = Look
  2932. FRAME 1447 = PlaySound
  2933. FRAME 1448 = PlaySound
  2934. FRAME 1449 = PlaySound
  2935. FRAME 1450 = PlaySound
  2936. FRAME 1451 = PlaySound
  2937. FRAME 1452 = PlaySound
  2938. FRAME 1453 = PlaySound
  2939. FRAME 1454 = PlaySound
  2940. FRAME 1455 = PlaySound
  2941. FRAME 1456 = PlaySound
  2942. FRAME 1457 = PlaySound
  2943. FRAME 1458 = PlaySound
  2944. FRAME 1459 = PlaySound
  2945. FRAME 1460 = PlaySound
  2946. FRAME 1461 = PlaySound
  2947. FRAME 1462 = PlaySound
  2948.  
  2949.  
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