Patch File for DeHackEd v3.0 # Created with DECOHack v0.18.1 by Matt Tropiano # Note: Use the pound sign ('#') to start comment lines. Doom version = 21 Patch format = 6 Thing 135 (Pool of blood 1) Bits = 0 Thing 136 (Pool of blood 2) Bits = 0 Thing 137 (Brain) Bits = 0 Thing 151 (Pumpkin Marine) ID # = 1000 Hit points = 250 Speed = 16 Width = 1310720 Height = 3670016 Reaction time = 8 Pain chance = 30 Bits = 4194310 Mass = 100 Initial frame = 1100 First moving frame = 1102 Injury frame = 1116 Far attack frame = 1110 Death frame = 1118 Exploding frame = 1125 Respawn frame = 1134 Alert sound = 513 Action sound = 75 Pain sound = 27 Death sound = 60 Projectile group = 5 Thing 152 (Gargoyle) ID # = 1001 Hit points = 25 Speed = 10 Width = 1245184 Height = 2621440 Reaction time = 8 Pain chance = 256 Bits = 4211462 Mass = 50 Initial frame = 1140 First moving frame = 1142 Injury frame = 1155 Close attack frame = 1150 Far attack frame = 1150 Death frame = 1157 Exploding frame = 1162 Respawn frame = 1169 Alert sound = 502 Action sound = 544 Pain sound = 503 Death sound = 504 Projectile group = 1 Thing 153 (Satyr) ID # = 1002 Hit points = 300 Speed = 12 Width = 1572864 Height = 4194304 Reaction time = 8 Pain chance = 200 Bits = 4194310 Mass = 500 Initial frame = 1178 First moving frame = 1180 Injury frame = 1198 Close attack frame = 1188 Far attack frame = 1188 Death frame = 1200 Respawn frame = 1207 Alert sound = 508 Action sound = 77 Pain sound = 26 Death sound = 509 Projectile group = 2 Thing 154 (Rocket With Legs) ID # = 1003 Hit points = 20 Speed = 10 Width = 1966080 Height = 3670016 Bits = 4718598 Mass = 400 Initial frame = 1222 First moving frame = 1224 Close attack frame = 1237 Death frame = 1238 Melee range = 6291456 Thing 155 (Satyr Fireball) Hit points = 1000 Speed = 1310720 Width = 393216 Height = 524288 Missile damage = 5 Reaction time = 8 Bits = -2147416560 Mass = 100 Initial frame = 1213 Death frame = 1215 Alert sound = 16 Death sound = 17 Fast speed = 1638400 Thing 156 (Garg Fireball) Hit points = 1000 Speed = 786432 Width = 393216 Height = 524288 Missile damage = 3 Reaction time = 8 Bits = -2147416560 Mass = 100 Initial frame = 1173 Death frame = 1175 Alert sound = 16 Death sound = 17 Fast speed = 1310720 Thing 157 (Skellington) ID # = 1004 Hit points = 150 Speed = 14 Width = 1310720 Height = 3670016 Reaction time = 8 Pain chance = 180 Bits = 4718598 Mass = 400 Initial frame = 1242 First moving frame = 1244 Injury frame = 1263 Close attack frame = 1256 Far attack frame = 1260 Death frame = 1265 Exploding frame = 1272 Respawn frame = 1286 Alert sound = 512 Action sound = 510 Pain sound = 27 Death sound = 511 MBF21 Bits = 256 Projectile group = 3 Thing 158 (Bone to Pick) Hit points = 1000 Speed = 1179648 Width = 393216 Height = 524288 Missile damage = 4 Reaction time = 8 Bits = -2147416560 Mass = 100 Initial frame = 1290 Death frame = 1294 Alert sound = 515 Death sound = 514 Fast speed = 1310720 Thing 159 (King Boner the Stiff) ID # = 1005 Hit points = 600 Speed = 12 Width = 1310720 Height = 3670016 Reaction time = 8 Pain chance = 50 Bits = 4194310 Mass = 500 Initial frame = 1309 First moving frame = 1311 Injury frame = 1322 Far attack frame = 1319 Death frame = 1324 Respawn frame = 1329 Alert sound = 517 Action sound = 518 Pain sound = 521 Death sound = 522 MBF21 Bits = 64 Projectile group = 4 Splash group = 1 Thing 160 (Super Rev Rocket) Hit points = 1000 Speed = 655360 Width = 720896 Height = 524288 Reaction time = 8 Bits = 67088 Mass = 100 Initial frame = 1334 Death frame = 1336 Alert sound = 519 Death sound = 520 MBF21 Bits = 16 Splash group = 1 Thing 161 (Pile of Bones) ID # = 1006 Width = 1310720 Height = 1048576 Initial frame = 1340 Thing 162 (Skeleton on Floor) ID # = 1007 Width = 1310720 Height = 1048576 Initial frame = 1341 Thing 163 (Fountain Red) ID # = 1008 Width = 4194304 Height = 1048576 Initial frame = 1342 Thing 164 (Fountain Green) ID # = 1009 Width = 4194304 Height = 1048576 Initial frame = 1354 Thing 165 (Fountain Blue) ID # = 1010 Width = 4194304 Height = 1048576 Initial frame = 1366 Thing 166 (Fountain Brown) ID # = 1011 Width = 4194304 Height = 1048576 Initial frame = 1378 Thing 167 (Fountain Black) ID # = 1012 Width = 4194304 Height = 1048576 Initial frame = 1390 Thing 168 (Skeleton Statue Black) ID # = 1013 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1402 Thing 169 (Skeleton Statue Black Lit) ID # = 1014 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1403 Thing 170 (Skeleton Statue White) ID # = 1015 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1405 Thing 171 (Skeleton Statue White Lit) ID # = 1016 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1406 Thing 172 (Skeleton Statue Green) ID # = 1017 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1408 Thing 173 (Skeleton Statue Green Lit) ID # = 1018 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1409 Thing 174 (Skeleton Statue Brown) ID # = 1019 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1411 Thing 175 (Skeleton Statue Brown Lit) ID # = 1020 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1412 Thing 176 (Skeleton Statue Black Spooky) ID # = 1021 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1418 First moving frame = 1417 Thing 177 (Skeleton Statue White Spooky) ID # = 1022 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1423 First moving frame = 1422 Thing 178 (Skeleton Statue Green Spooky) ID # = 1023 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1428 First moving frame = 1427 Thing 179 (Skeleton Statue Brown Spooky) ID # = 1024 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1433 First moving frame = 1432 Thing 180 (Black Column) ID # = 1025 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1434 Thing 181 (Skull Pedestal) ID # = 1026 Width = 655360 Height = 1048576 Bits = 2 Initial frame = 1435 Thing 182 (Serpent Statue) ID # = 1027 Width = 786432 Height = 1048576 Bits = 2 Initial frame = 1436 Thing 183 (Wooden Barrel) ID # = 1028 Width = 655360 Height = 1048576 Bits = 2 Initial frame = 1437 Thing 184 (Knight Statue) ID # = 1029 Width = 1048576 Height = 1048576 Bits = 2 Initial frame = 1438 Thing 185 (Demon Statue) ID # = 1030 Width = 1048576 Height = 1048576 Bits = 2 Initial frame = 1439 Thing 186 (Black Pine Tree) ID # = 1031 Width = 1048576 Height = 1048576 Bits = 2 Initial frame = 1440 Thing 187 (Brown Pile of Bones) ID # = 1032 Width = 1572864 Height = 1048576 Initial frame = 1441 Thing 188 (Tombstone 1) ID # = 1033 Width = 786432 Height = 1048576 Bits = 2 Initial frame = 1442 Thing 189 (Tombstone 2) ID # = 1034 Width = 786432 Height = 1048576 Bits = 2 Initial frame = 1443 Thing 190 (Tombstone 3) ID # = 1035 Width = 786432 Height = 1048576 Bits = 2 Initial frame = 1444 Thing 191 (Tombstone 4) ID # = 1036 Width = 786432 Height = 1048576 Bits = 2 Initial frame = 1445 Thing 192 (Tombstone 5) ID # = 1037 Width = 786432 Height = 1048576 Bits = 2 Initial frame = 1446 Thing 193 (Skelly Gib Bones) Width = 655360 Height = 524288 Bits = 536870912 Mass = 200 Initial frame = 1296 Thing 194 (Ambience Creaking) ID # = 1038 Bits = 16 Initial frame = 1447 Thing 195 (Ambience Thunder) ID # = 1039 Bits = 16 Initial frame = 1448 Thing 196 (Ambience Wind) ID # = 1040 Bits = 16 Initial frame = 1449 Thing 197 (Ambience Swamp/Forest) ID # = 1041 Bits = 16 Initial frame = 1450 Thing 198 (Ambience Screaming/Crying) ID # = 1042 Bits = 16 Initial frame = 1451 Thing 199 (Ambience Fire) ID # = 1043 Bits = 16 Initial frame = 1460 Thing 200 (Ambience Dripping) ID # = 1044 Bits = 16 Initial frame = 1461 Thing 201 (Ambience Whispers) ID # = 1045 Bits = 16 Initial frame = 1462 Thing 202 (Demon Statue 2) ID # = 1046 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1463 Thing 203 (Angel Statue) ID # = 1047 Width = 1572864 Height = 1048576 Bits = 2 Initial frame = 1464 Thing 204 (Cauldron Still) ID # = 1048 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1465 Thing 205 (Cauldron Bubbling) ID # = 1049 Width = 1310720 Height = 1048576 Bits = 2 Initial frame = 1466 Thing 206 (Crystal Ball) ID # = 1050 Width = 655360 Height = 1048576 Bits = 2 Initial frame = 1473 Thing 207 (Bloody Cleaver) ID # = 1051 Width = 1966080 Height = 1048576 Initial frame = 1474 Thing 208 (Pot 1) ID # = 1052 Width = 655360 Height = 1048576 Bits = 2 Initial frame = 1475 Thing 209 (Pot 2) ID # = 1053 Width = 655360 Height = 1048576 Bits = 2 Initial frame = 1476 Thing 210 (Gargoyle (spawn on floor)) ID # = 1054 Hit points = 25 Speed = 10 Width = 1245184 Height = 2621440 Reaction time = 8 Pain chance = 256 Bits = 4211206 Mass = 50 Initial frame = 1140 First moving frame = 1142 Injury frame = 1155 Close attack frame = 1150 Far attack frame = 1150 Death frame = 1157 Exploding frame = 1162 Respawn frame = 1169 Alert sound = 502 Action sound = 544 Pain sound = 503 Death sound = 504 Projectile group = 1 Frame 1100 Sprite number = 145 Next frame = 1101 Duration = 10 Frame 1101 Sprite number = 145 Sprite subnumber = 1 Next frame = 1100 Duration = 10 Frame 1102 Sprite number = 145 Next frame = 1103 Duration = 1 Frame 1103 Sprite number = 145 Next frame = 1104 Duration = 1 Frame 1104 Sprite number = 145 Sprite subnumber = 1 Next frame = 1105 Duration = 1 Frame 1105 Sprite number = 145 Sprite subnumber = 1 Next frame = 1106 Duration = 1 Frame 1106 Sprite number = 145 Sprite subnumber = 2 Next frame = 1107 Duration = 1 Frame 1107 Sprite number = 145 Sprite subnumber = 2 Next frame = 1108 Duration = 1 Frame 1108 Sprite number = 145 Sprite subnumber = 3 Next frame = 1109 Duration = 1 Frame 1109 Sprite number = 145 Sprite subnumber = 3 Next frame = 1102 Duration = 1 Frame 1110 Sprite number = 145 Sprite subnumber = 4 Next frame = 1111 Duration = 2 Frame 1111 Sprite number = 145 Sprite subnumber = 32773 Next frame = 1112 Duration = 1 Frame 1112 Sprite number = 145 Sprite subnumber = 4 Next frame = 1113 Duration = 2 Frame 1113 Sprite number = 145 Sprite subnumber = 32773 Next frame = 1114 Duration = 1 Frame 1114 Sprite number = 145 Sprite subnumber = 4 Next frame = 1115 Duration = 2 Frame 1115 Sprite number = 145 Sprite subnumber = 32773 Next frame = 1102 Duration = 1 Frame 1116 Sprite number = 145 Sprite subnumber = 6 Next frame = 1117 Duration = 3 Frame 1117 Sprite number = 145 Sprite subnumber = 6 Next frame = 1102 Duration = 3 Frame 1118 Sprite number = 145 Sprite subnumber = 7 Next frame = 1119 Duration = 5 Frame 1119 Sprite number = 145 Sprite subnumber = 8 Next frame = 1120 Duration = 5 Frame 1120 Sprite number = 145 Sprite subnumber = 9 Next frame = 1121 Duration = 5 Frame 1121 Sprite number = 145 Sprite subnumber = 10 Next frame = 1122 Duration = 5 Frame 1122 Sprite number = 145 Sprite subnumber = 11 Next frame = 1123 Duration = 5 Frame 1123 Sprite number = 145 Sprite subnumber = 12 Next frame = 1124 Duration = 5 Frame 1124 Sprite number = 145 Sprite subnumber = 13 Next frame = 0 Frame 1125 Sprite number = 145 Sprite subnumber = 14 Next frame = 1126 Duration = 5 Frame 1126 Sprite number = 145 Sprite subnumber = 15 Next frame = 1127 Duration = 5 Frame 1127 Sprite number = 145 Sprite subnumber = 16 Next frame = 1128 Duration = 5 Frame 1128 Sprite number = 145 Sprite subnumber = 17 Next frame = 1129 Duration = 5 Frame 1129 Sprite number = 145 Sprite subnumber = 18 Next frame = 1130 Duration = 5 Frame 1130 Sprite number = 145 Sprite subnumber = 19 Next frame = 1131 Duration = 5 Frame 1131 Sprite number = 145 Sprite subnumber = 20 Next frame = 1132 Duration = 5 Frame 1132 Sprite number = 145 Sprite subnumber = 21 Next frame = 1133 Duration = 5 Frame 1133 Sprite number = 145 Sprite subnumber = 22 Next frame = 0 Frame 1134 Sprite number = 145 Sprite subnumber = 12 Next frame = 1135 Duration = 5 Frame 1135 Sprite number = 145 Sprite subnumber = 11 Next frame = 1136 Duration = 5 Frame 1136 Sprite number = 145 Sprite subnumber = 10 Next frame = 1137 Duration = 5 Frame 1137 Sprite number = 145 Sprite subnumber = 9 Next frame = 1138 Duration = 5 Frame 1138 Sprite number = 145 Sprite subnumber = 8 Next frame = 1139 Duration = 5 Frame 1139 Sprite number = 145 Sprite subnumber = 7 Next frame = 1102 Duration = 5 Frame 1140 Sprite number = 146 Sprite subnumber = 1 Next frame = 1141 Duration = 10 Frame 1141 Sprite number = 146 Next frame = 1140 Duration = 10 Frame 1142 Sprite number = 146 Next frame = 1143 Duration = 2 Frame 1143 Sprite number = 146 Next frame = 1144 Duration = 2 Frame 1144 Sprite number = 146 Sprite subnumber = 1 Next frame = 1145 Duration = 2 Frame 1145 Sprite number = 146 Sprite subnumber = 1 Next frame = 1146 Duration = 2 Frame 1146 Sprite number = 146 Sprite subnumber = 2 Next frame = 1147 Duration = 2 Frame 1147 Sprite number = 146 Sprite subnumber = 2 Next frame = 1148 Duration = 2 Frame 1148 Sprite number = 146 Sprite subnumber = 1 Next frame = 1149 Duration = 2 Frame 1149 Sprite number = 146 Sprite subnumber = 1 Next frame = 1142 Duration = 2 Frame 1150 Sprite number = 146 Sprite subnumber = 3 Next frame = 1151 Duration = 6 Frame 1151 Sprite number = 146 Sprite subnumber = 4 Next frame = 1152 Duration = 4 Frame 1152 Sprite number = 146 Sprite subnumber = 4 Next frame = 1153 Duration = 0 Args1 = 1154 Args2 = 3932160 Frame 1153 Sprite number = 146 Sprite subnumber = 32773 Next frame = 1142 Duration = 4 Args1 = 156 Args2 = 0 Args3 = 0 Args4 = 0 Args5 = -524288 Frame 1154 Sprite number = 146 Sprite subnumber = 5 Next frame = 1142 Duration = 4 Args1 = 3 Args2 = 8 Args3 = 55 Frame 1155 Sprite number = 146 Sprite subnumber = 6 Next frame = 1156 Duration = 4 Frame 1156 Sprite number = 146 Sprite subnumber = 6 Next frame = 1142 Duration = 4 Frame 1157 Sprite number = 146 Sprite subnumber = 7 Next frame = 1158 Duration = 11 Frame 1158 Sprite number = 146 Sprite subnumber = 8 Next frame = 1159 Duration = 8 Frame 1159 Sprite number = 146 Sprite subnumber = 9 Next frame = 1160 Duration = 4 Frame 1160 Sprite number = 146 Sprite subnumber = 10 Next frame = 1161 Duration = 4 Frame 1161 Sprite number = 146 Sprite subnumber = 11 Next frame = 0 Frame 1162 Sprite number = 146 Sprite subnumber = 19 Next frame = 1163 Duration = 5 Frame 1163 Sprite number = 146 Sprite subnumber = 20 Next frame = 1164 Duration = 5 Frame 1164 Sprite number = 146 Sprite subnumber = 21 Next frame = 1165 Duration = 5 Frame 1165 Sprite number = 146 Sprite subnumber = 22 Next frame = 1166 Duration = 5 Frame 1166 Sprite number = 146 Sprite subnumber = 23 Next frame = 1167 Duration = 5 Frame 1167 Sprite number = 146 Sprite subnumber = 24 Next frame = 1168 Duration = 5 Frame 1168 Sprite number = 146 Sprite subnumber = 25 Next frame = 0 Frame 1169 Sprite number = 146 Sprite subnumber = 10 Next frame = 1170 Duration = 5 Frame 1170 Sprite number = 146 Sprite subnumber = 9 Next frame = 1171 Duration = 5 Frame 1171 Sprite number = 146 Sprite subnumber = 8 Next frame = 1172 Duration = 5 Frame 1172 Sprite number = 146 Sprite subnumber = 7 Next frame = 1142 Duration = 5 Frame 1173 Sprite number = 150 Sprite subnumber = 32768 Next frame = 1174 Duration = 4 Frame 1174 Sprite number = 150 Sprite subnumber = 32769 Next frame = 1173 Duration = 4 Frame 1175 Sprite number = 150 Sprite subnumber = 32770 Next frame = 1176 Duration = 6 Frame 1176 Sprite number = 150 Sprite subnumber = 32771 Next frame = 1177 Duration = 6 Frame 1177 Sprite number = 150 Sprite subnumber = 32772 Next frame = 0 Duration = 6 Frame 1178 Sprite number = 147 Next frame = 1179 Duration = 10 Frame 1179 Sprite number = 147 Sprite subnumber = 1 Next frame = 1178 Duration = 10 Frame 1180 Sprite number = 147 Next frame = 1181 Duration = 2 Frame 1181 Sprite number = 147 Next frame = 1182 Duration = 2 Frame 1182 Sprite number = 147 Sprite subnumber = 1 Next frame = 1183 Duration = 2 Frame 1183 Sprite number = 147 Sprite subnumber = 1 Next frame = 1184 Duration = 2 Frame 1184 Sprite number = 147 Sprite subnumber = 2 Next frame = 1185 Duration = 2 Frame 1185 Sprite number = 147 Sprite subnumber = 2 Next frame = 1186 Duration = 2 Frame 1186 Sprite number = 147 Sprite subnumber = 3 Next frame = 1187 Duration = 2 Frame 1187 Sprite number = 147 Sprite subnumber = 3 Next frame = 1180 Duration = 2 Frame 1188 Sprite number = 147 Sprite subnumber = 4 Next frame = 1189 Duration = 5 Frame 1189 Sprite number = 147 Sprite subnumber = 5 Next frame = 1190 Duration = 5 Frame 1190 Sprite number = 147 Sprite subnumber = 6 Next frame = 1191 Duration = 0 Args1 = 1192 Args2 = 3932160 Frame 1191 Sprite number = 147 Sprite subnumber = 32774 Next frame = 1193 Duration = 5 Args1 = 155 Frame 1192 Sprite number = 147 Sprite subnumber = 6 Next frame = 1193 Duration = 5 Args1 = 6 Args2 = 8 Args3 = 55 Frame 1193 Sprite number = 147 Sprite subnumber = 15 Next frame = 1194 Duration = 5 Frame 1194 Sprite number = 147 Sprite subnumber = 16 Next frame = 1195 Duration = 5 Frame 1195 Sprite number = 147 Sprite subnumber = 17 Next frame = 1196 Duration = 0 Args1 = 1197 Args2 = 3932160 Frame 1196 Sprite number = 147 Sprite subnumber = 32785 Next frame = 1180 Duration = 6 Args1 = 155 Frame 1197 Sprite number = 147 Sprite subnumber = 17 Next frame = 1180 Duration = 6 Args1 = 6 Args2 = 8 Args3 = 55 Frame 1198 Sprite number = 147 Sprite subnumber = 7 Next frame = 1199 Duration = 2 Frame 1199 Sprite number = 147 Sprite subnumber = 7 Next frame = 1180 Duration = 2 Frame 1200 Sprite number = 147 Sprite subnumber = 8 Next frame = 1201 Duration = 5 Frame 1201 Sprite number = 147 Sprite subnumber = 9 Next frame = 1202 Duration = 5 Frame 1202 Sprite number = 147 Sprite subnumber = 10 Next frame = 1203 Duration = 5 Frame 1203 Sprite number = 147 Sprite subnumber = 11 Next frame = 1204 Duration = 5 Frame 1204 Sprite number = 147 Sprite subnumber = 12 Next frame = 1205 Duration = 5 Frame 1205 Sprite number = 147 Sprite subnumber = 13 Next frame = 1206 Duration = 5 Frame 1206 Sprite number = 147 Sprite subnumber = 14 Next frame = 0 Frame 1207 Sprite number = 147 Sprite subnumber = 13 Next frame = 1208 Duration = 8 Frame 1208 Sprite number = 147 Sprite subnumber = 12 Next frame = 1209 Duration = 8 Frame 1209 Sprite number = 147 Sprite subnumber = 11 Next frame = 1210 Duration = 8 Frame 1210 Sprite number = 147 Sprite subnumber = 10 Next frame = 1211 Duration = 8 Frame 1211 Sprite number = 147 Sprite subnumber = 9 Next frame = 1212 Duration = 8 Frame 1212 Sprite number = 147 Sprite subnumber = 8 Next frame = 1180 Duration = 8 Frame 1213 Sprite number = 151 Sprite subnumber = 32768 Next frame = 1214 Duration = 4 Frame 1214 Sprite number = 151 Sprite subnumber = 32769 Next frame = 1213 Duration = 4 Frame 1215 Sprite number = 151 Sprite subnumber = 32770 Next frame = 1216 Duration = 4 Frame 1216 Sprite number = 151 Sprite subnumber = 32771 Next frame = 1217 Duration = 4 Frame 1217 Sprite number = 151 Sprite subnumber = 32772 Next frame = 1218 Duration = 4 Frame 1218 Sprite number = 151 Sprite subnumber = 32773 Next frame = 1219 Duration = 4 Frame 1219 Sprite number = 151 Sprite subnumber = 32774 Next frame = 1220 Duration = 4 Frame 1220 Sprite number = 151 Sprite subnumber = 32775 Next frame = 1221 Duration = 4 Frame 1221 Sprite number = 151 Sprite subnumber = 32776 Next frame = 0 Duration = 4 Frame 1222 Sprite number = 148 Next frame = 1223 Duration = 10 Frame 1223 Sprite number = 148 Sprite subnumber = 1 Next frame = 1222 Duration = 10 Frame 1224 Next frame = 1225 Duration = 0 Unknown 1 = 543 Frame 1225 Sprite number = 148 Next frame = 1226 Duration = 1 Frame 1226 Sprite number = 148 Next frame = 1227 Duration = 1 Frame 1227 Sprite number = 148 Sprite subnumber = 1 Next frame = 1228 Duration = 1 Frame 1228 Sprite number = 148 Sprite subnumber = 1 Next frame = 1229 Duration = 1 Frame 1229 Sprite number = 148 Sprite subnumber = 2 Next frame = 1230 Duration = 1 Frame 1230 Sprite number = 148 Sprite subnumber = 2 Next frame = 1231 Duration = 1 Frame 1231 Sprite number = 148 Sprite subnumber = 3 Next frame = 1232 Duration = 1 Frame 1232 Sprite number = 148 Sprite subnumber = 3 Next frame = 1233 Duration = 1 Frame 1233 Sprite number = 148 Sprite subnumber = 4 Next frame = 1234 Duration = 1 Frame 1234 Sprite number = 148 Sprite subnumber = 4 Next frame = 1235 Duration = 1 Frame 1235 Sprite number = 148 Sprite subnumber = 5 Next frame = 1236 Duration = 1 Frame 1236 Sprite number = 148 Sprite subnumber = 5 Next frame = 1224 Duration = 1 Frame 1237 Next frame = 1238 Duration = 0 Frame 1238 Next frame = 1239 Duration = 0 Unknown 1 = 82 Frame 1239 Sprite number = 149 Sprite subnumber = 32768 Next frame = 1240 Duration = 8 Frame 1240 Sprite number = 149 Sprite subnumber = 32769 Next frame = 1241 Duration = 6 Frame 1241 Sprite number = 149 Sprite subnumber = 32770 Next frame = 0 Duration = 4 Frame 1242 Sprite number = 152 Next frame = 1243 Duration = 10 Frame 1243 Sprite number = 152 Sprite subnumber = 1 Next frame = 1242 Duration = 10 Frame 1244 Sprite number = 152 Next frame = 1245 Duration = 2 Frame 1245 Sprite number = 152 Next frame = 1246 Duration = 2 Frame 1246 Sprite number = 152 Sprite subnumber = 1 Next frame = 1247 Duration = 2 Frame 1247 Sprite number = 152 Sprite subnumber = 1 Next frame = 1248 Duration = 2 Frame 1248 Sprite number = 152 Sprite subnumber = 2 Next frame = 1249 Duration = 2 Frame 1249 Sprite number = 152 Sprite subnumber = 2 Next frame = 1250 Duration = 2 Frame 1250 Sprite number = 152 Sprite subnumber = 3 Next frame = 1251 Duration = 2 Frame 1251 Sprite number = 152 Sprite subnumber = 3 Next frame = 1252 Duration = 2 Frame 1252 Sprite number = 152 Sprite subnumber = 4 Next frame = 1253 Duration = 2 Frame 1253 Sprite number = 152 Sprite subnumber = 4 Next frame = 1254 Duration = 2 Frame 1254 Sprite number = 152 Sprite subnumber = 5 Next frame = 1255 Duration = 2 Frame 1255 Sprite number = 152 Sprite subnumber = 5 Next frame = 1244 Duration = 2 Frame 1256 Sprite number = 152 Sprite subnumber = 6 Next frame = 1257 Duration = 0 Frame 1257 Sprite number = 152 Sprite subnumber = 6 Next frame = 1258 Duration = 6 Frame 1258 Sprite number = 152 Sprite subnumber = 7 Next frame = 1259 Duration = 6 Frame 1259 Sprite number = 152 Sprite subnumber = 8 Next frame = 1244 Duration = 6 Frame 1260 Sprite number = 152 Sprite subnumber = 6 Next frame = 1261 Duration = 4 Frame 1261 Sprite number = 152 Sprite subnumber = 7 Next frame = 1262 Duration = 4 Frame 1262 Sprite number = 152 Sprite subnumber = 8 Next frame = 1244 Duration = 6 Args1 = 158 Frame 1263 Sprite number = 152 Sprite subnumber = 11 Next frame = 1264 Duration = 5 Frame 1264 Sprite number = 152 Sprite subnumber = 11 Next frame = 1244 Duration = 5 Frame 1265 Sprite number = 152 Sprite subnumber = 11 Next frame = 1266 Duration = 0 Args1 = 1272 Args2 = -70 Frame 1266 Sprite number = 152 Sprite subnumber = 11 Next frame = 1267 Duration = 7 Frame 1267 Sprite number = 152 Sprite subnumber = 12 Next frame = 1268 Duration = 7 Frame 1268 Sprite number = 152 Sprite subnumber = 13 Next frame = 1269 Duration = 7 Frame 1269 Sprite number = 152 Sprite subnumber = 14 Next frame = 1270 Duration = 7 Frame 1270 Sprite number = 152 Sprite subnumber = 15 Next frame = 1271 Duration = 7 Frame 1271 Sprite number = 152 Sprite subnumber = 16 Next frame = 0 Frame 1272 Sprite number = 152 Sprite subnumber = 11 Next frame = 1273 Duration = 7 Frame 1273 Sprite number = 152 Sprite subnumber = 12 Next frame = 1274 Duration = 7 Frame 1274 Next frame = 1275 Duration = 0 Unknown 1 = 524 Frame 1275 Next frame = 1276 Duration = 0 Args1 = 193 Args2 = 0 Args3 = 0 Args4 = 0 Args5 = 0 Args6 = 0 Args7 = 0 Args8 = 983040 Frame 1276 Next frame = 1277 Duration = 0 Args1 = 193 Args2 = 0 Args3 = 0 Args4 = 0 Args5 = 0 Args6 = 327680 Args7 = 0 Args8 = 983040 Frame 1277 Next frame = 1278 Duration = 0 Args1 = 193 Args2 = 0 Args3 = 0 Args4 = 0 Args5 = 0 Args6 = 327680 Args7 = 327680 Args8 = 983040 Frame 1278 Next frame = 1279 Duration = 0 Args1 = 193 Args2 = 0 Args3 = 0 Args4 = 0 Args5 = 0 Args6 = 0 Args7 = 327680 Args8 = 983040 Frame 1279 Next frame = 1280 Duration = 0 Args1 = 193 Args2 = 0 Args3 = 0 Args4 = 0 Args5 = 0 Args6 = -327680 Args7 = -327680 Args8 = 983040 Frame 1280 Next frame = 1281 Duration = 0 Args1 = 193 Args2 = 0 Args3 = 0 Args4 = 0 Args5 = 0 Args6 = -327680 Args7 = 0 Args8 = 983040 Frame 1281 Next frame = 1282 Duration = 0 Args1 = 193 Args2 = 0 Args3 = 0 Args4 = 0 Args5 = 0 Args6 = 0 Args7 = -327680 Args8 = 983040 Frame 1282 Sprite number = 152 Sprite subnumber = 13 Next frame = 1283 Duration = 7 Frame 1283 Sprite number = 152 Sprite subnumber = 14 Next frame = 1284 Duration = 7 Frame 1284 Sprite number = 152 Sprite subnumber = 15 Next frame = 1285 Duration = 7 Frame 1285 Sprite number = 152 Sprite subnumber = 16 Next frame = 0 Frame 1286 Sprite number = 152 Sprite subnumber = 15 Next frame = 1287 Duration = 5 Frame 1287 Sprite number = 152 Sprite subnumber = 14 Next frame = 1288 Duration = 8 Frame 1288 Sprite number = 152 Sprite subnumber = 13 Next frame = 1289 Duration = 8 Frame 1289 Sprite number = 152 Sprite subnumber = 12 Next frame = 1244 Duration = 8 Frame 1290 Sprite number = 153 Next frame = 1291 Duration = 4 Frame 1291 Sprite number = 153 Sprite subnumber = 1 Next frame = 1292 Duration = 4 Frame 1292 Sprite number = 153 Sprite subnumber = 2 Next frame = 1293 Duration = 4 Frame 1293 Sprite number = 153 Sprite subnumber = 3 Next frame = 1290 Duration = 4 Frame 1294 Sprite number = 17 Sprite subnumber = 2 Next frame = 1295 Duration = 6 Frame 1295 Sprite number = 17 Sprite subnumber = 3 Next frame = 0 Duration = 6 Frame 1296 Sprite number = 153 Next frame = 1297 Duration = 4 Frame 1297 Sprite number = 153 Sprite subnumber = 1 Next frame = 1298 Duration = 4 Frame 1298 Sprite number = 153 Sprite subnumber = 2 Next frame = 1299 Duration = 4 Frame 1299 Sprite number = 153 Sprite subnumber = 3 Next frame = 1300 Duration = 4 Frame 1300 Sprite number = 153 Next frame = 1301 Duration = 4 Frame 1301 Sprite number = 153 Sprite subnumber = 1 Next frame = 1302 Duration = 4 Frame 1302 Sprite number = 153 Sprite subnumber = 2 Next frame = 1303 Duration = 4 Frame 1303 Sprite number = 153 Sprite subnumber = 3 Next frame = 1304 Duration = 4 Frame 1304 Sprite number = 153 Next frame = 1305 Duration = 4 Frame 1305 Sprite number = 153 Sprite subnumber = 1 Next frame = 1306 Duration = 4 Frame 1306 Sprite number = 153 Sprite subnumber = 2 Next frame = 1307 Duration = 4 Frame 1307 Sprite number = 153 Sprite subnumber = 3 Next frame = 1308 Duration = 4 Frame 1308 Sprite number = 153 Sprite subnumber = 4 Next frame = 0 Frame 1309 Sprite number = 154 Next frame = 1310 Duration = 10 Frame 1310 Sprite number = 154 Sprite subnumber = 1 Next frame = 1309 Duration = 10 Frame 1311 Sprite number = 154 Next frame = 1312 Duration = 3 Frame 1312 Sprite number = 154 Next frame = 1313 Duration = 3 Frame 1313 Sprite number = 154 Sprite subnumber = 1 Next frame = 1314 Duration = 3 Frame 1314 Sprite number = 154 Sprite subnumber = 1 Next frame = 1315 Duration = 3 Frame 1315 Sprite number = 154 Sprite subnumber = 2 Next frame = 1316 Duration = 3 Frame 1316 Sprite number = 154 Sprite subnumber = 2 Next frame = 1317 Duration = 3 Frame 1317 Sprite number = 154 Sprite subnumber = 3 Next frame = 1318 Duration = 3 Frame 1318 Sprite number = 154 Sprite subnumber = 3 Next frame = 1311 Duration = 3 Frame 1319 Sprite number = 154 Sprite subnumber = 4 Next frame = 1320 Duration = 10 Frame 1320 Sprite number = 154 Sprite subnumber = 32773 Next frame = 1321 Duration = 10 Args1 = 160 Frame 1321 Sprite number = 154 Sprite subnumber = 4 Next frame = 1311 Duration = 10 Frame 1322 Sprite number = 154 Sprite subnumber = 8 Next frame = 1323 Duration = 5 Frame 1323 Sprite number = 154 Sprite subnumber = 8 Next frame = 1311 Duration = 5 Frame 1324 Sprite number = 154 Sprite subnumber = 9 Next frame = 1325 Duration = 7 Frame 1325 Sprite number = 154 Sprite subnumber = 10 Next frame = 1326 Duration = 7 Frame 1326 Sprite number = 154 Sprite subnumber = 11 Next frame = 1327 Duration = 7 Frame 1327 Sprite number = 154 Sprite subnumber = 12 Next frame = 1328 Duration = 7 Frame 1328 Sprite number = 154 Sprite subnumber = 13 Next frame = 0 Frame 1329 Sprite number = 154 Sprite subnumber = 12 Next frame = 1330 Duration = 6 Frame 1330 Sprite number = 154 Sprite subnumber = 11 Next frame = 1331 Duration = 6 Frame 1331 Sprite number = 154 Sprite subnumber = 10 Next frame = 1332 Duration = 6 Frame 1332 Sprite number = 154 Sprite subnumber = 9 Next frame = 1333 Duration = 6 Frame 1333 Sprite number = 154 Sprite subnumber = 8 Next frame = 1311 Duration = 6 Frame 1334 Next frame = 1335 Duration = 0 Unknown 1 = 38 Frame 1335 Sprite number = 155 Sprite subnumber = 32768 Next frame = 1334 Duration = 4 Args1 = 0 Args2 = 1966080 Frame 1336 Sprite number = 22 Sprite subnumber = 32769 Next frame = 1337 Duration = 8 Args1 = 100 Args2 = 128 Frame 1337 Sprite number = 22 Sprite subnumber = 32770 Next frame = 1338 Duration = 6 Frame 1338 Sprite number = 22 Sprite subnumber = 32771 Next frame = 1339 Duration = 4 Frame 1339 Next frame = 0 Duration = 20 Frame 1340 Sprite number = 156 Next frame = 0 Frame 1341 Sprite number = 157 Next frame = 0 Frame 1342 Sprite number = 158 Next frame = 1343 Duration = 4 Unknown 1 = 525 Frame 1343 Sprite number = 158 Sprite subnumber = 1 Next frame = 1344 Duration = 4 Frame 1344 Sprite number = 158 Sprite subnumber = 2 Next frame = 1345 Duration = 4 Frame 1345 Sprite number = 158 Sprite subnumber = 3 Next frame = 1346 Duration = 4 Frame 1346 Sprite number = 158 Next frame = 1347 Duration = 4 Frame 1347 Sprite number = 158 Sprite subnumber = 1 Next frame = 1348 Duration = 4 Frame 1348 Sprite number = 158 Sprite subnumber = 2 Next frame = 1349 Duration = 4 Frame 1349 Sprite number = 158 Sprite subnumber = 3 Next frame = 1350 Duration = 4 Frame 1350 Sprite number = 158 Next frame = 1351 Duration = 4 Frame 1351 Sprite number = 158 Sprite subnumber = 1 Next frame = 1352 Duration = 4 Frame 1352 Sprite number = 158 Sprite subnumber = 2 Next frame = 1353 Duration = 4 Frame 1353 Sprite number = 158 Sprite subnumber = 3 Next frame = 1342 Duration = 4 Frame 1354 Sprite number = 159 Next frame = 1355 Duration = 4 Unknown 1 = 525 Frame 1355 Sprite number = 159 Sprite subnumber = 1 Next frame = 1356 Duration = 4 Frame 1356 Sprite number = 159 Sprite subnumber = 2 Next frame = 1357 Duration = 4 Frame 1357 Sprite number = 159 Sprite subnumber = 3 Next frame = 1358 Duration = 4 Frame 1358 Sprite number = 159 Next frame = 1359 Duration = 4 Frame 1359 Sprite number = 159 Sprite subnumber = 1 Next frame = 1360 Duration = 4 Frame 1360 Sprite number = 159 Sprite subnumber = 2 Next frame = 1361 Duration = 4 Frame 1361 Sprite number = 159 Sprite subnumber = 3 Next frame = 1362 Duration = 4 Frame 1362 Sprite number = 159 Next frame = 1363 Duration = 4 Frame 1363 Sprite number = 159 Sprite subnumber = 1 Next frame = 1364 Duration = 4 Frame 1364 Sprite number = 159 Sprite subnumber = 2 Next frame = 1365 Duration = 4 Frame 1365 Sprite number = 159 Sprite subnumber = 3 Next frame = 1354 Duration = 4 Frame 1366 Sprite number = 160 Next frame = 1367 Duration = 4 Unknown 1 = 525 Frame 1367 Sprite number = 160 Sprite subnumber = 1 Next frame = 1368 Duration = 4 Frame 1368 Sprite number = 160 Sprite subnumber = 2 Next frame = 1369 Duration = 4 Frame 1369 Sprite number = 160 Sprite subnumber = 3 Next frame = 1370 Duration = 4 Frame 1370 Sprite number = 160 Next frame = 1371 Duration = 4 Frame 1371 Sprite number = 160 Sprite subnumber = 1 Next frame = 1372 Duration = 4 Frame 1372 Sprite number = 160 Sprite subnumber = 2 Next frame = 1373 Duration = 4 Frame 1373 Sprite number = 160 Sprite subnumber = 3 Next frame = 1374 Duration = 4 Frame 1374 Sprite number = 160 Next frame = 1375 Duration = 4 Frame 1375 Sprite number = 160 Sprite subnumber = 1 Next frame = 1376 Duration = 4 Frame 1376 Sprite number = 160 Sprite subnumber = 2 Next frame = 1377 Duration = 4 Frame 1377 Sprite number = 160 Sprite subnumber = 3 Next frame = 1366 Duration = 4 Frame 1378 Sprite number = 161 Next frame = 1379 Duration = 4 Unknown 1 = 525 Frame 1379 Sprite number = 161 Sprite subnumber = 1 Next frame = 1380 Duration = 4 Frame 1380 Sprite number = 161 Sprite subnumber = 2 Next frame = 1381 Duration = 4 Frame 1381 Sprite number = 161 Sprite subnumber = 3 Next frame = 1382 Duration = 4 Frame 1382 Sprite number = 161 Next frame = 1383 Duration = 4 Frame 1383 Sprite number = 161 Sprite subnumber = 1 Next frame = 1384 Duration = 4 Frame 1384 Sprite number = 161 Sprite subnumber = 2 Next frame = 1385 Duration = 4 Frame 1385 Sprite number = 161 Sprite subnumber = 3 Next frame = 1386 Duration = 4 Frame 1386 Sprite number = 161 Next frame = 1387 Duration = 4 Frame 1387 Sprite number = 161 Sprite subnumber = 1 Next frame = 1388 Duration = 4 Frame 1388 Sprite number = 161 Sprite subnumber = 2 Next frame = 1389 Duration = 4 Frame 1389 Sprite number = 161 Sprite subnumber = 3 Next frame = 1378 Duration = 4 Frame 1390 Sprite number = 162 Next frame = 1391 Duration = 4 Unknown 1 = 525 Frame 1391 Sprite number = 162 Sprite subnumber = 1 Next frame = 1392 Duration = 4 Frame 1392 Sprite number = 162 Sprite subnumber = 2 Next frame = 1393 Duration = 4 Frame 1393 Sprite number = 162 Sprite subnumber = 3 Next frame = 1394 Duration = 4 Frame 1394 Sprite number = 162 Next frame = 1395 Duration = 4 Frame 1395 Sprite number = 162 Sprite subnumber = 1 Next frame = 1396 Duration = 4 Frame 1396 Sprite number = 162 Sprite subnumber = 2 Next frame = 1397 Duration = 4 Frame 1397 Sprite number = 162 Sprite subnumber = 3 Next frame = 1398 Duration = 4 Frame 1398 Sprite number = 162 Next frame = 1399 Duration = 4 Frame 1399 Sprite number = 162 Sprite subnumber = 1 Next frame = 1400 Duration = 4 Frame 1400 Sprite number = 162 Sprite subnumber = 2 Next frame = 1401 Duration = 4 Frame 1401 Sprite number = 162 Sprite subnumber = 3 Next frame = 1390 Duration = 4 Frame 1402 Sprite number = 163 Next frame = 0 Frame 1403 Sprite number = 163 Sprite subnumber = 32769 Next frame = 1404 Duration = 8 Frame 1404 Sprite number = 163 Sprite subnumber = 32770 Next frame = 1403 Duration = 8 Frame 1405 Sprite number = 163 Sprite subnumber = 3 Next frame = 0 Frame 1406 Sprite number = 163 Sprite subnumber = 32772 Next frame = 1407 Duration = 8 Frame 1407 Sprite number = 163 Sprite subnumber = 32773 Next frame = 1406 Duration = 8 Frame 1408 Sprite number = 163 Sprite subnumber = 6 Next frame = 0 Frame 1409 Sprite number = 163 Sprite subnumber = 32775 Next frame = 1410 Duration = 8 Frame 1410 Sprite number = 163 Sprite subnumber = 32776 Next frame = 1409 Duration = 8 Frame 1411 Sprite number = 163 Sprite subnumber = 9 Next frame = 0 Frame 1412 Sprite number = 163 Sprite subnumber = 32778 Next frame = 1413 Duration = 8 Frame 1413 Sprite number = 163 Sprite subnumber = 32779 Next frame = 1412 Duration = 8 Frame 1414 Sprite number = 163 Sprite subnumber = 32770 Next frame = 1415 Duration = 8 Frame 1415 Sprite number = 163 Sprite subnumber = 32769 Next frame = 1414 Duration = 8 Frame 1416 Sprite number = 163 Sprite subnumber = 32769 Next frame = 1414 Duration = 8 Unknown 1 = 523 Frame 1417 Sprite number = 163 Duration = 1 Args1 = 1416 Args2 = 8388608 Frame 1418 Sprite number = 163 Duration = 10 Frame 1419 Sprite number = 163 Sprite subnumber = 32773 Next frame = 1420 Duration = 8 Frame 1420 Sprite number = 163 Sprite subnumber = 32772 Next frame = 1419 Duration = 8 Frame 1421 Sprite number = 163 Sprite subnumber = 32772 Next frame = 1419 Duration = 8 Unknown 1 = 523 Frame 1422 Sprite number = 163 Sprite subnumber = 3 Duration = 1 Args1 = 1421 Args2 = 8388608 Frame 1423 Sprite number = 163 Sprite subnumber = 3 Duration = 10 Frame 1424 Sprite number = 163 Sprite subnumber = 32776 Next frame = 1425 Duration = 8 Frame 1425 Sprite number = 163 Sprite subnumber = 32775 Next frame = 1424 Duration = 8 Frame 1426 Sprite number = 163 Sprite subnumber = 32775 Next frame = 1424 Duration = 8 Unknown 1 = 523 Frame 1427 Sprite number = 163 Sprite subnumber = 6 Duration = 1 Args1 = 1426 Args2 = 8388608 Frame 1428 Sprite number = 163 Sprite subnumber = 6 Duration = 10 Frame 1429 Sprite number = 163 Sprite subnumber = 32779 Next frame = 1430 Duration = 8 Frame 1430 Sprite number = 163 Sprite subnumber = 32778 Next frame = 1429 Duration = 8 Frame 1431 Sprite number = 163 Sprite subnumber = 32778 Next frame = 1429 Duration = 8 Unknown 1 = 523 Frame 1432 Sprite number = 163 Sprite subnumber = 9 Duration = 1 Args1 = 1431 Args2 = 8388608 Frame 1433 Sprite number = 163 Sprite subnumber = 9 Duration = 10 Frame 1434 Sprite number = 164 Next frame = 0 Frame 1435 Sprite number = 165 Next frame = 0 Frame 1436 Sprite number = 166 Next frame = 0 Frame 1437 Sprite number = 167 Next frame = 0 Frame 1438 Sprite number = 168 Next frame = 0 Frame 1439 Sprite number = 169 Next frame = 0 Frame 1440 Sprite number = 170 Next frame = 0 Frame 1441 Sprite number = 171 Next frame = 0 Frame 1442 Sprite number = 172 Next frame = 0 Frame 1443 Sprite number = 172 Sprite subnumber = 1 Next frame = 0 Frame 1444 Sprite number = 172 Sprite subnumber = 2 Next frame = 0 Frame 1445 Sprite number = 172 Sprite subnumber = 3 Next frame = 0 Frame 1446 Sprite number = 172 Sprite subnumber = 4 Next frame = 0 Frame 1447 Duration = 245 Unknown 1 = 526 Frame 1448 Duration = 245 Unknown 1 = 527 Frame 1449 Duration = 70 Unknown 1 = 528 Frame 1450 Duration = 87 Unknown 1 = 529 Frame 1451 Next frame = 1452 Duration = 105 Unknown 1 = 530 Frame 1452 Next frame = 1453 Duration = 120 Unknown 1 = 538 Frame 1453 Next frame = 1454 Duration = 160 Unknown 1 = 531 Frame 1454 Next frame = 1455 Duration = 140 Unknown 1 = 537 Frame 1455 Next frame = 1456 Duration = 105 Unknown 1 = 532 Frame 1456 Next frame = 1457 Duration = 120 Unknown 1 = 536 Frame 1457 Next frame = 1458 Duration = 160 Unknown 1 = 533 Frame 1458 Next frame = 1459 Duration = 140 Unknown 1 = 534 Frame 1459 Next frame = 1451 Duration = 140 Unknown 1 = 535 Frame 1460 Duration = 70 Unknown 1 = 539 Frame 1461 Duration = 157 Unknown 1 = 540 Frame 1462 Duration = 210 Unknown 1 = 541 Frame 1463 Sprite number = 173 Next frame = 0 Frame 1464 Sprite number = 173 Sprite subnumber = 1 Next frame = 0 Frame 1465 Sprite number = 174 Next frame = 0 Frame 1466 Sprite number = 174 Sprite subnumber = 32769 Next frame = 1467 Duration = 4 Frame 1467 Sprite number = 174 Sprite subnumber = 32770 Next frame = 1468 Duration = 4 Frame 1468 Sprite number = 174 Sprite subnumber = 32771 Next frame = 1469 Duration = 4 Frame 1469 Sprite number = 174 Sprite subnumber = 32772 Next frame = 1470 Duration = 4 Frame 1470 Sprite number = 174 Sprite subnumber = 32773 Next frame = 1471 Duration = 4 Frame 1471 Sprite number = 174 Sprite subnumber = 32774 Next frame = 1472 Duration = 4 Frame 1472 Sprite number = 174 Sprite subnumber = 32775 Next frame = 1466 Duration = 4 Frame 1473 Sprite number = 175 Next frame = 0 Frame 1474 Sprite number = 176 Next frame = 0 Frame 1475 Sprite number = 177 Next frame = 0 Frame 1476 Sprite number = 177 Sprite subnumber = 1 Next frame = 0 [CODEPTR] FRAME 1100 = Look FRAME 1101 = Look FRAME 1102 = Chase FRAME 1103 = Chase FRAME 1104 = Chase FRAME 1105 = Chase FRAME 1106 = Chase FRAME 1107 = Chase FRAME 1108 = Chase FRAME 1109 = Chase FRAME 1110 = FaceTarget FRAME 1111 = BspiAttack FRAME 1112 = FaceTarget FRAME 1113 = BspiAttack FRAME 1114 = FaceTarget FRAME 1115 = BspiAttack FRAME 1117 = Pain FRAME 1119 = Scream FRAME 1120 = Fall FRAME 1126 = XScream FRAME 1127 = Fall FRAME 1140 = Look FRAME 1141 = Look FRAME 1142 = Chase FRAME 1143 = Chase FRAME 1144 = Chase FRAME 1145 = Chase FRAME 1146 = Chase FRAME 1147 = Chase FRAME 1148 = Chase FRAME 1149 = Chase FRAME 1150 = FaceTarget FRAME 1151 = FaceTarget FRAME 1152 = JumpIfTargetCloser FRAME 1153 = MonsterProjectile FRAME 1154 = MonsterMeleeAttack FRAME 1156 = Pain FRAME 1158 = Scream FRAME 1160 = Fall FRAME 1162 = XScream FRAME 1163 = Fall FRAME 1178 = Look FRAME 1179 = Look FRAME 1180 = Chase FRAME 1181 = Chase FRAME 1182 = Chase FRAME 1183 = Chase FRAME 1184 = Chase FRAME 1185 = Chase FRAME 1186 = Chase FRAME 1187 = Chase FRAME 1188 = FaceTarget FRAME 1189 = FaceTarget FRAME 1190 = JumpIfTargetCloser FRAME 1191 = MonsterProjectile FRAME 1192 = MonsterMeleeAttack FRAME 1193 = FaceTarget FRAME 1194 = FaceTarget FRAME 1195 = JumpIfTargetCloser FRAME 1196 = MonsterProjectile FRAME 1197 = MonsterMeleeAttack FRAME 1199 = Pain FRAME 1201 = Scream FRAME 1203 = Fall FRAME 1222 = Look FRAME 1223 = Look FRAME 1224 = PlaySound FRAME 1225 = Chase FRAME 1226 = Chase FRAME 1227 = Chase FRAME 1228 = Chase FRAME 1229 = Chase FRAME 1230 = Chase FRAME 1231 = Chase FRAME 1232 = Chase FRAME 1233 = Chase FRAME 1234 = Chase FRAME 1235 = Chase FRAME 1236 = Chase FRAME 1237 = Die FRAME 1238 = PlaySound FRAME 1239 = Explode FRAME 1240 = Fall FRAME 1242 = Look FRAME 1243 = Look FRAME 1244 = Chase FRAME 1245 = Chase FRAME 1246 = Chase FRAME 1247 = Chase FRAME 1248 = Chase FRAME 1249 = Chase FRAME 1250 = Chase FRAME 1251 = Chase FRAME 1252 = Chase FRAME 1253 = Chase FRAME 1254 = Chase FRAME 1255 = Chase FRAME 1256 = FaceTarget FRAME 1257 = SkelWhoosh FRAME 1258 = FaceTarget FRAME 1259 = SkelFist FRAME 1260 = FaceTarget FRAME 1261 = FaceTarget FRAME 1262 = MonsterProjectile FRAME 1264 = Pain FRAME 1265 = JumpIfHealthBelow FRAME 1268 = Scream FRAME 1269 = Fall FRAME 1274 = PlaySound FRAME 1275 = SpawnObject FRAME 1276 = SpawnObject FRAME 1277 = SpawnObject FRAME 1278 = SpawnObject FRAME 1279 = SpawnObject FRAME 1280 = SpawnObject FRAME 1281 = SpawnObject FRAME 1283 = Fall FRAME 1309 = Look FRAME 1310 = Look FRAME 1311 = Chase FRAME 1312 = Chase FRAME 1313 = Chase FRAME 1314 = Chase FRAME 1315 = Chase FRAME 1316 = Chase FRAME 1317 = Chase FRAME 1318 = Chase FRAME 1319 = FaceTarget FRAME 1320 = MonsterProjectile FRAME 1321 = FaceTarget FRAME 1323 = Pain FRAME 1324 = Scream FRAME 1326 = Fall FRAME 1334 = Spawn FRAME 1335 = SeekTracer FRAME 1336 = RadiusDamage FRAME 1342 = PlaySound FRAME 1354 = PlaySound FRAME 1366 = PlaySound FRAME 1378 = PlaySound FRAME 1390 = PlaySound FRAME 1416 = PlaySound FRAME 1417 = JumpIfTargetCloser FRAME 1418 = Look FRAME 1421 = PlaySound FRAME 1422 = JumpIfTargetCloser FRAME 1423 = Look FRAME 1426 = PlaySound FRAME 1427 = JumpIfTargetCloser FRAME 1428 = Look FRAME 1431 = PlaySound FRAME 1432 = JumpIfTargetCloser FRAME 1433 = Look FRAME 1447 = PlaySound FRAME 1448 = PlaySound FRAME 1449 = PlaySound FRAME 1450 = PlaySound FRAME 1451 = PlaySound FRAME 1452 = PlaySound FRAME 1453 = PlaySound FRAME 1454 = PlaySound FRAME 1455 = PlaySound FRAME 1456 = PlaySound FRAME 1457 = PlaySound FRAME 1458 = PlaySound FRAME 1459 = PlaySound FRAME 1460 = PlaySound FRAME 1461 = PlaySound FRAME 1462 = PlaySound