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- // idr the specific code for getting the stat, this is a guess
- // Skills: Resolve
- if (actor.has_Skill("RESOLVE")) // if actor has skill
- if (actor.hp <= actor.maxhp / 4) // 25%
- n += actor.stat(Stat_Labels.Pow) / 5; // + 20% of strength
- // different method
- // Skills: Resolve
- if (actor.has_Skill("RESOLVE")) // if actor has skill
- if (actor.hp <= actor.maxhp / 4) // 25%
- n += actor.stat(Stat_Labels.Skl) / 5; // + 20% of skill
- // different method
- // Skills: Resolve
- if (actor.has_Skill("RESOLVE")) // if actor has skill
- if (actor.hp <= actor.maxhp / 4) // 25%
- n += actor.stat(Stat_Labels.Spd) / 5; // + 20% of speed
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