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- using System;
- using System.Collections.Generic;
- using Snowlight.Game.Achievements;
- namespace Snowlight.Communication.Outgoing
- {
- public static class AchievementDataListComposer
- {
- public static ServerMessage Compose(List<Achievement> Achievements)
- {
- ServerMessage Message = new ServerMessage(OpcodesOut.ACHIEVEMENT_DATA_LIST);
- Message.AppendInt32(Achievements.Count);
- foreach (Achievement Achievement in Achievements)
- {
- string DisplayName = Achievement.GroupName;
- if (DisplayName.StartsWith("ACH_"))
- {
- DisplayName = DisplayName.Substring(4);
- }
- Message.AppendStringWithBreak(DisplayName);
- Message.AppendInt32(Achievement.Levels.Count);
- foreach (AchievementLevel Level in Achievement.Levels.Values)
- {
- Message.AppendInt32(Level.Number);
- Message.AppendInt32(Level.Requirement);
- }
- }
- return Message;
- }
- }
- }
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