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- VIRTUAL REALITY
- #lobby A large plaza built around a layered fountain in the center, with an array of evenly spaced gateways made of a greyed stone around the edge of the plaza, emanating a deep hum. Past them, a grassy landscape continues for only half a kilometer; a sharp cutoff past that far, with sky extending in all directions from there. Apparently some form of floating island, a single stream flows off the side endlessly, sourced from the central fountain. If you were to jump down by the stream, you would find yourself somehow deep in The Abyss. On the edge of the plaza, placed in the middle of a wall, sits a pair of elevator doors made of ornamental, gilded brass. Should you take the elevator down, you'll find yourself in The Ballroom.
- #beach This beach seems to be in the absolute perfect spot. The sand is quite fine, shifting as you walk. The entire beach seems to be enclosed by rock on three sides, protecting half the sand from the sun, and allowing any sunbathers to enjoy the other half. The water itself is almost entirely lit up, and is perhaps the clearest water there could be; looking down, you can see the seafloor, the colorful starfish, the hermit crabs, and all the other beautiful aspects of this slice of paradise. Towards the back, by one of the cliff faces encircling this beach, there is an old, rusted ship- apparently beached here long ago. If you were to somehow climb up the cliff face, it would lead out to a rocky arm, a popular destination to dive into the ocean from. Near to the face opposite the boat and arm, there is a small dock hosting a couple boats, a dinghy, and a few jet-skis for anyone whom might wish to take them out. To actually leave, you would need to scale a cliff-face or leave via the ocean.
- #bridge Those who enter find themselves alternatingly on opposite sides of this wooden bridge, facing whomever else came in. There exist a selection of weapons in this starting area, with a variety from nunchucks to swords to spears. Alongside this, there's expanded customization options including the usually unavailable Vox form. The sky seems to be a mostly regular night- aside from, of course, the moon shining a deep, bloody red. Below the bridge would be a bed of spikes for anyone unfortunate to find themselves falling down- a fate many would wish to avoid.
- #canyon A view from over a rather deep and broad canyon. This seems to be a Martian-like landscape of dusty sand and darkened skies, but you're able to breathe regardless. Gravity is somewhat lowered, and a river flows at the bottom of the giant canyon- though, this would be difficult to tell from the top, given the canyon is about seven kilometers deep. It extends farther than you can see, off towards the horizon.
- #cloudtops A world in the sky, you start upon a cloud- there's no actual ground in site, only more of these fluffy, pristine white clouds. If you were to hop, you would find that these clouds work as if extremely efficient trampolines, allowing you to explore this world using such. The only living beings here outside of players would be drone-run birds of various colors and sizes fluttering around these skies they call home.
- #forest A small clearing in a temperate forest, there's a table made simply of rock, with chairs of carved stone behind it. Beds of pink flowers line the edges of the clearing, where they can sprout safely. Light filters through the leaves of the trees, brightening this clearing up plenty, whilst still not exposing it to the harsh rays of the sun. Songbirds twitter away in the background, squirrels scurry up trees, and an occasional deer passes by in the more empty moments. It's simply a rather serene place, with a calming atmosphere and clean air.
- #jungle This jungle is full of densely packed alien trees and vines, the sky is only visible through the occasional gap in the canopies, hundreds of feet above the heads of anyone on the ground. Chitters and chirps are constantly heard in the background, and rain is far from a rarity. This could almost pass as a horror simulation, given the near-darkness, the mud, and the feeling of loneliness. Wildlife is present in this realm, with something of a mix of an emu and a velociraptor being present, traveling in herds- though they keep to themselves unless provoked. If one were to somehow move above the canopy, they would find packs of two-meter long pteranodon-bat mixes flying through the sky, screeching to eachother in their journeys. To justify the warning signs associated with this realm, as well as the horror-like atmosphere, there stalk some three-meter centipedes, constantly on the search for food. Extremely lethal, they hunt in the dark jungle floor for animal and player alike. Be wary. Player abilities disabled.
- #highschool A generic Terran-themed highschool. A moderately sized campus with everything you'd normally find. Classrooms, labs, sports fields, and such. Intended as a roleplay scenario, users may take the roles of teachers, students, or other staff. Principal is a reserved operator role.
- #shooting-range It's a rather empty, mostly untextured room. On the back wall there's a vast set of buttons, each labelled with a picture of a weapon- at a press, a gun, bow, or other ranged weapon will spawn in the center of the shooter's area. Separate from the shooter's area, there's a waist-high wall followed by a vast range to shoot at. There are buttons all along this shorter wall to adjust targets, distance, backdrop, weather, wind, gravity, reflections, terrain and quite a few other relevant settings.
- #space Space. Simply space. You float around in this vast emptiness, able to breathe through unknown mechanisms. Though you can't feel anything, you are somehow able to 'swim' as if through water, though you can glide through it much more easily than through any liquid. Actual objects are unreachable as all star systems are light years away, and all sound is muffled- though it is audible.
- #stadium A huge, multi-purpose stadium. At a moment's notice, the grassy field that usually makes it up can literally dissipate and give way to a set of basketball courts, a track going around the length of it, or an ice rink for activities that would require such. Likewise, the gravity can be disabled, as can nets around the court. Almost always, there's a simulated crowd in the stands- they cheer for the players by name, reacting fluidly to the actions in whatever game might be ongoing. The referees watch carefully from the sidelines, interrupting at any violation of the rules of the sport (that the Operator hadn't cleared). When the stadium is less full, wandering around would find locker rooms full of the equipment of well known players, such as Spaceball Jones, a respectful nod to them and their contributions.
- #super-galaxy-love-4-cafe A traditional-seeming cafe, with wooden tables for the booths and a 20th century atmosphere to it. Business is booming as automated patrons and workers hurry around, ordering and being catered to. The main attraction seems to be part of the table itself- once a player is escorted to a table by a hostess, the tabletop can flip open to reveal a menu wherein they can design bodies, clothing, relations, and personalities for their server, as well as any guests at the cafe with them. This seems to be catering to a certain group of people, given the exaggerated bust and somewhat lacking maid outfit of the logo of the game, the Tajaran hostess. Upon a transaction of 20 thaler and a verification of age of 18 or older, more skimpy options for clothing and more exaggerated body options are unlocked for the customized non-player-characters. Another 20 thaler for a body pillow of your design. For the worst of failures, 100 thaler will get you an exported drone intelligence. The NSFW patch is possible for home systems.
- #spacecraft
- #the-abyss https://i.imgur.com/TksYGEr.jpg https://i.imgur.com/p0FMd7E.jpg
- You're deep, deep underwater. It's dark. It couldn't be more dark. You seem to have a suit on, but it's somewhat cramped and heavy to move in. The only light there is seems to be that coming from the helmet of this suit. You can hear the water constantly pushing on it, giving a never-ending feeling of unease. Around these waters stalk creatures seldom seen before. From oversized spider-crabs, threatening in appearance but not behavior, to schools of the disturbing hatchetfish and some less-creepy neon swimmers, and the ever-intimidating anglerfish - on occasion one far larger than reasonable, clearly an artifact of this virtual realm. Alongside this stalk enemies such as the Goblin Shark, yet still this is not the worst. The main horror of this realm is rarely seen by any players, being a great mosasaur, capable of tearing you in half with just one ripping bite. All abilities disabled. Player and operator. The only way out is death. Enjoy.
- #the-ballroom It's a rather large room paneled in wood that simply oozes class. It is populated by humanoid forms in formal attire, clad in white carneval masks and gloves. A gaudy chandelier is hoisted above the center of the room, lighting up the cavernous space. Around the edges if the room are strewn tables set with white tableclothes and dinnerware. On the right side of the room is a rather long bar counter, stocked with various alcohols. The centerpiece of the room is a rather large parquet serving as an dancefloor, cordoned off from the lounge area with a decorative metal fence. On the far side of the room is a stage with a full swing big band complete with a string and brass section, the masked humanoids ready to accept requests. (You cannot seem to be access the administrative mode beyond changing your own avatar and giving musical requests to the band.)
- #the-blockade A roleplay game set in the city of Leningrad, 1942, known for gritty atmosphere, overbearing administrators, and the controversial inclusion of an occasional Skrell among the German troops found outside the city. The game allows players to choose between Soviet citizens, German, Italian, or Finnish soldiers, and anti-Axis partisans.
- #orange A large cube with bright orange placeholder textures for each face. Apparently a sandbox for the Operator to toy with, given all abilities and settings are enabled. This room is only accessible via console command.
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