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Jan 17th, 2020
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C# 0.36 KB | None | 0 0
  1. List<GameObject> targets;
  2. int targetMax=3;
  3.  
  4. OnTriggerEnter(collider c){
  5.     if(targets.Count<targetMax && !targets.Contains(c.gameObject))
  6.     targets.add(c.gameObject);
  7. }
  8.  
  9. OnTriggerExit(collider c){
  10.     if(targets.Contains(c.gameObject))
  11.         targets.remove(c.gameObject);
  12. }
  13.  
  14. Update(){
  15.     //fire on enemies
  16.     foreach(GameObject go in targets){
  17.         Shoot(go);
  18.     }
  19. }
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