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Dancer_A

Monster Bastion

Mar 23rd, 2023 (edited)
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C# 0.34 KB | None | 0 0
  1. // Monster Ward
  2. // Half damage from monsters
  3.  
  4. // Game_Unit_Skills.cs
  5. if (target != null && !nihil(this))
  6.     if (target.actor.has_skill("MONSTWD") && actor.class_types.Contains(ClassTypes.Monster))
  7.     {
  8.         int total_dmg = (skill_dmg + weapon_dmg + actor_dmg + support_dmg) - target_def;
  9.         target_def += Math.Max(0, (int)Math.Ceiling(dmg / 2f));
  10.     }
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