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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class Hit : MonoBehaviour
- {
- [SerializeField] HealthBar _healthBar;
- public int maxHealth = 100;
- public int currentHealth;
- private void Awake()
- {
- currentHealth = maxHealth;
- _healthBar.SetMaxHealth(maxHealth);
- }
- public void OnButtonClick()
- {
- currentHealth -= 10;
- _healthBar.SetHealth(currentHealth);
- }
- }
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