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May 25th, 2019
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C# 0.41 KB | None | 0 0
  1. private void GroundMove()
  2. {
  3.         gravity = -9f;
  4.        
  5.         GetDirectionFromWASD();
  6.  
  7.         movement = new Vector3(this.deltaX, 0, this.deltaZ) * currentSpeed;
  8.         movement = Vector3.ClampMagnitude(movement, currentSpeed);
  9.         movement.y = gravity;
  10.         movement *= Time.deltaTime;
  11.         movement = transform.TransformDirection(movement);
  12.  
  13.         characterController.Move(movement);
  14.  }
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