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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(fileName = "Territory", menuName = "MapAssets/Territory")]
- public class Territory : ScriptableObject {
- //Backend
- public Color32 color;
- public Vector2 territoryUnitPos;
- public int landSize;
- public Territory parent;
- //Frontend
- public string territoryName;
- public string rulingFactionName;
- public int population;
- public Territory[] connnectingTerritories;
- }
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